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update (was in preorder only forums.):
I'm planning to let in the next group tomorrow or Friday. Still tracking down one server issue with players timing out and I'd like to turn on a few more things.
Our priorities now are:
Stability. (Made big progress on this. Our problems so far were caused by recent changes and most have been solved.)
Fixing bugs. (This is going well so far)
Adjusting features based on player feedback. (I want more players in soon so we can get more feedback)
-Xsyon
Comments
Ah just found out they want to put in crafting and some animals for tommrow.
It's actually a good sign if they're letting more in, that means they've made quick progress on bug squashing so far.
He hasn't said anything about animals
What are these preorder only forums you speak of? I preordered but do not seem to have access to any special forum
You have to pre-order to beta test? No thanks.
You prob want to talk to virtus then.. could be something wrong with your account O.o
Everyone that preorders is suppose to get access to preorder only forums.
this game has no beta test. l2read its first come first serve early access is what it is not beta test
They can call it what they like, but come now, it's a beta test.
Hell hath no fury like an MMORPG player scorned.
the type of beta test they refering to is where anyone and everyone can get in with a key or such. the preorder chance at early access is just that a chance. sigh i give up this generation thinks now every time a game comes out they gona have openbeta before hand and dont even know the differnce between open beta and early access.
Shenanigans! It is beta. Features are turned off, active development is still going on (especially based on critical player feedback) to get it launch ready and characters will be wiped prior to launch. That's beta. Early access is typically granted after the game has "gone gold" and is launch-ready, but those players get a head start over everybody else and get to keep their characters.
Clearly the game exists, I can see the devs are working hard on it, pre-order customers are being slowly let in, which is good, but let's not kid ourselves - it's beta (closed beta). On top of that, it's paid beta, no matter what Notorious says. The only chance for a player to get into beta is to be "rewarded" by paying for the game. It's not like players from the general public were invited to apply for beta. It has been clearly stated before that all previous testing has been in-house (generally referred to as alpha testing in the software development cycle - beta is generally when the first testers outside the core development team are allowed in).
~Ripper
I can't wait to play this game, hell I even pre-ordered, but I don't think it will be playable for awhile. I doubt anyone else gets in game this month. I hope I am wrong, but it seems like there are still a lot of bugs/problems with the client and server. I would rather wait for the game to be playable before getting access anyway (playing dawntide right now is painful for me).
I just hope the community doesn't go down the drain before the game is even released!
They're in a beta test. Only in a beta test do you hear the devs speak of "letting people in a little bit at a time, to test stability," or "lots of bug fixing," or "we're turning on animals and crafting." That's beta test speak, not early release speak. I've preordered and got into plenty of headstart releases, and stability testing has already been done in beta, animals were already added in at alpha stage, and crafting was already turned on and tested in beta.
As for what generation I'm in, if you're talking age, I'm 30 years old. If you're talking game generation--I began playing MMORPG's in 2002 with DAoC for 3 years. I have enough credibility and experience to tell the difference between a beta test and an early release, no matter how you want to word it.
15-20 people currently have access to the servers. Another batch is being let in. The fauna are turned off. They've decided to set a final wipe "Year Zero" on May 15th.
Sounds like a closed beta to me.
*sigh*
Beta usually refers to a games state, as in whether it's final or not. You can call it beta, I can call it beta, we can all call it beta. As obviously the game is in a "beta" state. Well arguably it's in an alpha state, but I'll leave that to another discussion.
The problem is they're not calling it a beta, so why should we? They're selling the game to people, there's nothing else to say. They're leading those who are pre-ordering to believe they're starting the world, not testing it. I say that based on their own wording not my conjecture. They have a release day set, as with any other MMO this usually means they consider the game pretty much golden, and ready for delivery. Well after they turn everything on.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I look forward to new videos and screenies of the new features.
Playing: Rift, LotRO
Waiting on: GW2, BP
It so funny how fanbois can't even admit that the game is in a beta state and the few that are in-game are actually beta players providing continuous feedback on server stability, bugs, crashes, etc.
If it looks like a duck, swims like a duck and quacks like a duck, then it probably is a duck.
So I don’t know what is so offensive about that.
Anyway, the denial we see now from a few might be a similar posturing we see in the not so distant future as the PvE Wurm crowd vehemently make the case for no pvp or any type of player-influenced aggression in which they, as a defender, are not able to run away when wounded, and without harm; honestly.
FAQ # 11.) Will there be PvP?
Yes, the game is open PVP with consequences and a sparring / training combat mode. In the early Prelude towns will be safe zones.
Call me crazy or astute, but Fallen Earth craftastic pve is what this game seems to be turning into, disguised by overly general sandboxy statements such as "open world" and "open pvp". Yes, with consequences, but the way in which the crowd on their forums are chest-pounding for pve, crafting and not to be interfered with by other players, all that is missing is the formal announcement on arena player vs player play; their definition of “open”.
Striving for Silver Stars since Gold is so effeminate.
Its up to Xsyons community to decide if they want hardcore ruthless pvp or a more pve focused consentual pvp type atmosphere.
Thats the power people have in sandbox games. If they decide its better to just pve together then thats what the game will be.
Playing: Rift, LotRO
Waiting on: GW2, BP
If it walks like a closed beta and quacks like a closed beta, it's useful to call it a closed beta, regardless of the official title (or lack thereof). Found a couple quotes relevent to how "golden" and "ready for delivery" they consider the game at this point, but posted them in another thread to avoid hijacking this one. http://www.mmorpg.com/discussion2.cfm/post/3489728#3489728
Ask the Fallen Earth devs how their post-apocalyptic pve-centric crafting simulation game is going, as the community continues to dwindle and they "give" clients away to bait people into trying; heh.
But all in all, everyone's interpretation of success is different.
Striving for Silver Stars since Gold is so effeminate.
Well certainly, no pvp in a game is damning, but so is open pvp. PvE centric sandbox games are just as popular as open PvP sandbox games. I think SWG had it right in the past. You could go overt and attack the enemy faction that was also overt, or you could declare war against a guild. It was a lot of fun, and no ganking. Introduce open pvp into a game, and then it becomes focused on trying not to get ganked or trying to gank other people. That's not fun at all.
If more indie games were "popular", those games would be more favored by gamers in general; but their not. Darkfall, Fallen Earth, Mortal Online; the most recent indie titles are not popular; they are not favored by people in general, they are not popular.
Pure pve indies are not popular, and pure pvp indies are not popular.
The most popular is EVE, and it not only fits the definition of popular, but hugely successful by beating out AAA mature studios while they continue their climb, surpassing 300,000 subscribers. A balanced pvpve mmo.
Striving for Silver Stars since Gold is so effeminate.
They need to be high quality and fun games to become popular. I'm a hardcore MMORPG player, if you define hardcore as someone who's played MMORPG's for almost a decade and has played almost every new release pay to play MMORPG since then. There are very few MMORPG's even worth the money, much less deserve to be popular and this isn't just indy, it's AAA too.
I believe sandbox MMORPG's aren't popular, becuase a high quality fun sandbox MMORPG hasn't been made yet. The second a high quality one is created, then it'll be largely successful, as it wouldn't be competing with WoW. Most quality MMORPG's other than WOW are doing the same things WoW's doing, so are only getting left over subs or those players that just didn't like WoW for one reason or another. Basically, a minority in the class/level based quest MMORPG's.
Sandbox games, on the other hand, are just not that well made. They're released with more bugs and stability trouble most people are willing to pay for, they lack content or a purpose, and some are too crafting focused or pvp focused to be fun for anyone but the extremist MMORPGer. If a company like CCP made a fantasy or similarly based MMORPG sandbox game, it'd be an almost instant success. The reason EVE hasn't approached the 1 million mark is simply due to the lack of sci-fi MMO/only fly a spaceship fans.
For truthfulness sure, we should call it a beta as it's defintely not at a stage to call it anything else. Which buggers the question, why aren't they calling it a beta? Early access can be misleading, they've only let, what is it like 30 people in so far? Wait until that number hits around 2-300.
Remember your thread a week or so back back? Which was a nice little warning for everyone, to keep their hype meter in check. The problem is most people don't do this, they expect what they expect, when they don't get it they flip-the-hell-out. I'm only saying what I'm saying because of this, not because of my personal feelings.
I feel they should be upfront about what stage their game is in, at least then it doesn't give players ammunition against them. Think MO.. At least in their case they're not smoke screening any issue they are having or what state their game is in.
I am looking forward to seeing what xsyon may become, however I just hope they make it far enough for xsyon to actually become something. Cryptic titles and lacking to test everything, can only hurt their chances in becoming successful. We sure as hell don't need another failed sandbox mmo hitting the market, and only those making Xyson can influence whether this will be the case or not.
We'll see, but if history tells us anything if (IF) players think they're buying a finished game only to find out it's still very much in a closed beta state, they will be pissed, and the forum drama will begin.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I've probably been in as many mmorpg games as you have. Just cutting through the nonsense, to even make mention the a high quality fun sandboxy game hasn't been made yet is false. EVE is that game, over 300k subscribers, growing, and accumulated rewards. .and that subscribership being greater than many AAA development studios with a greater budget.
Just because Shadowbane, PotBS, Wurm, Darkfall, Fallen Earth, Ryzom, Mortal Online and other sandboxy games are not popular, does not mean the category of games (Sandboxy) are not that well made, but means those development studios didnt develop a well-made game to attract more subscribers or sustain more than EVE/CCP. Not SOE with Vanguard, not DDO with Turbine, not Cryptic with Champions/STO, not Funcom with AoC, not Mythic with WAR.
So, to suggest that sandboxy games as opposed to non-sandoxy games are not that well made, or that indie studios as opposed to non-indie studios lack bandwidth and experience to produce a successful game, well, history disagrees with you.
So, even though you mentioned EVE, you must mention it as what it is; a independent studio sandboxy game that is popular and successful.
Xsyon isn't heading down any path akin to popularity, nor does it have the developmental Chutzpah to do so, based on what I've been reading up on. I'd like to be proven wrong.
Striving for Silver Stars since Gold is so effeminate.
Xsyon has no NDA so there not really trowing up a smoke screen or anything. I do however not know why they decided not to call it an closed beta (people who whine about it being "paid" are just being cheep. I hate those closed beta's that first let in some random folks, folks who won a ticket in and after that the people who actually did pay ). I think they slightly overestimated themselves and hoped to had everything ready (bar tweaking) before letting people in. dunno