I never understood the community one,that is like saying i want a chat room first then a game is it not?IMO that is ridiculous and i agree a community IS VERY important,however it should not be first on the list.After all that is like saying we NEVER play single player games?Single player games have no community at all,so i think community definitely should never be the FIRST factor,even though it is important.
IMO it is combat,most aspects of EVERY game eventually lead/point to combat.I would be extremely interested to hear ONE game besides FFXI that actually offers a challenge from level 1-10?Every single game i have played outside of FFXI and that is MOST,i could literally hold my hand on two buttons and fight blindfolded.I really do not need my hand held nor do i need to build my ego up with auto win combat,i DO like to think when i play,i want to know that i DO have the chance to die.
The answer is actually very simple. Single player games offer much much superior gameplay in every single category except community. The ONLY thing an MMORPG has over a regular single player RPG is the community. That is my opinion.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
Crafting comes second. Basically every aspect of gameplay is what matters the most.
Then we can start talking about graphics, story, RP, and so on.
We are still talking about games. Games are all about gameplay. No matter how well the other aspects are done, if the gameplay sucks then the game sucks. That's how it is.
Exactly.
The more frequent an activity in a game, the more important it is that that activity is high quality and fun.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
I mean if you don't enjoy the gameplay, I don't care good the community is.
Hell you can have horrible community and great gameplay and still stick with a game... I did with WoW for 4 years.
I would consider community part of the gameplay, because without gameplay is there a game? What part of WoW did you like? Combat, loot, raiding, soloing, gathering, economy, crafting, exploring, pvp, BGs, arenas, etc?
If it is basically farmville in 3d....this is read centered around trades then no thanks. I am not looking for an online job. A nice themepark, with new attractions being constantly introduced(EQ1 was kicking 2 expansions a yr for a while).
The non-instanced gaming areas are important for building a sense of community IMO. You dont have to force dependency, just make sure folks are fighting in same areas. The interaction will happen on its own.
Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.
I mean if you don't enjoy the gameplay, I don't care good the community is.
Hell you can have horrible community and great gameplay and still stick with a game... I did with WoW for 4 years.
I respect your opinion. Just as a counter example though, Everquest did not have the best gameplay in my opinion, but the community was great. I stuck around far longer than I would have if I could have soloed all through the game (which I did for awhile as a Necro. hehe)
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
I mean if you don't enjoy the gameplay, I don't care good the community is.
Hell you can have horrible community and great gameplay and still stick with a game... I did with WoW for 4 years.
I would consider community part of the gameplay, because without gameplay is there a game? What part of WoW did you like? Combat, loot, raiding, soloing, gathering, economy, crafting, exploring, pvp, BGs, arenas, etc?
Well the most important part gameplay for me is combat, but the other elements have to be ok too.
Community is what keeps you playing a game, but gameplay is what frist hooks you to it.
For me it's a combination of gameplay and soloability, within the context of an interactive community, and with a long-term development plan that provides the evolutionary aspect of a MMO that, along with the interactive community, distinguishes it from an offline game that is exhausted in a matter of days or weeks.
I respect your opinion. Just as a counter example though, Everquest did not have the best gameplay in my opinion, but the community was great. I stuck around far longer than I would have if I could have soloed all through the game (which I did for awhile as a Necro. hehe)
The gameplay doesn't have to be the best, you just have to enjoy it. And I agree with the Community part.
Here's Example about both Gameplay and Community and it about a Game that isn't an MMO;
Back in 2003 I joined a Star Trek Fleet (Guild/Clan whatever you wanna call it), Romulan Star Command.
I played SFC3 (Starfleet Command 3) over GSA (Gamespy Arcade) for just over a year, with this Fleet.
The game was buggy, and I wouldn't have call the gameplay great... but I found it enjoyable, otherwise I wouldn't have played.
That and I was very good at it...
Anyway, the Star Trek gaming community was awesome.
Fleet vs Fleet drama... wars... spying... alliances... most of the time it was just for good fun.
oh how grand it was....
If it wasn't for my Fleet and the ST gaming community that played SFC3, I would have played it for a month or 2 then moved on.
I'm still a part of that Fleet 7 years later... and bought a Lifetime Sub to STO because of my Fleet.
I dont think there is any one thing that is critical to a MMO. For me, its the overall experience, the immersiveness and practical realism. I also think the action and challenge of combat is important.
I choose other, to me its all about the community...the mmorpg genre is all about the people playing and interacting with them, without that its a single player game with none of the good things that make a single player game appealing. just my opinion...
When it comes to PvP or PvE it does not matter to me, hypothetically anyway. Because people are interchangable with AI unless the AI is really poor, since most of the time it is I would say I prefer PvP, or smarter AI.
Roleplaying I can interpret in two ways. Person to person roleplaying of in game roleplaying. If it is in game roleplaying, like choosing the way your character looks, having a back story, making choices that effect the out come of the storyline, like a Bioware game, then yes please. But if you mean roleplay initiated by the players, I have to pass, hokey middle english and poorly written stories do not interest me much.
Crafting I could do away with entirely, I find it is just one massive grind, same for gathering.
Story kind of goes back to the ingame roleplaying which I obviously rated favourably.
Graphics are important, people pretend like they are not but I would not play a game that looks like EQ, I don't care for cutting edge but solid quality, the art style matters more than raw power, I would pick a Shadow of the Collosus over a Crysis anyday.
But what I find most important is gameplay, is the combat fun? Is there interesting things to explore? Are the controls good? Without that you game is toast, you could have brilliant mechanics but poor implimentation and the game has no future for me.
Don't you worry little buddy. You're dealing with a man of honor. However, honor requires a higher percentage of profit
Comments
The most important aspect of an MMORPG is the G.
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The answer is actually very simple. Single player games offer much much superior gameplay in every single category except community. The ONLY thing an MMORPG has over a regular single player RPG is the community. That is my opinion.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
Exactly.
The more frequent an activity in a game, the more important it is that that activity is high quality and fun.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Gameplay.
I mean if you don't enjoy the gameplay, I don't care good the community is.
Hell you can have horrible community and great gameplay and still stick with a game... I did with WoW for 4 years.
Flying Ewoks!
Other:
Freedom
Gameplay followed by limitation of instancing.
If it is basically farmville in 3d....this is read centered around trades then no thanks. I am not looking for an online job. A nice themepark, with new attractions being constantly introduced(EQ1 was kicking 2 expansions a yr for a while).
The non-instanced gaming areas are important for building a sense of community IMO. You dont have to force dependency, just make sure folks are fighting in same areas. The interaction will happen on its own.
Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.
I respect your opinion. Just as a counter example though, Everquest did not have the best gameplay in my opinion, but the community was great. I stuck around far longer than I would have if I could have soloed all through the game (which I did for awhile as a Necro. hehe)
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
Well the most important part gameplay for me is combat, but the other elements have to be ok too.
Community is what keeps you playing a game, but gameplay is what frist hooks you to it.
Variety.
For me it's a combination of gameplay and soloability, within the context of an interactive community, and with a long-term development plan that provides the evolutionary aspect of a MMO that, along with the interactive community, distinguishes it from an offline game that is exhausted in a matter of days or weeks.
The gameplay doesn't have to be the best, you just have to enjoy it. And I agree with the Community part.
Here's Example about both Gameplay and Community and it about a Game that isn't an MMO;
Back in 2003 I joined a Star Trek Fleet (Guild/Clan whatever you wanna call it), Romulan Star Command.
I played SFC3 (Starfleet Command 3) over GSA (Gamespy Arcade) for just over a year, with this Fleet.
The game was buggy, and I wouldn't have call the gameplay great... but I found it enjoyable, otherwise I wouldn't have played.
That and I was very good at it...
Anyway, the Star Trek gaming community was awesome.
Fleet vs Fleet drama... wars... spying... alliances... most of the time it was just for good fun.
oh how grand it was....
If it wasn't for my Fleet and the ST gaming community that played SFC3, I would have played it for a month or 2 then moved on.
I'm still a part of that Fleet 7 years later... and bought a Lifetime Sub to STO because of my Fleet.
I dont think there is any one thing that is critical to a MMO. For me, its the overall experience, the immersiveness and practical realism. I also think the action and challenge of combat is important.
MMO"s are only as good as the sum of all their parts.
Ever seen a girl with a great face but a crappy attitude?
What is Thanksgiving Day dinner with out all the fixins? Just a turkey.
It's looking at one feature, marketing one feature, and hinging your game on one feature that causes many MMO's to fail and lose subscribers.
Look at WAR... they hinged everything on scenarios which made the rest of the game obsolete and they've had to restructure it ever since.
I choose other, to me its all about the community...the mmorpg genre is all about the people playing and interacting with them, without that its a single player game with none of the good things that make a single player game appealing. just my opinion...
HEAVEN OR HELL
Duel 1
Lets ROCK!
When it comes to PvP or PvE it does not matter to me, hypothetically anyway. Because people are interchangable with AI unless the AI is really poor, since most of the time it is I would say I prefer PvP, or smarter AI.
Roleplaying I can interpret in two ways. Person to person roleplaying of in game roleplaying. If it is in game roleplaying, like choosing the way your character looks, having a back story, making choices that effect the out come of the storyline, like a Bioware game, then yes please. But if you mean roleplay initiated by the players, I have to pass, hokey middle english and poorly written stories do not interest me much.
Crafting I could do away with entirely, I find it is just one massive grind, same for gathering.
Story kind of goes back to the ingame roleplaying which I obviously rated favourably.
Graphics are important, people pretend like they are not but I would not play a game that looks like EQ, I don't care for cutting edge but solid quality, the art style matters more than raw power, I would pick a Shadow of the Collosus over a Crysis anyday.
But what I find most important is gameplay, is the combat fun? Is there interesting things to explore? Are the controls good? Without that you game is toast, you could have brilliant mechanics but poor implimentation and the game has no future for me.
Don't you worry little buddy. You're dealing with a man of honor. However, honor requires a higher percentage of profit