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Would you play an MMORPG like this?

KilltaskKilltask Member UncommonPosts: 37

The limits.

Communication is limited.  You can only talk to people near you. (/say)  Or farther away (/shout /yell).

You can whisper, but to do so you have to be right next to the other player.

You can send mail, they'd be messenger pigeons.  They would actually not be overused because 1. you have to pay for them and 2. They always take 22 hours of real life time to get there, even if it's to the town that's an hour's run away.  Pretty much just use them to set up meetings with friends.

Inns have Bulletin Boards. They have space for 100 short messages.  For ease of use, it would be an interface window with the message titles/links, and anyone can read any message that is there for free.  To leave a message it's an upkeep charge.  After a week, messages expire to make space for new ones.  Or the message writer can rip it off the board before that.

There is no /tell.  Unless you are a specific magic using class, say a psionicist.  They can talk across the world only with other psionicists starting at level 10.  At max level they get the ability to send one way messages to anyone else.

There is no /guild chat at first.  When your guild gets to a level that is almost max level, then it gets a /guild chat feature, that is really only a magic item you keep with you that enables to talk and listen to your guild.  To compensate for this guild halls are available with their own bulletin boards that only guild members can post to and read.

You can only invite people who are in your field of view to your group.

Town criers become very important, and actually yell out pertinent information.

You can have a compass, but your character has to find an "adventure tools" store and buy it.  And it's not always up, you hold down a key to see it.

NO RADARS - unless you are a Ranger, or a spell effect is on you that gives a radar.

Each class would have a feature that makes the game feel different.  Haven't really thought those out too much though.

Maybe to cast spells, you need to trace a big but simple on-screen symbol with your mouse. 

 

This MMORPG would of course not be for everyone.  But would it be for you?

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Comments

  • SovrathSovrath Member LegendaryPosts: 32,963

    You had me up to guild chat then lost me.

    Limiting Guild chat seems to be counterintuitive to beign in a guild. by giving more freedoms for guild chats from the outset you encourage people to be in guilds.

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  • SamzagasSamzagas Member UncommonPosts: 22

    Now that game sounds AWESOME!

    Finally, a game without all those annoying features. I won't have to wonder why aren't they selling the best sword in every town, at mass production price if their communications and trading systems are so advanced, neither why do letters put on a mailbox are always accessible to the recipient, at any other mailbox, even when they hardly ever go to a town and they are always traveling.

    This idea sounds like a great community booster, where people will actually have to socialize past right click -> group invite

    But... it's only a "What if" question... :(

    I hope they develop a game like this.

  • KrematoryKrematory Member UncommonPosts: 608

    Sounds quite interesting and immersive. I would give it a try for sure.

    "EVE is likely the best MMORPG that you've never really understood or played" - Kyleran

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    Originally posted by Killtask



    The limits.

    Communication is limited.  You can only talk to people near you. (/say)  Or farther away (/shout /yell).

    You can whisper, but to do so you have to be right next to the other player.

    You can send mail, they'd be messenger pigeons.  They would actually not be overused because 1. you have to pay for them and 2. They always take 22 hours of real life time to get there, even if it's to the town that's an hour's run away.  Pretty much just use them to set up meetings with friends.

    Inns have Bulletin Boards. They have space for 100 short messages.  For ease of use, it would be an interface window with the message titles/links, and anyone can read any message that is there for free.  To leave a message it's an upkeep charge.  After a week, messages expire to make space for new ones.  Or the message writer can rip it off the board before that.

    There is no /tell.  Unless you are a specific magic using class, say a psionicist.  They can talk across the world only with other psionicists starting at level 10.  At max level they get the ability to send one way messages to anyone else.

    There is no /guild chat at first.  When your guild gets to a level that is almost max level, then it gets a /guild chat feature, that is really only a magic item you keep with you that enables to talk and listen to your guild.  To compensate for this guild halls are available with their own bulletin boards that only guild members can post to and read.

    You can only invite people who are in your field of view to your group.

    Town criers become very important, and actually yell out pertinent information.

    You can have a compass, but your character has to find an "adventure tools" store and buy it.  And it's not always up, you hold down a key to see it.

    NO RADARS - unless you are a Ranger, or a spell effect is on you that gives a radar.

    Each class would have a feature that makes the game feel different.  Haven't really thought those out too much though.

    Maybe to cast spells, you need to trace a big but simple on-screen symbol with your mouse. 

     

    This MMORPG would of course not be for everyone.  But would it be for you?

     

    Nope. You will be spending most of your time waiting for email, trying to get a group together .. i.e. A WASTE OF TIME.

    And it will be called "Logistic Online".

  • DibdabsDibdabs Member RarePosts: 3,239

    Some nice ideas, but that carrier-pigeon idea needs a lot more work.  Twenty-two hours for a message to travel that someone could deliver by running for an hour?  Screw that - I'd pay some guy to run with the old cleft stick in his hand and get there 22 times faster.  :D  I like the principle of it, but that's just untenable.

  • A-L-S-EA-L-S-E Member Posts: 113

    Well, I would definitely try it.

    It sounds so... Refreshing! :3

  • LoktofeitLoktofeit Member RarePosts: 14,247

    Sounds a lot like early UO.

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  • AxehiltAxehilt Member RarePosts: 10,504

    Originally posted by Sovrath

    You had me up to guild chat then lost me.

    Limiting Guild chat seems to be counterintuitive to beign in a guild. by giving more freedoms for guild chats from the outset you encourage people to be in guilds.

     Yeah, agreed.

    "No minimap" is another "no discernable benefit; many discernable disadvantages" decision.  The average hardcore player doesn't know or doesn't care about usability concerns.

    Even before these two failings the original idea isn't great, because players will circumvent the communication restrictions by outside means.  There's no preventing that.  So they're still going to get the same communication as a normal game -- they're just going to have more hassle than normal.

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • dar_es_balatdar_es_balat Member Posts: 438

    Originally posted by Killtask



    The limits.

    Communication is limited.  You can only talk to people near you. (/say)  Or farther away (/shout /yell).

    You can whisper, but to do so you have to be right next to the other player.

    You can send mail, they'd be messenger pigeons.  They would actually not be overused because 1. you have to pay for them and 2. They always take 22 hours of real life time to get there, even if it's to the town that's an hour's run away.  Pretty much just use them to set up meetings with friends.

    Inns have Bulletin Boards. They have space for 100 short messages.  For ease of use, it would be an interface window with the message titles/links, and anyone can read any message that is there for free.  To leave a message it's an upkeep charge.  After a week, messages expire to make space for new ones.  Or the message writer can rip it off the board before that.

    There is no /tell.  Unless you are a specific magic using class, say a psionicist.  They can talk across the world only with other psionicists starting at level 10.  At max level they get the ability to send one way messages to anyone else.

    There is no /guild chat at first.  When your guild gets to a level that is almost max level, then it gets a /guild chat feature, that is really only a magic item you keep with you that enables to talk and listen to your guild.  To compensate for this guild halls are available with their own bulletin boards that only guild members can post to and read.

    You can only invite people who are in your field of view to your group.

    Town criers become very important, and actually yell out pertinent information.

    You can have a compass, but your character has to find an "adventure tools" store and buy it.  And it's not always up, you hold down a key to see it.

    NO RADARS - unless you are a Ranger, or a spell effect is on you that gives a radar.

    Each class would have a feature that makes the game feel different.  Haven't really thought those out too much though.

    Maybe to cast spells, you need to trace a big but simple on-screen symbol with your mouse. 

     

    This MMORPG would of course not be for everyone.  But would it be for you?

    I would definitely play it.   It sounds like Ultima Online before T2A put in all the bogus chat features.

    Crappy, petty people breed and raise crappy, petty kids.

  • No, I wouldn't. All the features you described will severely cut off any group content or interaction with other players. because it is so hard to interact, all people will just want to solo.

  • ronintetsuroronintetsuro Member Posts: 19

    I like the idea, but the carrier pigeon... allow me to counter with:

    I've always wondered why a game never allowed higher level characters to contract out mundane work to low levels.

    For instance, I need craft items, but I don't feel like wasting time to grind for them. So, I can contract out (via gold or xp) for a lower level to do the quest for me. Hell, players wouldn't even have to set up a shop, it could just be a right click menu item to see my available contracts and accept one. When completed, the items are automatically transferred to me in exchange for the contract reward I set. You could even put a gold ! above my head to let others know instantly that I have contracts available.

    That would allow PC's to be your carrier pigeons, getting your mail to the next town in that hour instead of 22, and totally change the town dynamic overall.

    Skill that kill, baby.

  • jason6078jason6078 Member UncommonPosts: 25

    You will get my response in 22 hours.

  • ronintetsuroronintetsuro Member Posts: 19

    Originally posted by ronintetsuro



    I like the idea, but the carrier pigeon... allow me to counter with:

    I've always wondered why a game never allowed higher level characters to contract out mundane work to low levels.

    For instance, I need craft items, but I don't feel like wasting time to grind for them. So, I can contract out (via gold or xp) for a lower level to do the quest for me. Hell, players wouldn't even have to set up a shop, it could just be a right click menu item to see my available contracts and accept one. When completed, the items are automatically transferred to me in exchange for the contract reward I set. You could even put a gold ! above my head to let others know instantly that I have contracts available.

    That would allow PC's to be your carrier pigeons, getting your mail to the next town in that hour instead of 22, and totally change the town dynamic overall.

    Also: This could lead to a situation where you have 'caravans' that people can protect against PC raiders. These encounters would provide bonuses either way for successfully attacking/defending.

    Skill that kill, baby.

  • BlueharpBlueharp Member Posts: 301

    Originally posted by Killtask

     

    This MMORPG would of course not be for everyone.  But would it be for you?

    No.   The communication ideas are bad enough.  The lack of a mini-map, radars, and tracing spells to cast them are just plain bad ideas waiting to happen. 

    Especially the mouse one.  Sorry, but while some people draw quite well with the mouse, others don't.  Then there's touchpads, keypads, and all sorts of other interfaces people like to use which you'd have to consider.

    But really, your game offers only one thing, inconvenience.  I don't want that.

  • AdamantineAdamantine Member RarePosts: 5,094

    - I definitely also want a guild chat and a way to talk with friends. Otherwise the game would be far too anonymous for a MMO.

    - Nope, no delay on mail. We have magic and teleportation here - so do the math.

    - No idea what that bulletin board is for. I definitely want a real broker, not a buletin board.

    - Definitely no oneway messages for one class. All goldsellers would be psios.

    - A special quest to get the guild chat item is in order.

    - Classes should definitely play different.

     

     

  • AdamantineAdamantine Member RarePosts: 5,094

    Originally posted by Blueharp

    But really, your game offers only one thing, inconvenience.  I don't want that.

    I strongly disagree. He enforces realistic communication and effectively blocks all goldsellers. I like the idea, I only think he overdid it a bit.

  • ComnitusComnitus Member Posts: 2,462

    I don't mind the /say, /shout or /yell things (meaning no global chat channels, I assume). Your game better not have PvP, though. It especially better not have RvR. Well, actually, come to think of it, your game would be inherently unfair to anyone not using a third-party voice program, like Ventrilo, which completely undoes every communication limit you set down. So, no, while the concepts are interesting, they're impractical.

    image

  • BanquettoBanquetto Member UncommonPosts: 1,037

    Originally posted by Killtask

    You can whisper, but to do so you have to be right next to the other player.

    ...

    There is no /guild chat at first.  When your guild gets to a level that is almost max level, then it gets a /guild chat feature, that is really only a magic item you keep with you that enables to talk and listen to your guild.  To compensate for this guild halls are available with their own bulletin boards that only guild members can post to and read.

    Is there any point to features like this in a world where every serious player uses Vent or some other such voice comms program?

  • deniterdeniter Member RarePosts: 1,439

    Originally posted by Banquetto



    Originally posted by Killtask

    You can whisper, but to do so you have to be right next to the other player.

    ...

    There is no /guild chat at first.  When your guild gets to a level that is almost max level, then it gets a /guild chat feature, that is really only a magic item you keep with you that enables to talk and listen to your guild.  To compensate for this guild halls are available with their own bulletin boards that only guild members can post to and read.

    Is there any point to features like this in a world where every serious player uses Vent or some other such voice comms program?

    Well, high level guilds would have a guild chat anyway so I dont see a problem here. Anyway, this kind of game would rock. Most mmorpgs today are getting too arcade-like for my taste.

  • Sanity888Sanity888 Member UncommonPosts: 185

    I have no idea if I would play a MMO like that, because you gave me everything that the MMO does NOT have, rather than what it does have.

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    Originally posted by Adamantine



    Originally posted by Blueharp

    But really, your game offers only one thing, inconvenience.  I don't want that.

    I strongly disagree. He enforces realistic communication and effectively blocks all goldsellers. I like the idea, I only think he overdid it a bit.

     

    Realistic (to the medival time) communication *is* inconvenient. There is no point doing that in a FANTASY game. It is just plain stupid.

  • AdamantineAdamantine Member RarePosts: 5,094

    Err ... its "inconvenient" ? Yeah, well, I guess so ? Its also inconvenient to not have the "i win" button in a game. So what ?

    Realism is not the issue. The question is, who really needs a global chat ? Except goldsellers.

    And I dont see why it would kill people to have to solve a quest to get a magic item so they can speak with their current guild.

    I wouldnt want to join a guild where I have to log into a Teamspeak server at all times to be able to talk with other people, but maybe thats just me.

    I would love that game to support voice chat for the current group or raid, by the way.

  • uquipuuquipu Member Posts: 1,516

    OP is describing one of the elder MMOs like EQ and UO.

    We've advanced since.

    Communication is good.

    The game OP describes would have an excellent community though cause the jerks in game could only irritate four or five people at a time and they would give up.

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  • KordeshKordesh Member Posts: 1,715

    You just described Mortal. While I can say I HAVE played a game like the OP before (UO) so my answer would be yes, if your question is "would you play Mortal" having played that technical trainwreck, not a chance in hell. Maybe if it actually WORKED, but no. 

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  • BlueharpBlueharp Member Posts: 301

    Originally posted by Adamantine

    Realism is not the issue. The question is, who really needs a global chat ? Except goldsellers.

    Global universal world chat?   Well, the developers of the game, but I'll assume they'll still have the keys.   But me, there are times where I want to reach people in more numbers than just a few, and besides I know one thing about the gold spammers...they will find a way to take advantage of any system.  They are quite willing to break the rules.  

    Perhaps this system would inconvience them.  It's also inconvenience the players.  I'm not sure the trade-off is quite worth it.   Couldn't we just shoot a few dozen gold-spammers on TV?

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