the way i ubderstand it search like google but for graphic if its true it doesnt need that much data since it use the indexing a lot probably
not sure here but searching for dta on hardrive nowadays isnt very ressource heavy and with the graphic card power and cpu power i bet even searching for each image instead of generating each image is way less ressource heavy
the view distance is still limitied the way i see it so for the computer data is data be it graphic or text.the search engine for this game is probably made in a certain way to have access to dta in a speedy manner
the game today dont use the search way they generate the graphic wich is ressource intensive but if its already generated like a movie just searching and displaying isnt ressource heavy!
My response is the same as to all "revolutionary" claims : wait and see. Still remember the threads on the quantum computers and how it would change gaming a few years back.... still waiting...
If it works as advertised, then it's at least got a future in rendering static backgrounds. This isn't the future by itself, but when combined with polygons, it could very well be a viable rendering method which doesn't require as much processing power as pure polygons.
Admittedly, as a PC gamer on a VERY limited budget, I'm in favor of everything that doesn't involve me investing $150-300 every year just to stay competitive graphics wise. Sad thing is, PC graphics card manufacturers would require me to buy a whole new card to take advantage of this technology (were it implemented), whereas my console might only require a software upgrade. Sad, isn't it?
Admittedly, as a PC gamer on a VERY limited budget, I'm in favor of everything that doesn't involve me investing $150-300 every year just to stay competitive graphics wise. Sad thing is, PC graphics card manufacturers would require me to buy a whole new card to take advantage of this technology (were it implemented), whereas my console might only require a software upgrade. Sad, isn't it?
If you watch more videos from unlimitedDetail, they say that they will go one of two ways: either get absorbed by ATI/Nvidia/Intel and put out dedicated hardware, or to release it as a software algorithm, the same way that these demos were created. At one point the narrarator says that they are working to apply the technology to Nintendo Wii.
Also, quantum computing is interesting, but it is very far off from being realized and it has no applications to gaming at this time, even in theory (I am a QC theorist).
Nothing in that vid seems too far off of what's possible. Practical... That's another matter.
My first issue is with lighting. I saw that they had a kind of reflection/cube maping thing going on, but shadows didn't seem to be processed. Everything was basically flat shaded. That's fine by me, it gave the entire video a kind of 16 bit throwback vibe that made me yearn for a day when games used more colors than just brown, grey and muzzle flash.
Second is animation. they did show a little bit where a crab-like thing made out of a kind of point fog was moving around, but that's not the same as having it move around in the scene. Technically, animation could be handled the same way as it is with both 2D and 3D rendering, but actually displaying that would be the same as having google give you a Steven King novel in real-time while it's being written. The term clusterfuck seems to be appropriate.
Finally, as someone else mentioned above, the space required to actually store a 3D image this way is insane. Even if we're just storing the outer points, the memory required for a 32 bit, 3D voxel scene would be stagering. Seriously. Go make a voxel picture with Paint3D and check out how much space the file takes up. I like the idea of making 3D images out of tiny legos as much as the next person, but it just isn't that efficient. Polygons are to 3D what vector art is to 2D.
On the upside, anything that can be done in software can be put into hardware and made faster. Even if the software version of this doesn't do all that is promised (and who would really be surprised) there's still the possibility that a hardware version might come damn close. Now if they could just get around that pesky memory issue...
Wow, this sounds very interesting, if one company accepts this technology and perfects it then produces a game out of it, I highly doubt that we will see any other games in the future made with polygons.
The real threat to discrete graphics right now looks to be services like Onlive. You can use ANY computer to play your game. That means a 400$ dell desk top or a $300 compaq laptop, possibly even a netbook could all run the same games.
Those services will hold more value for gamers with very low budgets. Gamers with an income who like to maintain a fast PC, download mods, and retain control over their system will not use those services.
It will hopefully never replace the demand for high end consumer video cards, but agree that it will affect the market share to some degree.
There will be to much latency to play twitch based games too.. And from the looks of it the pricing is going to be terrible.. 15$ a month for pretty much nothing + game fees.
As for this " new " render method.. It may be useful on extending clip ranges and view distances without using much power or losing tons of detail but that may be about it. I also saw some chugging when they were flying through some of those demo scenes
Oh an /laugh for using a WoW tree as to why polygons are bad.
Comments
the way i ubderstand it search like google but for graphic if its true it doesnt need that much data since it use the indexing a lot probably
not sure here but searching for dta on hardrive nowadays isnt very ressource heavy and with the graphic card power and cpu power i bet even searching for each image instead of generating each image is way less ressource heavy
the view distance is still limitied the way i see it so for the computer data is data be it graphic or text.the search engine for this game is probably made in a certain way to have access to dta in a speedy manner
the game today dont use the search way they generate the graphic wich is ressource intensive but if its already generated like a movie just searching and displaying isnt ressource heavy!
My response is the same as to all "revolutionary" claims : wait and see. Still remember the threads on the quantum computers and how it would change gaming a few years back.... still waiting...
Which Final Fantasy Character Are You?
Final Fantasy 7
If it works as advertised, then it's at least got a future in rendering static backgrounds. This isn't the future by itself, but when combined with polygons, it could very well be a viable rendering method which doesn't require as much processing power as pure polygons.
Admittedly, as a PC gamer on a VERY limited budget, I'm in favor of everything that doesn't involve me investing $150-300 every year just to stay competitive graphics wise. Sad thing is, PC graphics card manufacturers would require me to buy a whole new card to take advantage of this technology (were it implemented), whereas my console might only require a software upgrade. Sad, isn't it?
If you watch more videos from unlimitedDetail, they say that they will go one of two ways: either get absorbed by ATI/Nvidia/Intel and put out dedicated hardware, or to release it as a software algorithm, the same way that these demos were created. At one point the narrarator says that they are working to apply the technology to Nintendo Wii.
Also, quantum computing is interesting, but it is very far off from being realized and it has no applications to gaming at this time, even in theory (I am a QC theorist).
Cryptic is trying a Customer Development approach to MMO creation.
before intel ,nvidia or ati gets interested in this techno they will have to prove it can be done in a timelly maneur
if this techno work but take 10 years to make each game its no use whatsoever to game maker!
Nothing in that vid seems too far off of what's possible. Practical... That's another matter.
My first issue is with lighting. I saw that they had a kind of reflection/cube maping thing going on, but shadows didn't seem to be processed. Everything was basically flat shaded. That's fine by me, it gave the entire video a kind of 16 bit throwback vibe that made me yearn for a day when games used more colors than just brown, grey and muzzle flash.
Second is animation. they did show a little bit where a crab-like thing made out of a kind of point fog was moving around, but that's not the same as having it move around in the scene. Technically, animation could be handled the same way as it is with both 2D and 3D rendering, but actually displaying that would be the same as having google give you a Steven King novel in real-time while it's being written. The term clusterfuck seems to be appropriate.
Finally, as someone else mentioned above, the space required to actually store a 3D image this way is insane. Even if we're just storing the outer points, the memory required for a 32 bit, 3D voxel scene would be stagering. Seriously. Go make a voxel picture with Paint3D and check out how much space the file takes up. I like the idea of making 3D images out of tiny legos as much as the next person, but it just isn't that efficient. Polygons are to 3D what vector art is to 2D.
On the upside, anything that can be done in software can be put into hardware and made faster. Even if the software version of this doesn't do all that is promised (and who would really be surprised) there's still the possibility that a hardware version might come damn close. Now if they could just get around that pesky memory issue...
RELATED NOTE: Voxelstein 3D
saw something in the similar on youtube same voice same guy i think 2 years ago IP something the game or outfit was called
the thing is for this idea to pick up they ll have to ask artist to make demo for them
engineer designing game look exactly like what we saw in this demo,technical looked good but men the graphic were awfull
it takes artist to make good looking and often artist will say you need to add this and this and that etc!
Its very simple,
Use this new Unlimited software for static items like houses, the ground, buildings in general, poles, fences etc (NOT FOR TREES, the move!)
and for players, NPC's, Trees, water etc use polyiganal(is this a word?) technology.
If it is possible to mix the two, then we would see a huge leap in graphics capabilities.
Wow, this sounds very interesting, if one company accepts this technology and perfects it then produces a game out of it, I highly doubt that we will see any other games in the future made with polygons.
Those services will hold more value for gamers with very low budgets. Gamers with an income who like to maintain a fast PC, download mods, and retain control over their system will not use those services.
It will hopefully never replace the demand for high end consumer video cards, but agree that it will affect the market share to some degree.
There will be to much latency to play twitch based games too.. And from the looks of it the pricing is going to be terrible.. 15$ a month for pretty much nothing + game fees.
As for this " new " render method.. It may be useful on extending clip ranges and view distances without using much power or losing tons of detail but that may be about it. I also saw some chugging when they were flying through some of those demo scenes
Oh an /laugh for using a WoW tree as to why polygons are bad.