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I cannot take this game seriously until they change the character models.

124

Comments

  • greed0104greed0104 Member Posts: 2,134

    Originally posted by DirkLarien

    Originally posted by spacebot

    I prefer realistic over cartoon myself. And I'd expect it with a huge mmo like this. If the character models are too annoying then it doesn't matter if the rest of the game is 100% mega awesome in a zip file I won't buy it.

    I don't care if Bioware's artists want to get all artsy with thier models cause they are tried of realistic looks. 

    How can I take a star wars game seriously if I'm pvping Darth Dark Dude # 123,983,902,839 and he looks like Micky Mouse with a lightsaber?

     

    Just think some kid will see that great cgi moive and go "OH COOLZ!!! I want to look like that badguy dude with the face thing!" and buys the game.

    On the character creation screen he'll be thinking, "Is this the new WoW expansion? I thought I cancelled my wow account."

     

    Yup same here.

    I would be completely satisfied if the game looked exactly like kotor 1 or 2.

    But not cartoon. sorry i just cant stand that.

    Thats the reason i never even tried WOW it just looks so cartoony for me.

    What misery over something so trivial.

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    We do split this up into different worlds, like you would see in other MMOGs, but a key difference is that, because we have one global database, which we built for Guild Wars 1, we use that to allow people to switch between worlds

    Your misinterpretating your own "proof". If that is your only proof it leaves you with no proof.

    Dynamically transferred to other servers.. sounds like a shard system to me. But wait, theres more,

    "- LA : Is there a limit on the number of players who may be present in an area and beyond which another district is opened?

    Eric Flannum: There is no districting in Guild Wars 2. In place of districting, we have divided our player base into various worlds (what other games might refer to as servers or shards). Each map within a world does have a player limit, but it is high enough that we expect it to be rarely if ever reached."

     

    Yup thats a shard system.. with a cap and a throttle.  Sounds more like I proved my point then you proved yours.  But thats just me.  Also, I thought you weren't transferring your old character from guild wars one?  

     

    "Eric Flannum – Lead Game Designer: A player will be able to link a Guild Wars account to their Guild Wars 2 account. If they do this —and they have access to the Hall of Monuments in the Eye of the North— then they will get access to the Hall of Monuments in Guild Wars 2"

    Doesn't seem like you'll be transferring characters.. just items and account info from the HoM.

     

    Wow has a cap limit and so does every single persistant mmo it is put in their to reduce server and failure strain just like every persistant mmo.

    The transfering of characters is between servers not from one game to another. You haven't proved anything and i'm sorta doubting your reading comprehension now.

    How about this tell me exactly how gw2 is different from every other existing persistant mmo. Don't bring up stuff like zoning since none of that is confirmed, just show me exact facts of how it is different in comparison to other persistant mmo's because i'm not sure if you even know what persistant and instancing actually even means.

    You're skirting the subject now.  Lots of games have server caps.  Thats the point though many games choose a shard system.  CO has a shard system utilizing only 100 players per area cap.  What will guild wars be?  What are the group limits?  How many players can we get in a single area?  You don't know any better than I do,  but I know they use a shard system which you tried to deny earlier. The guild wars 1 "tech" they use is the same sharding system they used in their hubs. I know it well.  

     

    Their "persistent world" is based on a sharding system, thats fine,  the characters are transferred "dynamically" like other sharding systems.  They do it based on server size.  If too many people are on a specific server or in a specific area they start throwing people to another server.  How many per shard or how its done exactly we don't know.  Thats the entire point of what I'm trying to convey.  Just like in GW1,  they use the SAME system to handle overflow of players.  They did it in every hub.  This is similar just over a larger area.   Don't know why you're fighting this system, its confirmed by the developers already.

     

    Now how is this different then other games? Well it depends on the game,  In FE everyone lives on a single plane of existence,  if there are 50 people in an area, theres 50 people in an area.   In SWG you had mass server caps, but they didn't throttle it per area.  GW already said they don't want hundreds of people on top of eachother in an area, and this is the way to combat against it.  Theres nothing wrong with that.

    In the outpost everything was persistant exceptt instead of servers like other you had districts. Let's put it this way within the context of the arguement. Wow has servers you cannot enter a specific server if it's full gw2 is exactly the same. You cannot enter a server if it's full. Now how is that in any way instanced like you said before? it is not. How does that decrease system requirements like you were implying in the context of this thread? It does not. Does it prove anything what so ever for your arguement? No. Was this a gigantic waste of time causing me to question your reading comprehension? Yes.

    Seriously wtf?  

    From now on i'm seriously questioning your reading comprehension.

    You can question my reading comprehension, I'll question yours in turn.

     

    " Each map within a world does have a player limit"

     

    Each map within a world has a player limit.  If world = server and they are splitting that world into maps, what would those maps equal?  If the maps have a limit to the players how many players are allowed per map?  Whats the difference?

     

    In an MMO that uses a specific server like SWG did, you didn't have different "instances" of the same game world, (hence sharding)  of any particular map.  If I was on tatooine and 100 other people were on tatooine we'd all be there.  If 40 more joined, we'd still all be there, it wouldn't be tatooine 1 and tatooine 2.  This isn't about how many characters they can have just per server, they throttle the amount PER MAP.  No you won't see 1000 players from the server in 1 map,  you won't be playing together with EVERYONE thats on the server,  its split up into tiny pieces.

     

    Since they haven't spoken about mounts and decided to keep the teleportation system, it seems the "world" will clearly be sectioned off by "maps" and each "map" will have a "cap".     You can question whatever you want,  I'm just telling you how the system is going to work based on the information Arena Net has provided me and you seem to dislike it.  Unless they change their sharding system drastically it looks like this is exactly what you're in for,  so if for some reason you don't like it, perhaps you should jump ship now.

     



  • musicmannmusicmann Member UncommonPosts: 1,095

    Originally posted by DirkLarien

    Originally posted by spacebot

    I prefer realistic over cartoon myself. And I'd expect it with a huge mmo like this. If the character models are too annoying then it doesn't matter if the rest of the game is 100% mega awesome in a zip file I won't buy it.

    I don't care if Bioware's artists want to get all artsy with thier models cause they are tried of realistic looks. 

    How can I take a star wars game seriously if I'm pvping Darth Dark Dude # 123,983,902,839 and he looks like Micky Mouse with a lightsaber?

     

    Just think some kid will see that great cgi moive and go "OH COOLZ!!! I want to look like that badguy dude with the face thing!" and buys the game.

    On the character creation screen he'll be thinking, "Is this the new WoW expansion? I thought I cancelled my wow account."

     

    Yup same here.

    I would be completely satisfied if the game looked exactly like kotor 1 or 2.

    But not cartoon. sorry i just cant stand that.

    Thats the reason i never even tried WOW it just looks so cartoony for me.

     

    Ok, how many more times can someone bash TOR and say the graphics are to cartoonish compared? Let's compare. Even though KOTOR 1 and 2 look good, TOR is leaps and bounds above them.

     

     

     

    imageimageimageimageimageimageimageimageimageimageimageimageimage

  • WaldoeWaldoe Member UncommonPosts: 642

    Originally posted by musicmann

    Originally posted by DirkLarien


    Originally posted by spacebot

    I prefer realistic over cartoon myself. And I'd expect it with a huge mmo like this. If the character models are too annoying then it doesn't matter if the rest of the game is 100% mega awesome in a zip file I won't buy it.

    I don't care if Bioware's artists want to get all artsy with thier models cause they are tried of realistic looks. 

    How can I take a star wars game seriously if I'm pvping Darth Dark Dude # 123,983,902,839 and he looks like Micky Mouse with a lightsaber?

     

    Just think some kid will see that great cgi moive and go "OH COOLZ!!! I want to look like that badguy dude with the face thing!" and buys the game.

    On the character creation screen he'll be thinking, "Is this the new WoW expansion? I thought I cancelled my wow account."

     

    Yup same here.

    I would be completely satisfied if the game looked exactly like kotor 1 or 2.

    But not cartoon. sorry i just cant stand that.

    Thats the reason i never even tried WOW it just looks so cartoony for me.

     

    Ok, how many more times can someone bash TOR and say the graphics are to cartoonish compared? Let's compare. Even though KOTOR 1 and 2 look good, TOR is leaps and bounds above them.

     

     

     

    imageimageimageimageimageimageimageimageimageimageimageimageimage

    The graphics in KotoR 1 and 2 are attempts at a more realistic kind of graphics. That is not the direction they took in ToR. Sure its looks smooth and the armor and environments in ToR are more detailed, but the matter of the fact is they took a cartoonish approach to the graphics. Like it is from that kids cartoon the clone wars or whatever that mini series is called.

  • greed0104greed0104 Member Posts: 2,134

    Originally posted by Waldoe

    The graphics in KotoR 1 and 2 are attempts at a more realistic kind of graphics. That is not the direction they took in ToR. Sure its looks smooth and the armor and environments in ToR are more detailed, but the matter of the fact is they took a cartoonish approach to the graphics. Like it is from that kids cartoon the clone wars or whatever that mini series is called.

    I can come to no other conclusion other then you suffer from some wierd insecruity. Like girls are watching you play SWTOR.

    Cartoonish or not it's the same thing, a game. Some of the greatest games were cartoonish in looks. The majority is cappable of overlooking something so trivial or they actually like it. I can see that ToR may have gained some inspiration from the Clone Wars series, but ToR looks dramatically different.

    Don't worry, playing ToR will not make you any less manly then you already are.

  • pepsi1028pepsi1028 Member Posts: 471

    Cartoonish graphics= Less things to run so people with bad computers will be able to run it easier.  Hence, getting the wider audience of people. (like WoW)

    †Pepsi1028†

    PEPSI!!!!!
    Get out of your box already...

  • GTwanderGTwander Member UncommonPosts: 6,035

    You know, people complain that all games using unreal 3 look too similar, and the same goes for nearly any game attempting pseudo-realism. I think the art style in ToR works, and it looks fine. Anyone saying otherwise is just looking for something, *anything* to rip on, and this is the easiest ploy - seeing how nobody knows anything about the game.

    In fact, the best post is on page no 1. where I guy says "I find it hard to get immersed with my character in this gmae because of the models".... what I would like to know is - where the hell did that guy get beta access?

    It's a trick question, we all know it's bullshit.

    Writer / Musician / Game Designer

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  • musicmannmusicmann Member UncommonPosts: 1,095

    I guess people will see what they want to see and no matter how much proof you put out to show them they will still bitch and moan. I think for some, styalized means crap, and there's no changing their mind.

  • JaggaSpikesJaggaSpikes Member UncommonPosts: 430

    cuz games r srious business, right? ESPECIALLY Star Wars, where blaster shots actually TRAVEL. stop demanding realism from IP that was always more fantasy than science.

  • WaldoeWaldoe Member UncommonPosts: 642

    Originally posted by greed0104

    Originally posted by Waldoe



    The graphics in KotoR 1 and 2 are attempts at a more realistic kind of graphics. That is not the direction they took in ToR. Sure its looks smooth and the armor and environments in ToR are more detailed, but the matter of the fact is they took a cartoonish approach to the graphics. Like it is from that kids cartoon the clone wars or whatever that mini series is called.

    I can come to no other conclusion other then you suffer from some wierd insecruity. Like girls are watching you play SWTOR.

    Cartoonish or not it's the same thing, a game. Some of the greatest games were cartoonish in looks. The majority is cappable of overlooking something so trivial or they actually like it. I can see that ToR may have gained some inspiration from the Clone Wars series, but ToR looks dramatically different.

    Don't worry, playing ToR will not make you any less manly then you already are.

    Has nothing to do with man hood at all. Simply do not enjoy games with cartoon-like graphics nearly as much as others.

  • musicmannmusicmann Member UncommonPosts: 1,095

    I'm gonna pull just one of the latest pics from TOR. There's not an MMO out or coming out that this style of graphics can not only compete with but even beat. So i say put up or shut up. Oh and to add. TOR is still a year away from release.

     

     

    image

  • bobbadudbobbadud Member Posts: 268

    I don't agree with the OP.

    If Bioware did some things right, this is one of them.

    SW:TOR is an on line game and if you want to have ANY useful and responsive animation you need to go with these kind of graphics. I hate the stuttering of AoC when 10 players show up on your screen.

    And graphics cards are only a small problem in on line games to keep it all animated.

    The only solution is to use these kind of models. The added advantage is that these graphics don't age as much as "realistic looking" visuals.

    It’s embarrassing when an NPC compliments you in an MMo, the only relevant, cool and epic things come from players whispering you “Grtz, mate, we did it”. copyright Pilnkplonk

  • adoloadolo Member Posts: 66

    I have to agree with the majority of the posters here, character models are the least of my worries when trying out a new MMO. If you take the character models out of the picture and 'give the OP what they want', would they be satisfied or simply move on to the next objection to rant about. I for one don't spend a lot of time zoomed in to admire the maximum resolution of my character's features, gear and such. I'm more concerned with game mechanics, play styles and overall play or re-playability. Solely picking on a couple of character models to justify not playing a game is a very shallow, all-be-it your argument, still very shallow indeed. 

    Jules: You know the shows on TV?
    Vincent: I don't watch TV.
    Jules: Yeah, but, you are aware that there's an invention called television, and on this invention they show shows, right?

  • greed0104greed0104 Member Posts: 2,134

    Originally posted by Waldoe

    Originally posted by greed0104


    Originally posted by Waldoe



    The graphics in KotoR 1 and 2 are attempts at a more realistic kind of graphics. That is not the direction they took in ToR. Sure its looks smooth and the armor and environments in ToR are more detailed, but the matter of the fact is they took a cartoonish approach to the graphics. Like it is from that kids cartoon the clone wars or whatever that mini series is called.

    I can come to no other conclusion other then you suffer from some wierd insecruity. Like girls are watching you play SWTOR.

    Cartoonish or not it's the same thing, a game. Some of the greatest games were cartoonish in looks. The majority is cappable of overlooking something so trivial or they actually like it. I can see that ToR may have gained some inspiration from the Clone Wars series, but ToR looks dramatically different.

    Don't worry, playing ToR will not make you any less manly then you already are.

    Has nothing to do with man hood at all. Simply do not enjoy games with cartoon-like graphics nearly as much as others.

    Forgive me for not completely understanding, but why not?

    It doesn't exactly look like a cartoon, it may not be as reaslitic as some but it still looks modern. It doesn't even look like the clone wars series as you claimed.

     

     

    Now I can see some inpiration. But not a close resemblence.

  • WaldoeWaldoe Member UncommonPosts: 642

    Originally posted by bobbadud

    I don't agree with the OP.

    If Bioware did some things right, this is one of them.

    SW:TOR is an on line game and if you want to have ANY useful and responsive animation you need to go with these kind of graphics. I hate the stuttering of AoC when 10 players show up on your screen.

    And graphics cards are only a small problem in on line games to keep it all animated.

    The only solution is to use these kind of models. The added advantage is that these graphics don't age as much as "realistic looking" visuals.

    I have a mid range PC and have not one problem playing AoC. Weird.

  • Vagrant_ZeroVagrant_Zero Member Posts: 1,190


    Originally posted by Waldoe

    Originally posted by bobbadud
    I don't agree with the OP.
    If Bioware did some things right, this is one of them.
    SW:TOR is an on line game and if you want to have ANY useful and responsive animation you need to go with these kind of graphics. I hate the stuttering of AoC when 10 players show up on your screen.
    And graphics cards are only a small problem in on line games to keep it all animated.
    The only solution is to use these kind of models. The added advantage is that these graphics don't age as much as "realistic looking" visuals.
    I have a mid range PC and have not one problem playing AoC. Weird.

    Nobody cares about how you play AoC on crap settings.

    I've got a relatively high end computer and the new Khitain zones bring my 280GTX to its knees even on DX9. DX10 is completely out of the question until I get my 480GTX.

  • QualmeQualme Member UncommonPosts: 19

    Originally posted by Rockgod99

    Originally posted by spacebot

    I prefer realistic over cartoon myself. And I'd expect it with a huge mmo like this. If the character models are too annoying then it doesn't matter if the rest of the game is 100% mega awesome in a zip file I won't buy it.

    I don't care if Bioware's artists want to get all artsy with thier models cause they are tried of realistic looks. 

    How can I take a star wars game seriously if I'm pvping Darth Dark Dude # 123,983,902,839 and he looks like Micky Mouse with a lightsaber?

     

    Just think some kid will see that great cgi moive and go "OH COOLZ!!! I want to look like that badguy dude with the face thing!" and buys the game.

    On the character creation screen he'll be thinking, "Is this the new WoW expansion? I thought I cancelled my wow account."

    Stylized graphics have a much longer shelf life, are easier on low end systems and appeal to many more mmo gamers.

    Games that came out around WoWs release look like dog shit while the majority of gamers still love WoWs look.

    Anyway atleast you know you wont be buying it. saved yourself money so you could buy that realistic mmo thats going to look like crap three years after release.

     Lineage II is older than "wow" and kills almost everything still today.  And I played it on a 1 GHz Pentium 3 laptop with Intel Integrated graphics.

    Lineage II

    Lineage II

    forgotten characters (Ultima Online,Everquest,DAoC)
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    Looking for next PvP game

  • Vagrant_ZeroVagrant_Zero Member Posts: 1,190


    Originally posted by Qualme

    Originally posted by Rockgod99

    Originally posted by spacebot
    I prefer realistic over cartoon myself. And I'd expect it with a huge mmo like this. If the character models are too annoying then it doesn't matter if the rest of the game is 100% mega awesome in a zip file I won't buy it.
    I don't care if Bioware's artists want to get all artsy with thier models cause they are tried of realistic looks. 
    How can I take a star wars game seriously if I'm pvping Darth Dark Dude # 123,983,902,839 and he looks like Micky Mouse with a lightsaber?
     
    Just think some kid will see that great cgi moive and go "OH COOLZ!!! I want to look like that badguy dude with the face thing!" and buys the game.
    On the character creation screen he'll be thinking, "Is this the new WoW expansion? I thought I cancelled my wow account."
    Stylized graphics have a much longer shelf life, are easier on low end systems and appeal to many more mmo gamers.
    Games that came out around WoWs release look like dog shit while the majority of gamers still love WoWs look.
    Anyway atleast you know you wont be buying it. saved yourself money so you could buy that realistic mmo thats going to look like crap three years after release.


     Lineage II is older than "wow" and kills almost everything still today.  And I played it on a 1 GHz Pentium 3 laptop with Intel Integrated graphics.



    image

    image

    image

    "kills".

    Lawls. That's a good one.


  • SanHorSanHor Member UncommonPosts: 336

    I cannot take TOR community seriously which is the main reason I won't play this game.

    But I do like the fact that this game is comming out next year. Sooner the better if you ask me. It serves as a filter for immature playerbase that keeps other MMOs 'clean' just like WoW did so far.

  • Moaky07Moaky07 Member Posts: 2,096

    I remember EQ causing all types of problems when raiding or in a very busy zone. I havent played since 06, so unsure if they ever got everything tuned up. They used to let ya turn off models in bazaar to help out.

     

    That said, I still wish they would aim for minimum specs a $600 PC(new) with a $100 video card. No where near top of the line, but enough to give some decent graphics.

     

    That said, TOR doesnt irk me like WOW's did. I quit WoW within 2 weeks of launch as I couldnt stand looking at my pali any longer.

    Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.

  • WaldoeWaldoe Member UncommonPosts: 642

    Originally posted by Vagrant_Zero

     




    Originally posted by Waldoe





    Originally posted by bobbadud

    I don't agree with the OP.

    If Bioware did some things right, this is one of them.

    SW:TOR is an on line game and if you want to have ANY useful and responsive animation you need to go with these kind of graphics. I hate the stuttering of AoC when 10 players show up on your screen.

    And graphics cards are only a small problem in on line games to keep it all animated.

    The only solution is to use these kind of models. The added advantage is that these graphics don't age as much as "realistic looking" visuals.






    I have a mid range PC and have not one problem playing AoC. Weird.



    Nobody cares about how you play AoC on crap settings.

    I've got a relatively high end computer and the new Khitain zones bring my 280GTX to its knees even on DX9. DX10 is completely out of the question until I get my 480GTX.

    Lol I do not play it on crap settings at all. My gtx 285 can handle it all no problem.

  • The user and all related content has been deleted.
  • BenjolaBenjola Member UncommonPosts: 843

    I also can not take this game seriosly and its not only because of the silly looking char models.

    Thats only one part of the problem.

    Bioware is going for the masses obviously.

    And when going for the masses, cartoony graphics is only one part of the design.

    Second part (sadly) is the gameplay.

    You cant have complex gameplay and progression depth and go for the masses at the same time.

    It doesnt work like that.

    You go for the masses = you make cartoony gpx + easy kiddie friendly shallow gameplay and progression.

    Thats the "lesson" that game designers seem to think they learned from WoW success.

    So after 2005 we been screwed and will be screwed for years to come.

    Dont expect much from a product made for kiddies.

     

    I'm sure Bioware can deliver a mature great quality  MMO with awesome realistic graphics ( think ME online) but thats not the SW:TOR design.

    I care about your gaming 'problems' and teenage anxieties, just not today.

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990

    /shrug

    They seem fine to me.  They aren't eyecatching or anything to me but on the other hand not sure why some are making such a fuss about them either.

    Can't say the character models affect me one way or the other far as how I feel about this game.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • LiltawenLiltawen Member UncommonPosts: 245

    They've got a year to go and anything can happen, but right now it all looks very 9c and Star Treky to me.

    It reminds me of the old Ralph McCrory(?) paintings. He died recently. Maybe the graphics 'look' is a tribute to him.

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