I can't view those, do not have an active account (screen shots would work better than linking to a login page)
Did the people that complain about lag after the patch lie in IRC? And why are only 50% of the people not having problem, why is it not everyone, 100% ?
I can just lol at the reviewer. Getting lost is an important gameplay thing in MO that I have really missed since Everquest1.
Also he want a type of minimap/map to being able to find the right vendor ....!? lol that is actually also what I like so much in MO, that you have to figure out everything yourself, as in RL. The reviewer is a typical WoW style player where he wants handholding. MO is not his type of game. But the last sentence is interesting thou ...
"Mortal Online does have some big content issues, but the game mechanics and rules are a breath of fresh air. This is the first game where I’ve been able to steal items directly from a players loot bag, yes I’m playing as a thief and love it. But aside from stealing items from people, I can’t seem to find anything else to do."
BTW, The desync was solved like 1 hour ago in Mortal Online! Finally! I got no desync and no lag even in Fabernum. Now they can start adding all that content that they have done!
The big problem is that "fixing" the desync has caused flying pigs. .which they will fix. . but hopefully not with the same implementation that caused desync. .
Sure desync is gone mostly . .for me anyway. But with a lot of animals removed. . crazy speedy pigs and "reduced packets". Again, not long to see if they pull it off. I hope they do but I am too jaded to keep invested.
No idea? Reread what I said again... People say "game is fixed!" but a few hours later after everyone gets the new patch and more people get online, the desync will return.
When will stop speaking when you don't know anytihng? The very last patch is 6MB, so most of peoples have it in a matter of second. Now, see the poll about desync/lag.
On the patch before last patch:
Worse- 45.83%
*********
Same- 30.90%
******
Better- 20.14%
****
Perfect- 3.13% (stupid fanbot)
.
Voters: 288.
After last patch:
Worse- 9.84%
**
Same- 22.80%
****
Better- 54.40%
***********
Perfect- 12.95%
**
Voters: 193.
So, obviously, there is some work, and progress. (never will be fix... lol.)
(sources (you know, sources, things that you modify each time you state something):
I can't view those, do not have an active account (screen shots would work better than linking to a login page)
Did the people that complain about lag after the patch lie in IRC? And why are only 50% of the people not having problem, why is it not everyone, 100% ?
So, I lie while quoting ~200 peoples, but some guys on IRC yuo choose to read don't? ...Any logic in this statement?
...And why a poll don't give a 100% Perhaps because they will never give 100%? This is not democracy here. Take about 200 peoples. ask them "how it is?" patch, and ask them again.If 68% i nthe same group respond "no problem"... then, it's fixed.
BTW this isn’t a review or preview. We do not review games in beta and we don’t preview games with only 6-8 hrs worth of gametime.
This is commentary on the fact there is no map, compass, or sign posts and a lack of content outside the cities.
I almost missed that from the author. Looks like we might want to change the title of this thread then...
As has been pointed out in the article and commentary, I agree that this game is tough to start out in. New players are forced to discover and remember multiple locations, learn the land around them, and even learn the cities they are in... or risk getting hopelessly lost.
Right now... much of that is the player's responsibility. Their memory and the ability to understand the area around them is crucial to even knowing where to begin and what to do. It doesn't help that if they go out to chop trees, they can't sell that wood directly for profit to a vendor... which most MMOs do. How many players would get frustrated, and how many would go... can I do something with this wood that will make it valuable? or even... Will a player buy this wood from me?
Mortal Online is different in such a way that it will quickly cut out a good chunk of the population right off the bat. I'm not an advocate of this, but I don't promote making it easy for new players to start out.
The problems they are having is not something that can be solved by putting in a map, or making NPC's easy to find... that just creates a short cut that bypasses the issues the players are experiencing.
How do you teach people:
Hey, it's getting dark... I should probably get back to town, or make sure i have a torch.
I should remember that this vendor is here, and these building around him are good landmarks.
I died, I should remember this priest's location if I intend to be working in this area some more.
You really can't... It requires the PLAYER to be capable of doing these things automatically... or at least be thinking about it some of the time. Like I said before, throwing in a map, compass, or any sort of "help" would just take this burden off the PLAYER.
Sure... it's a nice thing to do... Most definitely players in other MMOs take it for granted... but I believe it would be more beneficial for these individuals to learn how to survive in this world.
Who said you soon? Me? When? I'm talking about the fact of being lost/not lost in the game, and you jump into this topic to speak about bugs and other things completly out of the topic? What are you trying to do exactly?
If it's not soon.. what is the point? See what I said about losing people above? That's gonna happen to new players.. who try the game.. at launch.. in 14 days (or have tried it in open beta). My point is that MO is losing and will continue to lose tons of potential players like the person in this preview.
Having some undetermined map system at some undetermined time in the future is not going to help very much with losing those players.
I agree. I did the misstake of trying Darkfall at launch and it was a terrible, incomplete mess of a game and I quit and will never go back, no matter how much they patch it up.
Regardless of that some people think, first impressions last. If Mortal Online release in its current state they will never, ever recover. The game is so incomplete, so buggy that to try to sell it would be borderline scam as it is barely a game into early beta.
I agree. I did the misstake of trying Darkfall at launch and it was a terrible, incomplete mess of a game and I quit and will never go back, no matter how much they patch it up.
Regardless of that some people think, first impressions last. If Mortal Online release in its current state they will never, ever recover. The game is so incomplete, so buggy that to try to sell it would be borderline scam as it is barely a game into early beta.
I can't personally agree with this. I'm my experience most MMo's have gotten better over their life span. There have been exceptions, SWG I'm looking at you.
Still nine times out of ten, most games improve. First impressions never last for me when I judge an MMO, even NGE I tried a few times just to see where they had taken the game, it has improved just not enough for me. AOC is another game where my first impression, meant nothing when retrying the game, as none of what I remembered ruining the experience was still existent.
With your mentality I would have missed out on some fond memories I carry around.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I agree. I did the misstake of trying Darkfall at launch and it was a terrible, incomplete mess of a game and I quit and will never go back, no matter how much they patch it up.
Regardless of that some people think, first impressions last. If Mortal Online release in its current state they will never, ever recover. The game is so incomplete, so buggy that to try to sell it would be borderline scam as it is barely a game into early beta.
I can't personally agree with this. I'm my experience most MMo's have gotten better over their life span. There have been exceptions, SWG I'm looking at you.
Still nine times out of ten, most games improve. First impressions never last for me when I judge an MMO, even NGE I tried a few times just to see where they had taken the game, it has improved just not enough for me. AOC is another game where my first impression, meant nothing when retrying the game, as none of what I remembered ruining the experience was still existent.
With your mentality I would have missed out on some fond memories I carry around.
Where did I say games dont approve over time? I am sure games like Darkfall and Vanguard has improved over time but that was not my point. What I was saying was that, regardless of games improving or not, first impressions last. Very few games have gone into a rough start and then picked themselves up, subscriber wise.
That is because games that release in a rotten state gets not only alot of people that has such a bad experiences in the game that they will move on and never look back but also gives the game poor reputation for potential customers. There is no doubt Darkfall suffered greatly from this and I must say that Mortal Online is even worse shape than Darkfall was at launch so watching this game launch in less than two weeks is like watching a train about to hit a mountain. Very doubtful if it will ever recover after that, still talking subscriber wise.
The first 2 MMOs I played had no map (at least not at the time I played them, they might have patched them in later). Meridian 59 had only the paper map you got with the game. For Lineage I printed out a small map from a webbpage, I was in the european beta so I had no box or similar. It actually had it's good points, I learned rather fast to find places and while it happened that I got lost at times it wasn't something that happened often. It truly wasn't a big deal to me at least and people didn't complain about it in the chat back then. Some of the small MMO features we are used to really provides a great help while others really just makes things far to simple, like thefact that all MMOs today doesn't really have darkness, there is no need to have a source for light. I really liked the weapons with flash light magic in the Classic Neverwinter nights. I think map is one of the things that some people needs, at least for the first while after playing games like Wow, but it isn't really something you need for a fun gameplay. The lack of things to do is a lot bigger problem than not having a map, it adds realism to the game (but since most people are getting GPS in their cellphones nowadays people are used to never get lost). The lack of map is not such a big thing to most veterans and while it will confuse the Wow crowd I don't think this is a game breaker. MO do have some big issues and is far from ready to launch but the lack of a map isn't really a big thing, people are just getting lazy with all the help, maps and webbpages tells you exactly how to play the game without even thinking. MOs idea is to make a old style MMO and at least in this aspect they are. I have my doubts about the game still but the reviewer sounded like his MMO experience just is a year in Wow or something and this game really should have been previewed by an old UO player instead since they are SVs prime targets. It is kinda like making an MMO player review the latest battlefield and the FPS player review Eve.
Could have not said it better myself!
It is like a player who HATES PVP reviewing Darkfall, just makes no sense. It's not that he is playing it wrong, it is that he will get upset at "game features" and base his negative opinion on them.
I do not like "easy" games. I enjoy exploration and do not mind NOT having a map. I can make my own map at my desk. Regardless I do not like MO:alpha, but I will reserve my criticism and review until it is actually released (with a free trial since I will not pay to play an alpha).
Look, I am a very old school gamer who remembers keeping graph paper next to my PC while playing a plethora or late 1980- early 1990 games... Having an in game map is not "care bear" especially using a fog or war method.
For realism sake, nobody is "dropped into the world" these people would have grown up in a hometown and would have basic knowledge of the world- Mapping a "no grid" fps is going to impossible to maintain true scale- Having a basic map is very important in a game such as this.
BUT...As also has been stated, a "map" is the least of this games issue...This game is NOT a sandbox, rather a PVP gankfest with nothing to do and no reason to do it. Trust me, I am the target market they were looking for. 34 year old male, looking for a hardcore sandbox game- This is by no means a hardcore sandbox game.
UO worked because it was very new and the only choice at the time- This meant crafter types, pve types, builder types, Role Player types, carebear types and PK types all inhabited the world at one time- Thus making a "world". MO is doing its best to exclude every type player but the hardcore PKer.... A real sandbox needs all types of players in coexistance, there needs to be something for everyone... MO caters to one type and thus they will only get one type and this will be a very lopsided sandbox.
Not having a map in a top down game or a grid type FP perspective game is one thing... This is an FP perspective with repetitive textures.
Anyhow, sink or swim... Good luck on that one.
Very true post.
This game needs content to make everything worth doing. The players needs a reason to fight... something to fight over. We need items, land, resources, mines and npc villages and localities that give an advantage so we have points of contention. Right now, theres very little prime real estate, very few npcs and theres little value in armor and weapons when theres an abundance of resources coming out of infinite nodes.
Yet, I do disagree about maps. I don't think we should have one. I played EQ for 3 years without one and found my way just fine. When player made maps are in, you can bet they wont show your current location.
Last, this reviewer is clearly not the target audience. Without purple and orange armor pieces and a life preserver around his waist at all times, he would never feel secure. The first time a guy like this spends a day or two gearing up just to get ganked outside of town and lose it, he would cancel his account.
Comments
So, obviously, there is some work, and progress. (never will be fix... lol.)
(sources (you know, sources, things that you modify each time you state something):
http://www.mortalonline.com/forums/38438-updated-desync-2-give-feedback.html
http://www.mortalonline.com/forums/38318-updated-desync-give-feedback.html)
I can't view those, do not have an active account (screen shots would work better than linking to a login page)
Did the people that complain about lag after the patch lie in IRC? And why are only 50% of the people not having problem, why is it not everyone, 100% ?
The big problem is that "fixing" the desync has caused flying pigs. .which they will fix. . but hopefully not with the same implementation that caused desync. .
Sure desync is gone mostly . .for me anyway. But with a lot of animals removed. . crazy speedy pigs and "reduced packets". Again, not long to see if they pull it off. I hope they do but I am too jaded to keep invested.
Wa min God! Se æx on min heafod is!
When will stop speaking when you don't know anytihng? The very last patch is 6MB, so most of peoples have it in a matter of second. Now, see the poll about desync/lag.
On the patch before last patch:
Worse- 45.83%
*********
Same- 30.90%
******
Better- 20.14%
****
Perfect- 3.13% (stupid fanbot)
.
Voters: 288.
After last patch:
Worse- 9.84%
**
Same- 22.80%
****
Better- 54.40%
***********
Perfect- 12.95%
**
Voters: 193.
So, obviously, there is some work, and progress. (never will be fix... lol.)
(sources (you know, sources, things that you modify each time you state something):
http://www.mortalonline.com/forums/38438-updated-desync-2-give-feedback.html
http://www.mortalonline.com/forums/38318-updated-desync-give-feedback.html)
What does that prove?
Patch 1 = Worse
Patch 2 = Better
They could have gotten the same or better results rolling back the server. (ie removing patch 1)
How does that show any overall improvement?
I win!!! LOL@U
So, I lie while quoting ~200 peoples, but some guys on IRC yuo choose to read don't? ...Any logic in this statement?
...And why a poll don't give a 100% Perhaps because they will never give 100%? This is not democracy here. Take about 200 peoples. ask them "how it is?" patch, and ask them again.If 68% i nthe same group respond "no problem"... then, it's fixed.
You never ear about how labs test drugs?
Actually, that prove I don't explain it the right way.
Patch 1 = worse than usual problem
Patch 3 = better than usual problem
Edit:
Funny mistake in ^_^
Actually, that prove I don't explain it the right way.
Patch 1 = worse than usual problem
Patch 3 = better than usual problem
Edit:
Funny mistake in ^_^
It doesn't say anything about "usual problem" in either poll and the last one is clearly compared to the previous.
Whats does this have to do with the review?
I win!!! LOL@U
Wich review ? There is no review actually...
www.mmocrunch.com/2010/03/16/lost-in-mortal-online/
#Mike
March 17th, 2010 at 10:26 am
BTW this isn’t a review or preview. We do not review games in beta and we don’t preview games with only 6-8 hrs worth of gametime.
This is commentary on the fact there is no map, compass, or sign posts and a lack of content outside the cities.
Wich review ? There is no review actually...
www.mmocrunch.com/2010/03/16/lost-in-mortal-online/
#Mike
March 17th, 2010 at 10:26 am
BTW this isn’t a review or preview. We do not review games in beta and we don’t preview games with only 6-8 hrs worth of gametime.
This is commentary on the fact there is no map, compass, or sign posts and a lack of content outside the cities.
I almost missed that from the author. Looks like we might want to change the title of this thread then...
As has been pointed out in the article and commentary, I agree that this game is tough to start out in. New players are forced to discover and remember multiple locations, learn the land around them, and even learn the cities they are in... or risk getting hopelessly lost.
Right now... much of that is the player's responsibility. Their memory and the ability to understand the area around them is crucial to even knowing where to begin and what to do. It doesn't help that if they go out to chop trees, they can't sell that wood directly for profit to a vendor... which most MMOs do. How many players would get frustrated, and how many would go... can I do something with this wood that will make it valuable? or even... Will a player buy this wood from me?
Mortal Online is different in such a way that it will quickly cut out a good chunk of the population right off the bat. I'm not an advocate of this, but I don't promote making it easy for new players to start out.
The problems they are having is not something that can be solved by putting in a map, or making NPC's easy to find... that just creates a short cut that bypasses the issues the players are experiencing.
How do you teach people:
Hey, it's getting dark... I should probably get back to town, or make sure i have a torch.
I should remember that this vendor is here, and these building around him are good landmarks.
I died, I should remember this priest's location if I intend to be working in this area some more.
You really can't... It requires the PLAYER to be capable of doing these things automatically... or at least be thinking about it some of the time. Like I said before, throwing in a map, compass, or any sort of "help" would just take this burden off the PLAYER.
Sure... it's a nice thing to do... Most definitely players in other MMOs take it for granted... but I believe it would be more beneficial for these individuals to learn how to survive in this world.
Give a man a fish... teach a man to fish...
If it's not soon.. what is the point? See what I said about losing people above? That's gonna happen to new players.. who try the game.. at launch.. in 14 days (or have tried it in open beta). My point is that MO is losing and will continue to lose tons of potential players like the person in this preview.
Having some undetermined map system at some undetermined time in the future is not going to help very much with losing those players.
I agree. I did the misstake of trying Darkfall at launch and it was a terrible, incomplete mess of a game and I quit and will never go back, no matter how much they patch it up.
Regardless of that some people think, first impressions last. If Mortal Online release in its current state they will never, ever recover. The game is so incomplete, so buggy that to try to sell it would be borderline scam as it is barely a game into early beta.
My gaming blog
I agree. I did the misstake of trying Darkfall at launch and it was a terrible, incomplete mess of a game and I quit and will never go back, no matter how much they patch it up.
Regardless of that some people think, first impressions last. If Mortal Online release in its current state they will never, ever recover. The game is so incomplete, so buggy that to try to sell it would be borderline scam as it is barely a game into early beta.
I can't personally agree with this. I'm my experience most MMo's have gotten better over their life span. There have been exceptions, SWG I'm looking at you.
Still nine times out of ten, most games improve. First impressions never last for me when I judge an MMO, even NGE I tried a few times just to see where they had taken the game, it has improved just not enough for me. AOC is another game where my first impression, meant nothing when retrying the game, as none of what I remembered ruining the experience was still existent.
With your mentality I would have missed out on some fond memories I carry around.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Must have been one of the most inconsistent reviews/previews I've ever read.
But then again; it turns out its just an opinion-piece. Being practically a rant , it makes much more sense.
I agree. I did the misstake of trying Darkfall at launch and it was a terrible, incomplete mess of a game and I quit and will never go back, no matter how much they patch it up.
Regardless of that some people think, first impressions last. If Mortal Online release in its current state they will never, ever recover. The game is so incomplete, so buggy that to try to sell it would be borderline scam as it is barely a game into early beta.
I can't personally agree with this. I'm my experience most MMo's have gotten better over their life span. There have been exceptions, SWG I'm looking at you.
Still nine times out of ten, most games improve. First impressions never last for me when I judge an MMO, even NGE I tried a few times just to see where they had taken the game, it has improved just not enough for me. AOC is another game where my first impression, meant nothing when retrying the game, as none of what I remembered ruining the experience was still existent.
With your mentality I would have missed out on some fond memories I carry around.
Where did I say games dont approve over time? I am sure games like Darkfall and Vanguard has improved over time but that was not my point. What I was saying was that, regardless of games improving or not, first impressions last. Very few games have gone into a rough start and then picked themselves up, subscriber wise.
That is because games that release in a rotten state gets not only alot of people that has such a bad experiences in the game that they will move on and never look back but also gives the game poor reputation for potential customers. There is no doubt Darkfall suffered greatly from this and I must say that Mortal Online is even worse shape than Darkfall was at launch so watching this game launch in less than two weeks is like watching a train about to hit a mountain. Very doubtful if it will ever recover after that, still talking subscriber wise.
My gaming blog
Could have not said it better myself!
It is like a player who HATES PVP reviewing Darkfall, just makes no sense. It's not that he is playing it wrong, it is that he will get upset at "game features" and base his negative opinion on them.
I do not like "easy" games. I enjoy exploration and do not mind NOT having a map. I can make my own map at my desk. Regardless I do not like MO:alpha, but I will reserve my criticism and review until it is actually released (with a free trial since I will not pay to play an alpha).
Very true post.
This game needs content to make everything worth doing. The players needs a reason to fight... something to fight over. We need items, land, resources, mines and npc villages and localities that give an advantage so we have points of contention. Right now, theres very little prime real estate, very few npcs and theres little value in armor and weapons when theres an abundance of resources coming out of infinite nodes.
Yet, I do disagree about maps. I don't think we should have one. I played EQ for 3 years without one and found my way just fine. When player made maps are in, you can bet they wont show your current location.
Last, this reviewer is clearly not the target audience. Without purple and orange armor pieces and a life preserver around his waist at all times, he would never feel secure. The first time a guy like this spends a day or two gearing up just to get ganked outside of town and lose it, he would cancel his account.