Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Star Wars: The Old Republic: What We Know

12357

Comments

  • droinidroini Member Posts: 73

    I Still play SWG now and again and there is a Ghost town fill. But u got your ppl like on WoW they been paing for 5+ years and  are just scared of losing all the hard work they put in to be the best of the best. Not that there is alot of better game's out there they just don't want put the work out again to get everything they worked for. IfThese Nah saiers would READ ALL THE INFO OUT THER DARTH HATER'S SITE  is a  GOOD one that ask the questions  we all want to know and when he get's invited he does everything he can with the time he got's in Game.  LIKE the Open world quest and walking  and walking and not coming to wall's So this is Far from a linear game. As for PvP EA more Bioware doing Warhammer revamp will help with the PvP seeing as Warhammer PvP is the only good thing about it. there PvE is awful. (IMO) Sountill ppl start reading all the info out there and not just a few "Main" page's. There will be nah saiers till it come's out even then it won't get a great review till 3  or 4 month's. Look at Aion said it was the greatest game ever with  PvE and PvP wish someone would went over and plaied it more then to lv 10 beforee writing a review like that at lv 20 it turned into straight PvP hell. I like PvP but I don't like getting jumped doing PvE by a 40 when I'm 18. So there is alot in MMO that u will nv get everyone to agree on. But when dealing with that many ppl good luck.                      

  • AutemOxAutemOx Member Posts: 1,704

    From the looks of it saying this game will have a 'sandbox feeling' is a joke.  :-p  It might be good for what it is, who will know at this point, but it definitely is not a sandbox unless theres some major info bioware hasnt released yet.

    Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.

  • ZodanZodan Member Posts: 564

    RvR, must have RvR and please no gear grind.

  • MMO_DoubterMMO_Doubter Member Posts: 5,056

    Originally posted by wormywyrm

    From the looks of it saying this game will have a 'sandbox feeling' is a joke.  :-p  It might be good for what it is, who will know at this point, but it definitely is not a sandbox unless theres some major info bioware hasnt released yet.

    There had better be a ton of info they haven't released yet.

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • ShastraShastra Member Posts: 1,061

    Originally posted by wormywyrm

    From the looks of it saying this game will have a 'sandbox feeling' is a joke.  :-p  It might be good for what it is, who will know at this point, but it definitely is not a sandbox unless theres some major info bioware hasnt released yet.

    This game is lots of thigns but its not a sand box for sure. I do't know how people even arrived to this conclusion. There is so much info to read and not even one part suggests in anyway that TOR is sand box. I guess people just want to imagine things?

  • IsaneIsane Member UncommonPosts: 2,630

    Originally posted by BountyGreg

    I actually am an old time SWG player, and I know nothing will replace it.

    Which is also one of the reason why I'd never play on SWGemu for example, no need to say it's illegal too, but that's another subject.

    I loved crafting in SWG. You were needed and no drop loot could ever replace what a good craftsman could create, until the CU.

    They took out item damage and from 1 second to the other, crafters were useless, 'cause you would never have to replace your equipment once you had it.

    So crafters focused on creating even more better stuff, but wait, drop loot got better then what you could craft...and so crafters died out.

     

    I have the feeling crafters will be useless in TOR, for a simple reason. There is no dedicated class as crafter.

    SWG was a social MMO, with class interaction where you needed each other (mind healing anyone?), 20 man-groups with camp and medic to hunt Krayts..no other MMO does that.

     

    Anyway, I'm looking eagerly for TOR, knowing it will be something else. More action, which could be good, but it will never replace SWG, that's for sure, and also isn't the point either :)

    Not Having a specific class doesn't mean you don't have to be dedicated to craft or build top end items/elements.

    Must admit SWG was fun though..... You actually had to play the game.

    ________________________________________________________
    Sorcery must persist, the future is the Citadel 


  • Originally posted by Scot


    “Linear yet branched story lines, theme park styled quests, and what is described as "a sandbox feeling". - It should be no surprise for the hype watchers among us here that SWTOR will have it all. If you prefer sandbox, theme park, or linear rail style, STOR is for you. Fortunatly this new MMO like every other new MMO is just what we are all waiting for, regardless of what sort of gaming style we like.


     


    “Companions will be able to tank, DPS, and heal.” – So no need for a group then?


     


    “This is not a private party however, if grouped with friends” – So you can group but don’t need to.


     


    “The ever prevalent issue of finding people to play with.” – An issue that is made worse by the fact that you don’t need to group as you have a companion.


     


    “If grouped with friends, companions will also interact during dialogue scenes the same as you would talk with others.” – Well considering how new MMO’s do not support RP at all I suppose it will be nice to see the NPC’s doing it. :)


     


    “Is a fully voiced title that promises to have hours upon hours of dialogue for your ears to enjoy.” – you see once again here a huge investment in an area which stiffles RP. The Npc’s talk, you listern, for god’s sake don’t speak to anyone yourself!


     


    The only thing I am looking forward to is the graphics, the PvP and the combat. That’s not a bad list, but that’s the only things you ever do look forward to in new MMO’s.

     

    I get you like grouping, but does everybody have to? Bioware understands giving players options why can't you?

    For every response you make to a quote, there is a choice, you don't have to have the voice overs for example and you don't have to have companions filling in for players.

    I quite like to group but when I bloody well feel like it not every damn minute I spend in an MMO. Some nights I prefer relatively "quiet" in an MMO and to play at my own pace. I might solo a quest or two, or just explore. If I too often find I either group or log out - and its happened in quite a few MMOs - then I'll get frustrated and stop logging on.

    On the topic the OP suggested... I'm very impressed with the panets and how many there are and that we can explore them, but I'm wondering what is going to happen with space content. I hope we can pilot a ship but I'm not very concerned about space combat and having lots of missions in space. I just don't want to blink from planet to planet, or just watch a movie of me boarding a spaceship. That would take away much of the Star Wars feeling for me.

  • MahuloqMahuloq Member Posts: 9

    Originally posted by MMO_Doubter

    Originally posted by Mahuloq

    According to the blog entry in which the comment about crafting comes from, Shubert is Principal Lead Systems Designer http://www.swtor.com/news/blog/20100402_001

     

    Repost of what someone else said, hes not lead combat, hes lead systems.

    Who is in charge of the crafting, specifically? Anyone? If not, then it can't be a priority.

    Just did some google fu, cant find ONE leade crafting designer for ANY game. Doesnt mean craftings not important, just means that it doesnt require a title.

  • MMO_DoubterMMO_Doubter Member Posts: 5,056

    Originally posted by Mahuloq

    Just did some google fu, cant find ONE leade crafting designer for ANY game. Doesnt mean craftings not important, just means that it doesnt require a title.

    I knew who was in charge of WH Online's crafting - Mark Jacobs. Did a couple of podcasts about it.

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • vonslashavonslasha Member Posts: 31

    they should just change the name to "world of starwars"

  • MMO_DoubterMMO_Doubter Member Posts: 5,056

    Originally posted by Strap

    On the topic the OP suggested... I'm very impressed with the panets and how many there are and that we can explore them, but I'm wondering what is going to happen with space content. I hope we can pilot a ship but I'm not very concerned about space combat and having lots of missions in space. I just don't want to blink from planet to planet, or just watch a movie of me boarding a spaceship. That would take away much of the Star Wars feeling for me.

    A lack of space battles wouldn't? I find that remarkable, given the IP.

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • MahuloqMahuloq Member Posts: 9

    Originally posted by Shastra

    Originally posted by wormywyrm

    From the looks of it saying this game will have a 'sandbox feeling' is a joke.  :-p  It might be good for what it is, who will know at this point, but it definitely is not a sandbox unless theres some major info bioware hasnt released yet.

    This game is lots of thigns but its not a sand box for sure. I do't know how people even arrived to this conclusion. There is so much info to read and not even one part suggests in anyway that TOR is sand box. I guess people just want to imagine things?

    Do you guys not understand words. "sandbox FEELING" means it might not be a sandbox at all. If they go out of their way to quanitfy sandbox then I doubt it is one. I dont particually care but god the infos right in front of you.

  • MahuloqMahuloq Member Posts: 9

    Originally posted by MMO_Doubter

    Originally posted by Strap

    On the topic the OP suggested... I'm very impressed with the panets and how many there are and that we can explore them, but I'm wondering what is going to happen with space content. I hope we can pilot a ship but I'm not very concerned about space combat and having lots of missions in space. I just don't want to blink from planet to planet, or just watch a movie of me boarding a spaceship. That would take away much of the Star Wars feeling for me.

    A lack of space battles wouldn't? I find that remarkable, given the IP.

    I believe he was General Manager of Mythic, and I also believe their crafting sucked? Space is important, but thats another game all into itself, I mean really, their have been entire games based on indepth space combat, I dont expect it from the start, but I do think they will probabbly make a foray into it eventually, wil it be good? I dont know, they havnt really done space combat before, except for a rail shooter type sequence. It would be fascinating to be able to board enemy vessels with you and your friends.

  • MMO_DoubterMMO_Doubter Member Posts: 5,056

    Originally posted by Mahuloq

    I believe he was General Manager of Mythic, and I also believe their crafting sucked?

    LOL. Well, it kinda sucked (mainly because there was very little of it), but it was his baby.

    Apothecary and cultivation were pretty good, actually.

    Space is important, but thats another game all into itself, I mean really, their have been entire games based on indepth space combat, I dont expect it from the start, but I do think they will probabbly make a foray into it eventually, wil it be good? I dont know, they havnt really done space combat before, except for a rail shooter type sequence.

    They haven't done an MMO before, either.

    It would be fascinating to be able to board enemy vessels with you and your friends.

    Sure. Very cool and fun. Which is my point. We are going to be paying them to entertain us, after all.

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • slprslpr Member Posts: 340

    Those who say this game will be a WoW clone just make me laught! You fanboys didn't even played a MMO before WoW. For your information WoW copied almost everything the game as from everquest, they just polished those systems to make it better and more intuitive.

    This game won't be like WoW at all:

    1 - Story driven MMO, with choices that change your own personal story and the way you play your character.

    2 - Each class as theyr own story wich means it's like 8 games in 1. If you play a jedi knight and them play a bounty hunter you won't repeat quests.

    3 - Huge Planets. People who already played the game said that one of the starting class planets (smaller ones said by the devs) seemed to have at least the size of WoW's kalimdor. Swtor will have at least 16 planets (not confirmed, could be more).

    4- 1st cover system seen in a MMO, smuggler and imperial agent.

    5  - Animations and coreography like you never seen in a MMO, not just the "now i hit you, now you hit me".

    6 - Companion characters. Companions are not pet's like people is thinking... they interact with you, they also have their own story and they react to they way you act. For example, if you do something they don't like, they will tell you or they might just leave you. Having trouble getting a party to do some quest/raid? no problem just summon your companion and they can fill the missing spot, wich will reduce the trouble of speding 30 minutes in LFG.

    7 - Almost forgot, FULLY VOICED MMO. All characters in game will have theyr own voice, including NPC's. This will alow to add immersion into the game and help in story telling. Combining voice with cinematics will be awsome to see in a MMO. And yes if you want you can skip the conversations.

    Then comes all the other stuff EVERY MMO HAVE, crafting, pvp, raids, etc... and i bet we will have alot of fun new things to do like, SWOOP RACES, play pazaak (cool little game) and much more.

    Maybe soon when they release more information and footage of the actual game you will change your mind. Stay cool, this game isn't  supposed to kill other games... this game will have it's own fan base.

     

     

    image

  • VesaviusVesavius Member RarePosts: 7,908

    All this thread has done is convince me that combined SW + Bioware fanboyism is an almost elemental power.

    The game looks awful tho lol

  • HricaHrica Member UncommonPosts: 1,129

    Remember people, This is the same company that is heading up Warhammer online...

     

    Sorry EA, won't touch it,

     

    Might give FF14 a shot, that game won't be a $50 rip off.....at least I don't think

  • MahuloqMahuloq Member Posts: 9

    Originally posted by Hrica

    Remember people, This is the same company that is heading up Warhammer online...

     

    Sorry EA, won't touch it,

     

    Might give FF14 a shot, that game won't be a $50 rip off.....at least I don't think

    On 24 June 2009, it was announced that longtime Mythic boss Mark Jacobs had left the company and that EA intends to merge Mythic with fellow RPG developer BioWare.[1]

    Electronic Arts announced on June 24, 2009, that they are restructuring their RPG and MMO games development into a new group that includes both Mythic Entertainment and BioWare. This newly formed team (now called the BioWare Group) will be led by Ray Muzyka, co-founder and General Manager of BioWare. With this change, Muzyka becomes Group General Manager of the new RPG/MMO studio group. BioWare’s other co-founder, Greg Zeschuk, will become Group Creative Officer for the new RPG/MMO studio group. Rob Denton will step up as General Manager of Mythic and report to Muzyka, later becoming Group Operations Officer of the new Group. BioWare’s studios remain unchanged and continue to report to Muzyka.[9]

     

    Mythic! Made warhammer, not Bioware, later, EA merged mythic into bio, not even that long ago, this game is soley in Biowares court.

  • spooonspooon Member Posts: 2

    Like most MMO gamers of a respectful age, that were around to see Starwars 1st time round. I played SWG and fell in love with being in the SW world.

    Tho i'd like SWG back, im glad SWTOR will not be trying to mirrow it's self on the old game. Trying to make a game that is already out will only lead to flames, you cant remake a game that was or still is.

    There doing there way, and it looks good from what we know. Sure not much of the MMO part of the game has been leaked. But i guess what makes it different is what they are trying to get across.

    I've been following this for some time now, and I just hope they dont go all WOW on us or try doing a rehash of SWG. Just make it a fun MMO.

  • HricaHrica Member UncommonPosts: 1,129

    Originally posted by Mahuloq

    Originally posted by Hrica

    Remember people, This is the same company that is heading up Warhammer online...

     

    Sorry EA, won't touch it,

     

    Might give FF14 a shot, that game won't be a $50 rip off.....at least I don't think

    On 24 June 2009, it was announced that longtime Mythic boss Mark Jacobs had left the company and that EA intends to merge Mythic with fellow RPG developer BioWare.[1]

    Electronic Arts announced on June 24, 2009, that they are restructuring their RPG and MMO games development into a new group that includes both Mythic Entertainment and BioWare. This newly formed team (now called the BioWare Group) will be led by Ray Muzyka, co-founder and General Manager of BioWare. With this change, Muzyka becomes Group General Manager of the new RPG/MMO studio group. BioWare’s other co-founder, Greg Zeschuk, will become Group Creative Officer for the new RPG/MMO studio group. Rob Denton will step up as General Manager of Mythic and report to Muzyka, later becoming Group Operations Officer of the new Group. BioWare’s studios remain unchanged and continue to report to Muzyka.[9]

     

    Mythic! Made warhammer, not Bioware, later, EA merged mythic into bio, not even that long ago, this game is soley in Biowares court.

     Mythic was bank rolled by EA, who pushed the game out of the gate before release, You are correct in your statement, but from early on, EA was calling the shots. Taking out the cities, and removing classes, etc etc, this was all EA. I wish Mythic would have just held off another year or however long it took for them to finish it and not get in bed with EA.

    But good post Muhaloq!

  • slprslpr Member Posts: 340

    Originally posted by Hrica



    Originally posted by Mahuloq


    Originally posted by Hrica

    Remember people, This is the same company that is heading up Warhammer online...

     

    Sorry EA, won't touch it,

     

    Might give FF14 a shot, that game won't be a $50 rip off.....at least I don't think

    On 24 June 2009, it was announced that longtime Mythic boss Mark Jacobs had left the company and that EA intends to merge Mythic with fellow RPG developer BioWare.[1]

    Electronic Arts announced on June 24, 2009, that they are restructuring their RPG and MMO games development into a new group that includes both Mythic Entertainment and BioWare. This newly formed team (now called the BioWare Group) will be led by Ray Muzyka, co-founder and General Manager of BioWare. With this change, Muzyka becomes Group General Manager of the new RPG/MMO studio group. BioWare’s other co-founder, Greg Zeschuk, will become Group Creative Officer for the new RPG/MMO studio group. Rob Denton will step up as General Manager of Mythic and report to Muzyka, later becoming Group Operations Officer of the new Group. BioWare’s studios remain unchanged and continue to report to Muzyka.[9]

     

    Mythic! Made warhammer, not Bioware, later, EA merged mythic into bio, not even that long ago, this game is soley in Biowares court.

     Mythic was bank rolled by EA, who pushed the game out of the gate before release, You are correct in your statement, but from early on, EA was calling the shots. Taking out the cities, and removing classes, etc etc, this was all EA. I wish Mythic would have just held off another year or however long it took for them to finish it and not get in bed with EA.

    But good post Muhaloq!


     

    No they weren't pushed by EA, in fact they delayed the game one or two times and they couldn't afford to delay it anymore, then the game was released and it was full of bugs and problems. But even tho they had skilled and experiencied people on mythic team,  so those recently  went to bioware team to help make the game.

    Bioware austin studio was build only with the purpose to produce swtor and this team is full of experienced MMO designers and builders, wich is a really good thing.

     And other thing, bioware always look for QUALITY in their games and they aren't going to rush the game to the market! They have already stated several times, that they don't have a precise release date... they are pointing to spring 2011 but it could be delayed. The game is under development since december 2005, when it's released will have a prodution time of 5 years! Almost  every companie that had 2, 3 years of development in a MMO and had less money to spent in development "failed".

    Just to give a example WoW was produced in 4 years and they spent 100 million dollars in the game. SWTOR will have 5 years of development and 150 million dollars spent.

    image

  • droinidroini Member Posts: 73

    There is 2 Tree's to Choice from. Which the Dev's said that even your choice of Tree will make your story slightly diff. So for everything u would really have to  play it 16 time's given it isn't going to be a huge diff's for the diff tree's just a few diff. Chat option's. U might have a force choke or a smooth talking way by the person. Or u might put a gun to his head and say hey give my that info.  So really the point I'm tring to make is yes there will be more then just here you and every BH is tha same. Plus The Sith Iq. and Jedi Cous.  are the  Main Healer if u go down that tree. Of corse the Sith has a Life drain to heal his group where of corse the JC has a  Area Heal. These are In combat heal's of corse. Not the Out Combat Med pack heal's.Which of corse with the 4 or so ppl u can pick up. They say that u will have a Tank/DPS/Heal/Buff partner to help u. But u can only have 1 with u at any time.Of corse if u have friend's with u they can bring one there's 2. But like they said have a AI fighting with u in a Group isn't like have a Good PuG or Good group of friend's. Don't get me wrong they say there AI is one of the Best.where u will be killing the group and one of the guy will see it's over and run away. 2 min's later u will get attack from behind because he done ran down stair's and around the building and can up behind your group. They take cover and don't get stuck on boxes and what not. Of corse this is onlyfrom a few of the lucky ppl who they invited to play ToR And  BH.  Butt all thissound like by next spring we are in for a Great Year.

  • Xondar123Xondar123 Member CommonPosts: 2,543

    Originally posted by MMO_Doubter

    Originally posted by Mahuloq

    According to the blog entry in which the comment about crafting comes from, Shubert is Principal Lead Systems Designer http://www.swtor.com/news/blog/20100402_001

     

    Repost of what someone else said, hes not lead combat, hes lead systems.

    Who is in charge of the crafting, specifically? Anyone? If not, then it can't be a priority.

    Come now MMO_Doubter, it's not like you to argue in fallicies.

  • FarstryderFarstryder Member UncommonPosts: 69

    Originally posted by Mahuloq

    Originally posted by Czanrei

    I had high hopes for SWTOR when I first heard BW would be developing it. But the more features BW reveals, the more "cookie-cutter" it looks. The more way it is heading now is just like a WoW-clone, as much as I hate to say it. Face it, BW is using the exact same faction setup with the same faction-limited classes for each faction(also only 2 factions like WoW),  not to mention the same toon-stylistic design for the character models and the same terrain color palette. The only thing different so far is a few animations and the voice-overs with a star wars skin to the whole game. 

    Im getting so sick of these WoW cookie cutter comments. WoW wasnt the original messiah of MMOs, they took features from previous MMOs, improved on them and streamlined some UI. Cookie cutter? Like grinding creeps? Or what, please say what you actually think is copying and then ask if copying that feature is such a bad thing. WoWs UI was pretty good. And what the hell are you talking about only two factions just like WoW, I can bring you a list of SO many MMOs with two factions. Thats pretty standard in the MMO world.


     

     

    Finally someone else who has a clue. WOW lol. That games list of original ideas is very miniscule.

     

    BTW - SWG fans  That game was trash on alot of levels and im a huge Star Wars fan. EWW let me get excited about the trivial non existent pvp or should I save my money to get buffed by a doc cause doing anything in Dath without a buff means instant death. Lol SWG LMAO.

    Also to the idiot who said Bioware  was just jumping in. LIsten up kid. Bioware was making King Rpgs while you were still getting changed by your mom. BG is still the best comp rpg to date imo. Everything that company does they do with care ,and dedication. Not to mention the rise in Stw fans after they made Kotor. Agree with above about the wow comments. Some of us played Ac1,Ultima,EQ1  and know the truth maybe you should enlighten yourself.

    Farstryder,

  • nennafirnennafir Member UncommonPosts: 313

    I want to see a method in place that strongly discourages people from being jedi/sith.

    I think that it almost has to be a morality system.  If you don't behave as you are supposed to, you face strong debuffs.

    Nothing makes me less excited about SW:TOR than when Ithink about logging in and seeing that the ratio of jedi/sith to normal population is like 3000:1 or some other bullshit.

Sign In or Register to comment.