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Am I the only one blown away?

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  • GreenLanternFanGreenLanternFan Member Posts: 374

    Originally posted by Azureal



    Originally posted by Emorexia

    I'm trying not to get too hyped over Tera like I did with Aion and AoC. The constant following and searching for new news every single day made me feel like i knew the game before I even installed it on my PC.

    I'm watching Tera.. but in considerable amounts. Very excited.. Not overly hyped.

     Ironic coming from someone with a TERA avatar, and a TERA signature.

    Lol, so I wasn't the only one that saw the irony in that post.

    Your fail comment, failed.

  • Honeymoon69Honeymoon69 Member Posts: 647

    yep plenty of quest like :  plz kill x 1000 times and repeat 1000 times then u can trade in for a weapon, good luck.

  • WSIMikeWSIMike Member Posts: 5,564

    Originally posted by Edli

    Originally posted by GTwander



    Originally posted by Toquio3



    There arent many people talking about this because its a korean mmo. People have learned to expect little from them.

     

    I hope not. Lineage 2 is the perfect example of the way koreans develop their games. Grinding like there is no tomorrow with no lore at all. L2 was not a mmo role playing game. Your character had no story to be part of. The moment you started your aventure you killed a mob (with no particular reason) and then a few more mobs, and more and more. After 10000 killed mobs you get your cool equipments, pvp some peoples and that's all.

    They changed it somehow with Aion (which I enjoyed) and I hope they keep going that way. A mmorpg should give you a sense of adventure, story and war betwen players and not make it a literally mindless work.

     

    If you judged L2 entirely based on its grind and that you "got gear and pvp some people" then you never fully got to appreciate what the game offered.

    To me, the grind, the gear and the random PvP encounters were merely the tip of what made the game brilliant... and that is the way it is based around PvP to its core. Everything in the game, in some way, either influenced or was influenced by PvP... whether it be direct combat, or whether it be competition over something.

    Raid encounters, which could otherwise have become just another routine "ho hum, do the same raid boss over and over again" event became a focal point for mass PvP to happen because they often dropped gear that was very beneficial to those who received it and it was as important for a given clan to have their members obtain it as it was to make sure their enemies didn't.

    Castle sieges provided a great source of conflict as the winner would have control over a given region, set the taxes, set up the manor system, etc. An owner who did a good job with both the taxes and a well-configured manor system could actually have people fighting to help them keep the castle because they liked the setup as it was.

    The dynamic nature of how alliances would change, how your enemies this week might end up being your allies next... and so on, has been unmatched in any PvP MMO I've personally played. Half the server would unite to help take down a single mega-power that was gaining more control than people were happy with...

    The way you could be xp'ing with clan-mates, or even alone, and then be ganked by another player... only to have your clan/ally mates come out to assist you which could often lead to some great small to mid-scale PvP going on.

    To be sure, the brilliance of L2 is not in its PvE content, or in how it "led people by the nose", funneling them into pre-determined factions, with clearly defined "enemy territories", etc. But in how it provided content to set the stage for PvP to take place, and then got out of the way, letting the players decide the ebb and flow of power and influence in the game. And that particular landscape is always changing.

    To put it another way... I can't stand endless grind in a MMO. However... in L2, with all else that it encompasses, the grind was merely a means to an end... something you're doing while hanging out, yapping away with clan-mates, etc.

    Personally, L2 is the standard by which I judge any PvP MMO and, personally,  hope that TERA *does* capture that same style of gameplay.

    Using "you" in general here... If you can't get past females in skimpy outfits and the fact that it was made in Korea enough to get into what a game offers otherwise... well... that's pretty sad.

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • WSIMikeWSIMike Member Posts: 5,564

    Originally posted by Harabeck

    Originally posted by stayontarget



    Originally posted by Hrothmund



    Asian grinder with that generic,  horrible 'mangaesque' look.

     

    No thanks.

    1)  All games have grind.

    But Asian games are made with the pay-as-you-play method in mind. That means they have much larger grinds than western games that use the subscription model.

    Not all Asian games are designed that way. Lineage 2 has a straight up subscription model. TERA, per their website, is slated to have a straight-up sub model. Aion has a straight-up sub model...  The MMORPGs that are designed to be 'AAA' type titles will stick with the subscription model.

    People will spend the same amount of time grinding away in WoW as they do in any other MMO... Korean or otherwise.

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • SovrathSovrath Member LegendaryPosts: 32,936

    Originally posted by WSIMike

    Originally posted by Edli


    Originally posted by GTwander



    Originally posted by Toquio3



    There arent many people talking about this because its a korean mmo. People have learned to expect little from them.

     

    I hope not. Lineage 2 is the perfect example of the way koreans develop their games. Grinding like there is no tomorrow with no lore at all. L2 was not a mmo role playing game. Your character had no story to be part of. The moment you started your aventure you killed a mob (with no particular reason) and then a few more mobs, and more and more. After 10000 killed mobs you get your cool equipments, pvp some peoples and that's all.

    They changed it somehow with Aion (which I enjoyed) and I hope they keep going that way. A mmorpg should give you a sense of adventure, story and war betwen players and not make it a literally mindless work.

     

    If you judged L2 entirely based on its grind and that you "got gear and pvp some people" then you never fully got to appreciate what the game offered.

    To me, the grind, the gear and the random PvP encounters were merely the tip of what made the game brilliant... and that is the way it is based around PvP to its core. Everything in the game, in some way, either influenced or was influenced by PvP... whether it be direct combat, or whether it be competition over something.

    Raid encounters, which could otherwise have become just another routine "ho hum, do the same raid boss over and over again" event became a focal point for mass PvP to happen because they often dropped gear that was very beneficial to those who received it and it was as important for a given clan to have their members obtain it as it was to make sure their enemies didn't.

    Castle sieges provided a great source of conflict as the winner would have control over a given region, set the taxes, set up the manor system, etc. An owner who did a good job with both the taxes and a well-configured manor system could actually have people fighting to help them keep the castle because they liked the setup as it was.

    The dynamic nature of how alliances would change, how your enemies this week might end up being your allies next... and so on, has been unmatched in any PvP MMO I've personally played. Half the server would unite to help take down a single mega-power that was gaining more control than people were happy with...

    The way you could be xp'ing with clan-mates, or even alone, and then be ganked by another player... only to have your clan/ally mates come out to assist you which could often lead to some great small to mid-scale PvP going on.

    To be sure, the brilliance of L2 is not in its PvE content, or in how it "led people by the nose", funneling them into pre-determined factions, with clearly defined "enemy territories", etc. But in how it provided content to set the stage for PvP to take place, and then got out of the way, letting the players decide the ebb and flow of power and influence in the game. And that particular landscape is always changing.

    To put it another way... I can't stand endless grind in a MMO. However... in L2, with all else that it encompasses, the grind was merely a means to an end... something you're doing while hanging out, yapping away with clan-mates, etc.

    Personally, L2 is the standard by which I judge any PvP MMO and, personally,  hope that TERA *does* capture that same style of gameplay.

    Using "you" in general here... If you can't get past females in skimpy outfits and the fact that it was made in Korea enough to get into what a game offers otherwise... well... that's pretty sad.

    I agree with all of this.

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  • RavenRaven Member UncommonPosts: 2,005

    Originally posted by WSIMike

    Originally posted by Edli


    Originally posted by GTwander



    Originally posted by Toquio3



    There arent many people talking about this because its a korean mmo. People have learned to expect little from them.

     

    I hope not. Lineage 2 is the perfect example of the way koreans develop their games. Grinding like there is no tomorrow with no lore at all. L2 was not a mmo role playing game. Your character had no story to be part of. The moment you started your aventure you killed a mob (with no particular reason) and then a few more mobs, and more and more. After 10000 killed mobs you get your cool equipments, pvp some peoples and that's all.

    They changed it somehow with Aion (which I enjoyed) and I hope they keep going that way. A mmorpg should give you a sense of adventure, story and war betwen players and not make it a literally mindless work.

     

    If you judged L2 entirely based on its grind and that you "got gear and pvp some people" then you never fully got to appreciate what the game offered.

    To me, the grind, the gear and the random PvP encounters were merely the tip of what made the game brilliant... and that is the way it is based around PvP to its core. Everything in the game, in some way, either influenced or was influenced by PvP... whether it be direct combat, or whether it be competition over something.

    Raid encounters, which could otherwise have become just another routine "ho hum, do the same raid boss over and over again" event became a focal point for mass PvP to happen because they often dropped gear that was very beneficial to those who received it and it was as important for a given clan to have their members obtain it as it was to make sure their enemies didn't.

    Castle sieges provided a great source of conflict as the winner would have control over a given region, set the taxes, set up the manor system, etc. An owner who did a good job with both the taxes and a well-configured manor system could actually have people fighting to help them keep the castle because they liked the setup as it was.

    The dynamic nature of how alliances would change, how your enemies this week might end up being your allies next... and so on, has been unmatched in any PvP MMO I've personally played. Half the server would unite to help take down a single mega-power that was gaining more control than people were happy with...

    The way you could be xp'ing with clan-mates, or even alone, and then be ganked by another player... only to have your clan/ally mates come out to assist you which could often lead to some great small to mid-scale PvP going on.

    To be sure, the brilliance of L2 is not in its PvE content, or in how it "led people by the nose", funneling them into pre-determined factions, with clearly defined "enemy territories", etc. But in how it provided content to set the stage for PvP to take place, and then got out of the way, letting the players decide the ebb and flow of power and influence in the game. And that particular landscape is always changing.

    To put it another way... I can't stand endless grind in a MMO. However... in L2, with all else that it encompasses, the grind was merely a means to an end... something you're doing while hanging out, yapping away with clan-mates, etc.

    Personally, L2 is the standard by which I judge any PvP MMO and, personally,  hope that TERA *does* capture that same style of gameplay.

    Using "you" in general here... If you can't get past females in skimpy outfits and the fact that it was made in Korea enough to get into what a game offers otherwise... well... that's pretty sad.

    I agree with this 100%, also lemme add,  what a barbaric thing to say that L2 does not have any Lore, sure it did not push you from one quest to the other with dialogues but there is plenty of lore to be read and alot of interesting stuff around the world,

    Everything and every area has some meaning within the game world and within the lore, from elven ruins being overtaken in Talking Island to the angels stopping people from reaching Baium in Tower of Insolence everything has a menaing, you have to look for it however, also NPCs do provide alot of information if you speak with them about whats going on and the lore of the region, again you have to speak with them and actually be interested.

    Forest of the dead is another example with lore all over it, anyway look it up, before actually saying stupid stuff.

    image

  • WSIMikeWSIMike Member Posts: 5,564

    Originally posted by rav3n2

     

    I agree with this 100%, also lemme add,  what a barbaric thing to say that L2 does not have any Lore, sure it did not push you from one quest to the other with dialogues but there is plenty of lore to be read and alot of interesting stuff around the world,

    Everything and every area has some meaning within the game world and within the lore, from elven ruins being overtaken in Talking Island to the angels stopping people from reaching Baium in Tower of Insolence everything has a menaing, you have to look for it however, also NPCs do provide alot of information if you speak with them about whats going on and the lore of the region, again you have to speak with them and actually be interested.

    Forest of the dead is another example with lore all over it, anyway look it up, before actually saying stupid stuff.

     

    Oh yeah, L2 has amazing lore. I've read through the entire thing on their site, and have caught tidbits of it in-game gas well. You can tell areas have some significance just by looking at them many times. And in many cases, it's immediately obvious... You *know* Giant architecture when you see it, for example and so, know that they had some impact or relevance to that part of the world at some point.

    The two things that, to me, hurt L2 was how absurd the crafting could become. While I liked the structure of the crafting system... having to craft the components of an item before crafting the item itself, oftentimes going 2 tiers deep. What bugged me was the *quantity* of what you needed for a single item... only to have it fail on you if you didn't have a 100% rec. This actually led to the prevalence of the next, and most obvious issue...

    The other part, of course, is NC's "Absentee Landlord" presence on botting and cheating in the game. They totally and completely dropped the ball on that, continuously. When a community comes to depend on the existence of bots to keep costs down... that's a sign that the developers screwed up somewhere. They'd do token bannings from time to time... and it actually pissed players off, because now there was no one to farm the mats 24/7, keeping the prices down, until the bots got back up to full force.

    Those two things - mostly the 2nd one, since the crafting *is* at least part of the game play - are the things that drive me nuts in an otherwise awesome game.

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • GalthonGalthon Member UncommonPosts: 50

    I'm interested in TERA... but my default outlook on any MMO these days is "pessimistically hopeful". No matter how good it looks or how interesting the system seem; a stupid design decision, horrible bug, or bot dominiation will likely ruin it for me.

    The one good thing Aion did for me was made me realize that Asian-style graphics don't suck. As for the skimpy "schoolgirl fantasy" outfits on the female avatars... most games are like that, even WoW. Just in WoW, no one really wants to see, the models aren't all that good/interesting, at least on the human attraction front.

    The crafting in Aion is what utterly killed it for me... I'm all for it being "hard" to be a crafter, but having the deciding factor between trash and profit be the RNG and nothing but the RNG... yeah, no thanks. Make me work my ass to make something good, no problem. Make me work my ass off only to go "LOL, vendor trash!", well, I'm just gonna go out to my real forge. At least when that comes out as crap, it's my fault, not just the RNG deciding I must be the guy who badtouched it as a young code snippet.

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