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Mortal Online Preview @ MMOCRUNCH.COM

Slapshot1188Slapshot1188 Member LegendaryPosts: 17,651

All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Proudly wearing the Harbinger badge since Dec 23, 2017. 

Coined the phrase "Role-Playing a Development Team" January 2018

"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

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Comments

  • DistopiaDistopia Member EpicPosts: 21,183

    I have to wonder about this sentence. "But aside from stealing items from people, I can’t seem to find anything else to do."

    Okay I'm not debating the quality of the game, as I agree it's not very good. However, wtf?

    Has this guy ever played an MMO? If he's stealing items from people, they're obviously getting them from some where. This is a multi-player game, if the guy is so hard up to find something to do, why doesn't he group up with someone who knows where there are things to do?

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • TraxexTraxex Member Posts: 31

    mo is very rough if you are alone.. 

  • rlmccoy1987rlmccoy1987 Member Posts: 1,722

    Great preview, finally other people are starting to realize the truth

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  • NatarayaNataraya Member Posts: 78

    //aaaaate ., if u jump into a virtual world ,. cross some geared guys ., animals ,. and u dont feel the urge of gearing urself, find a big weapon, kill some animals or explore the world wich involves getting lost btw; and, or learn the mechanics (craft, skill system, etc),.  u have no clue how to entertain urself with videogames; that is my opinion srry.

    Wich is totally true is that getting lost ,.., starting at a pitch black night, or totaly alone can drive ppl out of their fun; give it another try, talk to somebody nicely and ask for some help that is my suggestion; the thril of getting lost is way more exciting in MO than in any other game i have played, and this is only a beta. If need a weapon ask for one ,. crafters will be happy to tell u the prices; ask for tips if u want to craft urself, buy mats from fighters or venture urself in the wild for some hunting; i mean there are lots of things to do in MO atm ,..,some need tweaks, some need more testing., just dont wait for that little golden arrow to point the good direction.

  • HarkkumHarkkum Member Posts: 180
    Originally posted by rlmccoy1987


    Great preview, finally other people are starting to realize the truth

     

    Sadly, agreeing with your opinion has fairly little to do with truth. I suggest re-vising your epistemology school book. You are certainly entitled to slam the game for all you care, but please refrain from drawing conclusion of any general applicability from them.

     

    On the preview itself, I do think that it is rather curious one; after 8 hours of gameplay you still haven't found out anything to kill sounds like a good old exaggeration to me. And, at the same time he mocks the game for lack of content but states that it is a breath of fresh air. I guess it offers a great source for quotes to support your opinion, whatever it might be.

  • TunkasinaTunkasina Member Posts: 40

    LMAO !

    Remind me the first times I play.

    Of course, if you don't know the world, in the firsts hours you're lost! It's so obvious ... Being lost is a part of the gameplay, and once you realise all interaction it can create, it's great.

    For example, I help peoples in game to find interesting place, but it's not free. It's a service I sell. Another examlpe, you can find rare ressources, and sell the info, or you can build a house close to it and use it, to make rare weaopns, and sell them...

    As I said... MO is a mirror. It reflect your imagination.

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  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,651
    Originally posted by Tunkasina


    For example, I help peoples in game to find interesting place, but it's not free. It's a service I sell. Another examlpe, you can find rare ressources, and sell the info, or you can build a house close to it and use it, to make rare weaopns, and sell them...
    As I said... MO is a mirror. It reflect your imagination.



     

    But... all houses are built on predetermined plot areas..  so it's not like your going into the woods to build you shack all alone where noone will ever find you...

     

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • TunkasinaTunkasina Member Posts: 40
    Originally posted by Slapshot1188


    But... all houses are built on predetermined plot areas..  so it's not like your going into the woods to build you shack all alone where noone will ever find you... 

    There is a lot of predetermined areas. You can't know them all. I often found houses at curious places... I explore the world a lot, and I'm sure I haven't find them all.

    Edit;

    That was an example. You can imagine lots of other things to do "without" an In game map. Just try.

    image

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,651
    Originally posted by Tunkasina

    Originally posted by Slapshot1188


    But... all houses are built on predetermined plot areas..  so it's not like your going into the woods to build you shack all alone where noone will ever find you... 

    There is a lot of predetermined areas. You can't know them all. I often found houses at curious places... I explore the world a lot, and I'm sure I haven't find them all.

    Edit;

    That was an example. You can imagine lots of other things to do "without" an In game map. Just try.



     

    I can imagine lots of other things to do by playing without a keyboard too... I'd rather not try that one either.  Again, being 30 years (character) old and not knowing anything about the town I grew up in or it's surroundings is silly.  Not even a compass.

     

    You can keep blaming people that try the game (like the previewer) and give up because they get lost, or you can try to retain some of those people by adding a simple standard feature to the game.. even just a compass would help.  If it's too carebear for you simply don't use it... why would you want a large portion of potential players to quit in frustration over something so basic?

     

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • TunkasinaTunkasina Member Posts: 40
    Originally posted by Slapshot1188


    I can imagine lots of other things to do by playing without a keyboard too... I'd rather not try that one either.  Again, being 30 years (character) old and not knowing anything about the town I grew up in or it's surroundings is silly.  Not even a compass.



     

    A "automatic in game map" isn't something mandatory in all video games of the world. In this game, it's planned to have "crafted maps", by players. 

    Anyway, Who told you that your character won't have any compass/map at start? Or who told you the character you play is born in the city you start in game? Actually, they are working on a "character shop" where you should be able to buy basic stuff, at character creation. Actually, nobody knows what will be in this shop, but I guess it will be something like the "background" selection... A starter kit.

    Just be patient, all that sort of things will comes, it just take time.

    image

  • HerculesSASHerculesSAS Member Posts: 1,272
    Originally posted by Tunkasina

    Originally posted by Slapshot1188


    I can imagine lots of other things to do by playing without a keyboard too... I'd rather not try that one either.  Again, being 30 years (character) old and not knowing anything about the town I grew up in or it's surroundings is silly.  Not even a compass.



     

    A "automatic in game map" isn't something mandatory in all video games of the world. In this game, it's planned to have "crafted maps", by players. 

    Anyway, Who told you that your character won't have any compass/map at start? Or who told you the character you play is born in the city you start in game? Actually, they are working on a "character shop" where you should be able to buy basic stuff, at character creation. Actually, nobody knows what will be in this shop, but I guess it will be something like the "background" selection... A starter kit.

    Just be patient, all that sort of things will comes, it just take time.

     

    Yes but right now, that "plan" isn't in place. Basically, and this is something I've heard on a regular basis -- is the argument "well, it's like that because IN THE FUTURE XYZ will be in place."

     

    The future is now. There are 14 days left in March. What do you think they are going to add into the game by release? They have had 7 patches or so that were said to contain desync fixes -- and guess what, none of them worked! And you think that having a player-made map system is going to be in the game any time soon? Magic is broken and that's a core system. Mounts explode, you still get stuck, and there are client crashes all over the place.

     

    This is going to be the most funny launch of all time. I have my popcorn.

  • TunkasinaTunkasina Member Posts: 40
    Originally posted by HerculesSAS


    The future is now. There are 14 days left in March. What do you think they are going to add into the game by release? They have had 7 patches or so that were said to contain desync fixes -- and guess what, none of them worked! And you think that having a player-made map system is going to be in the game any time soon? Magic is broken and that's a core system. Mounts explode, you still get stuck, and there are client crashes all over the place.



     

    Who said you soon? Me? When?

    I'm talking about the fact of being lost/not lost in the game, and you jump into this topic to speak about bugs and other things completly out of the topic? What are you trying to do exactly?

    image

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,651
    Originally posted by Tunkasina




     
    Who said you soon? Me? When?
    I'm talking about the fact of being lost/not lost in the game, and you jump into this topic to speak about bugs and other things completly out of the topic? What are you trying to do exactly?



     

    If it's not soon.. what is the point?  See what I said about losing people above?  That's gonna happen to new players.. who try the game.. at launch.. in 14 days (or have tried it in open beta).  My point is that MO is losing and will continue to lose tons of potential players like the person in this preview.

     

    Having some undetermined map system at some undetermined time in the future is not going to help very much with losing those players.

     

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • HerculesSASHerculesSAS Member Posts: 1,272
    Originally posted by Tunkasina

    Originally posted by HerculesSAS


    The future is now. There are 14 days left in March. What do you think they are going to add into the game by release? They have had 7 patches or so that were said to contain desync fixes -- and guess what, none of them worked! And you think that having a player-made map system is going to be in the game any time soon? Magic is broken and that's a core system. Mounts explode, you still get stuck, and there are client crashes all over the place.



     

    Who said you soon? Me? When?

    I'm talking about the fact of being lost/not lost in the game, and you jump into this topic to speak about bugs and other things completly out of the topic? What are you trying to do exactly?

     

    I was going to respond with a bit of common sense, but apparently Slapshot beat me to it.

     

    You can say we have "XYZ planned" and it will make the game whole and complete which makes people like yourself excited and happy to spread that rumor, but the reality is that if it doesn't come into the game in a short amount of time they are basically lying so that people like you will continue to subscribe while they build out the game they have no business even attempting in the first place.

     

    The most unfortunate thing about it, is that you actually believe them at their word that the "map system" is coming. It's not.

  • TunkasinaTunkasina Member Posts: 40
    Originally posted by Slapshot1188


    If it's not soon.. what is the point?  See what I said about losing people above?  That's gonna happen to new players.. who try the game.. at launch.. in 14 days (or have tried it in open beta).  My point is that MO is losing and will continue to lose tons of potential players like the person in this preview.
     Having some undetermined map system at some undetermined time in the future is not going to help very much with losing those players. 



     

    The point is simple.

    By defauilt a character don't got a map. Perhaps he will be able to find/craft/buy one in the future. the reviewer is just not the target of the game.

    Potential player conduct:

    ->Create is own map. Look for another player-created map. (on forum, for example? (social interaction, etc.))

    Not potential player conduct

    ->Lost. Don't know what to do. Whine. Don't want to do things. Don't want to find by himself, or explore, or remeber landmark.

    You just forget this game is about discovering, exploring, experimentation, etc etc.

    image

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,651
    Originally posted by Tunkasina


    The point is simple.
    By defauilt a character don't got a map. Perhaps he will be able to find/craft/buy one in the future. the reviewer is just not the target of the game.
    Potential player conduct:
    ->Create is own map. Look for another player-created map. (on forum, for example? (social interaction, etc.))
    Not potential player conduct
    ->Lost. Don't know what to do. Whine. Don't want to do things. Don't want to find by himself, or explore, or remeber landmark.
    You just forget this game is about discovering, exploring, experimentation, etc etc.

    ROFL... keep blaming the players for playing it wrong and keep talking about features that will be in the game at some time in the future when everyone that could have used them is gone and those that are left don't need them...

     

    Again.. your post pretty much comes down to saying that the person who wrote the arcticle is playing the game wrong and/or that this game is not for them.  Sadly, I believe that the vast majority of people who try it will feel the latter.  Anyhow.. don't worry... release is just 2 weeks away.  Then it's sink or swim time for the game and all the forum posts in the world aren't going to matter.

     

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • So...if the player wants/needs a map at the beginning, or at least a short tutorial on the basic functions, he/she plays the game the wrong way? I thought you could play a sandbox game any way you wanted to, but there is a wrong way?

    Well, it's Starvault who wants our money, not the other way around. I am fine with using my imagination, but the game has to at least give me the basic tools to spur my imagination, or I could very well also sit in my room and use my imagination to day-dream (without a cent spent). I would be fine even with having only one short part of my map (my hometown) and the rest is left blank and up to me to explore/craft/whatever. But it is well in a company's interest to make a game easy to start at the beginning, the game being a "sandbox", "themepark", "hardcore", "carebear", or whatever, it doesn't matter. First impressions count.

    But well, having a map is not their main problem at the moment, so the discussion is in vain anyway. Too many things left to fix before they should even think about adding new content.

  • Loke666Loke666 Member EpicPosts: 21,441

    The first 2 MMOs I played had no map (at least not at the time I played them, they might have patched them in later). Meridian 59 had only the paper map you got with the game. For  Lineage I printed out a small map from a webbpage, I was in the european beta so I had no box or similar.

    It actually had it's good points, I learned rather fast to find places and while it happened that I got lost at times it wasn't something that happened often. It truly wasn't a big deal to me at least and people didn't complain about it in the chat back then.

    Some of the small MMO features we are used to really provides a great help while others really just makes things far to simple, like thefact that all MMOs today doesn't really have darkness, there is no need to have a source for light. I really liked the weapons with flash light magic in the Classic Neverwinter nights.

    I think map is one of the things that some people needs, at least for the first while after playing games like Wow, but it isn't really something you need for a fun gameplay.

    The lack of things to do is a lot bigger problem than not having a map, it adds realism to the game (but since most people are getting GPS in their cellphones nowadays people are used to never get lost). The lack of map is not such a big thing to most veterans and while it will confuse the Wow crowd I don't think this is a game breaker.

    MO do have some big issues and is far from ready to launch but the lack of a map isn't really a big thing, people are just getting lazy with all the help, maps and webbpages tells you exactly how to play the game without even thinking. MOs idea is to make a old style MMO and at least in this aspect they are.

    I have my doubts about the game still but the reviewer sounded like his MMO experience just is a year in Wow or something and this game really should have been previewed by an old UO player instead since they are SVs prime targets. It is kinda like making an MMO player review the latest battlefield and the FPS player review Eve.

  • TunkasinaTunkasina Member Posts: 40
    Originally posted by Slapshot1188


    ROFL... keep blaming the players for playing it wrong and keep talking about features that will be in the game at some time in the future when everyone that could have used them is gone and those that are left don't need them...



     

    I don't say the player play it wrong. I say he is not the potential customer. 

    Because all the game is like this. A refinner have to try. A hunter to learn how to figth against a Sator or a Wisent. A warrior, to understand what is the best weapon vs what armor, etc etc.

    image

  • rlmccoy1987rlmccoy1987 Member Posts: 1,722
    Originally posted by Tunkasina




     
    I don't say the player play it wrong. I say he is not the potential customer. 
    Because all the game is like this. A refinner have to try. A hunter to learn how to figth against a Sator or a Wisent. A warrior, to understand what is the best weapon vs what armor, etc etc.

     

    Everyone is a potential customer... 

    image
  • TunkasinaTunkasina Member Posts: 40
    Originally posted by reijan


    So...if the player wants/needs a map at the beginning, or at least a short tutorial on the basic functions, he/she plays the game the wrong way? I thought you could play a sandbox game any way you wanted to, but there is a wrong way?



     

    If the player wants/needs a map at the beginning, he can found player designed maps, actually, out of the game. It's not very accurate, but it can help. I never say the guy play it 'the wrong way', you invent. I said he was not a potential player/customer.

    There is no "wrong way" to play a sandbox, but of course, if you do nothing, nothing happend. That's exactly the point here. The guy do nothing, just walking, he didn't observe the surrounding, don't take care of landmark. So nothing happend to him. He is lost.

     

    image

  • Originally posted by Tunkasina

    Originally posted by Slapshot1188


    ROFL... keep blaming the players for playing it wrong and keep talking about features that will be in the game at some time in the future when everyone that could have used them is gone and those that are left don't need them...



     

    I don't say the player play it wrong. I say he is not the potential customer. 

    Because all the game is like this. A refinner have to try. A hunter to learn how to figth against a Sator or a Wisent. A warrior, to understand what is the best weapon vs what armor, etc etc.

     

    Mortal Online is a niche game, so it of course won't appeal to all customers, but only a certain number of players. The problem is, at the moment, they are having (from what I understood) money problems. As such, they don't have the luxury to say "you are not the potential cutomer anyway". They need to see what they can do to open up the game to a certain number of customers they need to substain the game. That means making decisions. Sure, a map isn't the most important thing, but it might make more interested in Mortal Online, so what is the problem with adding a map (or a beginner's map that expires after a few days)? Those that don't want to use it and rather explore on their own wouldn't have to use it.

     

    So yeah...can MO really say "we don't need that kind of customer anyway"?

  • TunkasinaTunkasina Member Posts: 40
    Originally posted by rlmccoy1987


    Everyone is a potential customer... 



     

    Completly wrong. It depend of the product.

    "Barbie" have a specific target. "Action Figurine" too. Not everyone will buy and play with a Barbie. Or a Rubik's Cube. Or chess, or juggling, skateboard, etc etc. 

    Some peoples enjoy, other don't. Mortal Online got a specific design, for a specific target. I think the reviewer isn't a potential customer, because he isn't the target.

    image

  • TJ_420TJ_420 Member Posts: 224

    As has been stated- Sink or swim, coming soon. =P

    Look, I am a very old school gamer who remembers keeping graph paper next to my PC while playing a plethora or late 1980- early 1990 games... Having an in game map is not "care bear" especially using a fog or war method.

    For realism sake, nobody is "dropped into the world" these people would have grown up in a hometown and would have basic knowledge of the world- Mapping a "no grid" fps is going to impossible to maintain true scale- Having a basic map is very important in a game such as this.

    BUT...As also has been stated, a "map" is the least of this games issue...This game is NOT a sandbox, rather a PVP gankfest with nothing to do and no reason to do it. Trust me, I am the target market they were looking for. 34 year old male, looking for a hardcore sandbox game- This is by no means a hardcore sandbox game.

    UO worked because it was very new and the only choice at the time- This meant crafter types, pve types, builder types, Role Player types, carebear types and PK types all inhabited the world at one time- Thus making a "world".  MO is doing its best to exclude every type player but the hardcore PKer.... A real sandbox needs all types of players in coexistance, there needs to be something for everyone... MO caters to one type and thus they will only get one type and this will be a very lopsided sandbox.

    Not having a map in a top down game or a grid type FP perspective game is one thing... This is an FP perspective with repetitive textures.

    Anyhow, sink or swim... Good luck on that one.

  • adralaadrala Member Posts: 148

     I wonder what will happen if a FPS fan is allowed to write an official review on CIV4...

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