Anyway does anyone else find it hard to go back to playing non-MMO's after playing a MMO for so long. For me after playing MMO's I'm finding it very hard to be entertained by non-MMO's. I miss the fact of being online and playing with tons of other players and talking with them everyday. You build so many friends while playing MMO's that when you stop playing them you miss those friends and everything else that evolved around them and the game. I have been trying to play other games that aren't MMO's but it's just not the same and I get bored with the game so fast and just stop playing it.
Anyone else feel this way or do I just need some help?
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Considering the fact that you aren't bored with WoW yet, I'd say you are still pretty capable of enjoying single-player games.
i used to play countless number of first person shooters on ps2 and what not and then i get one on the computer and cant fathome (sp) going back and shooting computers.. i like the online tactics and it makes you think more when your playing an online game
ROFLZ, Waffleton you catch your boyfriend with another mmo? Don't hate the game hate the player.
I used to have stacks upon stacks upon stacks of console games. I played every genre, racing, sports, fighting, rpg, action, fps, etc.
Now, all i have is a small stack of sports console games. And I play them maybe 2-3% of my overall video game time.
I'd say, I know exactley what you mean!
I really hope that *insert game name here* will be the first game to ever live up to all of its pre-release promises, maintain a manageable hype level and have a clean release. Just don't expect me to hold my breath.
I enjoy MMORPGs for the long-run (and hence purchase more, since I find them a better value) and tend to be picky, but still enjoying, of single-player games. I am a big fan of console RPGs, and even some of the computer ones.
I -really- liked Morrowind, and eagerly anticipate the next Elderscrolls. Similarly I thoroughly enjoyed Neverwinter Nights, and around the same time also enjoyed Dungeon Siege. Granted, at the time these were both far superior (to me) to any MMORPG out at the time. (I.e. they made everquest look very dated). So they had appeal in that area.
I think the quality of the game is what is important, not whether it has an online-aspect or not.
And just as I'm disappointed by MMORPGs there are single-player games that do the same.
Ultimately the problem is that MMORPGs are designed to entertain indefinetely while single-player is not. Single-player games have an eventual end, but try to create value through 'replay' (hence replay value). Alot of games do this badly, so it doesn't seem worth it. So the idea of a neverending storyline is kinda alluring.
wouldnt the online aspect kinda sway you towards thoses kind of games though??
Not nescessarily, if they made a Morrowind Online I'd play it, but I never played in the multiplayer in Neverwinter Nights or Dungeon Siege. I just didn't like it. It didn't feel like I was playing in a large, cohesive world like in MMORPGs, and enjoyed the closed single-player world and its forward pacing, better.
Not quite sure what you are suggesting here, I was referring to the fact that WoW is essentially a single-player game.
PS I'm a dude.
Nope.
However MMORPGs get a special attention regular games dont, to bad most of them manage to screw it by enforcing gameplay on me and make me return to single RPG. I love grouping, when it is an option(CoH pre-issue 3), when it is ''encouraged'' or ''enforced'', to hell with the game, I wont bear it more then the free month.
And for the guy saying someone liking WoW can return to single RPG easily, you have no idea what you are talking about, WoW may seem solo friendly to you, and compare to the others MMORPGs it is doing a decent solo job, it is still FAR from been solo friendly.
The only MMORPG that was almost 100% solo friendly(more like 95%) was CoH pre-Issue 3(about 80% after issue 3). WoW barely score a 80% on solo friendliness, which mean it start with a -20% when it have to compare with others games, so any game that score 80% or more in my tastes beat WoW and any other MMORPG beside CoH. WoW expensions are heading an anti-solo way as we speak.
Having the CHOICE to do other stuff then solo is certainly appealing, having the obligation is fugly.
- "If I understand you well, you are telling me until next time. " - Ren
It's easier to return to single player games after playing MMOGs.
I actually get bored of playing MMORPGs and go back to playing singly-player games fairly easily. It's unfortunate that many companies are developing MMO games and forgetting about single-player games. The Might & Magic series (excluding 9) was and still is great. Septerra Core is good too, and there's countless others. Yes, there are things that MMOs bring that a single-player game cannot, but the same argument can be applied for single-player games as well.
I consider myself old-school, and I've enjoyed many single-player games so much (as far back as playing Dungeons of Daggorath in a Tandy Color Computer 3). I sometimes play them again after I completed it. Having said that, I love MMORPGs very much, but not to the point where I ignore the single-player games. One big factor that sometimes turns me off is the fact that many MMOs have very high (even by today's standards) system requirements. Since when eye candy became the deciding factor is determining whether a MMORPG is good or not? I can't run WoW on my laptop because my video hardware (ATI Radeon 320M IGP) does not have hardware T&L (apparently after exhaustive research), but I can play Warcraft 3 extremely well.
I could go on and on, but you can get the gist of it.
I'm currently doing this at the moment since there aren't any mmorpgs out that i really want to play.
Finding it hard to "re-adjust" though!
Playing Rome Total war - single solo game lasts for so long you could almost be forgiven into thinking it was a mmorpg!!
Once DnL/Roma Victor are released though i'll wave goodbye to single-player games...
Yes. It's definitely not nearly as interesting to me when I play a game and know that every single thing around me is an AI, as compared with playing a game where around me are other players all the time. To me, it just isn't the same thing, and the idea of playing a game with other players is much more immersive and interesting to me than an offline game.
Well I can see two sides to this. On one hand I see that sometimes when players screw me somehow, whether it be in a group they leave when they are done or helping them do something and then getting no help with your needs... AKA jerks.
Sometimes i log off in frustration, I know I shouldn't let people bother me like that but it does anyway. I love helping people, I play many classes in wow but my all time favorite for any MMORPG is healer. So you'd think I'd be used to being treated like gum on the bottom of your shoe, especially after my long time in everquest (in my opinion the most abusive game to the cleric class).
So there ARE times that playing online games make playing a single player game where I only matter, appealing.
But on the otherhand sometimes i play grand theft auto: San Andreasand "party up" with other gang members to go do "quests." And I promise you I'm a loot whore, I get everyone killed except for me, and we only do my quests:P hehehe
My PS2 has an inch of dust on it. heheh. i have been playing pretty much nothing but MMOs for the last 8 years. (ever since Everquest in 1997). I have only stopped for the occasional good console game (GTA series, KOTOR 1&2, Baulder's Gate, Suikoden series and ESPN2K5) thats about it though.
non online games seem so empty now. makes it hard to play them...
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I have bought 9 single-player games in the past 7 years, but only got immersed enough to finish one - Planescape: Torment. I only play RPGs and playing alone, no matter how good the story, does not get me like MMOs do.
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Interesting thread, and to say truth i'm a bit surprised here. MMo's and single game are for sure 2 different kind of games. In my mind, I always tought (and i still think) that single player games are superior to mmo's. Especially mmoRPG. Concerning fps MMO, indeed, multiplayer is tons of fun.
But with single players, you are really Personnaly geting involved. There's a scenario. NPC are talking to you and you are the only player that can affect the world you're playing in. You are making the story evolve, the environment can change and so on. All that never happens in mmorpg or just very small part of it. last day I read a thread in the guildwars forum about a guy who was saying he'll never play any mmorpg, coz of the stupid time sink : killing mobs just because you had to to get the xp, other time sink farming stuff for time sink all those being artificial time sinks just to make you waste time. When I tought about it this thread made me feel silly playing EQ for 4 years and DAOC for 2 years...
Maybe like someone said before because i'm 'oldschool' or something
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This is just one of the reasons I'm semi-retired from MMOs. I will probably just give D&D online a try because that is going back to my roots. I cancelled my WoW account in at the end of January and haven't looked back.
I'm completely disappointed with the quality of the MMOs now out, or coming out in the near future. They all seem to be the same to me. Until a MMO comes out that has a goal besides getting the the maximum allowed level, I probably will stay retired from MMOs.
I've been more in touch with my single player side now (or at least greatly scaled down multi-player).
Been playing Call of Duty and Battlefield1942.
Also, some RTS's like Sid Meier's Gettysburg, and even getting back into my chess days playing Chessmaster 9000. It's a refreshing change
By the way, you aren't the only person who feels this way, don't worry. I played EQ for about that long as well. It pains me to think about how much time I've wasted in that game (back in my "addiction" days.) It feels nice to have a life back. Trust me, it's better.