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  • pbowmanpbowman Member UncommonPosts: 33

    Originally posted by WSIMike

    Originally posted by pbowman

    You do realize quest helper was an add on that was down loaded , so it wasn't Blizzards idea.  Apparently it was what the millions of fans wanted.

    I do agree that in some regards the game is easier  than it was years ago, but most games as the years go by do get easier, at least that is what I have found.  Bottom line is if you don't like it, don't play it.  Some do some don't, but apparently a few have to come on the forums and tell how dumb everyone else is for playing it. 



    No where did I say people are dumb. Do I need to quote myself *again* where I say I don't think I'm some kind of brainiac? I ask the question are people really that *lazy* that it's too much to read some quest dialog and use elementary level reading (which I assume everyone has... hence the comment) to figure something out for themself. I used the Mankirk's Wife quest as an example of an easy quest that required nothing more than 20 or 30 seconds of elementary level reading that people made a big fuss over... not because they're "dumb", but because it apparently didn't occur to them to *read* the quest dialog.

    No where do I call people dumb. That's the interpretation you're applying to it.

    If you have to misconstrue what I say to make an argument, then you have no argument to make.

    What argument?  I simply pointed out that quest helper was an add on that had been in the game, not Blizzards idea.  Maybe I should of said "dumbed down", at least to me thats seems to be what you were saying.  And I don't call people lazy just because they don't like to read quest text.   Lots of things I personally don't like in the game, but some do and thats ok by me.  If I don't like a game I don't play it.  Not for sure where you see an argument in that.  

  • beartoebeartoe Member Posts: 62

    Originally posted by immodium

     

    It does take away the open world feel to the game as its telling you to go to the the exact point. I love exploring these new worlds, turn it into an adventure but developers are taking that out. I think the general MMO'r really isn't interested in the story,world aspect of things. They just want to be the best and get there the fastest.

    questing and exploring .. again.. different things.  you can explore the world to your hearts content without touching the other.  then again running around and exploring is indeed fun, but eventually you'll get tired of it.   you don't like the trail crumbs from questhelper - turn them off, and read the quest, still.. it will tell you where u need to go and what u need to do without the fat cat highlighting the steps u need to take.

  • immodiumimmodium Member RarePosts: 2,610

    Originally posted by beartoe

    Originally posted by immodium

     

    It does take away the open world feel to the game as its telling you to go to the the exact point. I love exploring these new worlds, turn it into an adventure but developers are taking that out. I think the general MMO'r really isn't interested in the story,world aspect of things. They just want to be the best and get there the fastest.

    questing and exploring .. again.. different things.  you can explore the world to your hearts content without touching the other.  then again running around and exploring is indeed fun, but eventually you'll get tired of it.   you don't like the trail crumbs from questhelper - turn them off, and read the quest, still.. it will tell you where u need to go and what u need to do without the fat cat highlighting the steps u need to take.

    Yes you can just turn the quet tracker off. Having the quest tracker though also takes somwthing away from the mmo experience. Asking people you stumble accross in the game for directions or help and build a friendship. Theres no need for that with a quest tracker.

    There is no need for a quest tracker because, unless all the vet players are anti-social idiots they will direct and help. Adding more to the whole MMO experience.

    image

  • Originally posted by immodium

    It does take away the open world feel to the game as its telling you to go to the the exact point. I love exploring these new worlds, turn it into an adventure but developers are taking that out. I think the general MMO'r really isn't interested in the story,world aspect of things. They just want to be the best and get there the fastest.

    The problem was that Blizzard did such an absolute crap job with their quest dialogues that it had many people wondering what they were supposed to do for the longest time. Later on they slowly got better, but the infamous "Barrens chat" existed with constant spams of quest help for ever, and it was due to the go find x. Didn't say where to find x, what x was near, or anything else about x besides a long winded story that pertained to nothing about x's location at all. It was all over and Blizzard realized over time that they did a terrible job with their quest design. Doing what Blizz does best they looked at other games that came out before them, and after them and said O look at this feature I think we'll implement that. It also helped that a database was already created for years prior called "Quest Helper" which was even worse than the in game one as it had direct dotted line paths to where you had to go and which flght paths to take etc...

    Doing quests, and exploring are also 2 very different things. I can explore for ages and never complete a quest. I could also do quests without exploring much of anything (assuming the quest dialogue was worded with any sort of meaning). Also making random assumptions doesn't benefit your arguement either about the general mmo player. If you are not the general mmo player then why would they cater to you to begin with? 

  • Bama1267Bama1267 Member UncommonPosts: 1,822

    Originally posted by immodium

    Originally posted by beartoe


    Originally posted by immodium

     

    It does take away the open world feel to the game as its telling you to go to the the exact point. I love exploring these new worlds, turn it into an adventure but developers are taking that out. I think the general MMO'r really isn't interested in the story,world aspect of things. They just want to be the best and get there the fastest.

    questing and exploring .. again.. different things.  you can explore the world to your hearts content without touching the other.  then again running around and exploring is indeed fun, but eventually you'll get tired of it.   you don't like the trail crumbs from questhelper - turn them off, and read the quest, still.. it will tell you where u need to go and what u need to do without the fat cat highlighting the steps u need to take.

    Yes you can just turn the quet tracker off. Having the quest tracker though also takes somwthing away from the mmo experience. Asking people you stumble accross in the game for directions or help and build a friendship. Theres no need for that with a quest tracker.

    There is no need for a quest tracker because, unless all the vet players are anti-social idiots they will direct and help. Adding more to the whole MMO experience.

     Have you played WoW lately? 90% of them are anti social pricks. You get the best response in guild  for obvious reasons, but then again, you are just wasting peoples time when you could have just used quest tracker and spent your time talking about other things. But people need to play it how ever they like to get the best experience out of it. If that means turning it off, then great.

  • ComnitusComnitus Member Posts: 2,462

    So read the quest text, don't open the map, and do the quest.

    What Blizzard does is take the most popular add-ons and incorporate them into the game's standard UI. While this makes sense, it's no good if you don't have the option of disabling the new features. With add-ons (like Quest Helper, right?), you have the option of not installing them if you don't want to. Now that option is gone.

    Don't worry. Once we get voice-overs, we'll have to listen to the whole thing. It's not reading, though, and we'll likely get the option to skip it after the first time through. People can tolerate voice-overs; otherwise, they wouldn't watch TV.

    image

  • MMO_DoubterMMO_Doubter Member Posts: 5,056

    Originally posted by immodium

    Yes you can just turn the quet tracker off. Having the quest tracker though also takes somwthing away from the mmo experience. Asking people you stumble accross in the game for directions or help and build a friendship. Theres no need for that with a quest tracker.

    True. It promotes solo play. Just another aspect of curent MMOs that does.

    Designing multiplayer games for anti-social illiterates. WTG.

    There is no need for a quest tracker because, unless all the vet players are anti-social idiots they will direct and help.

    AH. There's the flaw.

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • immodiumimmodium Member RarePosts: 2,610

    Originally posted by namelessbob

    Originally posted by immodium

    It does take away the open world feel to the game as its telling you to go to the the exact point. I love exploring these new worlds, turn it into an adventure but developers are taking that out. I think the general MMO'r really isn't interested in the story,world aspect of things. They just want to be the best and get there the fastest.

    The problem was that Blizzard did such an absolute crap job with their quest dialogues that it had many people wondering what they were supposed to do for the longest time. Later on they slowly got better, but the infamous "Barrens chat" existed with constant spams of quest help for ever, and it was due to the go find x. Didn't say where to find x, what x was near, or anything else about x besides a long winded story that pertained to nothing about x's location at all. It was all over and Blizzard realized over time that they did a terrible job with their quest design. Doing what Blizz does best they looked at other games that came out before them, and after them and said O look at this feature I think we'll implement that. It also helped that a database was already created for years prior called "Quest Helper" which was even worse than the in game one as it had direct dotted line paths to where you had to go and which flght paths to take etc...

    Doing quests, and exploring are also 2 very different things. I can explore for ages and never complete a quest. I could also do quests without exploring much of anything (assuming the quest dialogue was worded with any sort of meaning). Also making random assumptions doesn't benefit your arguement either about the general mmo player. If you are not the general mmo player then why would they cater to you to begin with? 

     I like the idea of the MMO. Going around with like minded people from all over in an amazing world doing quests sounds awesome. I'm just waiting for the amazing world to be created. I'm more of a sci-fi guy than a fantasy so thats why most mmo's havent really caught my attention. Yes exploring and questing are totally different but questing, 9 out of 10 times is the same in every MMO so exploring is more of a big thing to me untill someone makes questing more appealable

    I never played wow when their questing system was a shambles.

    image
  • MMO_DoubterMMO_Doubter Member Posts: 5,056

    Originally posted by Comnitus

    So read the quest text, don't open the map, and do the quest.

    What Blizzard does is take the most popular add-ons and incorporate them into the game's standard UI. While this makes sense, it's no good if you don't have the option of disabling the new features. With add-ons (like Quest Helper, right?), you have the option of not installing them if you don't want to. Now that option is gone.

    You have the option of switching it off.

    Don't worry. Once we get voice-overs, we'll have to listen to the whole thing. It's not reading, though, and we'll likely get the option to skip it after the first time through. People can tolerate voice-overs; otherwise, they wouldn't watch TV.

    You know most people who watch TV are only looking at the pictures.

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • DrazzdorDrazzdor Member Posts: 14

    Originally posted by cyphers

    I agree with OP. Just like so many other ideas in other MMO's in theory they sound good, but in reality they have some averse and sometimes majorly negative side effects.

     

    What often is forgotten is the 'risk (of loss) vs reward' concept, that greatly enjoyable rewards should be balanced with a greater risk of loss or danger. People are naturally inclined to seek out the paths of least resistance, even if it means they are sacrificing long-term, more fulfilling pleasure by gaining a short term convenience.

    But when you remove considerable parts of  risk, obstacles and difficult things in order to provide a smooth, bumpless ride, then you're also tampering with that feeling of discovery, exploration and hard-won victories and the sense of accomplishment and enjoyment that those  experiences gave. In short, the overall experience becomes blander.

    There's a reason why people get thrilled by bungee jumping or parachute diving, or why many get more satisfaction when they find their own path to the top of a hill or that little hard-to-find spot in the forest with a great view, instead of just taking the tourbus to the designated spot.

    Remove the edge, make things too simple, and you might lose more than you gain with an experience.

     

    Of course, there'll be many WoW players - or MMO players in general - who disagree, but there's also enough people IRL who opt for the short term convenience instead of the more satisfying long term benefit that a healthier eating pattern instead of indulging in food can bring, or the moderate drinking that would prevent the major hangover, or the earlier studying instead of the day(s) before the exam, or the not putting yourself in major debt to buy all the stuff you want instead of being more conscious with buying and have more money available instead. Many choose the short term convenience, not the deeper, richer experience that a long term solution can bring (but that'd include not having that short term convenience)

    I couldn't agree more with you. I was going to post something about the path of least resistance, but you beat me to it.

  • Bama1267Bama1267 Member UncommonPosts: 1,822

     WoW isnt the first game to add this anyway, games from SWG/missions to Warhammer/quests do it. Some people don't really care about the next boring quest story, only the objective. If people do, then great ..read em. is there a reason to force everyone to?

     Quest tracker is the least of the reasons that make WoW easy anyway, you can be next to brain dead and play 90% of it now. The general exception is usually the current end game raid and or hardmodes associated with it. I'm still playing for lack of better mmo's out there and god knows when I might quit with the abundance of straight trash or just too simlar games being produced by these other companies.

  • keolienkeolien Member Posts: 198

    Didn't you know quest trackers are the hottest thing right now? Everyones doing it, AoC, Warhammer, the works.. Soon all you will have to do is click on a quest and it will automatically run you there.

    Really tho, I mean how can they make games any more mind-numbing. Dont get me wrong wow has alot of content, but it still just seems like one straight road from a path to lvl 1-whatever the max lvl is in wow these days.

    TBH, I dont see any of these hot new games coming out being any diffrent.

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  • sevitothsevitoth Member UncommonPosts: 375

    I didn't even know people still quested in WOW. I thought everyone just hung out in their capital city and used the dungeon finder to run dungeons to level 80. People actually leave town?

     

     

     

    Currently Playing: DAOC Uthgard

    Previously Played: UO, DAOC, Shadowbane, AC2, SWG, Horizons, COX, WOW, EQ2, LOTRO, AOC, WAR, Vanguard, Rift, SWTOR, ESO, GW2.

  • PlutonicwoesPlutonicwoes Member UncommonPosts: 343

    Originally posted by keolien

    Didn't you know quest trackers are the hottest thing right now? Everyones doing it, AoC, Warhammer, the works.. Soon all you will have to do is click on a quest and it will automatically run you there.

    Really tho, I mean how can they make games any more mind-numbing. Dont get me wrong wow has alot of content, but it still just seems like one straight road from a path to lvl 1-whatever the max lvl is in wow these days.

    TBH, I dont see any of these hot new games coming out being any diffrent.

    There are several games, including Perfect World, where you can open the quest information, and click on the name of the NPC, item, or monster involved, and it auto moves you to the spot.  All you have to do is fight.  I'm sure they'll fix that soon though.

  • ChaosIncChaosInc Member Posts: 112

    Personally, I have to agree.  WoW nowadays doesn't hold a candle to vanilla as far as the need to use your brain or put forth effort in doing anything.  I remember doing my warlock epic mount quest.  THAT was fun, especially the last step in Dire Maul East.  Now, just go to the trainer and there you go.  Psh...

    NEWS FLASH! PAYING THE SUB IN F2P = NO DIFFERENCE THAN P2P GAMES!

    Why the hell can't the whiners comprehend this?

  • lareslocilaresloci Member UncommonPosts: 373

    Originally posted by ChaosInc

    Personally, I have to agree.  WoW nowadays doesn't hold a candle to vanilla as far as the need to use your brain or put forth effort in doing anything.  I remember doing my warlock epic mount quest.  THAT was fun, especially the last step in Dire Maul East.  Now, just go to the trainer and there you go.  Psh...

     

    You can still do that. I did. And I had just as much fun as probably you did. However, those that don't have the "endless" amount of time required can just train.

    Blizzard is just trying to balance that time element with people who have a REAL life and days that only have 24hrs.

    Why is it that, as a culture, we are more comfortable seeing two men holding guns than holding hands? ~Ernest Gaines

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  • MMO_DoubterMMO_Doubter Member Posts: 5,056

    Originally posted by laresloci

    You can still do that. I did. And I had just as much fun as probably you did. However, those that don't have the "endless" amount of time required can just train.

    Blizzard is just trying to balance that time element with people who have a REAL life and days that only have 24hrs.

    Ah, yes. I remember five years ago when I started WoW, and days were 28 hours long.

    Making MMOs suitable for hermits with three jobs is not going to improve the genre. They were not meant to be played 1 hour at a time, three days a week.

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • lareslocilaresloci Member UncommonPosts: 373

    Originally posted by sevitoth

    I didn't even know people still quested in WOW. I thought everyone just hung out in their capital city and used the dungeon finder to run dungeons to level 80. People actually leave town?

     

     

     

     

    LOL, yeah that's about it. I sort of mix it up with quests from the dungeons and those quests that are not so much a grind, PvP  XP and exploring the world (before it goes poof!) more.

    Lvl 68 and above you still gotta quest a bit. But I just can't seem me grinding the old lvl's again. Time is precious these days.

     

     

    Why is it that, as a culture, we are more comfortable seeing two men holding guns than holding hands? ~Ernest Gaines

    image
  • lareslocilaresloci Member UncommonPosts: 373

    Originally posted by MMO_Doubter

    Originally posted by laresloci



    You can still do that. I did. And I had just as much fun as probably you did. However, those that don't have the "endless" amount of time required can just train.

    Blizzard is just trying to balance that time element with people who have a REAL life and days that only have 24hrs.

    Ah, yes. I remember five years ago when I started WoW, and days were 28 hours long.

    Making MMOs suitable for hermits with three jobs is not going to improve the genre. They were not meant to be played 1 hour at a time, three days a week.

     

    Maybe not I don't know. However, it accommodates a large percentage of the population and a part of today's economic reality.

    Further, I wonder who the real hermit is? One that is trying to servive in real life or he who lives in Azeroth 28/7.

    Why is it that, as a culture, we are more comfortable seeing two men holding guns than holding hands? ~Ernest Gaines

    image
  • MMO_DoubterMMO_Doubter Member Posts: 5,056

    Originally posted by laresloci

    Maybe not I don't know. However, it accommodates a large percentage of the population and a part of today's economic reality.

    Further, I wonder who the real hermit is? One that is trying to servive in real life or he who lives in Azeroth 28/7.

    The hermit angle was in reference to the people who play solo by choice.

    No fault at all for working hard, but if you have little free time, MMOs are a poor choice for entertainment.

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    @laresloci: Using extremes in arguments doesn't really help making one's case, and is merely pandering to the braindead.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • Frostbite05Frostbite05 Member, Newbie CommonPosts: 1,880

    Originally posted by WSIMike

    So, two good friends of mine decided they want to go back and give WoW another whirl, especially in anticipation of Cataclysm coming out (which, I'll admit does look rather nice). Talking with them about it, it occurred to me that it'd be fun to play to with friends again, and lo and behold there was a free "come back and see what we've been up to" 7 day trial awaiting me. Perfect! It turns out my friends can't come back yet due to an unexpected rl situation that has their funds rather tied up (hand surgery, casts, time out of work w/out pay and high hospital bills...hooray!), so I figure "well, let me give the game a look and I can just resub at the end if it's looking good.

    Well, I have to thank Blizzard for the free 7 days, really, because they saved me money that would have led to nothing but profuse face-palming.

    Seems that since last time I played, Blizzard has done the seemingly impossible and made playing WoW, particularly questing in this case, even more brain-dead, by adding a built-in quest tracker that shows you exactly where you have to go for each quest, exactly where the spots are where you have to kill mobs... etc. etc.

    I mean... seriously? How much  hand-holding to people really need? Are people becoming *that* lazy? Well.. that's a rhetorical question, I guess.

    I looked for a way to disable all that but nothing I found seemed to work. I'd really rather just, you know, play the game and figure things out on my own withou being shown exactly where I need to go. Seems Blizzard's determined to make sure they leave out all sense of exploration or "figuring it out for myself"... heaven forbid I have to use any critical thinking skills in their game.

    ... relevant detour...

    I mean, I had gotten a great indication of this during the 'outcry' about the Mankirk's Wife quest some time back. A large group of players responded to that quest with a chorus of, "What? We have to read and pay attention to the quest dialog to get an idea of where we have to go? BLASPHEMY!! You effed this one up, Blizzard!!".

    I remember it being a joke of how much Blizzard "botched" that quest. Turns out, when I came around to doing it... it was freaking *easy*. Right in the quest text it says they were attacked on the Southern Golden Road... HINT ALERT! HINT ALERT!

    Seemed to me that might just be the place to start looking... so I did. Lo and behold... found Mankirk's wife's lifeless body a mere 10 minutes after starting the quest from Crossroads. Yeah... Blizzard *really* botched that up by expecting players to - gasp - use elementary school reading skills to complete it.

    It's not like I'm some brainiac with a PHD in Everything. I used basic common sense and about 20 seconds of effort to actually read the quest dialog. Apparently that's just far too much to ask for some. So in no way is this about me patting myself on the back for being "super intelligent". It's more about how damn lazy so many others are.

    ... end relevant detour ...

    Anyway... back to my point.

    So... at this point, it seems to me the only step left to take for Blizzard is to implement an "Autoplay" function, where you queue up the quests you want to do, hit "go" and your character will automatically go to each spot, complete each objective - fighting and all - and go back to turn the quests in... While you watch, like it's some kind of TV show where you're merely a passive spectator rather than an active participant.

    Not sure that would work, though.. It might offend some people's frail sensitivities that they have to do "all that clicking" to queue up the quests they need to do. For them, Blizzard could just implement a checkbox that says "Complete All Active Quests" and, bingo. They've got potentially hours of passive entertainment where they don't need to do a thing. I get the impression that would be heaven for some.

    Seriously, though... how much more brain-dead can Blizzard possibly make this game?

    Anyways... again, I realize the game obviously still applies to millions so, yes, no one needs to remind me. It just astounds me that there are those who think being led by the nose to such a degree, so all they're doing is going through the motions is "fun". My sister, sadly, is one of them. I was talking to her about it last night and she was all "Oh isn't that awesome!! Now I know exactly where to go and dont' have to spend all that time running around with no idea what to do. That annoys the hell out of me". When I told her the quest dialog tells you what to do, she says "Yeah, but I don't bother reading all that". So... there you go...

    Then again... perhaps it's a reason why people are becoming more and more bored with the so-called "casual MMO"... and don't even realize it.

    You could have shortened this down to "I don't like WoW but instead of coming up with valid reasons I will just flip out on little things without any real knowledge about what I am talking about." Would have saved yourself and many others a lot of time.

  • Frostbite05Frostbite05 Member, Newbie CommonPosts: 1,880

    Originally posted by MMO_Doubter

    Originally posted by laresloci

    Maybe not I don't know. However, it accommodates a large percentage of the population and a part of today's economic reality.

    Further, I wonder who the real hermit is? One that is trying to servive in real life or he who lives in Azeroth 28/7.

    The hermit angle was in reference to the people who play solo by choice.

    No fault at all for working hard, but if you have little free time, MMOs are a poor choice for entertainment.

    Actually even for someone who doesn't have a lot of free time an mmo can still be a decent choice. Say they pay 15 for the month. And play lets say maybe 2 hours a night at max to wind down from their day. Multiply that by thirty and you have more playtime than most console games. Even if he/she quits after a month they still got their money's worth out of the game.

  • lareslocilaresloci Member UncommonPosts: 373

    Originally posted by cyphers

    @laresloci: Using extremes in arguments doesn't really help making one's case, and is merely pandering to the braindead.

     

    If "reality bites" the brain dead let it be so....

    Why is it that, as a culture, we are more comfortable seeing two men holding guns than holding hands? ~Ernest Gaines

    image
  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    You didn't get my point (or choose to evade it), but don't worry, I hadn't expected any different...

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

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