People never learn your just setting youselfs up for even more disappointment, It doesn't say anything about an expansion at all.
Another of Muzyka's comments on the title was, "We have new content planned and all kinds of cool expansions for it."
You really need to brush up on your reading comprehension, that doesn't mean expansion like TOA or The Burning crusade it just means there going to add new content and expand on it in furture, you've all done it before jumped on a single sentence and ended up diappointed.
That all depends on what he means by "it".
If it is the game then I see no reason to believe that he doesn't mean "expansions for warhammer".
It has nothing to do with comprehension but more to do with interpretation.
Show me the proof that "it" doens't mean the game and then I'll completely agree. But it's vague since it is an off comment.
Look i'm not saying that they have their own "burning crusade" but my reading is just fine thank you very much. If "it" is the game then what he says is "we have all sorts of cool conent and expansions for warhammer".
Whether it is true or not is another thing.
You sure he said "IT" ... he might have said "ET" !!!! or coffee !!
Sorry but the day Bioware took over Mythic - alot of ppl got fired from Mythic .. and the rest starting working on SWTOR. The game has become stagnant cause they are only fixing the issues ... but not adding anything at all. Thats same as a dead MMO if you are asking ppl to pay sub for it... Hence... the endless free trial talk. I still play my free trial characters now and again. Its good fun if you have nothing to do and want to have some PVP fun. It also reminds the devs that Im not paying one dime for the game cause they are not adding new content at all !!!
That's the catch 22 in their design and focus. They are focusing all efforts into enjoyable PVP.
Meaning they have little time to actually build content. They're to occupied with balancing classes, attempting to balance factions. Fixing issues that arise with scenarios (my least favorite feature of all time, the freeze bug!) if it happened while you were playing you know what I am talking about. Is it even fixed yet... Or did they just remove that scenario?
Other companies leave PVP servers alone in large part and focus on content because PVE is their big attraction. Not so in WAR.
They have to have balanced fair PVP at all times or people get fed up.Which shows in their numbers...
Another issue with PVP is, people do not spread themselves out. They stick to where the action is, which is where everyone is. Meaning if you're not there, the world seems dead. All that PVE development would be for not, case in point.. public quests.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Sorry but the day Bioware took over Mythic - alot of ppl got fired from Mythic .. and the rest starting working on SWTOR. The game has become stagnant cause they are only fixing the issues ... but not adding anything at all. Thats same as a dead MMO if you are asking ppl to pay sub for it... Hence... the endless free trial talk. I still play my free trial characters now and again. Its good fun if you have nothing to do and want to have some PVP fun. It also reminds the devs that Im not paying one dime for the game cause they are not adding new content at all !!!
That's the catch 22 in their design and focus. They are focusing all efforts into enjoyable PVP.
Meaning they have little time to actually build content. They're to occupied with balancing classes, attempting to balance factions. Fixing issues that arise with scenarios (my least favorite feature of all time, the freeze bug!) if it happened while you were playing you know what I am talking about. Is it even fixed yet... Or did they just remove that scenario?
Other companies leave PVP servers alone in large part and focus on content because PVE is their big attraction. Not so in WAR.
They have to have balanced fair PVP at all times or people get fed up.Which shows in their numbers...
Another issue with PVP is, people do not spread themselves out. They stick to where the action is, which is where everyone is. Meaning if you're not there, the world seems dead. All that PVE development would be for not, case in point.. public quests.
The famous scenario freeze bug was fixed two weeks after it had pissed pretty much everyone off. The funny part about it... they did not change anything in that scenario in that patch... and it took them 2 weeks to fix it.
PVP oriented games need new content just like other games.... that is... if you are going to let ppl pay sub for it. Where are the other capitals for example ? That would give you more variety even if you would only be able to go for one capital at the time. Fight over elfs capital one night - the next you go for the dwarfs...
Or maybe something diffrent than standing outside a door and having to run two ways up to every single freaking boss and his 4 NPCs ? Nope .. to hard to change it.. It has to be all exactly the same !!
Mythic has done nothing in adding such content. Their main problem is that they have only one sided content. The bigger the zerg- the easier the content. That is ofc... until the server starts to lag. Thats not good PVP tho... And Land of dead is even worse cause every Public quest is build on PVE content.... and that is ruined when PVPers (that you really dont want to meet while PVEing) come and ruin it for you. THe only thing those PVPers are doing is destroying the fun for PVErs... Thats not good PVP - its antisocial behaviour that should not be seen in MMOs... And thats probably why alot of ppl end up saying "Im not paying for this " when it comes to WAR.
The famous scenario freeze bug was fixed two weeks after it had pissed pretty much everyone off. The funny part about it... they did not change anything in that scenario in that patch... and it took them 2 weeks to fix it. PVP oriented games need new content just like other games.... that is... if you are going to let ppl pay sub for it. Where are the other capitals for example ? That would give you more variety even if you would only be able to go for one capital at the time. Fight over elfs capital one night - the next you go for the dwarfs... Or maybe something diffrent than standing outside a door and having to run two ways up to every single freaking boss and his 4 NPCs ? Nope .. to hard to change it.. It has to be all exactly the same !! Mythic has done nothing in adding such content. Their main problem is that they have only one sided content. The bigger the zerg- the easier the content. That is ofc... until the server starts to lag. Thats not good PVP tho... And Land of dead is even worse cause every Public quest is build on PVE content.... and that is ruined when PVPers (that you really dont want to meet while PVEing) come and ruin it for you. THe only thing those PVPers are doing is destroying the fun for PVErs... Thats not good PVP - its antisocial behaviour that should not be seen in MMOs... And thats probably why alot of ppl end up saying "Im not paying for this " when it comes to WAR.
Like I said their focus is a big issue as well. When you have been reduced to such a small team, in which you also have to help on another project. It's hard to have a broad focus on your game, at least I would imagine it is. Not to make any excuses for them, as I'd like to see them do better.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
People never learn your just setting youselfs up for even more disappointment, It doesn't say anything about an expansion at all.
Another of Muzyka's comments on the title was, "We have new content planned and all kinds of cool expansions for it."
You really need to brush up on your reading comprehension, that doesn't mean expansion like TOA or The Burning crusade it just means there going to add new content and expand on it in furture, you've all done it before jumped on a single sentence and ended up diappointed.
That all depends on what he means by "it".
If it is the game then I see no reason to believe that he doesn't mean "expansions for warhammer".
It has nothing to do with comprehension but more to do with interpretation.
Show me the proof that "it" doens't mean the game and then I'll completely agree. But it's vague since it is an off comment.
Look i'm not saying that they have their own "burning crusade" but my reading is just fine thank you very much. If "it" is the game then what he says is "we have all sorts of cool conent and expansions for warhammer".
Whether it is true or not is another thing.
You sure he said "IT" ... he might have said "ET" !!!! or coffee !!
I like your thinking and feel the urge to make a pot of french roast. In addition I think I'll call my mother as well....
In any case, my thought is that he is saying that they have additiional content and some sort of expansion planned.
Whether or not it's true is another thing entirely.
edit: After looking over information for what they considered their last expansion, my guess is that IF they do have some sort of "expansion" coming it will be in a similar form to "Call to Arms".
This was taken last August so I'm not sure what their definition of "near" is.
"It remains a priority for the studio, and we're working closely with BioWare to see where EA games logo wants to go with it," said Mythic Entertainment Producer Josh Drescher exclusively to IndustryGamers. "Ray Muzyka from BioWare has a very long term plan for the future and we've had to think further into the future because of that. Most of existence, our studio has been on a shoestring budget so we couldn't think far ahead, but we just finished up a major patch for Warhammer Online and there's a lot of stuff we're thinking about improving and enhancing the gameplay experience and guaranteeing that product lives up to the legacy of the Warhammer franchise. You should expect an expansion in the near future."
But again, EA could decide to kick it all to the curb for all we know.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
"Another of Muzyka's comments on the title was, "We have new content planned and all kinds of cool expansions for it." Dr. Ray
"Muzyka said of Warhammer Online, "Right now it's [a] really profitable business unit within my group."
Bioware is probably the only company to consistently give the game community excellent game products.
Baldurs Gate 1 & 2, Knights of the Old Republic, Mass Effect 1 & 2, Jade Empire, Neverwinter Nights 1 & 2, Dragon Age....all of these games are top rated games in the industry.
"Another of Muzyka's comments on the title was, "We have new content planned and all kinds of cool expansions for it." Dr. Ray
"Muzyka said of Warhammer Online, "Right now it's [a] really profitable business unit within my group."
Bioware is probably the only company to consistently give the game community excellent game products.
Baldurs Gate 1 & 2, Knights of the Old Republic, Mass Effect 1 & 2, Jade Empire, Neverwinter Nights 1 & 2, Dragon Age....all of these games are top rated games in the industry.
But they have SW to focus on. And they've been in control of WAR for 9 months now? They don't seem very concerned with what happens to WAR if you look at what happened in those 9 months.
If SW takes off, I could see WAR being sidetracked for SW. Who cares about a hasbeen MMO if you've got a goose that lays golden eggs in the other hand.
I hope it's an amazing game. We can use a MMO to stand up to WoW and SCI -FI
Bioware isn't working on WAR, Mythic still is, they're just under a new name.
As for Bioware having a good track record, they have absolutely no experience with MMORPGs. Its like saying Michael Jordan would be amazing at horse back riding or football.
Bioware isn't working on WAR, Mythic still is, they're just under a new name.
As for Bioware having a good track record, they have absolutely no experience with MMORPGs. Its like saying Michael Jordan would be amazing at horse back riding or football.
This. Personally, besides the fact that they can put together a really nice trailer, nothing about the MMO Bioware is actually developing looks appealing, mainly because it looks like they're charging me to play kotor in Co-op mode and slapping on a billion layers of overwrought star wars cliche on top of a tiny kernel of game.
As for WAR, the only "expanding" that game needs to do is into the genre of "Canceled MMOs." Way to fuck up something good Mythic/EA
War was a bad joke.It was an attempt to pass off a "king of the hills" style game for war.Can you imagine if somebody declared war, and no one showed up ?Well ,you dont have to, just look at War.Its like a cherry pie,with no cherry.......and even no pie....
While it does seem that EA is going to support WAR and provide some new content, the core game design is flawed from my perspective and not matter how much they add to it, the game will remain something I don't care for.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
For the love of Christ.... what is an expansion? New content? Expanding on the existing content? I find it so f'n funny how some of you come out firing. .lol. zhe doesn't mean expansion like the burning crusade? How the fuck do any of you know? Coming from the same place where I just read that the son of a bitch was going into "maintenance mode". Some of you just don't know shit about shit. Pull up your pants.
It's probably more to do with the wording.
When's the last time you heard someone developer come out and talk about lots of expansions they have planned? If they consciously made the effort to mention expansions I'd expect it to be one, the next one. Especially for WAR you'd expect them to chose their words carefully after all this time.
I don't disagree with them on that. This wasn't some sort of expansion announcement. He's probably talking about more live events, new weapons, another trade skill, things like that.
Bioware isn't working on WAR, Mythic still is, they're just under a new name.
As for Bioware having a good track record, they have absolutely no experience with MMORPGs. Its like saying Michael Jordan would be amazing at horse back riding or football.
This. Personally, besides the fact that they can put together a really nice trailer, nothing about the MMO Bioware is actually developing looks appealing, mainly because it looks like they're charging me to play kotor in Co-op mode and slapping on a billion layers of overwrought star wars cliche on top of a tiny kernel of game.
As for WAR, the only "expanding" that game needs to do is into the genre of "Canceled MMOs." Way to fuck up something good Mythic/EA
but as others have pointed out in the past, Bioware hired people who DO have experience putting out mmo's. And they have the experiences of Mythic to draw upon.
Look, if I want to create a business and I have money am I just going to do everything? No. I will hire people who have experience with accounting, with the technology needed to run the business, with H.R. benefits adminstration experience, etc. This way I can do what I do and guid the business as I see fit given the feedback of my employees.
So, if I had 100 million dollars and I wanted to make a game I wouldn't just go out and take classes on Maya or scripting and wouldn't build it from scratch. I would hire people who have aleady created animations, who know the network issues, who are already accomplished 3d artists, etc, and that would put me in a much better postion.
I don't think they are going to have too many problems with their new star wars game. Might have some bugs but I think it has as much if not more of a chance to be successful as any other game recently launched.
As far as warhammer, well if it is a financially successful (as of now) game then of course they are going to invest in it.
Players need to remember that game companies that aren't like CCP create games and if the games do well they invest a proportional amount of money back in those games.
Since Warhammer already has its own team it doesn't rely upon bioware to throw it a bone in order to continue.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
For the love of Christ.... what is an expansion? New content? Expanding on the existing content? I find it so f'n funny how some of you come out firing. .lol. zhe doesn't mean expansion like the burning crusade? How the fuck do any of you know? Coming from the same place where I just read that the son of a bitch was going into "maintenance mode". Some of you just don't know shit about shit. Pull up your pants.
9 months without any new content is not maintenance mode ? Well.. they added some "new" weapons (mainly with old skin) but thats it. What has LOTRO and WOW and even some of the free to play games like ROM and Atlantica been doing in the mean time ? Look it up and maybe you will also start to wonder why ppl pay a sub for some games but not for others.
I am pretty sure that one day we'll see Skavens in a future expansions. So many asked for them early on so Mythic will probably use that as a teaser for people that have quit to come back.
I was back a few weeks ago. I loved DAOC and wanted to love Warhammer. It was fun but I never got the same feeling as in DAOC. When I came back now a few weeks ago they had made it even more PvE in the warzones giving some weapon tokens or something to people doing scenarios. So I ran around for a couple of days with a warband taking empty keeps in hope of ending up in a big scale battle, but I hardly saw any order at all.
It's a great game, but they have made some bad decisions just like they did with DAOC in the end (before I quit). It is too much PvE in the warzones in my opinion and it seems like armies are rather avoiding eachother instead of clashing together. I hope that future expansions will fix that and if they do I might come back again.
it seems like armies are rather avoiding eachother instead of clashing together. I hope that future expansions will fix that and if they do I might come back again.
That was always my take on the rvr aspect.
Just different sides flipping keeps.
I've told this story before but I'll mention it again...
A while back I ended up in a warband and we drove some Destruction out of a keep. It was a great battle and a lot of fun. Then they started mobilizing more forces so we kept holding them back. We actually had taken the keep as a point of note.
Suddenly I see in the warband chat "so, what are we doing here, just skirmishing? Does anyone want to find another keep?"
It was at that moment that I realize there was no sense of ownership in these keeps. I think Aion sort of suffers from the same thing. But in L2, people took pride in taking and holding castles.
In my opinion, poeple should want to take and hold on to keeps like grim death.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
it seems like armies are rather avoiding eachother instead of clashing together. I hope that future expansions will fix that and if they do I might come back again.
That was always my take on the rvr aspect.
Just different sides flipping keeps.
I've told this story before but I'll mention it again...
A while back I ended up in a warband and we drove some Destruction out of a keep. It was a great battle and a lot of fun. Then they started mobilizing more forces so we kept holding them back. We actually had taken the keep as a point of note.
Suddenly I see in the warband chat "so, what are we doing here, just skirmishing? Does anyone want to find another keep?"
It was at that moment that I realize there was no sense of ownership in these keeps. I think Aion sort of suffers from the same thing. But in L2, people took pride in taking and holding castles.
In my opinion, poeple should want to take and hold on to keeps like grim death.
I agree with you there -- Keeps need to have some real meaning in the game. ATM they are pretty much like every other PVE place with few NPCs. And if someone is there then its usually best to skip it - Cause its just not worth spending the time doing it.... Even with all these things you "might" get from the chest....
There is ofc a way to change it... the longer you hold it - the bigger the rewards.... Holding it for a week and defending against 50-60 attacks will give you something really really really special... it just wont happen....
There is ofc a way to change it... the longer you hold it - the bigger the rewards.... Holding it for a week and defending against 50-60 attacks will give you something really really really special... it just wont happen....
oh, I like that.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
it seems like armies are rather avoiding eachother instead of clashing together. I hope that future expansions will fix that and if they do I might come back again.
That was always my take on the rvr aspect.
Just different sides flipping keeps.
I've told this story before but I'll mention it again...
A while back I ended up in a warband and we drove some Destruction out of a keep. It was a great battle and a lot of fun. Then they started mobilizing more forces so we kept holding them back. We actually had taken the keep as a point of note.
Suddenly I see in the warband chat "so, what are we doing here, just skirmishing? Does anyone want to find another keep?"
It was at that moment that I realize there was no sense of ownership in these keeps. I think Aion sort of suffers from the same thing. But in L2, people took pride in taking and holding castles.
In my opinion, poeple should want to take and hold on to keeps like grim death.
The problem with WAR vs L2 ownership is this
WAR is attached to a point collection system.
Lineage 2 is attached to material wealth through town tax and exclusive crating materials / benefits.
L2 is totally unapologetic in that the winning clan is showered with rewards until the next siege which they must fight off the rest of the frickin server who are hungry for those benefits. In L2 castle ownership brings wealth and power. It is probably as close to reality as you can get in a fantasy game. It takes an enormous amount of people to attack and defend a castle. It is not something you can go into helter skelter and expect anything to come of it. It takes planning, alliances / diplomacy and a huge amount of manpower. If you can't muster that or can't deal with that, you are one of the nameless masses who are little more then someone else's cannon fodder. Nothing more then a common foot soldier in a brutal world. As it should be, not everyone can be a Jedi, right?
WAR could add more benefits but ultimately it comes down to point harvesting. Why hold a keep when you can try to circumvent the enemy, take an easy keep, get a large point boost and roll on to the next, quick, easy and clean? This is one of WAR's primary issues, it encourages players to avoid one another in hopes of easy points.
Until they remove the point harvesting system, this will always be the case. There is a major disconnect between the player and the world because of it. As a player I could care less who owned what because
It was far to fluid and easy
It had zero impact on me other then to gain more points
It had zero impact on my guild other then to gain more points
It is far more important to me to gain a realm rank so I can get the benefits of that then to care about the possession of a keep which meant nothing to me.
The world was disjointed and seperated by Tiers. There was no real feeling of "world" but instead...shooter maps.Because of that, T4 felt small and confining.
The other issue with WAR is it does not do near enough to simulate Warhammer but instead a typical MMO. The game was not designed to acomidate troop formations or anything you expect to find in actual Warhammer which is a fantasy "regimental" scale battle system.
When they changed the player association name from "regiment" to "Guild" there was a serious change in the core thinking of what this game was going to be. War ceased to be seeking it's own identity and instead opted to be same old, same old with a few neat twist. That's not saying WAR is all bad, because it's not. I enjoyed it but it always left like it never did enough to be it's own game. I always thought of WAR a skirmish / light level combat game, and I did like the public quest.
Then Mythic removing stuff to enhance it....??? WTF, did these guys go to the SOE school of game design?
Want keeps to be more valuable, I agree. How I would do it, is go back to your roots, like DAOC. Doesn t have to be exactly the same, but I would take the fortresses that aren t really in game any more, make them less graphic intensive, and add relics. Keep control would then determine the strength of these relics. The more you own the less guards are at the relic keeps, thats od course if the other side has any relics. Just one idea, but keeps can be made more valuable, and can be made so people not only want to defend them but have to.
it seems like armies are rather avoiding eachother instead of clashing together. I hope that future expansions will fix that and if they do I might come back again.
That was always my take on the rvr aspect.
Just different sides flipping keeps.
I've told this story before but I'll mention it again...
A while back I ended up in a warband and we drove some Destruction out of a keep. It was a great battle and a lot of fun. Then they started mobilizing more forces so we kept holding them back. We actually had taken the keep as a point of note.
Suddenly I see in the warband chat "so, what are we doing here, just skirmishing? Does anyone want to find another keep?"
It was at that moment that I realize there was no sense of ownership in these keeps. I think Aion sort of suffers from the same thing. But in L2, people took pride in taking and holding castles.
In my opinion, poeple should want to take and hold on to keeps like grim death.
The problem with WAR vs L2 ownership is this
WAR is attached to a point collection system.
Lineage 2 is attached to material wealth through town tax and exclusive crating materials / benefits.
L2 is totally unapologetic in that the winning clan is showered with rewards until the next siege which they must fight off the rest of the frickin server who are hungry for those benefits. In L2 castle ownership brings wealth and power. It is probably as close to reality as you can get in a fantasy game. It takes an enormous amount of people to attack and defend a castle. It is not something you can go into helter skelter and expect anything to come of it. It takes planning, alliances / diplomacy and a huge amount of manpower. If you can't muster that or can't deal with that, you are one of the nameless masses who are little more then someone else's cannon fodder. Nothing more then a common foot soldier in a brutal world. As it should be, not everyone can be a Jedi, right?
WAR could add more benefits but ultimately it comes down to point harvesting. Why hold a keep when you can try to circumvent the enemy, take an easy keep, get a large point boost and roll on to the next, quick, easy and clean? This is one of WAR's primary issues, it encourages players to avoid one another in hopes of easy points.
Until they remove the point harvesting system, this will always be the case. There is a major disconnect between the player and the world because of it. As a player I could care less who owned what because
It was far to fluid and easy
It had zero impact on me other then to gain more points
It had zero impact on my guild other then to gain more points
It is far more important to me to gain a realm rank so I can get the benefits of that then to care about the possession of a keep which meant nothing to me.
The world was disjointed and seperated by Tiers. There was no real feeling of "world" but instead...shooter maps.Because of that, T4 felt small and confining.
The other issue with WAR is it does not do near enough to simulate Warhammer but instead a typical MMO. The game was not designed to acomidate troop formations or anything you expect to find in actual Warhammer which is a fantasy "regimental" scale battle system.
When they changed the player association name from "regiment" to "Guild" there was a serious change in the core thinking of what this game was going to be. War ceased to be seeking it's own identity and instead opted to be same old, same old with a few neat twist. That's not saying WAR is all bad, because it's not. I enjoyed it but it always left like it never did enough to be it's own game. I always thought of WAR a skirmish / light level combat game, and I did like the public quest.
Then Mythic removing stuff to enhance it....??? WTF, did these guys go to the SOE school of game design?
I'd love to quote the L2 part for another thread as it is spot on.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Comments
Another of Muzyka's comments on the title was, "We have new content planned and all kinds of cool expansions for it."
You really need to brush up on your reading comprehension, that doesn't mean expansion like TOA or The Burning crusade it just means there going to add new content and expand on it in furture, you've all done it before jumped on a single sentence and ended up diappointed.
That all depends on what he means by "it".
If it is the game then I see no reason to believe that he doesn't mean "expansions for warhammer".
It has nothing to do with comprehension but more to do with interpretation.
Show me the proof that "it" doens't mean the game and then I'll completely agree. But it's vague since it is an off comment.
Look i'm not saying that they have their own "burning crusade" but my reading is just fine thank you very much. If "it" is the game then what he says is "we have all sorts of cool conent and expansions for warhammer".
Whether it is true or not is another thing.
You sure he said "IT" ... he might have said "ET" !!!! or coffee !!
Skaven, Lizardmen? I drooled!
That's the catch 22 in their design and focus. They are focusing all efforts into enjoyable PVP.
Meaning they have little time to actually build content. They're to occupied with balancing classes, attempting to balance factions. Fixing issues that arise with scenarios (my least favorite feature of all time, the freeze bug!) if it happened while you were playing you know what I am talking about. Is it even fixed yet... Or did they just remove that scenario?
Other companies leave PVP servers alone in large part and focus on content because PVE is their big attraction. Not so in WAR.
They have to have balanced fair PVP at all times or people get fed up.Which shows in their numbers...
Another issue with PVP is, people do not spread themselves out. They stick to where the action is, which is where everyone is. Meaning if you're not there, the world seems dead. All that PVE development would be for not, case in point.. public quests.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
That's the catch 22 in their design and focus. They are focusing all efforts into enjoyable PVP.
Meaning they have little time to actually build content. They're to occupied with balancing classes, attempting to balance factions. Fixing issues that arise with scenarios (my least favorite feature of all time, the freeze bug!) if it happened while you were playing you know what I am talking about. Is it even fixed yet... Or did they just remove that scenario?
Other companies leave PVP servers alone in large part and focus on content because PVE is their big attraction. Not so in WAR.
They have to have balanced fair PVP at all times or people get fed up.Which shows in their numbers...
Another issue with PVP is, people do not spread themselves out. They stick to where the action is, which is where everyone is. Meaning if you're not there, the world seems dead. All that PVE development would be for not, case in point.. public quests.
The famous scenario freeze bug was fixed two weeks after it had pissed pretty much everyone off. The funny part about it... they did not change anything in that scenario in that patch... and it took them 2 weeks to fix it.
PVP oriented games need new content just like other games.... that is... if you are going to let ppl pay sub for it. Where are the other capitals for example ? That would give you more variety even if you would only be able to go for one capital at the time. Fight over elfs capital one night - the next you go for the dwarfs...
Or maybe something diffrent than standing outside a door and having to run two ways up to every single freaking boss and his 4 NPCs ? Nope .. to hard to change it.. It has to be all exactly the same !!
Mythic has done nothing in adding such content. Their main problem is that they have only one sided content. The bigger the zerg- the easier the content. That is ofc... until the server starts to lag. Thats not good PVP tho... And Land of dead is even worse cause every Public quest is build on PVE content.... and that is ruined when PVPers (that you really dont want to meet while PVEing) come and ruin it for you. THe only thing those PVPers are doing is destroying the fun for PVErs... Thats not good PVP - its antisocial behaviour that should not be seen in MMOs... And thats probably why alot of ppl end up saying "Im not paying for this " when it comes to WAR.
Like I said their focus is a big issue as well. When you have been reduced to such a small team, in which you also have to help on another project. It's hard to have a broad focus on your game, at least I would imagine it is. Not to make any excuses for them, as I'd like to see them do better.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Another of Muzyka's comments on the title was, "We have new content planned and all kinds of cool expansions for it."
You really need to brush up on your reading comprehension, that doesn't mean expansion like TOA or The Burning crusade it just means there going to add new content and expand on it in furture, you've all done it before jumped on a single sentence and ended up diappointed.
That all depends on what he means by "it".
If it is the game then I see no reason to believe that he doesn't mean "expansions for warhammer".
It has nothing to do with comprehension but more to do with interpretation.
Show me the proof that "it" doens't mean the game and then I'll completely agree. But it's vague since it is an off comment.
Look i'm not saying that they have their own "burning crusade" but my reading is just fine thank you very much. If "it" is the game then what he says is "we have all sorts of cool conent and expansions for warhammer".
Whether it is true or not is another thing.
You sure he said "IT" ... he might have said "ET" !!!! or coffee !!
I like your thinking and feel the urge to make a pot of french roast. In addition I think I'll call my mother as well....
In any case, my thought is that he is saying that they have additiional content and some sort of expansion planned.
Whether or not it's true is another thing entirely.
edit: After looking over information for what they considered their last expansion, my guess is that IF they do have some sort of "expansion" coming it will be in a similar form to "Call to Arms".
This was taken last August so I'm not sure what their definition of "near" is.
"It remains a priority for the studio, and we're working closely with BioWare to see where EA games logo wants to go with it," said Mythic Entertainment Producer Josh Drescher exclusively to IndustryGamers. "Ray Muzyka from BioWare has a very long term plan for the future and we've had to think further into the future because of that. Most of existence, our studio has been on a shoestring budget so we couldn't think far ahead, but we just finished up a major patch for Warhammer Online and there's a lot of stuff we're thinking about improving and enhancing the gameplay experience and guaranteeing that product lives up to the legacy of the Warhammer franchise. You should expect an expansion in the near future."
But again, EA could decide to kick it all to the curb for all we know.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
There's always one that dampens the mood.
Anyway, overall great news however you look at it.
And you all thought WAR was dead.
New expansions and up and coming changes?
I smell F2p ala DDO style.
That would totally right WARs ship imo.
Playing: Rift, LotRO
Waiting on: GW2, BP
Ah ok, If Mr Torak says Dr Ray said it was so, then it was so. That makes perfect sense.
Exactly.
What part of Biowares track record are you confused on?
And no "Mr" Torak didn't say so, the Doc did and I link & quote
www.massively.com/2010/03/19/bioware-talks-warhammer-onlines-forthcoming-expansions/
"Another of Muzyka's comments on the title was, "We have new content planned and all kinds of cool expansions for it." Dr. Ray
"Muzyka said of Warhammer Online, "Right now it's [a] really profitable business unit within my group."
Bioware is probably the only company to consistently give the game community excellent game products.
Baldurs Gate 1 & 2, Knights of the Old Republic, Mass Effect 1 & 2, Jade Empire, Neverwinter Nights 1 & 2, Dragon Age....all of these games are top rated games in the industry.
I can see where you would be skeptical.
Ah ok, If Mr Torak says Dr Ray said it was so, then it was so. That makes perfect sense.
Exactly.
What part of Biowares track record are you confused on?
And no "Mr" Torak didn't say so, the Doc did and I link & quote
www.massively.com/2010/03/19/bioware-talks-warhammer-onlines-forthcoming-expansions/
"Another of Muzyka's comments on the title was, "We have new content planned and all kinds of cool expansions for it." Dr. Ray
"Muzyka said of Warhammer Online, "Right now it's [a] really profitable business unit within my group."
Bioware is probably the only company to consistently give the game community excellent game products.
Baldurs Gate 1 & 2, Knights of the Old Republic, Mass Effect 1 & 2, Jade Empire, Neverwinter Nights 1 & 2, Dragon Age....all of these games are top rated games in the industry.
I can see where you would be skeptical.
Amen brother tell it like it is.
Bioware has an amazing track record.
But they have SW to focus on. And they've been in control of WAR for 9 months now? They don't seem very concerned with what happens to WAR if you look at what happened in those 9 months.
If SW takes off, I could see WAR being sidetracked for SW. Who cares about a hasbeen MMO if you've got a goose that lays golden eggs in the other hand.
I hope it's an amazing game. We can use a MMO to stand up to WoW and SCI -FI
Bioware isn't working on WAR, Mythic still is, they're just under a new name.
As for Bioware having a good track record, they have absolutely no experience with MMORPGs. Its like saying Michael Jordan would be amazing at horse back riding or football.
This. Personally, besides the fact that they can put together a really nice trailer, nothing about the MMO Bioware is actually developing looks appealing, mainly because it looks like they're charging me to play kotor in Co-op mode and slapping on a billion layers of overwrought star wars cliche on top of a tiny kernel of game.
As for WAR, the only "expanding" that game needs to do is into the genre of "Canceled MMOs." Way to fuck up something good Mythic/EA
Bans a perma, but so are sigs in necro posts.
EAT ME MMORPG.com!
War was a bad joke.It was an attempt to pass off a "king of the hills" style game for war.Can you imagine if somebody declared war, and no one showed up ?Well ,you dont have to, just look at War.Its like a cherry pie,with no cherry.......and even no pie....
While it does seem that EA is going to support WAR and provide some new content, the core game design is flawed from my perspective and not matter how much they add to it, the game will remain something I don't care for.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
It's probably more to do with the wording.
When's the last time you heard someone developer come out and talk about lots of expansions they have planned? If they consciously made the effort to mention expansions I'd expect it to be one, the next one. Especially for WAR you'd expect them to chose their words carefully after all this time.
I don't disagree with them on that. This wasn't some sort of expansion announcement. He's probably talking about more live events, new weapons, another trade skill, things like that.
This. Personally, besides the fact that they can put together a really nice trailer, nothing about the MMO Bioware is actually developing looks appealing, mainly because it looks like they're charging me to play kotor in Co-op mode and slapping on a billion layers of overwrought star wars cliche on top of a tiny kernel of game.
As for WAR, the only "expanding" that game needs to do is into the genre of "Canceled MMOs." Way to fuck up something good Mythic/EA
but as others have pointed out in the past, Bioware hired people who DO have experience putting out mmo's. And they have the experiences of Mythic to draw upon.
Look, if I want to create a business and I have money am I just going to do everything? No. I will hire people who have experience with accounting, with the technology needed to run the business, with H.R. benefits adminstration experience, etc. This way I can do what I do and guid the business as I see fit given the feedback of my employees.
So, if I had 100 million dollars and I wanted to make a game I wouldn't just go out and take classes on Maya or scripting and wouldn't build it from scratch. I would hire people who have aleady created animations, who know the network issues, who are already accomplished 3d artists, etc, and that would put me in a much better postion.
I don't think they are going to have too many problems with their new star wars game. Might have some bugs but I think it has as much if not more of a chance to be successful as any other game recently launched.
As far as warhammer, well if it is a financially successful (as of now) game then of course they are going to invest in it.
Players need to remember that game companies that aren't like CCP create games and if the games do well they invest a proportional amount of money back in those games.
Since Warhammer already has its own team it doesn't rely upon bioware to throw it a bone in order to continue.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
9 months without any new content is not maintenance mode ? Well.. they added some "new" weapons (mainly with old skin) but thats it. What has LOTRO and WOW and even some of the free to play games like ROM and Atlantica been doing in the mean time ? Look it up and maybe you will also start to wonder why ppl pay a sub for some games but not for others.
I am pretty sure that one day we'll see Skavens in a future expansions. So many asked for them early on so Mythic will probably use that as a teaser for people that have quit to come back.
I was back a few weeks ago. I loved DAOC and wanted to love Warhammer. It was fun but I never got the same feeling as in DAOC. When I came back now a few weeks ago they had made it even more PvE in the warzones giving some weapon tokens or something to people doing scenarios. So I ran around for a couple of days with a warband taking empty keeps in hope of ending up in a big scale battle, but I hardly saw any order at all.
It's a great game, but they have made some bad decisions just like they did with DAOC in the end (before I quit). It is too much PvE in the warzones in my opinion and it seems like armies are rather avoiding eachother instead of clashing together. I hope that future expansions will fix that and if they do I might come back again.
That was always my take on the rvr aspect.
Just different sides flipping keeps.
I've told this story before but I'll mention it again...
A while back I ended up in a warband and we drove some Destruction out of a keep. It was a great battle and a lot of fun. Then they started mobilizing more forces so we kept holding them back. We actually had taken the keep as a point of note.
Suddenly I see in the warband chat "so, what are we doing here, just skirmishing? Does anyone want to find another keep?"
It was at that moment that I realize there was no sense of ownership in these keeps. I think Aion sort of suffers from the same thing. But in L2, people took pride in taking and holding castles.
In my opinion, poeple should want to take and hold on to keeps like grim death.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
That was always my take on the rvr aspect.
Just different sides flipping keeps.
I've told this story before but I'll mention it again...
A while back I ended up in a warband and we drove some Destruction out of a keep. It was a great battle and a lot of fun. Then they started mobilizing more forces so we kept holding them back. We actually had taken the keep as a point of note.
Suddenly I see in the warband chat "so, what are we doing here, just skirmishing? Does anyone want to find another keep?"
It was at that moment that I realize there was no sense of ownership in these keeps. I think Aion sort of suffers from the same thing. But in L2, people took pride in taking and holding castles.
In my opinion, poeple should want to take and hold on to keeps like grim death.
I agree with you there -- Keeps need to have some real meaning in the game. ATM they are pretty much like every other PVE place with few NPCs. And if someone is there then its usually best to skip it - Cause its just not worth spending the time doing it.... Even with all these things you "might" get from the chest....
There is ofc a way to change it... the longer you hold it - the bigger the rewards.... Holding it for a week and defending against 50-60 attacks will give you something really really really special... it just wont happen....
oh, I like that.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
That was always my take on the rvr aspect.
Just different sides flipping keeps.
I've told this story before but I'll mention it again...
A while back I ended up in a warband and we drove some Destruction out of a keep. It was a great battle and a lot of fun. Then they started mobilizing more forces so we kept holding them back. We actually had taken the keep as a point of note.
Suddenly I see in the warband chat "so, what are we doing here, just skirmishing? Does anyone want to find another keep?"
It was at that moment that I realize there was no sense of ownership in these keeps. I think Aion sort of suffers from the same thing. But in L2, people took pride in taking and holding castles.
In my opinion, poeple should want to take and hold on to keeps like grim death.
The problem with WAR vs L2 ownership is this
WAR is attached to a point collection system.
Lineage 2 is attached to material wealth through town tax and exclusive crating materials / benefits.
L2 is totally unapologetic in that the winning clan is showered with rewards until the next siege which they must fight off the rest of the frickin server who are hungry for those benefits. In L2 castle ownership brings wealth and power. It is probably as close to reality as you can get in a fantasy game. It takes an enormous amount of people to attack and defend a castle. It is not something you can go into helter skelter and expect anything to come of it. It takes planning, alliances / diplomacy and a huge amount of manpower. If you can't muster that or can't deal with that, you are one of the nameless masses who are little more then someone else's cannon fodder. Nothing more then a common foot soldier in a brutal world. As it should be, not everyone can be a Jedi, right?
WAR could add more benefits but ultimately it comes down to point harvesting. Why hold a keep when you can try to circumvent the enemy, take an easy keep, get a large point boost and roll on to the next, quick, easy and clean? This is one of WAR's primary issues, it encourages players to avoid one another in hopes of easy points.
Until they remove the point harvesting system, this will always be the case. There is a major disconnect between the player and the world because of it. As a player I could care less who owned what because
The other issue with WAR is it does not do near enough to simulate Warhammer but instead a typical MMO. The game was not designed to acomidate troop formations or anything you expect to find in actual Warhammer which is a fantasy "regimental" scale battle system.
When they changed the player association name from "regiment" to "Guild" there was a serious change in the core thinking of what this game was going to be. War ceased to be seeking it's own identity and instead opted to be same old, same old with a few neat twist. That's not saying WAR is all bad, because it's not. I enjoyed it but it always left like it never did enough to be it's own game. I always thought of WAR a skirmish / light level combat game, and I did like the public quest.
Then Mythic removing stuff to enhance it....??? WTF, did these guys go to the SOE school of game design?
Want keeps to be more valuable, I agree. How I would do it, is go back to your roots, like DAOC. Doesn t have to be exactly the same, but I would take the fortresses that aren t really in game any more, make them less graphic intensive, and add relics. Keep control would then determine the strength of these relics. The more you own the less guards are at the relic keeps, thats od course if the other side has any relics. Just one idea, but keeps can be made more valuable, and can be made so people not only want to defend them but have to.
That was always my take on the rvr aspect.
Just different sides flipping keeps.
I've told this story before but I'll mention it again...
A while back I ended up in a warband and we drove some Destruction out of a keep. It was a great battle and a lot of fun. Then they started mobilizing more forces so we kept holding them back. We actually had taken the keep as a point of note.
Suddenly I see in the warband chat "so, what are we doing here, just skirmishing? Does anyone want to find another keep?"
It was at that moment that I realize there was no sense of ownership in these keeps. I think Aion sort of suffers from the same thing. But in L2, people took pride in taking and holding castles.
In my opinion, poeple should want to take and hold on to keeps like grim death.
The problem with WAR vs L2 ownership is this
WAR is attached to a point collection system.
Lineage 2 is attached to material wealth through town tax and exclusive crating materials / benefits.
L2 is totally unapologetic in that the winning clan is showered with rewards until the next siege which they must fight off the rest of the frickin server who are hungry for those benefits. In L2 castle ownership brings wealth and power. It is probably as close to reality as you can get in a fantasy game. It takes an enormous amount of people to attack and defend a castle. It is not something you can go into helter skelter and expect anything to come of it. It takes planning, alliances / diplomacy and a huge amount of manpower. If you can't muster that or can't deal with that, you are one of the nameless masses who are little more then someone else's cannon fodder. Nothing more then a common foot soldier in a brutal world. As it should be, not everyone can be a Jedi, right?
WAR could add more benefits but ultimately it comes down to point harvesting. Why hold a keep when you can try to circumvent the enemy, take an easy keep, get a large point boost and roll on to the next, quick, easy and clean? This is one of WAR's primary issues, it encourages players to avoid one another in hopes of easy points.
Until they remove the point harvesting system, this will always be the case. There is a major disconnect between the player and the world because of it. As a player I could care less who owned what because
The other issue with WAR is it does not do near enough to simulate Warhammer but instead a typical MMO. The game was not designed to acomidate troop formations or anything you expect to find in actual Warhammer which is a fantasy "regimental" scale battle system.
When they changed the player association name from "regiment" to "Guild" there was a serious change in the core thinking of what this game was going to be. War ceased to be seeking it's own identity and instead opted to be same old, same old with a few neat twist. That's not saying WAR is all bad, because it's not. I enjoyed it but it always left like it never did enough to be it's own game. I always thought of WAR a skirmish / light level combat game, and I did like the public quest.
Then Mythic removing stuff to enhance it....??? WTF, did these guys go to the SOE school of game design?
I'd love to quote the L2 part for another thread as it is spot on.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo