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Do you read quest text?

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Comments

  • Phat_B4tPhat_B4t Member Posts: 40

    No, I never learned to read.

  • Panther2103Panther2103 Member EpicPosts: 5,779

    For some reason no. Maybe it's because my first mmo (lineage 2) wasn't quest heavy so I just learned not to do it from that. I was thinking about starting to read it though.

  • brostynbrostyn Member, Newbie CommonPosts: 3,092

    Not usually. I really don't need to read "blah, blah, blah, ten wolf pets, blah".  Poor wolves, boars and bears. They should be on an endangered species list at this point.

     

     

    Anyone who claims to read every quest is just lying. There are only so many times you can read a story of why someone needs wolf, boar bear, etc. pelts. I think that number is 2.

     

    An example in LOTRO I just walked into a tavern and grabbed 6 pelt quest. No lie. No one is going to read that junk. Especially, because it must be my 30th quest of pelt collection, so far on this toon.

  • xbellx777xbellx777 Member Posts: 716

    I'll read quest text when it is a big quest or a multiple journey quest.  Fetch missions get stale quickly and i usually skim over them, just to get the bare essentials.

  • scuubeedooscuubeedoo Member Posts: 458

    Originally posted by Einherjar_LC



    Absolutely.

     

    Why bother playing an MMORPG is all you want to do is click accept and follow the little arrow on the compass.  You might as well be playing a console game.

     

     

    Have you noticed maybe that most of these MMO that have that "little arrow on the compass", their quests descriptions completely fail to describe you the actual spot you have to go or even tip you about it? Have you tried finding the spot you have to go without using that arrow? I had tried and from my experience in the majority of MMOs that use that arrow and in the majority of their's quests, you simply can't. If the quest was worth reading the arrow wouldn't be there.

    "Traditionally, massively multiplier online games have been about three basic gameplay pillars – combat, exploration and character progression. In Alganon, in addition to these we've added the fourth pillar to the equation: Copy & Paste."

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    I almost never read the text

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • Garvon3Garvon3 Member CommonPosts: 2,898

    I used to, when quests were still quests. 

    But after WoW took over and quests just became a guided way to level, its not worth it, because the quality of the quests have just gone straight down, they don't mean anything, they're just means to an end. No story, just follow the stupid arrow.

    Shallow games for shallow people I guess. 

  • GrungiGrungi Member Posts: 86

    Sometimes.

    If I'm doing a quest for the first time then I read the quest text to make sure that I understand exactly what I'm supposed to do and why I'm supposed to do it, but if I've done the quest before then I am prone to skipping it. I do the same with cutscenes in single player games like Dragon Age.

  • lornphoenixlornphoenix Member Posts: 993

    Originally posted by Garvon3



    I used to, when quests were still quests. 

    But after WoW took over and quests just became a guided way to level, its not worth it, because the quality of the quests have just gone straight down, they don't mean anything, they're just means to an end. No story, just follow the stupid arrow.

    Shallow games for shallow people I guess. 

    What Arrow?

    Maybe if you have Quest Helper or a mod like it... otherwise you have to use the quest text the find what ever it is they want.

    There are some pretty good storylines if you read the quests... some pretty pointless ones too.

    We get it, you hate WoW... let it go.

    image
  • Toquio3Toquio3 Member Posts: 1,074

    Originally posted by lornphoenix



    Originally posted by Garvon3



    I used to, when quests were still quests. 

    But after WoW took over and quests just became a guided way to level, its not worth it, because the quality of the quests have just gone straight down, they don't mean anything, they're just means to an end. No story, just follow the stupid arrow.

    Shallow games for shallow people I guess. 

    What Arrow?

    Maybe if you have Quest Helper or a mod like it... otherwise you have to use the quest text the find what ever it is they want.

    There are some pretty good storylines if you read the quests... some pretty pointless ones too.

    We get it, you hate WoW... let it go.

    When it comes to immersion, I think that we get as much out of a game as we put in. However, I too would like to see quest givers that dont treat me like a mail man or a busboy.

    image
    If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.

  • Cik_AsalinCik_Asalin Member Posts: 3,033

    Originally posted by Sovrath



    Originally posted by Cik_Asalin



    I chose no.  This is why I get bored to tears from themepark games that have 'cruise-control' quests like WoW, WAR, Aion, etc., though not a knock on the quality of the game, just the type. 

    So my answer would be yes, if the option were in the choices above.  In that I prefer games that are more engaging to where the culture of the game is without guiding lights and automatic 'x's on radar, where you have to read the quests to accomplish them.

    It doesn't have to be passive role play. that is up to the player.

    I consider it an internal role play as you won't find me speaking in charcter or anything like that.

    It's really all about attitude and intention.

    One can actually play a themepark game in a way that is closer to how people used to play mmo's. You don't have to take every quest nor do you have to take any quest.

    I'm more appreciative of active role-play games, that's all, that dont provide me with quests that aren't game-engaging, character engaging, or that give me the answer to the quest and shows me specifically where to go, and alerts me when I get there.

    That's my attitude.  Sadly, more dev's attitude is one of hand-outs and entitlements to achieve everything very easily; there's little to no role-play discovery or sense of accomplishment, is my thinking.

  • KyleranKyleran Member LegendaryPosts: 44,060

    In most games I don't bother, I just scroll down to the bottom and find out how many boars pelts I need to gather before looking up on line where to find said critters.

    Now, every once in a while a game provides and interesting story line type quest and then yes, I will pay attention and read them all the way through, but its far too seldom in most modern MMO's it seems.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • noegusisnoegusis Member UncommonPosts: 29
    Sometimes,if the quests deal with something interesting about the class or a rare reward.

    But I see no point in reading it if the game developers are just going to insert a bunch of text then give a seperate paragraph at the bottom for the quest objective with a title in big bold letters.It just defeats the purpose of playing a game with no idea why your playing it.What they should do is mix the quest objective in the npc's jargon so that it would make the player actually read about the purpose of the game.Even if quest helper leaks out a little help.
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