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I was not a huge fan of GW1 namely because of instancing in general and primarily instanced PVP. If open world PVP isn't made a primary feature then more then likely i will save my money or spend it elsewhere. What is make or break for you buying into GW2?
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If it looks to be like every other traditional mmo I won't get it. Otherwise I'll buy it for sure.
if they overly abuse the instancing. I'd like to see an open world where others are questing, pvping, exploring.
If they ignore the importance of crafting and customization with gear and character appearance.
I wholeheartedly agree about instancing. Instancing has become overly misused and mis-implemented for the wrong reasons in these style of games. The overuse has also made my departure from recent games very quick. Aside from that, the more player-influenced game-play elements and open game-play style the better, I think, for my interest here as well.
There will be open pvp,World versus world. It will be in The mists and hundred of people will fight against each other for days to months.
Before there were humans or dwarves, before there were even worlds or the stars that light the night sky, there was but one thing in the universe—the Mists. The Mists touch all things. They are what binds the universe together, past, present, and future. They are the source of all good and evil, of all matter and knowledge. It is said that all forms of life, no matter how simple or complex, can trace their origins back to this one place.
Using a spell of his own devising and the sacrifice of many souls, Lord Odran, a powerful arcanist who specialized in the study of temporal distortions, opened a portal that offered him access to the Mists and eventually into the Rift itself. The spirits who had given their lives to earn access to the hallowed afterlife were outraged. They turned their fury upon the intruder, attacking Lord Odran with all of their legendary, collective might. But it had been hundreds of years since most of the spirits had interacted with the physical world, and none of them had ever done so in their shadow form. As powerful as they had been in life, they could not harm the physical manifestation of the wizard lord—not yet. He was untouchable here in the land of the dead, and he traveled freely through the Hall of Heroes.
Over the years, Lord Odran learned to use the Rift to travel across the multiverse. He opened portals on nearly all of the different worlds, turning the Rift into his own personal gateway. But though he was clever, the wizard lord was himself only mortal, and eventually the spirits of the Hall discovered a way to interact with the corporeal world. Odran’s last physical journey through the Rift cost him his mortal life. The wizard lord was torn to shreds by hundreds of angry souls seeking retribution for his trespasses.
When Odran’s mortal body died, the wards and enchantments that kept his portals hidden failed, and the gates to the Hall of Heroes were laid open to all who were able to find them. The wizard lord had been canny though; Odran knew that one day he too might be ensconced in the Hall of Heroes, so he hid the portals in the most treacherous locations he could find. The fear of death, he surmised, would keep the meek at bay.
But a long time has passed, and it is clear now that the wizard lord, like the gods before him, underestimated the greed of men. Over time, the whereabouts of the portals have been revealed. Though they remain difficult to get to, there are those with enough skill and enough bravery to reach them, and every day the numbers of intruders to the Hall of Heroes rises.
An unending battle for supremacy rages inside the Hall. The spirit inhabitants have taken to playing groups of mortals against each other for sport, placing bets on which will make it farthest and giving special aid to those they favor. Control of the Hall itself has its rewards—and its costs as well.
Read here and you will know alot of stuff: http://wiki.guildwars.com/wiki/Guild_Wars_2
As you see guild wars has a very deep story.
I only spent about a week playing the first GW and I couldnt stand all the instancing. Later on I tried the PvP and found out it was nothing but instanced arena matches. GW is just not the type game I enjoy so I doubt I will waste any more money on the series.
Havent you got it yet? have you read anythng at all about GW2? It will be instanced for missions and The mists(WvW world). Tyria is open and you can meet whoever you want and kill monsters and participate in events,go into towns, just like all other mmorpgs.
If its truly free to play like the original (No item shop and no subscription) i will allways buy it. Just something to play and return too when tired of all other MMO's
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Havent you got it yet? have you read anythng at all about GW2? It will be instanced for missions and The mists(WvW world). Tyria is open and you can meet whoever you want and kill monsters and participate in events,go into towns, just like all other mmorpgs.
Oh I get it alright. I wasted money on Guild Wars, then I wasted some more money on Factions, and like a lemming I wasted even more money on Nightfall. I wont be wasting any more money on a series of games that I do not enjoy. As you pointed out, the PvP and much of the PvE content will still be instanced, which I dislike.
I would even buy it if you get a kick in the balls during the purchase.
Geesh how can Arena net be taken seriously when the story line has "RIFT" all over it,it sounds nothing more than another NCSOFT game,and let me guess?PVP is RvR only two realms correct?that is like making 1/4 of a game,i am sorry but pvp should involve SEVERAL races all warring,not 2 groups meeting up at some rift point.
Please tell me it will be something different?I need a backup plan for a game if FFXIV fails,i won't touch another PVP copy cat RvR dumb idea,i want an open world game that feels like a MMO not a one zone rippoff that forces players to meet up to pvp.It is suppose to be a world ,instances are NOT a world,they are but mini zones,i thought GW2 was changing to a world setup?
I guess that answers the question,it if it is another GW1,no chance i am playing it.If it is an open world that PLAYS like an open world,i will give it a shot.
Never forget 3 mile Island and never trust a government official or company spokesman.
+1
For me GW was fun because it was different. It had a refreshing payment model, was solo centric (pve) had a great class system and fun pvp. The game felt like a really awesome single player Rpg with Co-op options.
These days everyone seems to want GW to be like a F2p World of warcraft and I say fuck that!
If GW even resembles a themepark mmo even a little i wont bother.
Playing: Rift, LotRO
Waiting on: GW2, BP
For me to NOT to buy this game, Anet would have to do full 180 on their design philosophy:
-make a gear centric
-material gathering
-grind-tastic
-empty sanbox
-over emphasized crafting
with
-huge PvP zergfests where character level and gear matter
-boring quests laced with walls of text as a way to add lore and "story" if there is one
-boring, few, imbalanced skills
-classes with overly cute/cartoony skins which rely heavily on the age-old holy trinity with nonexistent mob AI.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
+5, but -1 because you currently play EVE :-) (my previous MMO)
But ya, you hit it spot on, Guild Wars was one of the first MMO's to ever grab my attention, albeit it took a year of on-off play to beat the entire campaign, it was awesome. The group quests were so awesome, and I remember having to do this one quest like 20 times until a group I joined came through. Frustrating, yea, but you can be extra casual and still play this MMO, hell, it doesn't even have a lame monthly fee that you pay so they can through another piece of dog food in front of you on the grindy MMO treadmill. Only other game I played as long was EVE, but after around 21M SP's (about a year of subscription time), I finally gave up on that for several varying reasons.
I agree, GW2 looks like the perfect secondary MMORPG. Or maybe even primary if everything else sucks ...
After all the F2P and P2P crap we've gotten lately I refuse to pay for anything but new content.
me to !
I have played Guild wars for over 1 year, and it is very good. there are some elements that could change. well first off all the game is for free of charge. You just have to buy the game and it is it, then u can decide if u like it or not, its that easy. I think thats why they succes with the new guild wars 2. Guild wars really felt some kind limited gameplay, which I mean that u only can choose 1-2 ways to get to a city. then there is the lvl cap of 20. Thats why they put the limit lvl up straight up. it get something to look forward to everytime you lvl. I dont want to say anything about the new game and cant judge it, well noone can, you can say so much, game makers can say so much and it can turn so different the other way and we get frustrated it didnt turn as we thought it would do. But I know this ! Guild wars 2 will turn into something better and new! Everything will get better it seems but that is not what I say, it is how it could turn into. Let us just hope it will be one of the best mmo in the market to stay in the top 10.
they already said they aimed to make this game the largest open world the mmo genre has every seen so lets see what happens.
If i cant jump i wont even play it, that whas a huge gamebreaker for me in GW1
Want to play: Lego Universe
Did you actually miss out on Baldur's Gate, Diablo, Neverwinter Nights, KotOR, Mass Effect and Dragon Age for such an insignificant feature? Wow...
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
I'm in agreement with Quirhid on most of these - except the crafting bit, but I don't really know what he considers "over-emphasized crafting" to be.
Also, I will be deeply saddened if either the Mesmer or Paragon (or heaven forbid, both) classes don't make it into the game. I'll still buy and play the game, but without the same enthusiasm as I would have for my favorite professions.
If you read properly about Guild Wars 2 you would realize that there is going to be world pvp. It's gonna be very different to the original but it will still have instanced arenas much like WoW (without the balnce issues).
I see that I'm the opposite of a lot of people. Lack of instancing is actually going to be one of the main things that would keep me away from the game. The main reason why I loved the first Guild Wars so much was because of the instancing, as it actually paved the way for more interesting quests, and a huge emphasis on storyline and lore. However, I am curious to see how Guild Wars 2 is going to implement the events system, but I actually would be much happier to see that the storyline and lore would be just as strong as the first.
In fact, this game is actually the first game that gave me the urge to write fanfiction, and I normally save that for my favourite anime/manga and books.
Other than that, I cannot think of anything else that could keep me from this game. In fact, if they really did implement a monthly fee, which I'm sure they wouldn't, I would still play it.
Main characters:
Jinn Gone Quiet (Guild Wars)
Princess Pudding (Guild Wars)
I read a rumor on another mmo gaming site, that GW2 might include a toolset...... So, if that's true, couldn't those that object to instancing, just create their own open world PvP zones?
totally agree mesmer was my very first toon and the paragon was the second sad how they have been nerfed to hell though
http://gw.warcry.com/news/view/84881-Guild-Wars-2-Fast-Facts-an-Interview
1. Open and persistent world
The most important change in Guild Wars 2 concerns the world, which is shared with all other players for the first time - exactly the same as in other (non-free!) online roleplaying games! This means that you will also meet other players outside of outposts and be able to form groups and do quests together. Areas will only be instantiated when doing certain quests and missions. Nevertheless, and it is very important to the developers, Guild Wars 2 won't imitate any other online roleplaying game. Killing monsters devoid of meaning, generic "collect this and get that"-quests and loot stealing will be avoided. Traveling through the whole world can be avoided as well due to the same map travel concept as utilized in Guild Wars.