Hard to tell without actually playing but it seemed resposive to the players actions. Havn't seen any range combat of anykind though would be good to see how that works.
Ranged isnt "turned on" right now... Also what huge server wouldnt be responsive with a maximum of only 20 people allowed in. I will wait to see what happens when or if this game ever gets thousands of concurrent users.
Unfortunately for us, the groups of devs that make these kinds of mmos are generally small teams working on a tight budget, and not multimillion dollar commercial enterprises.
So expecting a super duper polished sparkly product is kind of silly of us. Yet the more people who join the community and play these sorts of games.. the more likely one of those multimillion commercial teams will think "Hey! there IS a big enough market for that kind of game after all! Let's join in, instead of making yet another clone of the oversaturated casual mmo market!".
EvE started out kind of hmmm... didn't it? Now it's a pretty big product with many subscribers and a pretty polished game heh.
In other words we just have to be patient, and bare with these kinds of devs teams, because hey.. they are all we got at the moment.
Looks like another Sandbox failure attempt. Earthrise is the last one on the list and if it does not deliver a High Quality Polished game thats better than all these crap games like Darkfall and Mortal Online then I am done following these types of games until a real company like Square, Blizzard or NC Soft makes one.
Unfortunately for us, the groups of devs that make these kinds of mmos are generally small teams working on a tight budget, and not multimillion dollar commercial enterprises.
So expecting a super duper polished sparkly product is kind of silly of us.
Could I compare EVE's introduction as being a benchmark for polish? It's been so long, I dont remember. But, Im with the inde support group and will go out on a limb for many indies; did for Darkfall and got 6-months of enjoyment out of it, did for Mortal Online and got ripped off by some $70 or so, and will for Xsyon.
Anyway, do you REALLY believe you will get this game release ready and polished in 1 month time like you announced; when you said most features are not yet finished *80% i heard last*, but who knows if your pulling an MO with your talk.
Call me skeptical but it seems like your stringing people along with unreasonable timelines. Everything that has been shown to the public looks buggy, unstable and unpolished.
Polished? by absolutely no means but nor are they stating it will be. Features listed ready, yes
Terraforming isn't buggy. scavenging isn't buggy. Logging has a small bug that will be easy to fix. Hiding as I stated above does have a few bugs but again easy fixes.
you guys need to lighten up, its a sanbox game full of skills you think after 3 days they have any sort of combat experience, they are just showing us a video other than someone making roads, or chopping down a tree. it looks already more fun than MO with everything else added and more immersive
It might help if I paraphrase what everyone seems to be saying: "What other options do we have?"
The game is buggy.. but, you don't really have any other options as far as sandbox games go. Darkfall, MO, and now Xyson. Eve is a different style game and is space combat.
So, due to little choice, you have to put your eggs in the only baskets there are... and they aren't good looking baskets. This isn't about supporting indie's. This is about supporting any company willing to try releasing a sandbox game and feature list akin to what this niche crowd wants.
Xyson doesn't look to be remotely in the scope of being finished. It won't matter because you few that defend it will still play it and "support" them because you have no other options. Its a kind of masochistic view that this crowd seems to attract. I'm all for playing this game.. but not on what I see right now. I love indie developers... but only when they create something worth playing.. that is playable.
Tough road ahead for this game. There is good news and bad news though:
The good news is that this game's developers seem to be interested in building on the ideas that EVE has thought of, meaning player given quests, territorial control, and all that good stuff. They also seem to have a brain and I don't think they want to shove this product out the door the way that Mortal Online's devs do.
The bad news is....well, just watch the videos and thats the bad news.
This is probably ot, but just watched a few of the teraforing vids and they do show the ability for some interesting eventualities. Something that DF and MO don't have and could be a huge plus in the future.
----- The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
I seem to recall seeing combat videos of darkfall in the early stages (there was plenty of laughs to go around in those also). But given time, they seemed to dress it up some what.
Comparing the two (if both were indeed early stages of combat mechanics) I would have to give the nod to Xsyon, But that is just my opinion.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Sorry but melee combat in darkfall is STILL a joke, their archery is good though.
well I did say "some what".
compaired to the alpha stage that is.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Guys this game is made by like 8 dudes in a basement.
I don't understand why you would even criticize the game like its a AAA release or anything.
Games Like Eve, Wurm, DF, DT, MO, CoG and Xsyon were anything but polished at release or during their open betas.
Oh and for the dude saying he can't wait for a AAA developer to release a sandbox game... Get over it. You will never see a sandbox games by a AAA dev. They don't sell, why would anyone other than a cheap indy dev team make a mmo targetted at a 5k-100k players?
If they are charging people the same price as an AAA title then they have every right to expect an AAA title, not a game that looks like it was made in 10 minutes.
Originally posted by Rockgod99
Guys this game is made by like 8 dudes in a basement.
I don't understand why you would even criticize the game like its a AAA release or anything.
Games Like Eve, Wurm, DF, DT, MO, CoG and Xsyon were anything but polished at release or during their open betas.
Oh and for the dude saying he can't wait for a AAA developer to release a sandbox game... Get over it. You will never see a sandbox games by a AAA dev. They don't sell, why would anyone other than a cheap indy dev team make a mmo targetted at a 5k-100k players?
If they are charging people the same price as an AAA title then they have every right to expect an AAA title, not a game that looks like it was made in 10 minutes.
If they are charging people the same price as an AAA title then they have every right to expect an AAA title, not a game that looks like it was made in 10 minutes.
Originally posted by Rockgod99
Guys this game is made by like 8 dudes in a basement.
I don't understand why you would even criticize the game like its a AAA release or anything.
Games Like Eve, Wurm, DF, DT, MO, CoG and Xsyon were anything but polished at release or during their open betas.
Oh and for the dude saying he can't wait for a AAA developer to release a sandbox game... Get over it. You will never see a sandbox games by a AAA dev. They don't sell, why would anyone other than a cheap indy dev team make a mmo targetted at a 5k-100k players?
If they are charging people the same price as an AAA title then they have every right to expect an AAA title, not a game that looks like it was made in 10 minutes.
Bullshit its 15 bucks a month. I pay more than that for one Pizza pie here in NY. Pizza varies in quality yet everyone charges a similar price point. Same thing in mmos.
Bullshit its 15 bucks a month. I pay more than that for one Pizza pie here in NY. Pizza varies in quality yet everyone charges a similar price point. Same thing in mmos.
And you compare those pizza's as well. They do however not charge as much as an triple A dev. They ask 40 euro's and give you two month worth of subscription. That is cheaper then normally. True the monthly fee might be the same, but whatever you are an indy developer or an triple A developer, the price of running an server simply stays the same!
If they are charging people the same price as an AAA title then they have every right to expect an AAA title, not a game that looks like it was made in 10 minutes.
That may seem fair in your eyes, but from a business perspective, the price should be relative to the cost per customer. With that in mind, indie games should cost more than the AAA titles, not less. Since some indie games do survive with the market prices set by the AAA companies, I guess that means AAA titles are way overpriced. Yeah, I know, a market with actual competition doesn't work like that. You can't charge more than the customers are willing to pay, and it would be stupid to charge less than what they are willing to pay.
Still, since the prices don't vary much, you either have to find the best fit for you among mass market products, or pay the same for an inferior quality product that fits your needs better. The only alternative would be paying more for the same, or better quality, and unless you are a multi-millionaire willing to pay for the entire development cost of an AAA title tailor made for you, that's not going to happen. It's just too risky.
Keep the kiddies and the fly by night people out that think 15$ a month is a lot for enterainment.
There is a thread on the Xsyon forums asking this question of how much you would pay per month. Funny thing is I normally pay about 60$+ a month because I have more than 4 accounts.
But thats just me. Im not saying it needs to be more, Im just saying I wish it were more.
15$ a month isnt all that much for gaming and is the normal for any MMO. I think you guys are trying to compare a F2P game/Cash shop vs P2P type game.
Games like Wurm which charge less do so because they are incomplete on release not just by a little polish but by a LOT.
Again good job Xsyon and I hope this does effect how many people play, I dont want people that are so critital over 5-10$ a month in the game really. They are the ones that will end up whining later when something isnt perfect or they dont get there way. Thats just from my EXP.
Keep the kiddies and the fly by night people out that think 15$ a month is a lot for enterainment.
There is a thread on the Xsyon forums asking this question of how much you would pay per month. Funny thing is I normally pay about 60$+ a month because I have more than 4 accounts.
But thats just me. Im not saying it needs to be more, Im just saying I wish it were more.
15$ a month isnt all that much for gaming and is the normal for any MMO. I think you guys are trying to compare a F2P game/Cash shop vs P2P type game.
Games like Wurm which charge less do so because they are incomplete on release not just by a little polish but by a LOT.
Again good job Xsyon and I hope this does effect how many people play, I dont want people that are so critital over 5-10$ a month in the game really. They are the ones that will end up whining later when something isnt perfect or they dont get there way. Thats just from my EXP.
It also completely justifies comparing Xsyon to other games that charge $15 per month.
This game is compared to other games on the market, because its in the same genre. Its like why mid-size sedans are stacked against other mid-size sedans. Lower end models are of course cheaper to make it an incentive for people to buy by getting more for less money.
Who cares if this game is made by 8 people in their basement if they can't come up with a decent game. Mount&Blade (the original) was made by 2 people in their home-office, and that game is a smash success.
Why be so critical of indie developers? Why be so critical of AAA titles? Why is it that as soon as SWTOR information is launched, people get to dissect it, like the information was released for their own personal review, but as soon as a game like Xyson is getting ready to release we all have to close our mouths and be supportive while they create something shoddy and unstable.
Sorry but lets not be hypocrites here. This games combat looks terrible. If you aim to prove otherwise I suggest those of you in beta who have first hand knowledge start posting more videos of the good aspects or deal with it.
This game is compared to other games on the market, because its in the same genre. Its like why mid-size sedans are stacked against other mid-size sedans. Lower end models are of course cheaper to make it an incentive for people to buy by getting more for less money.
Who cares if this game is made by 8 people in their basement if they can't come up with a decent game. Mount&Blade (the original) was made by 2 people in their home-office, and that game is a smash success.
Why be so critical of indie developers? Why be so critical of AAA titles? Why is it that as soon as SWTOR information is launched, people get to dissect it, like the information was released for their own personal review, but as soon as a game like Xyson is getting ready to release we all have to close our mouths and be supportive while they create something shoddy and unstable.
Sorry but lets not be hypocrites here. This games combat looks terrible. If you aim to prove otherwise I suggest those of you in beta who have first hand knowledge start posting more videos of the good aspects or deal with it.
I agree with most of your statements.
But saying that M&B is a smash success is just wrong.
Comments
Ranged isnt "turned on" right now... Also what huge server wouldnt be responsive with a maximum of only 20 people allowed in. I will wait to see what happens when or if this game ever gets thousands of concurrent users.
Unfortunately for us, the groups of devs that make these kinds of mmos are generally small teams working on a tight budget, and not multimillion dollar commercial enterprises.
So expecting a super duper polished sparkly product is kind of silly of us. Yet the more people who join the community and play these sorts of games.. the more likely one of those multimillion commercial teams will think "Hey! there IS a big enough market for that kind of game after all! Let's join in, instead of making yet another clone of the oversaturated casual mmo market!".
EvE started out kind of hmmm... didn't it? Now it's a pretty big product with many subscribers and a pretty polished game heh.
In other words we just have to be patient, and bare with these kinds of devs teams, because hey.. they are all we got at the moment.
This game looks like it's following games like Wurm Online and Entropia Universe?
Looks like another Sandbox failure attempt. Earthrise is the last one on the list and if it does not deliver a High Quality Polished game thats better than all these crap games like Darkfall and Mortal Online then I am done following these types of games until a real company like Square, Blizzard or NC Soft makes one.
Could I compare EVE's introduction as being a benchmark for polish? It's been so long, I dont remember. But, Im with the inde support group and will go out on a limb for many indies; did for Darkfall and got 6-months of enjoyment out of it, did for Mortal Online and got ripped off by some $70 or so, and will for Xsyon.
Polished? by absolutely no means but nor are they stating it will be. Features listed ready, yes
Terraforming isn't buggy. scavenging isn't buggy. Logging has a small bug that will be easy to fix. Hiding as I stated above does have a few bugs but again easy fixes.
you guys need to lighten up, its a sanbox game full of skills you think after 3 days they have any sort of combat experience, they are just showing us a video other than someone making roads, or chopping down a tree. it looks already more fun than MO with everything else added and more immersive
It might help if I paraphrase what everyone seems to be saying: "What other options do we have?"
The game is buggy.. but, you don't really have any other options as far as sandbox games go. Darkfall, MO, and now Xyson. Eve is a different style game and is space combat.
So, due to little choice, you have to put your eggs in the only baskets there are... and they aren't good looking baskets. This isn't about supporting indie's. This is about supporting any company willing to try releasing a sandbox game and feature list akin to what this niche crowd wants.
Xyson doesn't look to be remotely in the scope of being finished. It won't matter because you few that defend it will still play it and "support" them because you have no other options. Its a kind of masochistic view that this crowd seems to attract. I'm all for playing this game.. but not on what I see right now. I love indie developers... but only when they create something worth playing.. that is playable.
Tough road ahead for this game. There is good news and bad news though:
The good news is that this game's developers seem to be interested in building on the ideas that EVE has thought of, meaning player given quests, territorial control, and all that good stuff. They also seem to have a brain and I don't think they want to shove this product out the door the way that Mortal Online's devs do.
The bad news is....well, just watch the videos and thats the bad news.
This is probably ot, but just watched a few of the teraforing vids and they do show the ability for some interesting eventualities. Something that DF and MO don't have and could be a huge plus in the future.
-----
The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
I seem to recall seeing combat videos of darkfall in the early stages (there was plenty of laughs to go around in those also). But given time, they seemed to dress it up some what.
Comparing the two (if both were indeed early stages of combat mechanics) I would have to give the nod to Xsyon, But that is just my opinion.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Sorry but melee combat in darkfall is STILL a joke, their archery is good though.
lol,seen some other videos of this game...really needs allot of work
March on! - Lets Invade Pekopon
well I did say "some what".
compaired to the alpha stage that is.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Guys this game is made by like 8 dudes in a basement.
I don't understand why you would even criticize the game like its a AAA release or anything.
Games Like Eve, Wurm, DF, DT, MO, CoG and Xsyon were anything but polished at release or during their open betas.
Oh and for the dude saying he can't wait for a AAA developer to release a sandbox game... Get over it. You will never see a sandbox games by a AAA dev. They don't sell, why would anyone other than a cheap indy dev team make a mmo targetted at a 5k-100k players?
Playing: Rift, LotRO
Waiting on: GW2, BP
If they are charging people the same price as an AAA title then they have every right to expect an AAA title, not a game that looks like it was made in 10 minutes.
If they are charging people the same price as an AAA title then they have every right to expect an AAA title, not a game that looks like it was made in 10 minutes.
March on! - Lets Invade Pekopon
Bullshit its 15 bucks a month. I pay more than that for one Pizza pie here in NY. Pizza varies in quality yet everyone charges a similar price point. Same thing in mmos.
Playing: Rift, LotRO
Waiting on: GW2, BP
And you compare those pizza's as well. They do however not charge as much as an triple A dev. They ask 40 euro's and give you two month worth of subscription. That is cheaper then normally. True the monthly fee might be the same, but whatever you are an indy developer or an triple A developer, the price of running an server simply stays the same!
That may seem fair in your eyes, but from a business perspective, the price should be relative to the cost per customer. With that in mind, indie games should cost more than the AAA titles, not less. Since some indie games do survive with the market prices set by the AAA companies, I guess that means AAA titles are way overpriced. Yeah, I know, a market with actual competition doesn't work like that. You can't charge more than the customers are willing to pay, and it would be stupid to charge less than what they are willing to pay.
Still, since the prices don't vary much, you either have to find the best fit for you among mass market products, or pay the same for an inferior quality product that fits your needs better. The only alternative would be paying more for the same, or better quality, and unless you are a multi-millionaire willing to pay for the entire development cost of an AAA title tailor made for you, that's not going to happen. It's just too risky.
IMO I wish the price was more.
Keep the kiddies and the fly by night people out that think 15$ a month is a lot for enterainment.
There is a thread on the Xsyon forums asking this question of how much you would pay per month. Funny thing is I normally pay about 60$+ a month because I have more than 4 accounts.
But thats just me. Im not saying it needs to be more, Im just saying I wish it were more.
15$ a month isnt all that much for gaming and is the normal for any MMO. I think you guys are trying to compare a F2P game/Cash shop vs P2P type game.
Games like Wurm which charge less do so because they are incomplete on release not just by a little polish but by a LOT.
Again good job Xsyon and I hope this does effect how many people play, I dont want people that are so critital over 5-10$ a month in the game really. They are the ones that will end up whining later when something isnt perfect or they dont get there way. Thats just from my EXP.
-MrDDT
It also completely justifies comparing Xsyon to other games that charge $15 per month.
Hell hath no fury like an MMORPG player scorned.
Haha, that looked awesome =D
Currently playing: N/A
Retired from: GW, WAR, Aion, LOTRO, Rift, SW:TOR, Vinductus
Mind naming some MMOs that are not F2P, that are P2P that are less than 12$ a month? (Dont count cash shops either).
-MrDDT
This game is compared to other games on the market, because its in the same genre. Its like why mid-size sedans are stacked against other mid-size sedans. Lower end models are of course cheaper to make it an incentive for people to buy by getting more for less money.
Who cares if this game is made by 8 people in their basement if they can't come up with a decent game. Mount&Blade (the original) was made by 2 people in their home-office, and that game is a smash success.
Why be so critical of indie developers? Why be so critical of AAA titles? Why is it that as soon as SWTOR information is launched, people get to dissect it, like the information was released for their own personal review, but as soon as a game like Xyson is getting ready to release we all have to close our mouths and be supportive while they create something shoddy and unstable.
Sorry but lets not be hypocrites here. This games combat looks terrible. If you aim to prove otherwise I suggest those of you in beta who have first hand knowledge start posting more videos of the good aspects or deal with it.
I agree with most of your statements.
But saying that M&B is a smash success is just wrong.
-MrDDT