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After reading comments by posters who flame this game. But who have not returned (but claim they did). I have a question for you.
Why is it that some of the TOP MMORPG guilds among multiple MMORPGs have returned to WAR? To give a example "ASCENSION". Which spanned from Dark Age of Camelot to WOW to them coming to WAR? Half of my guildies from www.lobsterbrood.com/ are now in Warhammer!
I find it amazing the anti WAR propaganda that spreads on this sites forum. But guess what? The evidence speaks for itself. Progressive guilds do not join a game unless that game is being successful. If the game is not successful they tend to leave.
I will, as many others be playing WAR for a long time to come.
Comments
You make a relatively decent claim, if only for my interest in seeing WAR become a more successful, popular game. Im curious as to how the game is doing, what is the game like these days? What are you up to with your character(s)? Is there more to it than scenario's and horrible PQ loot systems? I miss the beautiful world and dozens of classes.
Well I have only been playing a little over a month now. My main is a sorcerer. I am leveling him up to 40 currently. I have decent reknown. RR32 for a 33 is not bad. Been running LOTD since 30 and of course a bit of RVR. I also have a Disciple of Khaine in the works. I love that class. If I would have played a DOK first I probably would not have my sorcerer. I love T3 in WAR. Some of the most Epic battles so far were in T3. T4 tends to be more strategic. Have to have your stuff together for that.
I also have my alt day characters, Order on Badlands server. Love Swordmasters. My Destro characters are on Ironrock. How I found out Ascension was there. Just like in WOW they play the uhh happy, lightbearing... good guys.. Or what we as rpg players view as a moral good.
Getting rolled by them is NOT a fun experience :-D But, the game is very fun. I plan to stick with it for a while.
As to Sc's and PQs I only tend to use them as necessary. I strictly enjoy the RVR experience. Keeps me on my feet. Although I must say High Vale and LOTD are actually very fun in the pve aspect. If Bioware lives up to its name I expect to see more pve venture placed in WAR.
I also wanted to point out. While this game is soloable in pve I do not recommend it. Your best times you will ever have will be in group or warband. Both are easy to join as well. Just ask.
Since beginning of this year a lot of old guilds have returned to WAR and a lot of old players that I haven't seen for a half year have now returned back, those who went to play Aion have also mostly returned.
It's good game and the only one up to date if you like RvR.
I also returned to WAR about a month ago. Yes, some of the bugs that were in the game a year ago are still there, but nothing show stopping. Fix the galring issues with some of the classes such as broken tactics and so forth and I think even more would return. I had several characters in the 40's, but chose to re-roll order on IR and Destro on Gorfang and I'm having a blast.
I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.
Glad to hear it, follow the herd like a lemming much? If "everyone" went to play PONG online would you flock to that too?
I really couldn't are less *who* is playing WAR or has come back. It doesn't change the simple fact that Mythic managed to horribly screw up the lore and feel of a game universe that I and many others loved. No minor gameplay tweaks or bug fixes are going to change that perception for many of us.
I play it because its the most fun i can get out of a pvp game right now. It has its problems, its development team leaves me scratching my head, and i get a twitch in my eye every time they release a patch..
All that said, what makes a guild a TOP MMORPG guild? Caps and all.. nice..
I didnt get to vote, nor did i see the list
Glad to hear it, follow the herd like a lemming much? If "everyone" went to play PONG online would you flock to that too?
I really couldn't are less *who* is playing WAR or has come back. It doesn't change the simple fact that Mythic managed to horribly screw up the lore and feel of a game universe that I and many others loved. No minor gameplay tweaks or bug fixes are going to change that perception for many of us.
So if that is the case, why are you frequenting this forum? You are just here to what? ?flame on? You have nothing better to do than? If you are disgruntled, which from this post it seems you are. Then you should not even be here. There is a very large list of other mmorpgs. But you find it important to /flame?
If I did not like a game or had a bad experience with it I would not even give the game a mention. Nor would I frequent its forum. I would once only to debase it as a good mmo but after that I would be gone. So in my view, as with other players who love there mmorpgs you are nothing more than a TROLL.
Do not try to say .. /flame /flame this or this game.. blah blah .. blah as it is only in your interest to be a jerk concerning this MMO.
They need to improve the game.
Right now I enjoy tier 1 and 2 but I find T3 and T4 annoying from a balance stand point.
I have an issue with the terrible siege mechanic and I have an issue with the lack of actual pve dungeons.
I find it funny that these progression guilds came from wow to join WAR when the game is terrible when it comes to pve.
Mythic needs to improve Pve, Crafting, high level balance, stability (still), Pve level and high end dungeon content (maybe open the other cities as pure pve progression content).
A push for more Orvr and the minimizing of the bland Scs is a step in the right direction but they need to do more.
Playing: Rift, LotRO
Waiting on: GW2, BP
The only fact is that this is an oppinion, not a fact; I can count myself as a WH lore vet for almost 20 years, and honestly I cannot find anything in WAR which really screwed up the lore for me. It's my oppinion, of course. Not a fact.
Some bigwig guild decides to play WAR and that indicates succes to you? There's big guilds in other games as well.
Here's an actual definition of succes from a WAR designer some might remember: Mythic VP and lead "Warhammer Online" designer Mark Jacobs: "Look at us six months out. Look at us six weeks out. If we're not adding servers, we're not doing well." WAR is decent fun these days. I don't think many argue that. But to call it succesful just shows you really don't know anything about this game, which, I guess we shouldn't expect from someone who doesn't know what he's talking about ("Well I have only been playing a little over a month now.") WAR is stable now. It wasn't a succes. It had an amazingly craptacular launch with people leaving the game en masse, over half the people stopped playing it in just the first few months alone. We were forced to pick up and move to other servers several times.Yes, the population has finally stabilized lately. Yes, they have made improvements to the game since then. Yes, I have fun playing a good game of Nordenwatch from time to time. But don't come here and tell US whether the game is a succes when you haven't ever even bloody reached T4 yet. You don't know anything about WAR's succes.
I sincerely hope the game grows from here on, so we can get an actual expansion out some time soon, or at least hear one is in the works. I don't see any indication however that we will be needing another server any time soon, and that's sad. Not just when looking back at how big this game was, but also at the different types we used to have which are all gone now. If WAR had been a succes we would have still had our ORvR servers, and our RP servers, and our Oceanic servers. And I 'd certinly like to think we'd have our cities back now or even better, some extra races (Skaven!) or something beyond what we have now at least. Bash some heads, kick in some skulls, trample some bodies, and come back and talk about succes when you've actually played the game to it's fullest or at least learned about it's past.
A TOP MMORPG guild. Character, Leadership, Longevity, Quality, Performance, Influence, reputation. Those are some characteristics of a Top Notch MMORPG guild. For instance I belong to Lobster Brood. Besides being the first Hordeside as well as server to accomplish many feats, our guild made it a point to share with other guilds both the experiences learned "How to" and maintained a very active proponent in the gaming community. Examples would be guides, walkthroughs or just in general helping others achieve the same goals we set for ourselves.
A Top guild helps promote both gameplay and the game itself. As shown many times in the last 10 years by various guilds.
I'm here because I felt like expressing an opinion....on a forum intended for just that. I follow the forums for every game I have played or care about. So sorry you do not approve of my presence. (oh and because I am bored, which is the main reason I ever surf here)
Your post wasn't a review, it wasn't a catalog of things they have fixed or added it was a pure anecdotal opinion commentary summed up as "it must be good because everyone is going back". I happen to disagree with that assertion. Just as anecdotal as your "evidence", I admit. but I know dozens of players who were desperate for WAR to come out and played at launch...they all left and not a one has gone back.
The game has always been playable, the faults were in basic mechanics of the universe, horribly limited character types/classes and countless butcherings of the lore. (Sorry if I called that a fact earlier, blame the lack of coffee...it's an opinion of course, but a well founded one...there are countless examples of how Mythic mangled the lore...they got a lot of the "look" right but totally lost the atmosphere and content..happy to have a whole 'nother thread on that by the way) The game completely failed to deliver what many old time Warhammer fans were looking for in an Warhammer MMO and they certainly aren't going back either.
P.S. Just loved this: "All that said, what makes a guild a TOP MMORPG guild?" Why it is an audit based on the collective egos of the members of course and having a cool web-page, that's key.
P.P.S. I would also argue that insofar as "TOP" guilds have gone back it is because despite the flaws present, RvR in WAR is one of the better mechanisms out there for "competitive" guild - level play, which is what most of those guild types are looking for. However even if you accept such a return as true, it really doesn't speak to the overall health of the game at all...which as another poster said is stable (at best) after a long and profound downward slide. As an example, DAoC had (and still has so far as I know) "top" guilds devoted to RvR even as the server merges continue and the game dwindles to a few thousand players.
A TOP MMORPG guild. Character, Leadership, Longevity, Quality, Performance, Influence, reputation. Those are some characteristics of a Top Notch MMORPG guild. For instance I belong to Lobster Brood. Besides being the first Hordeside as well as server to accomplish many feats, our guild made it a point to share with other guilds both the experiences learned "How to" and maintained a very active proponent in the gaming community. Examples would be guides, walkthroughs or just in general helping others achieve the same goals we set for ourselves.
A Top guild helps promote both gameplay and the game itself. As shown many times in the last 10 years by various guilds.
Never heard of them, or their contributions to the characterstics you mentioned, and to be honest, if I wasn't playing WAR, and I heard they were, it would have zero impact on me deciding to come back.
As an example, Lords of the Dead, who have been around since NWN I believe, and could fit well into your example, play Darkfall..
/shrug
edit: I'd still like to see who else is on this list of TOP guilds, and who voted them in...
Exactly! I can not understand how some people deny to comprehend this.
Glad to hear it, follow the herd like a lemming much? If "everyone" went to play PONG online would you flock to that too?
I really couldn't are less *who* is playing WAR or has come back. It doesn't change the simple fact that Mythic managed to horribly screw up the lore and feel of a game universe that I and many others loved. No minor gameplay tweaks or bug fixes are going to change that perception for many of us.
Maybe they should start a Disgruntled Warhammer Vets Refuge?
I've been back to this game a couple times now, and each time I find some new reasons to like it. But in the end I cancel because it is, even now, simply too difficult to experience it as a multiplayer game except at the endgame.
I'm sure there are plenty of TOP GUILDS shuffling around T4 and LotD, but piling your entire player base into endgame repetition does not make it a success. On one level, Warhammer Online is certainly a success because Mythic managed to make a fun game in one of the most difficult formats, an endeavor which for most developers results in failure.
But by any standard you apply to call Warhammer a success, Dark Age of Camelot is also a success, and I certainly would not recommend that game to anyone who does not already have an endgame character. Day to day leveling is unrewarding and the only reason anybody seems to endure it is the promise of reaching max level.
Day to day leveling in Warhammer is rewarding, but only to a point. The quests are terrible, and there is no reason whatsoever to hunt in a team outside of the quest system. This leaves just PvP, which is fun but very repetitive if it's happening at all - which for many hours at a time it is not, anywhere. It's also entirely prearranged. For a game that aimed to tear back the mantle from WoW, it is bizarre to me that there are no peace areas where a fight could happen but usually doesn't. No throwdowns at the good camp, no surprise attacks at the resource nodes, no town raids, no sneaking around behind enemy lines. Nothing unexpected, ever.
All we do in T2 and T3 is ask where the warband is, fly there, and hope to God the sides are evenly matched, because no amount of ingenuity or planning will overcome raw numbers and the losers always give up and disband. It is like attacking Dun Baldar over and over and over again, back during the Alliance boycott when you had to wait hours between matches
To me that might be a sort of successful video game, but as an MMO it's usually a disappointment.
einexile the meek
Vacuos, Winterlong, Vaciante, Eicosapenta
Atlantean, Tyranny, Malton
Rofl WAR a successful game thanks for giving me a good laugh, if the games doing so well and so many have come back why is there only 4 servers with no sign of them opening more at best the game has stabilized nothing more than that.
Count me as one. Look back at my post history in Sept '08. I was defending the game. I subbed for two months, but Mythic couldn't make the quick decisions that needed to be made to make the game enjoyable. Once the population nose dived straight into the abyss I was left with little options; PvE in a RvR game, or quit. I came back at the Call to Arms, but it was the same boring game.
Considering the fun factor for me in EVE was a lot higher than it was in WoW or WAR I will be sticking with EVE. However, Mythic keeps giving me free months to play WAR so I may be trying it within the next month (after I try Fallen Earth). WAR was never a bad game, it just was a tad rushed and buggy which hurt its launch. Then of course you had all the "WOW is better" kids flaming it and that is where most gamers believe it is.
To get my fantasy and pvp fix Guild Wars is doing just fine, but I plan to give WAR another chance soon
Played: World of Warcraft (5Y), WarHammer (3M), Anarchy Online, Runescape (5+Y), Lord of the Rings Online, Runes of Magic, City of Heroes/Villains, Dungeons and Dragons Online, Fallen Earth (1M)
Currently Playing: Guild Wars
Currently Trying: None
Taking a Break From: EVE Online
What any of us think on whether or not this game is successful is just our opinon and nothing more. Doen't mean we are right or wrong. What matters is if your having fun playing the game. If you are then great, if not, then don't play.
The only one who can determine if WAR is a success or not are the developers. They created the game and they are the only ones who know what their expectations were when they released it. Anything else is just opion and you what they say about opinions.
I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.
Then it was not a succes, as I clearly pointed out what the lead developer considered 'succes' in his own words.
I'm on day 9 of a 10 day free play offer and I've really enjoyed it.
However I decided not to pony up and pay to continue.
Tier 1 is kicking, really good fun and lots of activity most of the time in RvR. Scenarios pop fairly frequently if that's your thing.
As soon as I level into Tier 2 it's a totally different story, there's a massive drop in the population and it's hard to find RvR and I haven't had a Tier 2 Scenario pop yet.
I'm guessing (although I cannot say for sure) that Tier 3 is going to be about the same with it picking up again in Tier 4.
So I was faced with a choice, pretty much do a boring, PvE solo grind from the end of Tier 1 to the start of Tier 4 and I'm sorry to say I'm just not willing to do that. It's not my idea of fun, regardless of the 'reward' at the end of it.
This is a huge flaw right now and I'm sure I'm not the only one who is put off by this.
Otherwise I think it's a pretty good game all in all.
The t2-t3 is a glaring problem..
I have a t4 character and I find it very difficult to level up another for the very reason you stated... Wether I would go through it if i had no t4, probably, just because no other MMO appeals to me right now, but it would be difficult.
The only option i see is experience locks, which inevitably leads to twinking, which i think i hate more than a boring grind, but thats just me.
Basically, I don't have an answer, but very much agree it is, and has been a problem.
One idea I had in relation to this was tiered pricing;
Tier 1 free
Tiers 1 & 2 $4.99 per month
Tiers 1, 2 & 3 $9.99 per month
Tiers 1, 2, 3 $& 4 $14.99 per month
You'd end up with a kind of twinking in each tier, but at least there would be people there.
My problem with that is the guy who is paying the most, and wants to level up, gets his behind kicked all the way to t4..
Somehow, that just doesn't seem like a whole lot more fun, and I would probably have an even less chance of making an alt.
edit.. erk, "doesnt seem" is what i meant to say