Everything is Perpetuum is made in-house and has not been the same code as any other game. This is a brand new engine that was built from scratch. Any similarities are just coincidence.
Everything is Perpetuum is made in-house and has not been the same code as any other game. This is a brand new engine that was built from scratch. Any similarities are just coincidence.
So much coincidence? shocking really. If there were just couple of similarities then i would believe your coincidence theory.
Everything is Perpetuum is made in-house and has not been the same code as any other game. This is a brand new engine that was built from scratch. Any similarities are just coincidence.
So much coincidence? shocking really. If there were just couple of similarities then i would believe your coincidence theory.
Does it matter? people have been dying for a game like Eve but on planets since 03.
Just went over to Youtube to see some videos... and I have to agree that this DOES look like a complete ripoff of EVE (but with mechs... yeah). The overview, targeting, modules, avatar creation... all of it looks like it was lifted from EVE, and they didn't even try to disguise it. I mean, it's not really that bad of an idea for a game, but for God's sake, don't be so blatantly obvious about it.
More you play it less it feels like EVE. If you look at beta forums theres a lot of old eve players who are trying to make game go EVE way which Devs and some other players don't want to take. A lot of new players saying its totally like EVE with less features who after playing for a bit start to see how much difference there is.
People say always say "omg they stole art from wow" when they see backstab skill with dagger in it and possibly some blood, Strange huh? Same exact thing is happening here: the most imaginable option appears which EVE also used appears and pooh! Stolen art/mechanic/code!
People tell there is a lot of common, lot of is rip off and nothing self made. True when you ignore all that is differences. There was some guy here telling he is mining and its exactly like EVE, but he is enjoying it. I was shocked! He must have played some other game since mining principle is similiar, but mining is more like SWG and EVE bound together which in turn is not exactly like in EVE.
Am I the only one starting to think that one thing that will be different is large scale battles. I just don't see how this game will be able to support 600+ players in a confined area engaged in battle. Furthermore, I don't think this is a bad thing. I think the ability to develop complex strategies for gang warfare could be a real asset for this game. One that sets it apart from many games on the market today.
Am I the only one starting to think that one thing that will be different is large scale battles. I just don't see how this game will be able to support 600+ players in a confined area engaged in battle. Furthermore, I don't think this is a bad thing. I think the ability to develop complex strategies for gang warfare could be a real asset for this game. One that sets it apart from many games on the market today.
You are correct. I am not sure about 600+ battles in a single area. But the game has mechanics for end game pvp that are different then EVE. yes of course corps can build bases. But in Perpetuum you get to terraform the area around your base.
One thing that the game has is a slope feature. The slope mechanic works in a way that allows for smaller bots to cut across areas that mechs can't because of the slope degrees attribute that the different classes of bots and mechs have.
Yes, gang warfare is different in this game big time. No warping out. Ranges have a lot to play with it as it does in EVE but more so in this game. You have to keep an eye on everything and always watch your distance from enemy bots and mechs so you can try and keep them in your range but try and stay out of their range. At the same time making sure you don't move yourself into an area where you can be boxed in by the slope mechanic.
Everything is Perpetuum is made in-house and has not been the same code as any other game. This is a brand new engine that was built from scratch. Any similarities are just coincidence.
So much coincidence? shocking really. If there were just couple of similarities then i would believe your coincidence theory.
Does it matter? people have been dying for a game like Eve but on planets since 03.
Originally posted by ironhelix Just went over to Youtube to see some videos... and I have to agree that this DOES look like a complete ripoff of EVE (but with mechs... yeah). The overview, targeting, modules, avatar creation... all of it looks like it was lifted from EVE, and they didn't even try to disguise it. I mean, it's not really that bad of an idea for a game, but for God's sake, don't be so blatantly obvious about it.
It might look like but the game play and mechanics are completely different and has nothing to do with EVE.
if im correct, regarding the interface looking (almost exact) like EvE, the story is also very similar to EvE's
Background story / lore is totally different and nothing even close to EVE.
Did they change it then, about 4-5months ago, because the story was similar before. (not race stories, but the story on how the war began and the portal, etc).
PS. saw a gameplay video, the interface is so rip-off (targeting side panel like eve, exact)/ (round bubble buttons for your gear). Now a few things are different in the interface, but over half of it looks like a copied styling of CCP's -EvE Online.
if im correct, regarding the interface looking (almost exact) like EvE, the story is also very similar to EvE's
Background story / lore is totally different and nothing even close to EVE.
Did they change it then, about 4-5months ago, because the story was similar before. (not race stories, but the story on how the war began and the portal, etc).
PS. saw a gameplay video, the interface is so rip-off (targeting side panel like eve, exact)/ (round bubble buttons for your gear). Now a few things are different in the interface, but over half of it looks like a copied styling of CCP's -EvE Online.
The story for perpetuum still leaves the human race at earth. They are connected to sparks that are small nano bots that go through a blackhole to land on the planet Nia. The agents are connected to thier spark and use to to operate on the planet.
PS. saw a gameplay video, the interface is so rip-off (targeting side panel like eve, exact)/ (round bubble buttons for your gear). Now a few things are different in the interface, but over half of it looks like a copied styling of CCP's -EvE Online.
UI is very similiar to EvE's ,but gameplay is different. w/o "warp to" option, with ammo for lasers, with "duck&cover" fight option, and so on.
WAR's UI looks similiar to WoW, WoW's to EQ. The diference is gameplay.
Am I the only one starting to think that one thing that will be different is large scale battles. I just don't see how this game will be able to support 600+ players in a confined area engaged in battle. Furthermore, I don't think this is a bad thing. I think the ability to develop complex strategies for gang warfare could be a real asset for this game. One that sets it apart from many games on the market today.
You are correct. I am not sure about 600+ battles in a single area. But the game has mechanics for end game pvp that are different then EVE. yes of course corps can build bases. But in Perpetuum you get to terraform the area around your base.
One thing that the game has is a slope feature. The slope mechanic works in a way that allows for smaller bots to cut across areas that mechs can't because of the slope degrees attribute that the different classes of bots and mechs have.
Yes, gang warfare is different in this game big time. No warping out. Ranges have a lot to play with it as it does in EVE but more so in this game. You have to keep an eye on everything and always watch your distance from enemy bots and mechs so you can try and keep them in your range but try and stay out of their range. At the same time making sure you don't move yourself into an area where you can be boxed in by the slope mechanic.
I want to point out that I mentioned some elements of end-game PVP that are not in the game yet. Those elements are the player built bases and terraforming.
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Straw-man argument.
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Everything is Perpetuum is made in-house and has not been the same code as any other game. This is a brand new engine that was built from scratch. Any similarities are just coincidence.
So much coincidence? shocking really. If there were just couple of similarities then i would believe your coincidence theory.
Does it matter? people have been dying for a game like Eve but on planets since 03.
Here it is, be happy.
Playing: Rift, LotRO
Waiting on: GW2, BP
Just went over to Youtube to see some videos... and I have to agree that this DOES look like a complete ripoff of EVE (but with mechs... yeah). The overview, targeting, modules, avatar creation... all of it looks like it was lifted from EVE, and they didn't even try to disguise it. I mean, it's not really that bad of an idea for a game, but for God's sake, don't be so blatantly obvious about it.
More you play it less it feels like EVE. If you look at beta forums theres a lot of old eve players who are trying to make game go EVE way which Devs and some other players don't want to take. A lot of new players saying its totally like EVE with less features who after playing for a bit start to see how much difference there is.
People say always say "omg they stole art from wow" when they see backstab skill with dagger in it and possibly some blood, Strange huh? Same exact thing is happening here: the most imaginable option appears which EVE also used appears and pooh! Stolen art/mechanic/code!
People tell there is a lot of common, lot of is rip off and nothing self made. True when you ignore all that is differences. There was some guy here telling he is mining and its exactly like EVE, but he is enjoying it. I was shocked! He must have played some other game since mining principle is similiar, but mining is more like SWG and EVE bound together which in turn is not exactly like in EVE.
Am I the only one starting to think that one thing that will be different is large scale battles. I just don't see how this game will be able to support 600+ players in a confined area engaged in battle. Furthermore, I don't think this is a bad thing. I think the ability to develop complex strategies for gang warfare could be a real asset for this game. One that sets it apart from many games on the market today.
if im correct, regarding the interface looking (almost exact) like EvE, the story is also very similar to EvE's
Background story / lore is totally different and nothing even close to EVE.
You are correct. I am not sure about 600+ battles in a single area. But the game has mechanics for end game pvp that are different then EVE. yes of course corps can build bases. But in Perpetuum you get to terraform the area around your base.
One thing that the game has is a slope feature. The slope mechanic works in a way that allows for smaller bots to cut across areas that mechs can't because of the slope degrees attribute that the different classes of bots and mechs have.
Yes, gang warfare is different in this game big time. No warping out. Ranges have a lot to play with it as it does in EVE but more so in this game. You have to keep an eye on everything and always watch your distance from enemy bots and mechs so you can try and keep them in your range but try and stay out of their range. At the same time making sure you don't move yourself into an area where you can be boxed in by the slope mechanic.
Exactly!
It might look like but the game play and mechanics are completely different and has nothing to do with EVE.
Forum Beware. Gremrod will smite ur negative comments. (Gremrod has achieved defender of the Perpetuum Online forum of MMORPG.com)
Did they change it then, about 4-5months ago, because the story was similar before. (not race stories, but the story on how the war began and the portal, etc).
PS. saw a gameplay video, the interface is so rip-off (targeting side panel like eve, exact)/ (round bubble buttons for your gear). Now a few things are different in the interface, but over half of it looks like a copied styling of CCP's -EvE Online.
The story for perpetuum still leaves the human race at earth. They are connected to sparks that are small nano bots that go through a blackhole to land on the planet Nia. The agents are connected to thier spark and use to to operate on the planet.
yes, the UI is very EVE like.
And thank you for the title.
UI is very similiar to EvE's ,but gameplay is different. w/o "warp to" option, with ammo for lasers, with "duck&cover" fight option, and so on.
WAR's UI looks similiar to WoW, WoW's to EQ. The diference is gameplay.
I want to point out that I mentioned some elements of end-game PVP that are not in the game yet. Those elements are the player built bases and terraforming.
I'm not even that ino mech's and this game souns very interesting at least.