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Things you hate in mmos

2

Comments

  • Garvon3Garvon3 Member CommonPosts: 2,898

    Originally posted by Acvivm

     




    Instances?  Who cares?

     

    Im with you on that one, if there is one thing Ive learned from playing MMOs and conversing with its communities is that the people are never, ever happy with any of the games that come out





    I care about instances. They change the entire game in a fairly big way most of the time. I don't enjoy playing a multiplayer game by myself. I want a virtual world. If they could do it in 2001 they can do it now. 

    As for gamers never being happy... there used to be plenty of happy people, back when this genre wasn't dead in the water. 

  • XxMaticxXXxMaticxX Member Posts: 115

    the lack of more good Sci-fi MMOrpgs

    the fact that most games are driven by hardcore loot horders.

    lack of incentive to group up with others

    when you do have to group up, the group is so restricted. (i remember back in DAOC when you could have 3 tanks and 3 healers plus 2 others and throwdown ... or SWG where your class didnt matter)

    the fact that everything is so streamlined

    the lacking of needing to explore and finding cool things IF you explore. (example: found a ruin in a game and was like oh cool babe (my wife) check this out! .... and she says "oh yeah if you got to X town you can get a quest that takes you there".)

    the lack of danger ... death penalty, wandering uber mobs (cazel from EQ1).

    No mroe REAL quests, just a bunch of bullshit chores.

     

    those are my most hated things

    the Evil Raider that outgears you and makes you cry for welfare epics on the forums.

  • XxMaticxXXxMaticxX Member Posts: 115

    Originally posted by Rockgod99



     

    1. Quest hub to quest hub leveling progressions.

    2. Ugly UI

    3. Small game worlds

    4. When a game doesn't have a global chat

    5. Over instancing, Dungeons and pvp mini games are fine but do I really need to have my own copy of every damn zone and interior in a city?

    6. FFA pvp (gank centric games went the way of the dinosaur when trammel hit).

    7. Meaningless crafting (Crafting that is useful as you level only to become worthless due to raid items).

    8. Raid lockout timers.

    9. Not having world raid encounters

    10. Being able to solo 100% of the games content to Cap.

    11. Skill caps in Sandbox games

    12. Games that consider 10 players in a group a raid.

    13. Armor/item reward vendors.

    14. Daily quests (repeatable quests in place because the devs are cheap and lazy to create new content).

    15. Hard modes for dungeons/raids (same shit as repeatable quests)

    16. Too many damn quests in Sandbox games.

    17. When a faction pvp game doesnt give players a neutral option.

    18. Cross server anything (Lets not kill server communities!!!!!)

    19. Games that can't get a handle on gold seller spamm in chats (F2p games im looking at you).

    20. Insta teleports

    21. Quest helpers mods ptu into the game by the actual developer, I mean seriously are we that dumb that we need to be directed to every objective?

    22. Lack of options ( sorry but having to choose between farming for gear off a vendor for pvp and pve is not enough).

    23. Cash shops that are IWIN buttons in pvp focused f2p games.

    24. Bind on equip items.

    I can go on and on, Dude i just generally hate most of the genre right now.

    i'd give you a pat on the back and a bro-hug if i was near you for this. can people like you stop posting on MMORPG.com and go create a REAL MMORPG.

    the Evil Raider that outgears you and makes you cry for welfare epics on the forums.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    Restrictions


    And yes I have context to what I mean by restrictions that apply to both MMO’s and single player games

    1. Games that require you to quest in order to realistically move forward into other areas of the game or to level in general.

    2. Games that force you to pay attention to the story line in order to complete the task that you most likely don’t want to do anyway.

    3. Timed quests

    4. Forced story lines

    5. not being able to go anywhere at any time, realistically.

    I want to explore, kill stuff, get stuff, build stuff and level stuff without the game questing or story engine getting in my way.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    Originally posted by Garvon3

    Originally posted by Acvivm

     




    Instances?  Who cares?

     

    Im with you on that one, if there is one thing Ive learned from playing MMOs and conversing with its communities is that the people are never, ever happy with any of the games that come out





    I care about instances. They change the entire game in a fairly big way most of the time. I don't enjoy playing a multiplayer game by myself. I want a virtual world. If they could do it in 2001 they can do it now. 

    As for gamers never being happy... there used to be plenty of happy people, back when this genre wasn't dead in the water. 

     can you go into some detail on how a game instance changes the game is a great deal?

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • grunt187grunt187 Member CommonPosts: 956

    Originally posted by uquipu



    No wonder some of you can't enjoy MMOs.

    You're like the girl who wants the perfect man.  It's never going to happen.

    Make do.

    You did read the thread b4 posting right "things you hate in mmos" if you like everything in all mmos then you are like the girl who settles for any man or the man who beats her and just lives with it

    The following statement is false
    The previous statement is true

  • SwampRobSwampRob Member UncommonPosts: 1,003

    Originally posted by SaintViktor

    Keep it clean and there is no right or wrong answer here. Have fun !

     

    1.  Mounts - Yeah they look cool but I prefer fast travel or map travel as many would call it. Taking an hour to get from point A to point B is annoying and really old school of thought.

    2. Fedex quests - Can we be more original please ?

    3. Why does everything have to be so tedious ? Is it to stretch that almighty monthly fee ? Real life is tedious enough, mmo games that we should enjoy should not be that way.

    4. If you are copying someone else games just fold up camp right now because times are different now. We do not need anymore Everquest clones.

    5. The hold trinity of mmos needs to be broken. We don't need dedicated healers and tanks anymore. The tank and spank concept needs to be changed.

     These are all good.   I don't mind mounts for within a single zone, but that's about it.   Every zone should have some sort of insta-portal.   I can live with having to actually find it once.

    To expand on number three:   get rid of pointless timesinks.   It's ridiculous to have to stare a screen for five minutes or more while my griffin la-de-da's his way to a destination.   Or to watch my blacksmith hammer away while a progress bar takes two minutes to fill.   Dull dull dull.

    Also, and not everyone's cup of tea:   no more forced grouping!    For any content whatsoever!    Give me a soloable alternatvie.    Let the pro-groupers have their enhanced drop and exp rate, but let it still be possible for the soloer to see everything and acquire every item.

    No spawn-camping.   I have zero desire to compete in PvE.   If it's a needed quest mob, put it in a freaking instance.   It sucks to stand around for ten minutes waiting for a mob to spawn only to have Johnny-come-lately walk by and tag it.

    Enough with the cookie cutter.   Give us skill points and let us put them where we want.   If someone wants a mage/tank who is uber at neither, let them.    If someone wants a glass cannon who can heal a bit, let them!

    City arrangements:  stop putting vital buildings on opposites sides of town.    Put them all in a nice convenient circle, and leave the rest of the town for housing or whatever.    This again goes to removing timesinks.

  • shinkanshinkan Member UncommonPosts: 241

    People bitching all the time

    - I dont want to spend MY TIME OFF getting ganked by whatever
    - I dont want to spend my 15 bucks walking back and forth between quest, insta travel me please
    - to many peeps around here
    - to few peeps around here
    - not enough content... entertain me..
    - i filed a petition about getting ganked and the gm did nothing about it
    - I got hair on my arse
    - This is absolutely the next wow killer!!!!!

  • NeikenNeiken Member Posts: 254

    1. Lack of a great in game voice system. Im not talking about just talking to guildies or other players. I wanna run up to an NPC and say, "Bitch, i need arrows!" and have her sell them to me without clicks!

    2. Whiney people who think everything should be perfected and the game tailored made for them. And since its not they verbally down a game and its players on a alt character when they're bored of grinding on their main.......

    3. The lack of awesome open world PvP. Im talking about sacking a city and for a short period of time allowing its quests and npc to be used by the opposite faction. Not just one or two...ANY city or camp.

    4. less cookie cutter quest gear that makes you the same as every other level 30 of your class. More awesome world drops!

    5. Beggars. Nuff said.

    image

  • jm3334jm3334 Member Posts: 38

    Please rename this thread.....

    "Official Flamer, Fanboi and Troll posting thread"

    Ugh...at some point Devs will look outside the box.

  • Musket-SquidMusket-Squid Member UncommonPosts: 386

    Originally posted by shinkan

    People bitching all the time

    - I dont want to spend MY TIME OFF getting ganked by whatever

    - I dont want to spend my 15 bucks walking back and forth between quest, insta travel me please

    - to many peeps around here

    - to few peeps around here

    - not enough content... entertain me..

    - i filed a petition about getting ganked and the gm did nothing about it

    - I got hair on my arse

    - This is absolutely the next wow killer!!!!!

    Funny how the first thing you post is bitching then you whine to a gm lol

     Gasp, you were ganked in a pvp game and the GM did nothing? The nerve if this guy, he should have teleported that guy with all his gear gone right to you so you could gank him back. Silly gm's not holding your widdle hands lol.

    OH, and i hate instances and safe zones. BOE/BOP is crap too. Whiners and loot whores. Anything with an END GAME. Look goofy its an mmo it's not sposed to have and end game. You should never get to teh cap because the jouney should be epic and grinding. LVL caps, death with no penalties. Global chat is crap too. Zones. fetch quests. Themepark mmos. fanbois, and kitties.

    How many delicate flowers have you met in Counterstrike?

    I got a case of beer and a chainsaw waiting for me at home after work.

  • sfc1971sfc1971 Member UncommonPosts: 421

    The near constant drive for simple gameplay.

    Personally, I am convinced that any game that wants to appeal long term has to give the player something to sink their teeth into. This doesn't mean a MMO has to have an insane number of stats or a thousand and one crafting ingredients, but rather that the game has depth beyond a simple beat-em-up.

    Games that fail this are all MMO's by Cryptic and most F2P games. There is nothing wrong with a simple beat-em-up, but consoles release a new game in this genre every month at least with far better graphics and the kind of instant response that a twitch game needs. Not "I swore I hit fire, why didn't I fire and why did my target just rubber band all over the place", that is all to common with MMO's. 

    Really, anyone who ever played a really pisspoor FPS will feel right at home with a FPS MMO. Bad line of sight, clipping errors, enemies stuck in walls, moonwalking baddies and LAAAAAAAAAAAAAAAAAG. 

    As a fan of games like Ufo: Enemy Unknown and Jagged Alliance, I rather take it slow and use my brain then endlessly bash buttons. Ideally I want to have to think about what skill to use, rather then just the most powerful one or the one that just came of cooldown.

    To me, there are no MMO's coming up that clearly try to recreate the original success of the EQ/WoW/Lotro. All these games have been simplified when they weren't all that complex to begin with.

    And it is fine if some companies go for the simple games, but if all do, you end up with endless MMO's most of which fail desperately so the rest go even simpler because that is the way to reach everyone.

    Diversity, it does work you know. 

  • PrimoxPrimox Member Posts: 11

    I wont say i hate stuff in mmos, sence playing a game is a choice!

    what i dont like to much however is that most titles released the last years is just the same old, same old fantasy stuff.. and i start to be a little bored of running around in a robe casting magic og attacking animals with a sword or bow.

    The community is also really important part for me, sence i try to avoid negative people as much as possible, sence i dont really take games to serious..  Can be hard in online games, sence they are really common!

     

    What kind of game i want to play?

    Command & Conquer: Continuum got cancelled in 2003, A game like that is exactly what i want to play!   image

    Tabula rasa whas close in gameplay to my liking, but it whas really missing the pvp aspect!

    Global agenda is kind of the opposite....

     

    Maby SWTOR, TSW & Lego Universe is what im looking for, time will tell when i get my hands on it.... image

    Blizzard, NCSoft & SOE.. No thanks!

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133

    The lack of a deep, integrated crafting system and a robust housing system.

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • Cephus404Cephus404 Member CommonPosts: 3,675

    Things I hate, in no particular order.



    1.  No instances for bosses.

        I absolutely detest allowing people to camp bosses, the idea that there are groups out there who will sit around a boss 24/7/365 so they are the only ones that can get whatever the boss drops and be the sole (and expensive) way of aquiring it is ridiculous.  If I go into a dungeon, if I fight my way all the way to the boss, I should be able to fight the boss without fighting everyone and their brother too.



    2.  Related to the last, no absurd respawn rates.

        There are games out there where bosses respawn once a day, if that.  If party A beats the boss, everyone has to queue up and wait for the boss to come back so they can do the content they want to do.  Make it instanced and remove any respawn lag.  The boss is back immediately for the next party.



    3.  FFA PvP.

        I hate PvP with a passion.  I will not play any game where I cannot entirely turn it off.  Just because I wander into an area doesn't mean I want to get ganked.  I've got no problem with other people wanting to PvP, either set up arenas or set flags that turn PvP on or off, just don't try to force me into it.



    4.  Forced grouping.

        No, I do not want to group with you.  If I want to group, I'll initiate it. I do not want there to be any content that I inherently cannot take on at any time because it's designed for a group.  I accept that I'll have to take it on much later than a group, I accept that it'll probably be more difficult than with a group.  That's my choice.  Let me have it.



    5.  Bad communities.

        This includes immature idiots who spam the chat channels, people who can't spell their way out of a paper sack, people who are obnoxious assholes, just for the sake of being obnoxious assholes.  I want to play with mature, intelligent people, not a bunch of asshats with their daddy's credit card.



    6.  Obnoxious downtime and timesinks.

        I'm playing so that I can enjoy myself, not stare at the screen while waiting for something to happen.  If I die, I die.  That's enough of a punishment.  Don't make me go on corpse runs, don't make me sit there recovering, don't make me do content I've already finished over again, just let me get back into the action.  By the same token, don't make me run over the same ground I've covered dozens of times before, just because you haven't come up with enough actual content to fill my time.  I'm playing to be entertaned.



    7.  Game that allow gold-sellers at all.

        Come on, it's not that hard to eliminate gold sellers hawking their wares.  They make a new character, they start posting straight to general chat, they rarely, if ever, get that character above level 1.  Don't allow anyone access to general chat until they're at least level 10, say.  On the first offense, they lose their account and any characters they had on it permanently.  Third offense costs them access to the game forever (IP ban).  I want absolute zero tolerance.



    8.  "Ideal" character builds.

        In most games, every character of a particular type is almost always functionally identical.  The fighters all have the same gear.  Why?  Because it's the best gear there is.  All healers have the same spells/abilities.  Why?  Because it's the best spells/abilities there are.  There's only one "ideal" setup for any particular character type and everyone uses it.  It kills indiviuality.  Why would I want to play a game where everyone is a carbon copy of everyone else?  It's just not fun.



    9.  Frankly, I'm getting sick of the idea of "immersive worlds" that are really an excuse for large expanses of nothingness and empty terrain and tiny pockets of anything interesting.

        Surrounding a small town with 5000 miles of jack shit nothing but random wandering mobs is boring.  I don't want to have to run for an hour to get somewhere that something might actually happen.  I see most wandering mobs as a waste of my time, just like most FedEx quests.  Oh no, something jumped me!  Why?  Why not?  It means nothing, it gets you nothing but small XP and random, usually useless shop-feed, what's the point?



    I'm sure there's more but those are pretty high up on my list.

    Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
    Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
    Now Playing: None
    Hope: None

  • CecropiaCecropia Member RarePosts: 3,985

    The things I can't stand in MMOs are instances, alts, and as was previously mentioned by another poster: the repetitive use of the same Races. How many fantasy games are we going to get before we can't stand it anymore?

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • StyijStyij Member Posts: 186

    I hate walking ten feet, fight monster. Walk ten feet, fight monster. Walk, look around, walk ten feet, fight monster. Reading description of a drop from that monster, get attacked by respawn of same monster. All while within 30 feet of a major city.

    I hate short quests. Kill five XXX and return for stuff. Instead of quests they should have "story line adventures" that can take from a couple days to weeks to complete and you get the stuff at the end.

    I hate vast open terrain with nothing in it and no rewards for exploring. They should have random dungeons or adventures that spawn accross the map as instances for you or your group to "discover". Like you climb way up a mountain valley and turn a corner and there is a cave that wasnt there last week when you were here or a bandit hideout.

    I hate linear game play maps. Finish the quests, level and never look back...horrible concept. My idea of random adventures could fix this or have each area contain adventures from noob to lvl cap.

    I hate classes. If a mage type wants to go live in the woods he should be able to pickup ranger forrestry skills. Classes are training wheels. Skill base systems are much more interesting and enjoyable.

  • I hate that I can't simply enjoy a MMO but always search for a reason to stop playing. image

  • BruceybabyBruceybaby Member Posts: 254

    anyone younger than 18 I hate

  • Rockgod99Rockgod99 Member Posts: 4,640

    Originally posted by XxMaticxX



    Originally posted by Rockgod99



     

    1. Quest hub to quest hub leveling progressions.

    2. Ugly UI

    3. Small game worlds

    4. When a game doesn't have a global chat

    5. Over instancing, Dungeons and pvp mini games are fine but do I really need to have my own copy of every damn zone and interior in a city?

    6. FFA pvp (gank centric games went the way of the dinosaur when trammel hit).

    7. Meaningless crafting (Crafting that is useful as you level only to become worthless due to raid items).

    8. Raid lockout timers.

    9. Not having world raid encounters

    10. Being able to solo 100% of the games content to Cap.

    11. Skill caps in Sandbox games

    12. Games that consider 10 players in a group a raid.

    13. Armor/item reward vendors.

    14. Daily quests (repeatable quests in place because the devs are cheap and lazy to create new content).

    15. Hard modes for dungeons/raids (same shit as repeatable quests)

    16. Too many damn quests in Sandbox games.

    17. When a faction pvp game doesnt give players a neutral option.

    18. Cross server anything (Lets not kill server communities!!!!!)

    19. Games that can't get a handle on gold seller spamm in chats (F2p games im looking at you).

    20. Insta teleports

    21. Quest helpers mods ptu into the game by the actual developer, I mean seriously are we that dumb that we need to be directed to every objective?

    22. Lack of options ( sorry but having to choose between farming for gear off a vendor for pvp and pve is not enough).

    23. Cash shops that are IWIN buttons in pvp focused f2p games.

    24. Bind on equip items.

    I can go on and on, Dude i just generally hate most of the genre right now.

    i'd give you a pat on the back and a bro-hug if i was near you for this. can people like you stop posting on MMORPG.com and go create a REAL MMORPG.

    Thanks bro. Sadly i've gotten into more of the Business/PR side of things. At my age it would be too much to get into the creation aspect of the business.

    If i made my full list I think i could have gone over 100 lol.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • elockeelocke Member UncommonPosts: 4,335

    1. Shallow game design. I PAY to play a DEEP game not an FPS in MMORPG clothes.

    2. Forced anything. Don't force me to group, or pvp, or run Raids over and over to progress. Give me tons of viable and fun choices.

    3. Lack of exploration. I want to be rewarded for exploring every corner of the world not just put on rails and told to go from point A to point B and there is nothing to distract me on the way (ahem, Warhammer, ahem).

    4. Bad story presentation. Don't put the story in cryptic text boxes random npc's give me attached to quests. Make it epic and graphically jump out at me. WoW with it's few movies, Lotro with its epic book quests, and FFXI with its cutscenes is the way to go.

    5. Lack of World feel. I want a world, not 20 instanced "rooms".

  • LotosSlayerLotosSlayer Member Posts: 247

    1. Quest based leveling

    2. Soloing

    3. Long wait times for groups

    4. Getting equipment handed to you on a silver platter

    5. No sense of need for money, equipment, trade

  • just1opinionjust1opinion Member UncommonPosts: 4,641

    Originally posted by Rockgod99



     

    1. Quest hub to quest hub leveling progressions.

    2. Ugly UI (I would add....a UI that is not customizable without MODs)

    3. Small game worlds

    4. When a game doesn't have a global chat

    5. XXXXXXXXXXXXXXXXXX

    6. FFA pvp (gank centric games went the way of the dinosaur when trammel hit).

    7. Meaningless crafting (Crafting that is useful as you level only to become worthless due to raid items). Or crafting that is simply a time sink, NOT useful at all, and doesn't make you in game MONEY.

    8. XXXXXXXXXXXXXXXXX.

    9. Not having world raid encounters

    10. Being able to solo 100% of the games content to Cap.

    11. XXXXXXXXXXXXXXXX

    12. Games that consider 10 players in a group a raid. Right. That's NOT a raid to me...it's just a larger GROUP.

    13. Armor/item reward vendors.

    14. Daily quests (repeatable quests in place because the devs are cheap and lazy to create new content).

    15. Hard modes for dungeons/raids (same shit as repeatable quests) Amen. How idiotically pointless. Lazy devs using this as a substitute for fresh content. Like I REALLY care to do the same damn instance on "hard" mode a hundred MORE times. Gag.

    16. XXXXXXXXXXXXXXXX

    17. When a faction pvp game doesnt give players a neutral option.

    18. Cross server anything (Lets not kill server communities!!!!!) THIS is one of my BIGGEST no-nos. Fuck that shit.

    19. Games that can't get a handle on gold seller spamm in chats (F2p games im looking at you).

    20. XXXXXXXXXXXXXXXX

    21. Quest helpers mods ptu into the game by the actual developer, I mean seriously are we that dumb that we need to be directed to every objective?

    22. Lack of options ( sorry but having to choose between farming for gear off a vendor for pvp and pve is not enough). Another pet peeve of mine. And furthermore....even the EXISTENCE of this "gear on a silver platter" crap...pisses me off.

    23. Cash shops that are IWIN buttons in pvp focused f2p games. (or PvE focused games IF the cash shops have items that give significant advantages.)

    24. XXXXXXXXXXXXXXXXX

    I can go on and on, Dude i just generally hate most of the genre right now. I don't hate the genre.

     

    Slightly altering YOUR list....seemed more expedient to me, since we have similar issues. Thank you for that. :) I just X'd out what didn't bother me so much. :)

    The ONLY thing I can see that you forgot, that would make MY list....crappy communities full of pre-pubescent idiocy or young adults that BEHAVE like hormonal children (which I honestly think is more the problem than the ACTUAL children). Rudeness to other players just for the sake of being an asshat, etc.

    President of The Marvelously Meowhead Fan Club

  • Rockgod99Rockgod99 Member Posts: 4,640

    Originally posted by girlgeek



    Originally posted by Rockgod99



     

    1. Quest hub to quest hub leveling progressions.

    2. Ugly UI (I would add....a UI that is not customizable without MODs)

    3. Small game worlds

    4. When a game doesn't have a global chat

    5. XXXXXXXXXXXXXXXXXX

    6. FFA pvp (gank centric games went the way of the dinosaur when trammel hit).

    7. Meaningless crafting (Crafting that is useful as you level only to become worthless due to raid items). Or crafting that is simply a time sink, NOT useful at all, and doesn't make you in game MONEY.

    8. XXXXXXXXXXXXXXXXX.

    9. Not having world raid encounters

    10. Being able to solo 100% of the games content to Cap.

    11. XXXXXXXXXXXXXXXX

    12. Games that consider 10 players in a group a raid. Right. That's NOT a raid to me...it's just a larger GROUP.

    13. Armor/item reward vendors.

    14. Daily quests (repeatable quests in place because the devs are cheap and lazy to create new content).

    15. Hard modes for dungeons/raids (same shit as repeatable quests) Amen. How idiotically pointless. Lazy devs using this as a substitute for fresh content. Like I REALLY care to do the same damn instance on "hard" mode a hundred MORE times. Gag.

    16. XXXXXXXXXXXXXXXX

    17. When a faction pvp game doesnt give players a neutral option.

    18. Cross server anything (Lets not kill server communities!!!!!) THIS is one of my BIGGEST no-nos. Fuck that shit.

    19. Games that can't get a handle on gold seller spamm in chats (F2p games im looking at you).

    20. XXXXXXXXXXXXXXXX

    21. Quest helpers mods ptu into the game by the actual developer, I mean seriously are we that dumb that we need to be directed to every objective?

    22. Lack of options ( sorry but having to choose between farming for gear off a vendor for pvp and pve is not enough). Another pet peeve of mine. And furthermore....even the EXISTENCE of this "gear on a silver platter" crap...pisses me off.

    23. Cash shops that are IWIN buttons in pvp focused f2p games. (or PvE focused games IF the cash shops have items that give significant advantages.)

    24. XXXXXXXXXXXXXXXXX

    I can go on and on, Dude i just generally hate most of the genre right now. I don't hate the genre.

     

    Slightly altering YOUR list....seemed more expedient to me, since we have similar issues. Thank you for that. :) I just X'd out what didn't bother me so much. :)

    The ONLY thing I can see that you forgot, that would make MY list....crappy communities full of pre-pubescent idiocy or young adults that BEHAVE like hormonal children (which I honestly think is more the problem than the ACTUAL children). Rudeness to other players just for the sake of being an asshat, etc.

    haha! I try not to blame a MMO developer for the moronic players. What could they really do? As a developer you design a game, people like it and then the community turns to shit. I mean how do you get around that on a game design level?

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • ProfGetzProfGetz Member UncommonPosts: 182

    The things I hate in MMOs


    • Having to grind instances to get gear, so I can grind more instances, to get more gear...

    • The so called "End Game". IMO MMOs should be about the journey, not a race to the top.

    • The rude people that seem to inhabit many MMOs. There are some exceptions, but not many. community killed several MMOs for me

    • Cookie cutter character/class builds

    • General lack of originality in game design, quest design.

    My 2 bits, cheers


     

    Every MMORPG is AWESOME, until it's released!
    I don't want a game so much as I want a WORLD!
    --
    o·pin·ion –noun
    1. a belief or judgment that rests on grounds insufficient to produce complete certainty.
    2. a personal view, attitude, or appraisal.

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