Sub number wise? Nothing for a while, gameplay means nothing when it comes to WoWs subs, the game got popular because it started out good and top notch mmo, people got there friends to play, and so on, game got popular, more people try it out, coulda happened with any mmo. Now though, most mmos beat WoW in my opinion. In terms of beating it in fun factor, well, be innovative, dont stick with the classic mounts, swords, magic, and hotbar mmos. AKA EQ2 Clones
MMOs played: Too many Watch List: FFXIV, CoH:GR, GW2, SWTOR, TERA, Earthrise
goodness how often do we have to go through the same questions regarding WOW? I believe WOW is an outlier, a very rare occurrence of a game that hit at the exactly right time to fill a huge void in the mmo landscape. I dont believe even the star wars mmo will be as big, because there are so many mmo's out there now. But i can always be wrong.
goodness how often do we have to go through the same questions regarding WOW? I believe WOW is an outlier, a very rare occurrence of a game that hit at the exactly right time to fill a huge void in the mmo landscape. I dont believe even the star wars mmo will be as big, because there are so many mmo's out there now. But i can always be wrong.
No, I think you are right.
WoW is an anomaly. It just did a lot of things "right" at the right time and appealed to a large vareity of people for differnet reasons. It's more of a happening than anything else.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
You'd need a better combat system than WoW's. Many people leave WoW for other games. They nearly always return to WoW after a month or two. Why? WoW's combat system.
WoW put a lot of time into developing a combat system that has many features and is very responsive. It's so responsive that it rivals man FPS.
One of the devs was interviewed a long time ago, he said players must find the combat fun. If the players don't like the combat, WoW will fail. WoW has 11 million subs thanks to its combat.
EQ2, LotRO, DDO, DAoC, WAR, AoC none of these games come close to WoW's fluid, complex and responsive combat system.
FarmVille > WoW. Thats the truth! Get over it... hahaha
Farmville and the facebook gaming scene has a serious chance of being a fad that unravels. The game is lacking in it's core, and as the novelty fades the enjoyment of the excess will turn to disgust and embarrassment with the waste, like every overblown novelty fad of all time.
Remember the arcade fads of the 80s? All kinds of American adults and females played games such as space invaders and pacman, but within a year or two the fad had passed and the arcades were full of young boys who were in it for the deep love of good games rather than for the novelty.
I can't believe the industry is falling for this fad, but I guess the Wii profits are so big and the risk is so low. Still, if I were an investor I would estimate the lifetime of this trend and sell short on any public company based around these facebook games.
You'd need a better combat system than WoW's. Many people leave WoW for other games. They nearly always return to WoW after a month or two. Why? WoW's combat system.
WoW put a lot of time into developing a combat system that has many features and is very responsive. It's so responsive that it rivals man FPS.
One of the devs was interviewed a long time ago, he said players must find the combat fun. If the players don't like the combat, WoW will fail. WoW has 11 million subs thanks to its combat.
EQ2, LotRO, DDO, DAoC, WAR, AoC none of these games come close to WoW's fluid, complex and responsive combat system.
This.
Also, in order to "beat WoW" it needs to not be tethered to major publishing companies who want to churn out product fast-food chain style. I've played MMO's since UO's release and after 10+ years and the excuse "the game is horrible because it was just released give it a few months" is old hat. Can I possibly fathom what all entails a launch or what even leads up to it? No. I imagine a lot of it has to do with the publisher standing behind the dev team "motivating them about their deadline" to deliver the goods so they can get their sawbuck. I understand, everyone wants to get paid and it takes years to develop so from their point of view it's a money sink. On the other hand, when you have people who are in charge of things, abandoning games after a year, or publicly stating they want to "take all the fun out of making video games" or instill "skepticism, pessimism, and fear" on top of other business practices, it does instill "pessimism" for me.
Another deal breaker is not making a MMORPG that needs a next-generation computer to run. I can only speak for myself, but the amount of lens flares my computer can handle on screen does not justify the reason I play a MMORPG, or game in general. Like uquipu mentioned, the functionality of mechanics of the game help make the game fun.
"There is only one thing of which I am certain, and that's nothing is certain."
You'd need a better combat system than WoW's. Many people leave WoW for other games. They nearly always return to WoW after a month or two. Why? WoW's combat system.
WoW put a lot of time into developing a combat system that has many features and is very responsive. It's so responsive that it rivals man FPS.
One of the devs was interviewed a long time ago, he said players must find the combat fun. If the players don't like the combat, WoW will fail. WoW has 11 million subs thanks to its combat.
EQ2, LotRO, DDO, DAoC, WAR, AoC none of these games come close to WoW's fluid, complex and responsive combat system.
This.
Also, in order to "beat WoW" it needs to not be tethered to major publishing companies who want to churn out product fast-food chain style. I've played MMO's since UO's release and after 10+ years and the excuse "the game is horrible because it was just released give it a few months" is old hat. Can I possibly fathom what all entails a launch or what even leads up to it? No. I imagine a lot of it has to do with the publisher standing behind the dev team "motivating them about their deadline" to deliver the goods so they can get their sawbuck. I understand, everyone wants to get paid and it takes years to develop so from their point of view it's a money sink. On the other hand, when you have people who are in charge of things, abandoning games after a year, or publicly stating they want to "take all the fun out of making video games" or instill "skepticism, pessimism, and fear" on top of other business practices, it does instill "pessimism" for me.
Another deal breaker is not making a MMORPG that needs a next-generation computer to run. I can only speak for myself, but the amount of lens flares my computer can handle on screen does not justify the reason I play a MMORPG, or game in general. Like uquipu mentioned, the functionality of mechanics of the game help make the game fun.
You also have to consider advertisement campaign Blizzard had for WoW. How many commercials of other MMOGs have you seen that equaled what Blizzard did, none? I’ve only seen crappy advertisements of one or two crappy MMOGs. So quite frankly people won’t play what’s not there and one shouldn’t assume everyone’s going to be anxious to find another MMOG if they don’t already know its name from an ad on TV or off something more interesting other than an annoying banner flapped atop some random website. A lot of MMOGs were created for one thing in mind, money, so therefore they don’t give a damn how shitty their content is so long as they pick up a few bucks along the way. Don't count me a WoW fan either.
Sometimes the truth hurts more than believing the lie.
The super casuals that is WoW's primary audience are already playing WoW. They don't pay attention to the blogospheres, or online advertisements. Bet most of them don't even know there are dozens more games like WoW. They already play WoW, and making a game MORE WoW like won't draw them away from it. Making it different from WoW, well chances are they won't play that either, if they even ever hear of it, because they like WoW, not something different.
The only thing that could top WoW I'd say would be an extremely extremely simple, VERY well marketed mini game based MMO. No REAL MMO will ever draw in WoW numbers, WoW itself is hardly a real MMO, its all instanced, instant gratification , solo centric, ect.
The super casuals that is WoW's primary audience are already playing WoW. They don't pay attention to the blogospheres, or online advertisements. Bet most of them don't even know there are dozens more games like WoW. They already play WoW, and making a game MORE WoW like won't draw them away from it. Making it different from WoW, well chances are they won't play that either, if they even ever hear of it, because they like WoW, not something different.
The only thing that could top WoW I'd say would be an extremely extremely simple, VERY well marketed mini game based MMO. No REAL MMO will ever draw in WoW numbers, WoW itself is hardly a real MMO, its all instanced, instant gratification , solo centric, ect.
WoW is a good decent MMOG, but stating nothing will ever top it is an overstatement in the least.
Sometimes the truth hurts more than believing the lie.
The super casuals that is WoW's primary audience are already playing WoW. They don't pay attention to the blogospheres, or online advertisements. Bet most of them don't even know there are dozens more games like WoW. They already play WoW, and making a game MORE WoW like won't draw them away from it. Making it different from WoW, well chances are they won't play that either, if they even ever hear of it, because they like WoW, not something different.
The only thing that could top WoW I'd say would be an extremely extremely simple, VERY well marketed mini game based MMO. No REAL MMO will ever draw in WoW numbers, WoW itself is hardly a real MMO, its all instanced, instant gratification , solo centric, ect.
WoW is a good decent MMOG, but stating nothing will ever top it is an overstatement in the least.
No conventional MMO will kill it. Maybe in a day long after WoW is gone for whatever reason, something might beat its record, but the way to get big numbers is to cater to the casual crowd. WoW already owns the casual crowd, so making something even MORE casual isn't going to suck them away.
Maybe if Nintendo made a Pokemon MMO or something. That's all I can see.
You'd need a better combat system than WoW's. Many people leave WoW for other games. They nearly always return to WoW after a month or two. Why? WoW's combat system.
WoW put a lot of time into developing a combat system that has many features and is very responsive. It's so responsive that it rivals man FPS.
One of the devs was interviewed a long time ago, he said players must find the combat fun. If the players don't like the combat, WoW will fail. WoW has 11 million subs thanks to its combat.
EQ2, LotRO, DDO, DAoC, WAR, AoC none of these games come close to WoW's fluid, complex and responsive combat system.
This.
Also, in order to "beat WoW" it needs to not be tethered to major publishing companies who want to churn out product fast-food chain style. I've played MMO's since UO's release and after 10+ years and the excuse "the game is horrible because it was just released give it a few months" is old hat. Can I possibly fathom what all entails a launch or what even leads up to it? No. I imagine a lot of it has to do with the publisher standing behind the dev team "motivating them about their deadline" to deliver the goods so they can get their sawbuck. I understand, everyone wants to get paid and it takes years to develop so from their point of view it's a money sink. On the other hand, when you have people who are in charge of things, abandoning games after a year, or publicly stating they want to "take all the fun out of making video games" or instill "skepticism, pessimism, and fear" on top of other business practices, it does instill "pessimism" for me.
Another deal breaker is not making a MMORPG that needs a next-generation computer to run. I can only speak for myself, but the amount of lens flares my computer can handle on screen does not justify the reason I play a MMORPG, or game in general. Like uquipu mentioned, the functionality of mechanics of the game help make the game fun.
How does Blizzard get WoW's combat so smooth that other Developers arnt doing?
I want Kit Rae' Vorthelok sword gold edition and Valermos Sword
Without a doubt, it will take a special MMO to dethrone World of Warcraft. For an MMO to have a chance against WoW, it needs to capitalize heavily on several of these factors.
Based on either a huge gaming or entertainment franchise.
Offers a tremendous end game (after you hit the level cap).
Cheap (well below the usual $15 per month) or free game play.
Extensive PvP system that can satisfy hardcore gamers.
Easy enough to learn to attract casual gamers.
Great support.
Creates a new niche in the genre.
Should not be too hard or too easy to reach the level cap.
Community that makes players feel like they are part of the game.
Simple interface.
Awesome 3D graphics.
The ability to maintain servers for millions of subscribers.
try less!now game dev try to hard to beat wow,if they minded their own niche like silkroad does or eq does or uo does
you would see a new game at the top .but investor that finance dev are so focus on the wow way,or the activision way or the ea way all the big money maker that in the end they make crappy carbon copy ,if at least some copied say vanilla wow i d say hell ya .but most copy exactly what people dont want to see in their alternative to wow!
Comments
Be nothing like any themepark before it.
Playing: Rift, LotRO
Waiting on: GW2, BP
Nobody wants another linear story driven JRPG.
Nobody wants another Counter-Strike.
Nobody wants another wants another this.
Nobody wants another that.
Oddly, people eat up another, and another, and another.
Forever looking for employment. Life is rather dull without it.
Sub number wise? Nothing for a while, gameplay means nothing when it comes to WoWs subs, the game got popular because it started out good and top notch mmo, people got there friends to play, and so on, game got popular, more people try it out, coulda happened with any mmo. Now though, most mmos beat WoW in my opinion. In terms of beating it in fun factor, well, be innovative, dont stick with the classic mounts, swords, magic, and hotbar mmos. AKA EQ2 Clones
MMOs played: Too many
Watch List: FFXIV, CoH:GR, GW2, SWTOR, TERA, Earthrise
Blizzard's next MMO
have "Blizzard" written on the box
They're not exactly "new" experiences.
Get a group of fucking amazing developers and an IP to match.
Seriously.
No, I think you are right.
WoW is an anomaly. It just did a lot of things "right" at the right time and appealed to a large vareity of people for differnet reasons. It's more of a happening than anything else.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
FarmVille > WoW. Thats the truth! Get over it... hahaha
sad but true, and that's because it did the same thing WoW did - attracted people who don't play games much and need something easy and repetitive.
To beat WoW?
You'd need a better combat system than WoW's. Many people leave WoW for other games. They nearly always return to WoW after a month or two. Why? WoW's combat system.
WoW put a lot of time into developing a combat system that has many features and is very responsive. It's so responsive that it rivals man FPS.
One of the devs was interviewed a long time ago, he said players must find the combat fun. If the players don't like the combat, WoW will fail. WoW has 11 million subs thanks to its combat.
EQ2, LotRO, DDO, DAoC, WAR, AoC none of these games come close to WoW's fluid, complex and responsive combat system.
Well shave my back and call me an elf! -- Oghren
Farmville and the facebook gaming scene has a serious chance of being a fad that unravels. The game is lacking in it's core, and as the novelty fades the enjoyment of the excess will turn to disgust and embarrassment with the waste, like every overblown novelty fad of all time.
Remember the arcade fads of the 80s? All kinds of American adults and females played games such as space invaders and pacman, but within a year or two the fad had passed and the arcades were full of young boys who were in it for the deep love of good games rather than for the novelty.
I can't believe the industry is falling for this fad, but I guess the Wii profits are so big and the risk is so low. Still, if I were an investor I would estimate the lifetime of this trend and sell short on any public company based around these facebook games.
Cryptic is trying a Customer Development approach to MMO creation.
This.
Also, in order to "beat WoW" it needs to not be tethered to major publishing companies who want to churn out product fast-food chain style. I've played MMO's since UO's release and after 10+ years and the excuse "the game is horrible because it was just released give it a few months" is old hat. Can I possibly fathom what all entails a launch or what even leads up to it? No. I imagine a lot of it has to do with the publisher standing behind the dev team "motivating them about their deadline" to deliver the goods so they can get their sawbuck. I understand, everyone wants to get paid and it takes years to develop so from their point of view it's a money sink. On the other hand, when you have people who are in charge of things, abandoning games after a year, or publicly stating they want to "take all the fun out of making video games" or instill "skepticism, pessimism, and fear" on top of other business practices, it does instill "pessimism" for me.
Another deal breaker is not making a MMORPG that needs a next-generation computer to run. I can only speak for myself, but the amount of lens flares my computer can handle on screen does not justify the reason I play a MMORPG, or game in general. Like uquipu mentioned, the functionality of mechanics of the game help make the game fun.
"There is only one thing of which I am certain, and that's nothing is certain."
You also have to consider advertisement campaign Blizzard had for WoW. How many commercials of other MMOGs have you seen that equaled what Blizzard did, none? I’ve only seen crappy advertisements of one or two crappy MMOGs. So quite frankly people won’t play what’s not there and one shouldn’t assume everyone’s going to be anxious to find another MMOG if they don’t already know its name from an ad on TV or off something more interesting other than an annoying banner flapped atop some random website. A lot of MMOGs were created for one thing in mind, money, so therefore they don’t give a damn how shitty their content is so long as they pick up a few bucks along the way. Don't count me a WoW fan either.
Sometimes the truth hurts more than believing the lie.
When you want to beat Disneyland, you don't make a fake Disneyland, you make a kickass themepark.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Nothing. Nothing will beat WoW.
The super casuals that is WoW's primary audience are already playing WoW. They don't pay attention to the blogospheres, or online advertisements. Bet most of them don't even know there are dozens more games like WoW. They already play WoW, and making a game MORE WoW like won't draw them away from it. Making it different from WoW, well chances are they won't play that either, if they even ever hear of it, because they like WoW, not something different.
The only thing that could top WoW I'd say would be an extremely extremely simple, VERY well marketed mini game based MMO. No REAL MMO will ever draw in WoW numbers, WoW itself is hardly a real MMO, its all instanced, instant gratification , solo centric, ect.
WoW is a good decent MMOG, but stating nothing will ever top it is an overstatement in the least.
Sometimes the truth hurts more than believing the lie.
No conventional MMO will kill it. Maybe in a day long after WoW is gone for whatever reason, something might beat its record, but the way to get big numbers is to cater to the casual crowd. WoW already owns the casual crowd, so making something even MORE casual isn't going to suck them away.
Maybe if Nintendo made a Pokemon MMO or something. That's all I can see.
most people won't evne play wow if it's released now. people just stay with wow because of brand loyalty and don't want to try new games.
one of blizzard's interview says it all. 70% of new trial players don't make it pass level10.
I wonder about that statement. Is it controlling for the 90% of people that are just spam-bots?
How does Blizzard get WoW's combat so smooth that other Developers arnt doing?
I want
Kit Rae' Vorthelok sword gold edition and Valermos Sword
According to Gameogre website:
Keys for a Killer
Without a doubt, it will take a special MMO to dethrone World of Warcraft. For an MMO to have a chance against WoW, it needs to capitalize heavily on several of these factors.
Based on either a huge gaming or entertainment franchise.
Offers a tremendous end game (after you hit the level cap).
Cheap (well below the usual $15 per month) or free game play.
Extensive PvP system that can satisfy hardcore gamers.
Easy enough to learn to attract casual gamers.
Great support.
Creates a new niche in the genre.
Should not be too hard or too easy to reach the level cap.
Community that makes players feel like they are part of the game.
Simple interface.
Awesome 3D graphics.
The ability to maintain servers for millions of subscribers.
try less!now game dev try to hard to beat wow,if they minded their own niche like silkroad does or eq does or uo does
you would see a new game at the top .but investor that finance dev are so focus on the wow way,or the activision way or the ea way all the big money maker that in the end they make crappy carbon copy ,if at least some copied say vanilla wow i d say hell ya .but most copy exactly what people dont want to see in their alternative to wow!
I can't think of a quality game that game from Asia, bot ridden grind fests yes, quality no