Well thats just stupid. You're going to avoid an ONLINE game in which you PLAY WITH OTHER PEOPLE because it allows your actions to effect others? Oh well there will always be plenty of online single player games with built in co-op features in which you can read a rigid unchangeable story like a book while watching others all around doing the same. I much prefer the idea of playing a REAL mmo myself but each to their own.
Well thats just stupid. You're going to avoid an ONLINE game in which you PLAY WITH OTHER PEOPLE because it allows your actions to effect others? Oh well there will always be plenty of online single player games with built in co-op features in which you can read a rigid unchangeable story like a book while watching others all around doing the same. I much prefer the idea of playing a REAL mmo myself but each to their own.
Mind you I dont actually remember ever reading anything about pvp in this game. Was it in one of their articles somewhere? I must have missed it. I thought this game was all about repelling creatures from rifts and working with others to change the game world and cause events to unfold.
Well thats just stupid. You're going to avoid an ONLINE game in which you PLAY WITH OTHER PEOPLE because it allows your actions to effect others? Oh well there will always be plenty of online single player games with built in co-op features in which you can read a rigid unchangeable story like a book while watching others all around doing the same. I much prefer the idea of playing a REAL mmo myself but each to their own.
Mind you I dont actually remember ever reading anything about pvp in this game. Was it in one of their articles somewhere? I must have missed it. I thought this game was all about repelling creatures from rifts and working with others to change the game world and cause events to unfold.
Ah the factional warfare. Got it. Silly me. Something else to look forward to then. People that dont like competing with others can probably avoid it though.
I found Heroes of Telara a long while ago then like said they went quiet. I was interested in what it could be, and now I'm thinking it could be a fun game. I'm currently sick and tired of forced classes, no unique character builds, static worlds where everyone does the same thing. Having dynamically spawning tears that can be turned ot rifts that will hopefully pump out some random baddies that escalate requiring help from more and more people does seem quite epic. Hopefully they do some events that could be truely epic requiring a good chunk of the server population.
I'm really looking forward to this as long as I don't become distracted playing one of the other good looking MMOs coming out this year.
Wow, I know there was already a game similar to this called "Rifts" published by Palladium Publications...Well actually it is a pencil and paper RPG but the theme is very much the same as "Rifts: PoT"...Originality: FAIL.
Ummm....I'm very familiar with Siembieda's Rifts and, apart from dimensional portals, there's no similarity here at all. Are you seriously suggesting that Heroes of Telara is somehow copied from Palladium's PnP game? It should be noted that the concept of an invasion through dimensional rifts didn't start with Palladium. Ever hear of Planescape? The works of Michael Moorcock? Magic the Gathering?
"FAIL" is making a wild statement like you did with absolutely nothing to back it up. Go do some research (no, I won't "google" that for you) and come back and try to tell us how the two games are anything alike. I'll be right here in my Glitter Boy mecha until you come back.
Just calling it like I see it. Basically if you removed the world of Telara and replaced with Earth I would say it was a game based on the Palladium setting. The simularities are just to close to say otherwise. Like I said, fail.
There is no forced PVP. Not sure who came up with this one.
Jotull started that one off with his knee-jerk reaction to anything that even remotely hints at players effecting each other in an online game. I can only assume he was deeply scarred in a pvp battle from one of the many badly designed mmos currently available. This sort of thing happens all the time on these forums. I read through the article and the closest thing I can find to pvp is this.......
The Rifts themselves, dynamically spawning social events that can happen any time in the game world are potentially a very exciting way to bring players together and give them common goals or even something to fight over given the game’s competing factions
It doesnt directly mention pvp at all so how that translates into "forced pvp" is anyones guess. It does however refer to factions that compete with each other. That could of course involve players fighting against each other........or it could also involve players trying to effect the outcome of a particular event in different ways by reacting to situations differently. An example of non pvp factional conflict might be that one faction is doing quests to keep a portal open that is allowing demons through while the other faction is doing quests to close it.
There was some other article that mentions how players can choose how they react to different situations, effectively casting themselves as good or evil characters. This is great because the ability to make decisions in an mmo allows the ability to roleplay........and I mean really roleplay with actions and watch the results of those actions unfold in the game. Currently there are very few mmos that allow anything close to this. The vast majority of them are just stories and the players cant choose or do anything. If people want to roleplay in those mmos then they have to resort to "pretend roleplay" by typing stories into the chat channel which is shit in my opinion. Its like reading a book or watching a film while pretending that you're doing something else.
I hope it's more unique than other recent releases. I want to put my time into a game but every time I try to play one I feel like I've done this before. I am hoping this sets itself from the pack in some good way.
I don't know... the graphics and sound look nice, although not breathtaking. The story is... meh. Portals appear and elementals attack a world. Pretty generic story imho. There are hundreds of stories around portals suddenly appearing with attackers pouring out. Also, the rifts sound pretty much like public quests from WAR. A rift pops up, you got to kill some enemies or another minor objective, and if you succeed the rift closes and you get your rewards depending on how long or how well you participated. Is it anything different than public quests? I mean they were fun (when people were around to do them), but taking a feature from another game and calling it the main theme of your own one is odd. And elementals of earth water fire air life and death... well, seen that. Also, the thing about "absorbing souls near rifts" or something sounds like gaining reputation or tokens, and I hope that won't result in a heavy grind. "I need to rift only for another 200 hours to get the special rift-mount" or something like that.
But maybe it ain't bad, too early to say. Maybe they come up with interesting skills and zones and profession and what not, too early to say.
If I'd had to rate my interest in the game between 1 (not at all) and 10 (I scout the internet for hours, trying to find more information and would kill for a beta spot), I'd give it something a 4 I guess.
Nice to see that some western developers have FINALLY seen the benefits to playing all classes on one character (ala. FFXI) assuming that's still in place.
Whilst the graphics look nice though, I haven't heard anything at all unique about this game yet... need more info before I can really say what I think of it.
I'm also hoping for tiered monsters so we won't be constantly outleveling missions and enemies! I think scaling monsters is pretty much a necessity if they plan to allow all levels to enjoy these potentially "game wde" changes. Otherwise this content is going to be end-game heavy soon while potential new players get left behind.
I'm not sure if this is relevant but in a previous article about this game (sorry cant be bothered to find it), an example of one of their dynamic encounters is described. A horde of imps and demons invade a town and players of all level ranges can contibute to saving it. Some of those demons will be too tough for lower level players to tackle but they can still help other players to take them down or assist in other ways, such as by taking on the smaller creatures and perhaps helping to put fires out.
This event isnt just constantly happening over and over again like in the PQ's in WAR and its not a static "simulation" of a town being invaded where the players involvement is irrelevant like in pretty much all other mmos. This situation can apparently get triggered as the result of some other situation. Also unlike in other mmos that have rigid stories, this event can have different outcomes. The town might get destroyed and not be rebuilt for weeks.....or it might get saved and the towns folk will be most grateful. Different quests then become available as the world has changed because of the players efforts.
This kind of gameplay in mmos is long over due. I just hope it actually turns out to be as they say it will be because if it does then it will highlight how inferior all the previous mmos are and will set a new benchmark for the future mmos.
I too would like to see some dynamic content.
This wouldn't be the first game to try it however.
Horizons ( now known as Istaria ) was the first....perhaps Ryzom too. I experienced in Horizons though. For example it took a server's worth of people, working together, to free two playable races. Some folks guarded against mobs while crafters would go in and apply materials to say a collapsed cave. After a few weeks and a rediculous amount of materials a new playable race was unlocked. Horizons also did this to a new town...simular thing only we had to rebuild some alters that would clear away the blight in which the undead lived in. good times
I would greatly like to see the return of some gameplay simular to this!
Wow....the "rifts" part of the concept...things "breaking through" into the player realm...sounds an AWFULLY lot like some of Ragnar Tournquist's The Secret World...... O.o
Love the idea. Have a feeling these two games with be the scary gritty (TSW) and colorful fantasy (RIFTS) versions of something a bit....similar in some ways. I guess we'll have to wait and see though.
At least now I have TWO games on my radar. That's cool! =D Will be interesting.
Been following this game since day 1 and I'm a little disappointed to see that some of the original concepts have not (yet) been confirmed to be in the game since the remake like: Class Loot Cards, Other forms of dynamic content, and the ability to play and level up all classes on one character. Hopefully they will still be a part of this game.
In my view, although I love the art style and direction, that alone will not be enough. This game will make or break on its promise of real, true, dynamic content. That would indeed be revolutionary (and much needed) for the mmorpg genre if executed to the promise of its potential.
Wow, I know there was already a game similar to this called "Rifts" published by Palladium Publications...Well actually it is a pencil and paper RPG but the theme is very much the same as "Rifts: PoT"...Originality: FAIL.
At this point in time it will be impossible to find any creative piece of work that doesn't share some similarities with another piece of work. And the fact that you pointed out that this game has something in common with another game has also been done before too. So by using your logic .... You: FAIL.
Wow, I know there was already a game similar to this called "Rifts" published by Palladium Publications...Well actually it is a pencil and paper RPG but the theme is very much the same as "Rifts: PoT"...Originality: FAIL.
At this point in time it will be impossible to find any creative piece of work that doesn't share some similarities with another piece of work. And the fact that you pointed out that this game has something in common with another game has also been done before too. So by using your logic .... You: FAIL.
Just calling it as I see it.
I tire of people who keep saying they want something orgininal. What else can be done? Short of virtual reality, everything has been done at one point or another.
Do these same people say " I can't find a car to buy because they are all the same, they all have 4 tires, a motor, seats, radio and such...booorrinng..I won't be fooled by the great looks and performance!! .. .I want something orginal !!"...good grief.
Comments
Well thats just stupid. You're going to avoid an ONLINE game in which you PLAY WITH OTHER PEOPLE because it allows your actions to effect others? Oh well there will always be plenty of online single player games with built in co-op features in which you can read a rigid unchangeable story like a book while watching others all around doing the same. I much prefer the idea of playing a REAL mmo myself but each to their own.
Yeah I know its shocking isnt it! On online game where you dont just play against the computer?! Waaagghhh!!! The world must have gone mad!!!!
Mind you I dont actually remember ever reading anything about pvp in this game. Was it in one of their articles somewhere? I must have missed it. I thought this game was all about repelling creatures from rifts and working with others to change the game world and cause events to unfold.
Ah the factional warfare. Got it. Silly me. Something else to look forward to then. People that dont like competing with others can probably avoid it though.
I found Heroes of Telara a long while ago then like said they went quiet. I was interested in what it could be, and now I'm thinking it could be a fun game. I'm currently sick and tired of forced classes, no unique character builds, static worlds where everyone does the same thing. Having dynamically spawning tears that can be turned ot rifts that will hopefully pump out some random baddies that escalate requiring help from more and more people does seem quite epic. Hopefully they do some events that could be truely epic requiring a good chunk of the server population.
I'm really looking forward to this as long as I don't become distracted playing one of the other good looking MMOs coming out this year.
Forced pvp, while not my favorite choice, isn't a gamebreaker for me. Full loot pvp is. Hopefully they DO NOT make it full loot.
Looks very interesting, will be watching this one.
Just calling it like I see it. Basically if you removed the world of Telara and replaced with Earth I would say it was a game based on the Palladium setting. The simularities are just to close to say otherwise. Like I said, fail.
There is no forced PVP. Not sure who came up with this one.
Jotull started that one off with his knee-jerk reaction to anything that even remotely hints at players effecting each other in an online game. I can only assume he was deeply scarred in a pvp battle from one of the many badly designed mmos currently available. This sort of thing happens all the time on these forums. I read through the article and the closest thing I can find to pvp is this.......
The Rifts themselves, dynamically spawning social events that can happen any time in the game world are potentially a very exciting way to bring players together and give them common goals or even something to fight over given the game’s competing factions
It doesnt directly mention pvp at all so how that translates into "forced pvp" is anyones guess. It does however refer to factions that compete with each other. That could of course involve players fighting against each other........or it could also involve players trying to effect the outcome of a particular event in different ways by reacting to situations differently. An example of non pvp factional conflict might be that one faction is doing quests to keep a portal open that is allowing demons through while the other faction is doing quests to close it.
There was some other article that mentions how players can choose how they react to different situations, effectively casting themselves as good or evil characters. This is great because the ability to make decisions in an mmo allows the ability to roleplay........and I mean really roleplay with actions and watch the results of those actions unfold in the game. Currently there are very few mmos that allow anything close to this. The vast majority of them are just stories and the players cant choose or do anything. If people want to roleplay in those mmos then they have to resort to "pretend roleplay" by typing stories into the chat channel which is shit in my opinion. Its like reading a book or watching a film while pretending that you're doing something else.
Nicely done article. And another game for me to follow.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
I hope it's more unique than other recent releases. I want to put my time into a game but every time I try to play one I feel like I've done this before. I am hoping this sets itself from the pack in some good way.
I don't know... the graphics and sound look nice, although not breathtaking. The story is... meh. Portals appear and elementals attack a world. Pretty generic story imho. There are hundreds of stories around portals suddenly appearing with attackers pouring out. Also, the rifts sound pretty much like public quests from WAR. A rift pops up, you got to kill some enemies or another minor objective, and if you succeed the rift closes and you get your rewards depending on how long or how well you participated. Is it anything different than public quests? I mean they were fun (when people were around to do them), but taking a feature from another game and calling it the main theme of your own one is odd. And elementals of earth water fire air life and death... well, seen that. Also, the thing about "absorbing souls near rifts" or something sounds like gaining reputation or tokens, and I hope that won't result in a heavy grind. "I need to rift only for another 200 hours to get the special rift-mount" or something like that.
But maybe it ain't bad, too early to say. Maybe they come up with interesting skills and zones and profession and what not, too early to say.
If I'd had to rate my interest in the game between 1 (not at all) and 10 (I scout the internet for hours, trying to find more information and would kill for a beta spot), I'd give it something a 4 I guess.
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
Nice to see that some western developers have FINALLY seen the benefits to playing all classes on one character (ala. FFXI) assuming that's still in place.
Whilst the graphics look nice though, I haven't heard anything at all unique about this game yet... need more info before I can really say what I think of it.
Trailer and Fan Youtube Video here(will look better when it switches over to 720p)
I too would like to see some dynamic content.
This wouldn't be the first game to try it however.
Horizons ( now known as Istaria ) was the first....perhaps Ryzom too. I experienced in Horizons though. For example it took a server's worth of people, working together, to free two playable races. Some folks guarded against mobs while crafters would go in and apply materials to say a collapsed cave. After a few weeks and a rediculous amount of materials a new playable race was unlocked. Horizons also did this to a new town...simular thing only we had to rebuild some alters that would clear away the blight in which the undead lived in. good times
I would greatly like to see the return of some gameplay simular to this!
http://www.youtube.com/watch?v=gTKuz1TKwic
Wow....the "rifts" part of the concept...things "breaking through" into the player realm...sounds an AWFULLY lot like some of Ragnar Tournquist's The Secret World...... O.o
Love the idea. Have a feeling these two games with be the scary gritty (TSW) and colorful fantasy (RIFTS) versions of something a bit....similar in some ways. I guess we'll have to wait and see though.
At least now I have TWO games on my radar. That's cool! =D Will be interesting.
President of The Marvelously Meowhead Fan Club
Totally stoked for this game. Hope we don't have to wait a long time though.
Been following this game since day 1 and I'm a little disappointed to see that some of the original concepts have not (yet) been confirmed to be in the game since the remake like: Class Loot Cards, Other forms of dynamic content, and the ability to play and level up all classes on one character. Hopefully they will still be a part of this game.
In my view, although I love the art style and direction, that alone will not be enough. This game will make or break on its promise of real, true, dynamic content. That would indeed be revolutionary (and much needed) for the mmorpg genre if executed to the promise of its potential.
At this point in time it will be impossible to find any creative piece of work that doesn't share some similarities with another piece of work. And the fact that you pointed out that this game has something in common with another game has also been done before too. So by using your logic .... You: FAIL.
Just calling it as I see it.
New trailer is pretty rad.
P.S. - HoT sounded better. /shrug
Great. They have got PvP in my PvE. Again.
Here comes the asshat community. Again.
it's got my attention , any idea of when the beta is ?
I tire of people who keep saying they want something orgininal. What else can be done? Short of virtual reality, everything has been done at one point or another.
Do these same people say " I can't find a car to buy because they are all the same, they all have 4 tires, a motor, seats, radio and such...booorrinng..I won't be fooled by the great looks and performance!! .. .I want something orginal !!"...good grief.