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Based off this feature list, would you play?

13

Comments

  • pencilrickpencilrick Member Posts: 1,550

    Lost me at the "play a continuous story" part.  I play MMO's to play a character in a "world", not a character in a "story."  Stories are for offline linear RPG's, and have no place in any MMO I'd be interested in.  I have had enough of "follow the script".

  • Rider071Rider071 Member Posts: 318

    I personally love the list of features, but the reason I voted no...

     

    you would allow customization and add-ons.

    Huge 'no' in my book. In-game customizations is more than adequate if you are going to have pvp in the game. otherwise, it's all about who has the best 'hacks'.

    Great stuff listed otherwise, some of the best elements we all want in an MMO.

  • AcvivmAcvivm Member UncommonPosts: 323

    Originally posted by heerobya



    This was the feature list from WoW's website, cut and pasted and slightly altered to not give it away too easily. Guess that failed pretty quick.

    I guess the point I was trying to prove is that anything can sound good on paper, it's all in the implementation and the details. Personally I am still a fan of WoW and look forward to Cataclysm, just am a bit worn out on it right now.

    Far too often we are "sold" games based on feature lists and limited preview weekends and structured beta tests, but when the actual game hits the shelves what we get is often not what we were promised. QQ life just so terrible...

    Is this our fault for buying into the hype?

    Is it the developers for limited innovation and creativity?

    Is it the publishers who value safety and "success" purely in monetary terms?

     

    I like to take a look at the MMORPG genre from an outside perspective sometimes, approach it as if I was reviewing a single player game.

    Often we are sold on offline/single player games or even multiplayer titles like a Mod Warfare or Halo etc. based on the features list, and because the developer or franchise has a strong name and/or history.

    Why is this not true for many MMO players and titles?

    I think we keep searching for the next big thing, the "holy grail" or our "ideal/perfect" MMO because these are games that are designed to pull you in and become an obsession.

    I mean I was pretty obsessed with the Halo series and the gameplay of any shooter is relatively simple, Halo just brought a level of immersion, interaction, fun, and polish that had been lacking in the FPS market at the time, and it brought it at the perfect time - a new console generation...

     

    I guess in the end I don't really know where I was going with this thread.

    My appologies.

    /clap...............................moving on

    HEAVEN OR HELL
    Duel 1
    Lets ROCK!

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133

    Voted No. Sounds too much like every other themepark game being pumped out here lately. Granted there is no way I could make a final decision based on this vague description. I'd have to see exactly how crafting worked as well as other features before giving a true answer. That said, this game would already be heading down the "not playing" path.

     

    Edit: Having now read all the other posts in this thread I see why my gut feeling pointed to no. It sounded like WoW, but I didn't want to go there out of respect for your poll. As I've said before I don't hate WoW I've just tired of the type character progression and, in my view, basic detail in it's systems (i.e. crafting). I'm looking for something more involved that and ingrained throughout the whole fabric of the game.

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • Garvon3Garvon3 Member CommonPosts: 2,898

    Originally posted by heerobya



    Little experiment here - based off the following feature list, would you be interested in this MMO game?

    Features-

    Adventure together with thousands of other players simultaneously.

    Explore an expansive, seemless world with miles of forests, deserts, snow-blown mountains, and other exotic lands.

    Choose from four server types and find the one best suited for your own playing style: Normal, Player versus Player, Role-playing, and Role-playing Player versus Player.

    Over ten playable races.

    Encounter many familiar and new characters and monsters.

    Learn the continuing story by completing a wide variety of challenging quests.

    Customize your characters to fit your style for solo play, party and large group play, and for both PvE and PvP.

    Journey through an epic world filled with dungeons and raid encounters of different styles and depths.

    -Selectable Dungeon Difficulty Settings.

    -In addition to dungeons, raids come in both smaller and larger group-size varieties, each offering independent challenges and rewards.

    Fight other players in factional open world playe versus player combat over strategic locations, as well as in instanced, balanced matches and in gladiatorial-style player versus player colliseums.

    Explore huge capital cities, which serve as major hubs for the races inhabiting them.

    Practice various professions to make and enhance custom items, locate and harvest reagents and raw materials, acquire wealth through trade with other players, and more.

    Purchase tickets for travel along a number of air routes flown by creatures. For global transportation, travel by boat or airship.

    Players can purchase permanent personal mounts, including personal flying mounts.

    Join a guild of like-minded players to adventure and conquer the game's many challenges together - or establish your own!

    -Progress as a guild to earn guild levels and guild achievements.

    Mail gold, items, or messages to other players, or send them to your own characters for easy muling.

    Sell your items or search for items for sale via the automated auction house.

    Locate and engage other players with easy-to-use features and tools, including chat channels, friends lists, and animated and audible character expressions.

    Customize the game's interface via XML.

    Enjoy hundreds of hours of gameplay with new quests, items, and adventures every month.

    Most of those features seem to have been MMO standards since 2001. Nothing new or interesting there. In fact, quite a bit of it is unpleasant, like the instanced PvP, and instanced dungeons. Auction Houses are also a bad idea. Allow both solo, group, and raid sized characters doesn't work, if you make them all viable, people choose solo every time and there goes MMO. A game can't be seamless with instances. 

     

    Basically this sounds like WoW, which is I think what you're getting at. And WoW is not anything new, nor was it when it launched. It's just a kiddie version of EQ, and I already got tired of EQ years ago. Also, since when are new quests and items, content? Give me something worthwhile to do, don't just keep increasing the grind and then raising the level cap to placate the sheep.

  • just1opinionjust1opinion Member UncommonPosts: 4,641

    I voted no because it sounded like a WoW clone.  Ironic....since I ended up reading later in the thread that it was indeed WoW.

     

    Seriously....some of my biggest issues are:

     

    Many of the "features" have been copied from EQ2 now, only so far....EQ2 does them better, imo.  We'll wait and see on the guild leveling which EQ2 has been doing for years.  So since I already get the features that I PERSONALLY prefer in another game...no, I would not play the game you listed features for.

     

    Still no player and guild housing listed.

     

    Still no deep and immersive crafting listed.

     

    Of course IF WoW ever adds those things....they won't be original either, they'll just be copies of what EQ2 has already been doing for years. I'll take EQ2, LotRO, or Vanguard's "version" of any of this over WoW's with the exception of LotRO's player housing which SUCKS.

     

    Only ten races is lame. You didn't list how many classes, but now that I know it's WoW I know how many....and that's weak too, imo, and 3 "talent trees" does not make up for the lack in comparison to some other games in this dept.

     

    So......my original answer was no BEFORE I knew it was WoW. After knowing it's WoW....I enjoyed my time there, but it's time for something better, different, more in depth, and for now....I'm playing what meets at least some of those desires for me. Hopefully in the next few years we'll see more games that have features that will improve greatly on that list you posted.

    President of The Marvelously Meowhead Fan Club

  • merieke82merieke82 Member Posts: 165

    Now, that we know for certain that the OP copied this from WoW the people who claimed that this WAS the feature list from WoW are justified.

     

    Having said that it was an interesting topic. If anything it proves to me that the mmo community isn't just divided on whether WoW is a good but whether the mechanics behind the game are even sought after for the next "big" mmo.

     

    Conclusion: Some people want WoW 2, and some people want anything but WoW 2.

  • krowxxviikrowxxvii Member Posts: 177

    Originally posted by heerobya



    This was the feature list from WoW's website, cut and pasted and slightly altered to not give it away too easily. Guess that failed pretty quick.

    I guess the point I was trying to prove is that anything can sound good on paper, it's all in the implementation and the details. Personally I am still a fan of WoW and look forward to Cataclysm, just am a bit worn out on it right now.

    Far too often we are "sold" games based on feature lists and limited preview weekends and structured beta tests, but when the actual game hits the shelves what we get is often not what we were promised.

    Is this our fault for buying into the hype?

    Is it the developers for limited innovation and creativity?

    Is it the publishers who value safety and "success" purely in monetary terms?

     

    I like to take a look at the MMORPG genre from an outside perspective sometimes, approach it as if I was reviewing a single player game.

    Often we are sold on offline/single player games or even multiplayer titles like a Mod Warfare or Halo etc. based on the features list, and because the developer or franchise has a strong name and/or history.

    Why is this not true for many MMO players and titles?

    I think we keep searching for the next big thing, the "holy grail" or our "ideal/perfect" MMO because these are games that are designed to pull you in and become an obsession.

    I mean I was pretty obsessed with the Halo series and the gameplay of any shooter is relatively simple, Halo just brought a level of immersion, interaction, fun, and polish that had been lacking in the FPS market at the time, and it brought it at the perfect time - a new console generation...

     

    I guess in the end I don't really know where I was going with this thread.

    My appologies.

    What you've just said is one of the most insanely idiotic things I have ever read. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this thread is now dumber for having read it. I award you no points, and may God have mercy on your soul.

     

    sorry, couldn't resist

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  • AthcearAthcear Member Posts: 420

    This list sounds like most of the MMOs that exist right now.  Feature lists are pretty much worthless.  They all say the same thing.  "Thousands of quests!" doesn't mean that any of them are new or interesting.  This was obviously WoW's features from the get go.  And since I played WoW for several years, apparently I would play a game with those features.  But as I said, feature lists are all the same and amount to jack.  I wouldn't pay for a game based on that list.  I might check out some reviews and videos.  But that list is WAY too generic to be a real selling point.

    Important facts:
    1. Free to Play games are poorly made.
    2. Casuals are not all idiots, but idiots call themselves casuals.
    3. Great solo and group content are not mutually exclusive, but they suffer when one is shoved into the mold of the other. The same is true of PvP and PvE.
    4. Community is more important than you think.

  • AcvivmAcvivm Member UncommonPosts: 323

    Originally posted by krowxxvii



    What you've just said is one of the most insanely idiotic things I have ever read. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this thread is now dumber for having read it. I award you no points, and may God have mercy on your soul.

     

    sorry, couldn't resist

    image  brutal and unforgiving...you my friend have made my evening :)

    HEAVEN OR HELL
    Duel 1
    Lets ROCK!

  • wootinwootin Member Posts: 259

    Voted no because I can see that this is a themepark made to be exploited by powerlevelers. I give it about 3 months before the market is ruined and new players can't buy a decent weapon.

  • OmiragOmirag Member UncommonPosts: 276

    No way. Auction house totally destroy markets. There is not more merchanting, it is just cut price post cut price post. Global features just make the hard stuff not worth it and than chinese farmers take over. This game will "Hypothetically" be boring.

    image
  • krowxxviikrowxxvii Member Posts: 177

    Originally posted by Acvivm



    Originally posted by krowxxvii



    What you've just said is one of the most insanely idiotic things I have ever read. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this thread is now dumber for having read it. I award you no points, and may God have mercy on your soul.

     

    sorry, couldn't resist

    image  brutal and unforgiving...you my friend have made my evening :)

    Thank the OP, that's his signature! lol. Still pretty damn funny

    You can't use the tools if you don't know they exist...
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  • swyftty2swyftty2 Member Posts: 23

    "Encounter many familiar...."  this is where you lost me.  if everything is just like every other wow copy or is another copy of wow with the same graphics same grind then NO   What people want i think is a game with a well thought out skill tree for the common types. each character having two or 3 variations of ways to build it and live.  new graphics that we don't see help. some jump is usualy nice though it doesn't have to fly.  a new story line would be nice, but it can't be too basic and should be nearly cinematic.  if not... it's another story i will ignore. 

     

    some cool perks i have heard wanted:

    weapons that can be  improved so as to use them from lvl 1-150

    class system that is unique and welll implemented

    new character types using something other than the primary

    seemless map is nice so long as it doesn't  take 8 hours to travel to the next region, other wise it would require a wp system.

    weapon detail is a must for me.

    gear can not be limited to only 200 there should be at least 400 weapons/gear and constant variation in quality/stats

    upgrade items should be useful

    game should be a buy game with free server to play after buying.  (im not a fan of p2p)

    --------------------------------

    what was listed was kind of like the minimum requirements though i see 99% of all games already have something pretty close.

  • elockeelocke Member UncommonPosts: 4,335

    Ok, the OP needs to pull this idea with other current MMOs. I want to see the reaction on those posts and see if people are still bashing WoW for no apparent reason other than to be devil's advocates. Seems to be the "in" thing these days, being negative just to be negative.

    I play WoW and yes I get bored from time to time with it, just like I do EVERY other game in history. It's still a great game, despite the irrational opinions of MOST people on these forums. I have yet to see a qualitative or respectful opinion as to why WoW gets the hassle it gets. I personally think its just the bad side of human nature, no one likes to be the small kid on the block so everyone points a finger at the big kid to see who will take him down first.

    Anyway. I love EQ2 and LOTRO and FFXI and sometimes AoC and WAR, and I sure as hell don't come in here griping about them or saying NO to every idea presented that is somewhat similar in nature.

    I think I have only seen 3 to 4 posts in this entire thread give a respectable response. For instance, the one about the UI and modding. That poster had a legitimate opinion which I can completely respect and he never once said he Hates WoW because of it's UI and modding capability. Kudos to him. The rest of you should take pointers.

  • lagerchobglagerchobg Member UncommonPosts: 203

    Really great list. I would play that kind of a game for sure. Of course it sounds a little bit like WoW but who cares. The list made me dream for that kind of a game.

  • FantasyloveFantasylove Member Posts: 16

    Originally posted by elocke



    From now on, anyone who "hates" WoW loses all credibility in my book and every post they make I will hitherto shun and happily point fingers at. You don't have to be a fan of WoW, but just screwing up a simple question on MMORPG mechanic ideas because of some irrational hatred towards one game is just pathetic. Funniest part is that WoW is NEVER mentioned in the OP. Every argument afterwords is based on assumptions. Incredible.

    And who are you to do such a thing?

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    Kit Rae' Vorthelok sword gold edition and Valermos Sword

  • LethanderLethander Member Posts: 54

    Originally posted by Ruethus



    Are we talking about WoW?

    Can't be WoW somewhere in there he said Challenging.

    image

  • Tutu2Tutu2 Member UncommonPosts: 572

    There's nothing compelling in this list that makes me go "I'm gonna go quit my WoW sub right away if this actually releases" to be perfectly blunt. They're all the features most MMO players have come to expect already. Now...if it had high production values like WoW but a less sucky, repetitive end-game, that'd be awesome.

  • merieke82merieke82 Member Posts: 165

    Originally posted by elocke



    Ok, the OP needs to pull this idea with other current MMOs. I want to see the reaction on those posts and see if people are still bashing WoW for no apparent reason other than to be devil's advocates. Seems to be the "in" thing these days, being negative just to be negative.

    I play WoW and yes I get bored from time to time with it, just like I do EVERY other game in history. It's still a great game, despite the irrational opinions of MOST people on these forums. I have yet to see a qualitative or respectful opinion as to why WoW gets the hassle it gets. I personally think its just the bad side of human nature, no one likes to be the small kid on the block so everyone points a finger at the big kid to see who will take him down first.

    Anyway. I love EQ2 and LOTRO and FFXI and sometimes AoC and WAR, and I sure as hell don't come in here griping about them or saying NO to every idea presented that is somewhat similar in nature.

    I think I have only seen 3 to 4 posts in this entire thread give a respectable response. For instance, the one about the UI and modding. That poster had a legitimate opinion which I can completely respect and he never once said he Hates WoW because of it's UI and modding capability. Kudos to him. The rest of you should take pointers.

     

    People "bash" WoW not because it's the big kid but because it uses the same gameplay forumula that it's used since it was created. It is a pretty damn good formula, but most people just don't want the same thing over and over.

     

    It's like your high school girlfriend. You don't end up hating her, but you get really, really tired of it after a while. Sometimes it's just easier to use the word hate even though that's not exactly the truth.

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Originally posted by merieke82



    Originally posted by elocke

    I think I have only seen 3 to 4 posts in this entire thread give a respectable response. For instance, the one about the UI and modding. That poster had a legitimate opinion which I can completely respect and he never once said he Hates WoW because of it's UI and modding capability. Kudos to him. The rest of you should take pointers.

     People "bash" WoW not because it's the big kid but because it uses the same gameplay forumula that it's used since it was created. It is a pretty damn good formula, but most people just don't want the same thing over and over.

    Thank you elocke.

    And I do agree very much with you on your point merieke82.

     

    Trust me this is not MY ideal list of features for a "perfect" MMO, this was just a test.

    And sadly, as elocke pointed out, the vast majority for posters on this site, and comparitively the seeming majority of MMO forum junkies just seem to have such an apparent difficulty seeing beyond the reach of their own noses...

    Though you can't really blame them. They're the consumer and it is smart for them to not buy what they don't like.

    But it's very often the same folk over-hyping games with amazing feature lists on paper that turn out to be the next big industry flop, or the next indie title promising everything and delivering nothing.

    Shall I make a list?

     

    Anyway I think the POINT is that Blizzard, love or hate their game doesn't matter, but they figured out a formula and that formula has resonated and left an extremely powerful and important dent on the MMORPG genre and gaming industry as a whole.

    I don't think we'll ever see a game that is different and better until some developers can figure out what WoW did right instead of just discrediting it and just trying to be different without understanding why.

  • Gardavil2Gardavil2 Member Posts: 394

    Originally posted by heerobya



    Little experiment here - based off the following feature list, would you be interested in this MMO game?

    Features-

    Adventure together with thousands of other players simultaneously.

    Explore an expansive, seemless world with miles of forests, deserts, snow-blown mountains, and other exotic lands.

    Choose from four server types and find the one best suited for your own playing style: Normal, Player versus Player, Role-playing, and Role-playing Player versus Player.

    Over ten playable races.

    Encounter many familiar and new characters and monsters.

    Learn the continuing story by completing a wide variety of challenging quests.

    Customize your characters to fit your style for solo play, party and large group play, and for both PvE and PvP.

    Journey through an epic world filled with dungeons and raid encounters of different styles and depths.

    -Selectable Dungeon Difficulty Settings.

    -In addition to dungeons, raids come in both smaller and larger group-size varieties, each offering independent challenges and rewards.

    Fight other players in factional open world playe versus player combat over strategic locations, as well as in instanced, balanced matches and in gladiatorial-style player versus player colliseums.

    Explore huge capital cities, which serve as major hubs for the races inhabiting them.

    Practice various professions to make and enhance custom items, locate and harvest reagents and raw materials, acquire wealth through trade with other players, and more.

    Purchase tickets for travel along a number of air routes flown by creatures. For global transportation, travel by boat or airship.

    Players can purchase permanent personal mounts, including personal flying mounts.

    Join a guild of like-minded players to adventure and conquer the game's many challenges together - or establish your own!

    -Progress as a guild to earn guild levels and guild achievements.

    Mail gold, items, or messages to other players, or send them to your own characters for easy muling.

    Sell your items or search for items for sale via the automated auction house.

    Locate and engage other players with easy-to-use features and tools, including chat channels, friends lists, and animated and audible character expressions.

    Customize the game's interface via XML.

    Enjoy hundreds of hours of gameplay with new quests, items, and adventures every month.

    Most of the features on this list I would find acceptable if not attractive.

    Hoever I have highlighted above the features that would keep me from purchasing and playing this proposed MMO, as I now believe these features actually harm MMOs for the Players longterm.

    disclaimer... this is my opinion, not fact...

    Ten Races... too many for a believable world. This is what I personally find unbelievable in most MMOs. A MMO should be to some extent believable.

    Solo Play... only if it is limited. MMOs should be about Players working together to accomplish most goals in a MMO.

    Selectable Dungeon Difficulty... No, the Players should need to rise to the occasion to defeat the challenges of any dungeon. This means some Players will not be able to complete it. This is OK in a MMO (and I am one of those Players that usually cannot complete all dungeons, yet I believe dungeons should be one set level of difficulty).

    Mail Gold, items... No. For it to be a believable world in the first place, and if it is a fantasy world... A mail system could exist but if it does it should be capable of being attacked and raided by NPCs and Players of that world. I doubt most Players would find this acceptable or even use the feature if it was designed in this fashion.

    Besides... Gold Farmers love ingame Mail systems... and I hate Gold Farmers. What happens in real life stays in real life, what happens in a MMO stays in the MMO, and that includes money as far as I am concerned. I am against Microtransactions or buying gold ingame that allows any Player to artificially gain more wealth or esources than what should be gained simply by adventuring in the MMO.

    Automated Auction Halls... No, not unless the money grubbing Players that make a killing from them actually have to stand at the auction Hall while their stuff is getting auctioned off, thus at least attempting to address the risk/time vs. reward calculation (or selling Player at least be potentially a victim of the NPC Auctioneer that decides randomly to rip them off the Player because they cared so little for the sale that they didn't show up to watch the auction). This would create a situation ingame where travel was needed for more than just questing and where Players come to together to meet each other in an environment other than the battlefield.

    Locate Players...Chat Channels, etc..... No, I now believe the only chat that should exist ingame should be local chat. Send a Message via a NPC courier yes, with potential for it getting intercepted, but it should not be instantaneous.. it should take time. Want to know what is going on at the battlegrounds? Get off your lazy virtual arse and go find out... by travelling with your character there. Want to meet with and talk with your Guildmates? Then GO to your Guild Hall.

    Now if you made a MMO like you described, but used the changes I suggest above, then I would purchase and play. This is the kind of MMO I am looking for.

    My opinion is that a MMO should be a fusion of a Good Game and a Virtual Reality. I also realize my opinion doesn't mean squat.

    I am the Player that wonders... "What the %#*& just happened?!"
    ...............
    "I Believe... There should be NO financial connection or portals between the Real World and the Virtual in MMOs. "
    __Ever Present Cockroach of the MMO Verses__
    ...scurrying to and fro... .munching on bits of garbage... always under foot...

  • samhainchldsamhainchld Member Posts: 13

    I would, at the very least, give it a good look.

  • AxehiltAxehilt Member RarePosts: 10,504

    Originally posted by FragManDan



    Have faith.. only an hour long and giving the thread the boot.... ask Game Workshop where it all went wrong.

    Do you mean charging exhorbent fees for miniatures, or creating a MMORPG with terrible PVE and poor class/combat design (which in a PVP-heavy MMORPG is basically suicide)?

    I mean I'm not down on Games Workshop, I think the War and 40k universes are excellent.  But the implementation of the related games leaves much to be desired.

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • IhmoteppIhmotepp Member Posts: 14,495

    Selectable dungeon difficulty is a deal breaker for me. Feels like an Iwin button. 

     

     

    image

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