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The Chipped Dagger (2D Java MMO) -- Open Alpha Test

2

Comments

  • alakramalakram Member UncommonPosts: 2,301

    Originally posted by pinkdaisy

    I've had a dozen or so people log in and play so far.  A few have given some feedback in game.  I'm curious though what others think?  Is it too hard to figure out how to play?  It's level-less and skill-less by design (it's more about items and invention) but how to players view this?

    Are people able to launch java ok or are there startup issues?

    I'm hoping for more feedback.

    thanks!

    I can't figure out how to launch the game. I'm using firefox 3.6. I click on launch game link, it tries to download a file. It is suposed to "just start the game"?



  • pinkdaisypinkdaisy Member CommonPosts: 361

    Originally posted by alakram

    I can't figure out how to launch the game. I'm using firefox 3.6. I click on launch game link, it tries to download a file. It is suposed to "just start the game"?

     Most of the time it will simply startup.  The link is actually a .jnlp file which is a java webstart file.  In some cases instead of launching the game it will just download the .jnlp file instead.  This could be caused by browser security settings.  After it downloads the .jnlp file you should be able to double click on the .jnlp file to launch the game.

    Please let me know if this works for you.

    thanks!

    www.TheChippedDagger.com My 90-day 2D Java MMORPG project

    They that can give up essential liberty for temporary safetey deserve neither. -- Ben Franklin
    If opportunity doesn't knock, build a door. -- Milton Berle

  • pinkdaisypinkdaisy Member CommonPosts: 361

    Builds 101, 102, and 103 are live now.  I've fixed numerous bugs related to packet loss.  There are many new small features that went live this week as well.  There are also some new weapon types and armor added to the game!

    www.TheChippedDagger.com My 90-day 2D Java MMORPG project

    They that can give up essential liberty for temporary safetey deserve neither. -- Ben Franklin
    If opportunity doesn't knock, build a door. -- Milton Berle

  • AriocArioc Member Posts: 299

    So I thought I'd give the game a try, I'm (like many others) inbetween MMO's still waiting for the next big one to captivate me. I fired it up and was immediatly charmed by the retro style mixed with modern game design elements.

    While the world and art are still in development, the combat log, inventory managment and equip paper doll made me think of modern games as well as the karma system reminicent of siege perilious (Ultima). Alot of ground work is there for a pretty addictive game, and the developers have much of the polish and content a gamer wants planned.

    If you've got time, check this out. Keep an open mind and remember it's just a few people working on a labor of love and enjoy the sticky quality. I found myself playing all through lunch before I realize my hour was up :D. Kudo's guys. I can't wait to watch the world develop.

    Arioc Murkwood
    Environment Artist
    Sad but true.

  • pinkdaisypinkdaisy Member CommonPosts: 361

    Thanks for the kind words Arioc!  The game is definitely getting better each day.   I definitely has a long way to go and I hope that players are enjoying it.

    www.TheChippedDagger.com My 90-day 2D Java MMORPG project

    They that can give up essential liberty for temporary safetey deserve neither. -- Ben Franklin
    If opportunity doesn't knock, build a door. -- Milton Berle

  • tazarconantazarconan Member Posts: 1,013

    Originally posted by pinkdaisy

    I've been working on my "Build-an-MMO-from-scratch-in-90-days challenge."  Today is day 82.  The game is still rough around the edges, but i'm to a point where I would like to get some feedback.

    http://www.chippeddagger.com

    It's a 2D MMO written in Java.  Here are some of the game features:


    • One seemless world (no sharding and no instancing).

    • Random dungeons.  Lots of them.

    • You can find new items!

    • You can invent new items!

    • You can reverse engineer an existing item.

    • Nearly everything in the world is craftable including the ability to mint coins.

    • PvP (you can attack anyone anywhere, but in some areas there are penalties for attacking).

    • Full loot PvP (if you can kill your opponent, you can loot his belongings).

    • Player owned housing.

    • No restrictive classes, no skill-by-use grinding.  Actually play the game instead of watching your XP bar or a countdown timer all day!

    • Monsters spawn in random locations at random times.  Overtime they migrate.  No more spawn camping.

    • More than 200,000 monsters roaming the overworld and in dungeons!

    • Have an permanent impact on the world.  Place your house where you want to.  Setup markets where you want to.   Modify the terrain near your buildings.  Be remembered as the person who found (or invented) a legendary item!

    • A sandbox game instead of a themepark one.

    • Very low system requirements to play.  Nearly any modern computer with Java installed should do.

    • Runs on Windows | Mac OSX | Linux | Solaris and maybe a couple other places where Java is installed.

    • Compared the multi-gigabyte downloads of many MMOs, this one is only a couple-megabytes.

    Put all these characteristics above that ChipppedDagger offers , MIX them with the simpliest 3d grafix with decent animations,add a decent combat system  and u got a better game than wow . But 2d Java mate is just too much :/

  • pinkdaisypinkdaisy Member CommonPosts: 361

    Originally posted by tazarconan

    Put all these characteristics above that ChipppedDagger offers , MIX them with the simpliest 3d grafix with decent animations,add a decent combat system  and u got a better game than wow . But 2d Java mate is just too much :/

     Wait, What?

    The quality of the plot in a movie doesn't matter if it doesn't have the latest special effects?

    The quality of the music doesn't matter if the musician isn't beautiful?

    The quality of the story doesn't matter if the book doesn't have a fancy cover?

    The quality of the gameplay doesn't matter if it's not done in 3D?

    You might be in the majority, but thankfully not everyone shares your skin-deep view of the world.

    www.TheChippedDagger.com My 90-day 2D Java MMORPG project

    They that can give up essential liberty for temporary safetey deserve neither. -- Ben Franklin
    If opportunity doesn't knock, build a door. -- Milton Berle

  • tazarconantazarconan Member Posts: 1,013

    Originally posted by pinkdaisy

    Originally posted by tazarconan

    Put all these characteristics above that ChipppedDagger offers , MIX them with the simpliest 3d grafix with decent animations,add a decent combat system  and u got a better game than wow . But 2d Java mate is just too much :/

     Wait, What?

    The quality of the plot in a movie doesn't matter if it doesn't have the latest special effects?

    The quality of the music doesn't matter if the musician isn't beautiful?

    The quality of the story doesn't matter if the book doesn't have a fancy cover?

    The quality of the gameplay doesn't matter if it's not done in 3D?

    You might be in the majority, but thankfully not everyone shares your skin-deep view of the world.

    Gee mate u mixed the meaning of my sayings. What i meant was if u put all these elements together all u have to do is just add some decent grafix,combat system etc cause IF U HAVE all those things chippeddagger suppose to offer its a guarantee success game , Gameplay depth,variety in choises,immersion wins the day.

  • pinkdaisypinkdaisy Member CommonPosts: 361

    Build 106 is up!

    [bugfix] resolved issue with failed chat PM where the old one remained open

    [bugfix] resolved rare case where player avatar could be overwritten by a monster in the map window (display bug)

    [bugfix] current health/stamina no long exceeds max health/stamina when equipping or unequipping items

    [change] recent seismic activity caused cracks in the ground to grow larger.

    [change] water is seeping into into the underground caverns.

    [change] recent reports indicate crevasses are more dangerous now.

    [change] legendary creatures are evil.

    [change] mobs will take notice of your arrival into a dungeon.

    [feature] added tokens tab to the market.

    [feature] players can now delete items inside corpses.

    [feature] world events!

    www.TheChippedDagger.com My 90-day 2D Java MMORPG project

    They that can give up essential liberty for temporary safetey deserve neither. -- Ben Franklin
    If opportunity doesn't knock, build a door. -- Milton Berle

  • TazuwukeiTazuwukei Member Posts: 45

    Originally posted by pinkdaisy

    I started working on a 2D Java MMO 83 days ago.  It's pretty light on graphics, but it has some interesting gameplay concepts.  It's still rough around the edges, but I figure I'll charge the players to play it anyway during alpha, despite how underdeveloped it is, and they'll just lose all the items they obtain after beta. They also will not be compensated at all for donated money.



    I'm at a point where I would like to get some feedback, but I don't accept negative feedback well, I'll rage out and BS at you making assumptions because I am an emotional being that is not suitable to moderate a game. Test my networking code, check my server stability, and pay me for it. I expect you to pay me for this as well. You can play it here:



    The Chipped Dagger



    Some of the features:



    •One seemless world (no sharding and no instancing). (except for dungeons, houses, and crevasses, but that doesn't count; right?)

    •You can find new items! (but they suck and are severely limited if you don't pay for the game!)

    •You can't invent new items!

    •You can't reverse engineer an existing item.

    •PvP (you can attack anyone anywhere, but in nearly all areas there are penalties for attacking).

    •Full loot PvP (if you can kill your opponent, you can loot his belongings, but administrators cheat and instant kill you for over 9000 damage if you try to PvP.)

    •No player owned housing.

    •Very restrictive classes, no skill-by-use grinding.  Actually play the game instead of watching your XP bar or a countdown timer all day! Play the game by grinding for gear and running around in circles hunting for rare monsters that are barely worth killing so that you might get one worthwhile item from them if you're lucky!

    •Monsters spawn in random locations at random times.  Overtime they migrate.  No more spawn camping, except well, everywhere.

    •More than 200,000+ monsters roaming the overworld and in dungeons! But don't worry, you can only access 11 types of monsters~ and probably only 30,000 of them. Unless you pay 10$ a month for an alpha test game!

    •Be remembered as the person who found a legendary item that got outdated in a week!

    •A sandbox game instead of a themepark one except we strongly discourage pvp.

    •Very low system requirements to play.  Nearly any modern computer with Java installed should do, but don't worry: if your computer sucks it will leave you at a severe disadvantage! Players run faster depending on their internet connection and computer! If you have a T1 line you will be invincible!

    •Compared the multi-gigabyte downloads of many MMOs, this one is only a couple-megabyte, and only 30,000 lines of code. It's small and underdeveloped being only made by two people. Both of which moderate the chat together and are stubborn old men that cannot take negative feedback well! They also don't like it when you corner them with multiple people disagreeing with you- They wave their ban stick and say you're full of BS.



    [edit] updated screenshot: don, the head developer and site admin: camping my friends corpse using an illegitimately obtained weapon; as punishment for PvPing in a so-called open PvP sandbox game.



    I fixed that post of yours for you. 100% true.

    Seriously guys, this game is not worth playing, especially not paying for! In concept it was refreshing, but the game is corrupt! The whole 2 people on staff are not capable of managing this game at all, they lie to players about their intentions, they are very stubborn/immature and unprofessional about things. They'll ignore what everyone says and make assumptions about your personal life and pass you off as a worthless player; one that wouldn't ever cough up the 10$ monthly alpha fee to play premium just because you would disagree with them.



    I personally was one of the first players to play and support this game with dozens of my suggestions, well thought out feedback, bug reports, and contributions to the world maps development using the games editing software. I encountered many emotional outbursts by don. He in my opinion is not one level-headed enough to be the head person responsible for this game. He overworks himself, and takes out his stress on the players at any chance he gets. He tries to keep his cool, but in general he can't handle it.



    On the forums my name is shadow, look at my posts if you wish. I've found myself leaving the game, why? Because don forced me to.



    At the time, I was the top player. I was nearly unbeatable with hours and hours of farmed items obtained, dominating the market with 80% of the items for sale!

    I was the most devoted and active player, I helped out new players, and would often talk alongside the two developers. What changed, what made me quit? don banned me, he banned me for pvping out of boredom.



    Why would he do that? Well, MMORPGs are about character progression, and my progression was at its cap. I had nothing better to do than attack everyone I could using my legitimately obtained items from hours upon hours of playing.

    I chose to change my play style from PvE to PvP.



    How did don handle this? He both banned and killed me in one hit with an admin weapon dealing over 9000 damage (no, this isn't just some meme reference for jokes, I'm being serious, I have a screenshot of him griefing my friend afterwards with the weapon.) He just cheated and killed me, took everything, then threw me aside.

    After he banned me and my friends for PvPing in his so called open PvP sandbox game, I told him that he just lost 3+ customers. All he had to say was: You wouldn't have paid to begin with. I said I planned on it, just not during alpha, only an idiot would spend money on premium content during an alpha test.

    All he had to say to that was: You wouldn't have paid to begin with, you just want me to work for free. I said no, I want you to finish your project before I pay you for it, only an idiot would spend money on premium content during an alpha test. The benefits do not passover to the release of the game, and you yourself said there is going to be another wipe before release, so all my progression would have been lost, why would I pay for that? I don't exactly have money to throw away or donate to game developers. I'm not rich, if you want me to pay for your game, give me a good incentive to. All he had to say was: You wouldn't have paid to begin with, you just want me to work for free.



    The game has no animation what-so-ever, lackluster graphics, and only one sound effect! A whole 2 people are developing it, and they have 3-10 players on at once.

    The game revolves around who can spam the most potions. That is all the metagame is. Attack, spam potions so you don't die in 2-3 hits, run out of potions, farm more potions, repeat.



    Note: While my personal experience may leave the impression that my opinion is biased and I am merely out for a vendetta, I assure you I am not. I simply don't want anyone else to waste as much time in this time sinkhole as I have. The developers are people that will talk badly about you behind your back, and they are hypocrites. I am somewhat unsettled with the outcome of these events, and I would personally like nothing more than the game to die. My opinion is however, just and valid. The only enjoyment I had in the game was the fact that:

    I was the top player,

    I was helping the developers develop it,

    The community was tightly knit,

    I was a positive community leader.



    I implore you all, do not play this game. You will regret the time you waste here.



    ~Shadow

    image

  • nuthingnuthing Member Posts: 7

    Originally posted by Tazuwu

    but the game is corrupt!



      He overworks himself, and takes out his stress on the players at any chance he gets. He tries to keep his cool, but in general he can't handle it.







    At the time, I was the top player. I was nearly unbeatable with hours and hours of farmed items obtained, dominating the market with 80% of the items for sale!









    Note: While my personal experience may leave the impression that my opinion is biased and I am merely out for a vendetta, I assure you I am not. I simply don't want anyone else to waste as much time in this time sinkhole as I have. The developers are people that will talk badly about you behind your back, and they are hypocrites. I am somewhat unsettled with the outcome of these events, and I would personally like nothing more than the game to die.
    and I would personally like nothing more than the game to dieand I would personally like nothing more than the game to dieand I would personally like nothing more than the game to dieand I would personally like nothing more than the game to dieand I would personally like nothing more than the game to dieand I would personally like nothing more than the game to dieand I would personally like nothing more than the game to die.and I would personally like nothing more than the game to die.My opinion is however, just and valid. The only enjoyment I had in the game was the fact that:

    I was the top player,

    I was helping the developers develop it,

    The community was tightly knit,

    I was a positive community leader.



    I implore you all, do not play this game. You will regret the time you waste here.



    ~Shadow

     

     

    sad you

  • nuthingnuthing Member Posts: 7

    sad sad shadow.

     

    for anyone else come and enjoy the game :-)

  • pinkdaisypinkdaisy Member CommonPosts: 361

    Originally posted by Tazuwukei

    Note: While my personal experience may leave the impression that my opinion is biased and I am merely out for a vendetta...

     This

    QQing after being banned.

    All areas of the world are up and running now.  The new world events have also proved to be entertaining.  It's nice having a server-wide event that is triggered by the players working together!

    www.TheChippedDagger.com My 90-day 2D Java MMORPG project

    They that can give up essential liberty for temporary safetey deserve neither. -- Ben Franklin
    If opportunity doesn't knock, build a door. -- Milton Berle

  • pinkdaisypinkdaisy Member CommonPosts: 361

    Interestingly the above player who says the game sucks asked to be unbanned a day after making his post.  Yes the game is horrible yet he still wants to play?  Okay...

    In other news!

    Build 109 patch notes:

    [feature] added lore for all monster types (a big thanks to Rance for working on this project!)

    [change] decreased each security zone radius from 200 to 100.  This means places more than 400 tiles of the start point is now an open pvp area (it was previously 800 tiles)

    [change] criminals are no longer allowed in secure areas.  criminals are now respawned near a new lava town in the no-security zone.  Note: players are not allowed to create new accounts to avoid their criminal status.

    [change] criminal status now occurs at -200 karma instead of -300 karma.

    [change] some of the karma titles

    [graphics] updated belt graphics, new club graphic, updated fur, updated hatchets, updated iron ore, 3 fixed terrain tiles, updated bridge tiles.

    [added] extra security measures to prevent multiple account creation/logins from a single player.

    [bugfix] resolved issue where higher level recipes would sometimes require stacks of the base type.  Since the base type wasn’t stackable the they couldn’t be crafted.

    [change] recipes now have a small chance or requiring an additional ingredient type to craft.

    [bugfix] private messages sent between players were being logged in the databse as chat messages.  Only public chat channel messages were supposed to be logged.  The bug was fixed and all private messages players sent each other were delete from the server.

    [change] recipes now have a maximum numbers of uses before they are no longer usable.  Potion and coins recipes are very high.  Weapons and armor are very.  Note that recipes can be duped using reflecting ponds.  The remaining number of uses is listed in the recipe tools and lore windows. all existing recipes had uses added to them.

    [bugfix] items inside bags were not removing the ownership flag of the deceased causing the new owner to be unable to remove the items.

    [change] players will now respawn with their chipped dagger after death!

    [added] number of world events to stats page on the website.

    [added] current world events are now displayed at login.

    [change] world event monsters now give more karma than others.

    [change] legendary creatures now have a low chance of dropping a token.  World event creatures have a good chance of dropping a token.

    [bugfix] player weights were not being updated after successful player to player trading

    [feature] hotkeys can now be removed

    [feature] hotkeys are now remembered between sessions

    [change] player corpses now decay after 24 hours.

    [bugfix] all old bugged player corpses were removed.  If you find another player corpse with inmovable items, please report the corpse coordinates!

    [added] static tree and rock textures from krumple as requested by the world builders.

    www.TheChippedDagger.com My 90-day 2D Java MMORPG project

    They that can give up essential liberty for temporary safetey deserve neither. -- Ben Franklin
    If opportunity doesn't knock, build a door. -- Milton Berle

  • GamerAeonGamerAeon Member Posts: 567

    This is kinda Reminiscent of the old School Ultima Series :)

    I like it, Retro is the new cool mode for Games now apparently since everyone is reviving ancient games or making modern games look Retro with a 3D flair.

  • TazuwukeiTazuwukei Member Posts: 45

    Originally posted by pinkdaisy

    Interestingly the above player who says the game sucks asked to be unbanned a day after making his post.  Yes the game is horrible yet he still wants to play?  Okay...

    Lol I never asked to play your shit game again. Don't put words in my mouth you F-class developer.

    ~Shadow

    image

  • nuthingnuthing Member Posts: 7

    Originally posted by TazuwukeiLol I never asked to play your shit game again. Don't put words in my mouth you F-class developer.

    ~Shadow

    u played it so long and u played it so hard .... now u say shit game ? u invested soo much time and u got soo much out of it ... now u say shit game ? u said u were all happy with it untill u got banned and then it turns out to be a shit game ?

    omg u sad sad man ...

  • pinkdaisypinkdaisy Member CommonPosts: 361

    Build 111 patch notes:

    [update] many terrain tile graphical updates from krumple. Also some other item/monster graphics updates.

    [added] your corpse locations are now displayed at login; corpses are displayed oldest to newest.

    [change] removed destroy option for tokens

    [added] essences (explained below)

    There was a major addition in today's build. There are now various kinds of "essence" that can be looted from dead monsters. Each essence has a given attribute (IE health, piercing attack, backstab defense, etc). If you consume one of these essences you will gain a permanent increase in that attribute! There is no limit to the number of essenses you can use. They are rare drops however. Also, the more of a given essense that you use, the greater the number of essences you will need to increase that attribute further. For example, it might only take 1 essence of piercing attack to increase permanently increase your piercing attack up for the first 10 times you use one. On the 11th time however, it will require 2 essenses of piercing attack in order to gain the +11 bonus. It works similarly for all essence types.

    This is a new system. I added it because the game needed additional ways for players to customize their character. Also, many players did not like the fact that the loot was the only thing that would affect their attributes. Since all of your items drop on death, many were discouraged. I added this system to aleviate those issues.

    This is substantial change to the gameplay. It might be too overpowered it could also be underpowered, or it might be just right. We need to test it then get player feedback to see how it feels. If everyone hates this new system, i'm not totally opposed to removing it. If you do not like the new essence addition, or if you think it's out of balance please don't hesistate go give me your feedback! Please keep the comments constructive however.

    I also added another tab to the market for players who wish to buy or sell essences.

    www.TheChippedDagger.com My 90-day 2D Java MMORPG project

    They that can give up essential liberty for temporary safetey deserve neither. -- Ben Franklin
    If opportunity doesn't knock, build a door. -- Milton Berle

  • pinkdaisypinkdaisy Member CommonPosts: 361

    So far players appear to like the new essence system.  I definitely adds a new level of strategy to the game!  If you logged into the game early on you might want to come back and take a look at all the recent changes.

    www.TheChippedDagger.com My 90-day 2D Java MMORPG project

    They that can give up essential liberty for temporary safetey deserve neither. -- Ben Franklin
    If opportunity doesn't knock, build a door. -- Milton Berle

  • pinkdaisypinkdaisy Member CommonPosts: 361

    Build 113 patch notes:

    [bugfix] removed multiple chat depart messages for players who exit the game unexpectedly

    [change] lowered MTU for players who were having issues with truncated packets

    [change] player corpse decay increased from 1 day to 7 days.

    [change] new magical item attribute randomness was increased a bit

    [added] beholders can now drop teleporation potions (and recipes which require 4 different ingredients)

    [added] ancient ents can now drop death ward potions (and recipes which require 5 different ingrdients)

    [added] an event message is sent to all players when a world event (WE) monster dies

    [added] event log notifies premium players how much premium time they have at login

    [change] the market window is now resizeable for better name/price readability

    [change] partially fixed with where on rare occassions a dead players corpse would be invisible

    [bugfix] tokens will no longer drop from bags on death

    [change] increased chance that a new item recipe will require an additional ingredient type

    [change] doubled the chance of potion and coin recipe drops. halfed the number of uses for the recipes

    Notes regarding teleportation potions: you can bind them to any spot in the world.  Stand on the location you wish to set as your teleport point.  Right click on a potion in your inventory (but not in a bag) and choose “Bind.” If successful it will give you an event log notice stating where the potion is now bound to.  If you mouse over the potion it will also give the coordinates of where it’s bound to.  You can also bind a stack of potions.  If you split stack both stacks will still be bound to the same location.  If you combine stacks, the stack you add to is the binding that is used for the new stack.  You can also remove bindings by right clicking on the potion and choosing “Unbind.”  These are very powerful because you can teleport anywhere in the world.  As a result they are also very expensive in terms of ingredient costs.  The costs will likely need to be adjusted in the future.  Currently beholders are the only monsters who can drop the potions (and thus the potion recipe).  The ingredients are very common ones.

    Death ward: the death ward potion bestows a chance of keeping all of your items upon death.  You can right click “use” on one of these potions.  It grants a 50% chance to respawn with all of your gear intact.  You can stack the effects.  If you use 2 it’s 75% chance, if you use 3 it’s 87% chance and so on.  Only ancient ents drop these potions (and thus the recipes).  The recipe requires 5 different ingredients to make.  Like the teleportation potion these are very powerful and are designed to be _very_ expensive.  If they turn out to be not expensive enough I will adjust their cost accordingly.

    These are just 2 of the new potions in the new alchemy update.  Other potions are forthcoming!

    thanks!

    www.TheChippedDagger.com My 90-day 2D Java MMORPG project

    They that can give up essential liberty for temporary safetey deserve neither. -- Ben Franklin
    If opportunity doesn't knock, build a door. -- Milton Berle

  • lllaaazzzlllaaazzz Member Posts: 6

     

    114 patch notes:

    [bugfix] resolved issue where some new users were unable to create accounts

    [change] monsters grew tired of adventurers who hide behind walls of corpses to avoid being struck.  They have adapted.

    Yesterday was also day 30 of alpha testing!  The game has come a long way in the last month.  Thanks to everyone who has been part of our growing community.

  • lllaaazzzlllaaazzz Member Posts: 6

    Build 115 patch notes:

    [bugfix] the item level of drops from monsters was not being correctly randomized.  Thus it’s now possible to get a much broader range of item levels (white, blue, green, purple, gold, etc) from monsters than before.  Previously a given monster would only drop a single level of items (IE a legendary ent would only drop purples).  This was not the intended effect.  The same legendary ent now has a small chance to drop anything from whites to golds or better.  This bug was also likely causing the maximum item level in the world (currently level 5) to increase slower than intended.

    [bugfix] spelling error in death notification window

    [bugfix] copper golems and goblins had short swords listed twice as a loot type

    [bugfix] resolved issue where some windows were taller than the screen.  the titlebar would be pushed offscreen making the window unclosable.

    [bugfix] resolved longstanding bug with server sending null packets

    [bugfix] fixed bug where will was able to crash the server

    [bugfix] resolved issue where some inventory/bank/corpse items would appear invisible.  The item existed and the slot was occupied, but the item couldn’t be seen or interacted with.

    [bugfix] reflecting ponds could sometimes spawn on border lava tiles inside crevasses

    [bugfix] resolved issue with players being teleported as criminals when they weren’t actually criminals

    [added] admins can now unmute players

    [change] combat now uses stamina

  • lllaaazzzlllaaazzz Member Posts: 6

     

    Build 116 patch notes:

    [change] further tweaks to the loot drop randomness from mosnters.

    [change] increased percent change of magical items aquiring a second prefix and a suffix in the name.

    [bugfix] players should all have the same maximum movement speed now.

    [change] increased stamina burn while fighting

    [bugfix] lore typo

    [change] increased chances that lengendary and world event monsters can have health & stamina regeneration

    [change] most of the monster attributes were adjusted.  In general monsters now deal less damage.  To compensate they have higher defenses on average.  They will likely need further tweaking in the future.  Approach monsters with caution under you are comfortable with the changes.  Please note that higher meta level mobs (yellow, orange, red, and purple) can still end up with very nasty modifiers!  Overall though the changes should drastically reduce the chances of being one-shotted by mobs.  With their higher defenses however it might take multiple players to kill some of the more difficult monsters.

    [change] drop rates for weapons/armor/cloaks/jewelry was increased by approx. 35% for all monsters.  With the new loot system higher level and higher meta level monsters should drop higher quality items more oftne now.

    [feature] a mysterious traveller setup shop in town.  He offers a chance to reclaim essences from your unwanted magical items.

    [feature] there is now a second route into the distant lands via the road to the south.  The monsters to the south are not as harsh as the monsters to the west and might provide a smoother transition for players wanting to explore the distant lands.

    [feature] player lists in chatrooms are now alphabetized

    [feature] enabled potion use notices in client

    Note: all monsters were despawned.  The new monsters will have the new stats. The server will likely be slow for about an hour or so while the server despawns/repawns dungeons and populates the world with monsters!

  • lllaaazzzlllaaazzz Member Posts: 6

    Build 117 patch notes:

    [update] images from krumple

    [change] a greater variety of monster types can spawn for the world event

    [change] the names are WEM are now shown in the event log when they spawn

    [bugfix] adjusted all the old bugged +5 stamina regen gloves. existing gloves still have the modifier, but new gloves will have to work their way back up from +1 stamina regen.

    [bugfix] small areas of the non-premium part of the world were incorrectly flagged as premium.

    [added] ability to open bags inside the bank

    [added] ability to drag items into/out of bags inside the bank

    [added] ability to stack items into and out banks/bags

    [added] ability to split stacks inside bags/banks/corpses

    [added] ability to sell/trade items from bags

    [change] bags containing items can no longer be sold on the market

    [bugfix] ownership flag for items inside bags is now being correctly applied when the bag is moved

    [bugfix] traded bags containing items should now correctly apply the ownership flag to the new owner

    [feature] ability to name bags

    [bugfix] rare packet out of range error

  • pinkdaisypinkdaisy Member CommonPosts: 361

    Thanks laz for keeping the thread up to date with all the latest info.  :)  After writing/testing/debugging code all day there isn't much time left for announcements.

    www.TheChippedDagger.com My 90-day 2D Java MMORPG project

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