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MMORPG.com's Jon Wood recently sat in on an introductory demo of the upcoming MMORPG from Nexon, Vindictus. Vindictus is perhaps better known as Mabinogi Heroes to players in the East.
At the 2010 Game Developers Conference, we had the chance to meet up with Min Kim from Nexon to get a look at the next product that the company is planning to bring to the North American market. What we saw was certainly outside of the norm for games developed in the East and then brought over to the Western Market.
The game, where it was originally developed, was known as Mabinogi Heroes, a prequel to the last game that the people over at Nexon localized for our market, Mabinogi and while it may be in the same family as its predecessor this upcoming game, titled Vindictus, departs significantly in both presentation and gameplay from what came before. Where the original Mabinogi made use of an anime-like art style that belied its combat based gameplay, Vindictus makes use of a more realistic style to really drive home the game's brutality.
Read the Vindictus First Look Preview.
Cheers,
Jon Wood
Managing Editor
MMORPG.com
Comments
I was interested until I read: "The game's missions will be almost 100% instanced, with a design akin to Guild Wars or Dungeons and Dragons Online...." Ugh. I'll take a pass, thanks. This being MMORPG.com, I'm a fan of MMORPGs, not basic single-player games with multiplayer capabilities. That's been done since, what, Doom? I repeat, "Ugh."
At what point did the creation of unique, playable, explorable, exciting, vibrant, and ALIVE worlds disappear from MMORPGs? UO had it, EQ had it, DAOC had it, AO had it...now immersion and game "worlds" are dieing faster than @#$% through a goose.
Edit:- Cba replying
I'm excited about this game. I enjoyed Guild Wars, and still enjoy DDO, for what they are. If it's free to play I gladly welcome another one. Lets hope it's good.
Looking forward to playing this. Seen alot of ingame videos and I think the mechanics are neat. Gameplay looks really good, but you never know for sure until you accually play it yourself.
Can't see what the problem is, EQ had also zoning, sometimes you had to do that a lot (someone else shouting 'TRAIN' usually did the trick). Did that break immersion? Nope, not to me. And had no problem w immersion in GuildWars, even more for the storytelling in the story quests it was even better when it was only your group that was in the instance. Plus I liked it that you could meet up with your friends or a guild you liked without any problem. Now it's just praying that you the guilds you like and other friends that play are on the same server as you are, or that they allow server character transfers.
Back to the game: looks nice, but we'll see how it is when it's closer to release. There are a lots of great upcoming MMO titles and expansions upcoming the upcoming year or 2. Competition will be tough.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
The fact that you can pick up random objects and use them to smash your opponents has me interested.
I'm only curious if I'll have to make use of Hotspot Shield to be able to log since I'm European.
probably have to do the same thing you do to get on combat arms in the na server
Wow, just get over yourself.
Just keep hating a game for a purely superficial reason, keep being the "Jaded MMO Elitest", we'll have our fun, you keep swinging your cane, k?
And, stop and think for a second. You are comparing several P2P games to a F2P. Most of which all of those are old, instancing wasn't exactly a huge requirement, though ZONING was, and guess what, that's the same deal bub, just a different packaging. How about you actually read the full article?
And, the complaint of "instancing" is redundant when its paired with DDO.
Wow, just get over yourself.
Just keep hating a game for a purely superficial reason, keep being the "Jaded MMO Elitest", we'll have our fun, you keep swinging your cane, k?
And, stop and think for a second. You are comparing several P2P games to a F2P. Most of which all of those are old, instancing wasn't exactly a huge requirement, though ZONING was, and guess what, that's the same deal bub, just a different packaging. How about you actually read the full article?
And, the complaint of "instancing" is redundant when its paired with DDO.
How exactly is instancing (completely isolated from anyone but your personal group) the same as zoning (loading screen to a new zone where anyone can enter)?
They both are used for performance, one is just lazy design. Why create a world that hundreds of people can interact at once in the same area when you can just instance it and make it the same, repeatable sequence for anyone that enters?
Until instancing offers dynamic, random encounters, it will be a negative in my book. Even then, it has to be incredibly good in exchange for the large, explorable/interacting world that will be missing.
Wow, just get over yourself.
Just keep hating a game for a purely superficial reason, keep being the "Jaded MMO Elitest", we'll have our fun, you keep swinging your cane, k?
And, stop and think for a second. You are comparing several P2P games to a F2P. Most of which all of those are old, instancing wasn't exactly a huge requirement, though ZONING was, and guess what, that's the same deal bub, just a different packaging. How about you actually read the full article?
And, the complaint of "instancing" is redundant when its paired with DDO.
How exactly is instancing (completely isolated from anyone but your personal group) the same as zoning (loading screen to a new zone where anyone can enter)?
They both are used for performance, one is just lazy design. Why create a world that hundreds of people can interact at once in the same area when you can just instance it and make it the same, repeatable sequence for anyone that enters?
Until instancing offers dynamic, random encounters, it will be a negative in my book. Even then, it has to be incredibly good in exchange for the large, explorable/interacting world that will be missing.
why create a world that 100's of people can interact and most of the time don't?
I'm mostly just interested to see how the source engine plays out with this, even G4 has been talking about it lol.
Oh my, a game actually being honest and saying "yes we are designing this game like Guild Wars". Now that's a first .
Paraphrasing of course.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Using the GW model and adding a destructible environment? I'd definitely play that.
I am intrigued by this game especially in part due to the interactive environment. That being said, I have to side with a few posters above and I hope it's not fully instanced like Guild Wars... that would kill it for me. However if it's instanced zoning like AoC or WAR that would not be a dealbreaker.
Never argue with an idiot. He will drag you down to his level, then beat you with experience.
I know this will sound silly, but I hope you have the option to jump in this game. Seeing as you can be thrown, grabbed and etc., I would think so. In MMORPGs where you cant jump it sort of feels like you are glued to the floor.
I recall watching videos of Mabinogi Heroes. The gameplay actually reminds me a lot of Monster Hunter, but it looked a bit more natural to me than MH. Looking forward to seeing how it turns out.
Hmmm they really went over the top letting you play a mage or a dual wielder...SLOW DOWN THERE you might have people break their necks.
Yep, specially when the mage nails the ground under them with a rock raise to eruption combo, flying overheard before shattering the rock with a hard wind-slash skill, raining pointy hard stones of doom on their heads while hitting themselves up with an air-shield+self-targeted-inferno to crash right into a boss... :P
god I wish I could do that in an mmo...
LOL
Wow, just get over yourself.
Just keep hating a game for a purely superficial reason, keep being the "Jaded MMO Elitest", we'll have our fun, you keep swinging your cane, k?
And, stop and think for a second. You are comparing several P2P games to a F2P. Most of which all of those are old, instancing wasn't exactly a huge requirement, though ZONING was, and guess what, that's the same deal bub, just a different packaging. How about you actually read the full article?
And, the complaint of "instancing" is redundant when its paired with DDO.
How exactly is instancing (completely isolated from anyone but your personal group) the same as zoning (loading screen to a new zone where anyone can enter)?
They both are used for performance, one is just lazy design. Why create a world that hundreds of people can interact at once in the same area when you can just instance it and make it the same, repeatable sequence for anyone that enters?
Until instancing offers dynamic, random encounters, it will be a negative in my book. Even then, it has to be incredibly good in exchange for the large, explorable/interacting world that will be missing.
Oh yes, because that one cave that has the Super Sword of Killing Everything is so much different every time you run it hoping for a drop. The difference is that you have those same hundreds of people you like interacting with doing the same thing you are. Mmmm.... camping. FUN!!! Of course I don't think instancing is the best way to go but neither is free roaming. Personally I always thought AoC had it right with dungeons being instanced and the world being zoned. I don't mean to be a douche about this but there isn't a Right Way and a Wrong Way. Free roaming can be just as bad if Bad A$$ Boss is the only critter what drops that shiny new sword.
Anyway. This game looks interesting. I'm deffinitely going to play it when it releases. It is free after all.
The interactive environment sounds interesting. I wonder if there will be any crafting/resource gathering. It would be kinda cool to see a mining node busted apart instead of just disappearing into thin air, or an axe hitting a tree shredding away bits of bark and wood.
Too much to ask for probably, but would be cool!
Our spirit was here long before you
Long before us
And long will it be after your pride brings you to your end
I'm a bit disappointed that it will pretty much all be instanced, but if you think about it, it sort of has to be instanced.
With destructible environments you can't have an open world, within an hour everything would be demolished lol.
The gameplay looks like alot of fun and fast paced and brutal which is great. I just have 2 worries:
-there won't be enough mission instances which will get repetitive
-there won't be enough unique armour and gear.
But I hope those both aren't a problem because I am really keeping an eye on this one.
It was very cool in Vanguard when you chopped down a tree, and it actually fell over.
If the kind of interactive environment in Vindictus gives a similar feel then I think this game will be a hit.
I'm not picking on you here, please don't take it that way.. I'm just not understanding the argument against instancing that ALWAYS takes place on these forums... Let's consider, in an open world, without instances, are you really going to talk or group with all of the asshats you run into, in MMO's these days, or are you more likely to group with certain people you know, or have grown to like?
In my opinion, instances eliminates asshats.
First look? Mabinogi: Heroes has had information pouring out for more then a year.
The problem this game will face isn't gameplay. Nexon usually does gameplay with excellence. The problem with this game will be the host. The host is simply terrible, unethical, and lacks the integrity to offer a good web experience. Although this could be one of the greatest multiplayer RPGs ever created with Dark Messiah like gameplay. It will be hosted poorly, and in multiplayer games the host matters the most. I would say that Blade and Soul or TERA will offer the same gameplay with a better experience.
There are a few things I like about this game that I wish would be used by companies in the future. Its a skill based game unlike most mmos in more ways then just a character sheet. It makes melee practical. What I mean by this is aiming is done by stopping and pressing the right mouse button. This gives melee a chance in PVP scenarios unlike all the other multiplayer games in existence.