I'll probably join up once thievery is in. Been waiting for a game to do it right since UO.
Well sorry to say you will probably still be waiting then.
A couple weeks tops (thieving's been in since CB, it's just being rebalanced; no reason to think it'll take that long). Not that it matters, you'll say anything as long as it has a negative tone to it.
I could do nothing here .... logged once, made my character and start to walk, after 5 sec nothing is moving ... 1min later i was dead took 308 falling damage ... off the cliff i was facing. walk to the closest Priest, got kick out of game. Could never reconnect.
Very smooth launch! Never been in a launch so good actually.
As I been trying to say, that is because that wasn't a big deal of a "launch", they just started charging money. There is no difference between the "launched" game and the beta version people were playing the day before except for the loot fix. There are same people playing it who were playing it the day before, give or take ~50 extra.
That is not really true. Of our clan during beta there was maybe 5 in game at any time, and that was a lot. Over 30+ are online now with more rolling in over the weekend. From speaking to various other clan leaders this is pretty common for everyone. Obviously, many of these players had pre-ordered and had played beta at some stage but they definitely were not all online at the same time. There is easily a x3 to x5 increase active players on the server.
Very smooth launch! Never been in a launch so good actually.
As I been trying to say, that is because that wasn't a big deal of a "launch", they just started charging money. There is no difference between the "launched" game and the beta version people were playing the day before except for the loot fix. There are same people playing it who were playing it the day before, give or take ~50 extra.
That is not really true. Of our clan during beta there was maybe 5 in game at any time, and that was a lot. Over 30+ are online now with more rolling in over the weekend. From speaking to various other clan leaders this is pretty common for everyone. Obviously, many of these players had pre-ordered and had played beta at some stage but they definitely were not all online at the same time. There is easily a x3 to x5 increase active players on the server.
Sigh.. Those 25 extra people been playing beta? I'm sure they have, even thou they went inactive after a while. As I said, there are same people in who were in the beta, disregarding their activity. Give or take ~50 new people who bought the game at the launch.
This launch is really different from most other games, where there actually is a closed beta only available to few selected masses, and the serverload increases 50 times at the launch. I believe in MO it increased approx 10 times.
Here, the launched game is no different from beta, except for loot fix.
I have not manage to get in yet. The servers seem very unstable.
To be honest, I would be very surprised if they can get enough subs to keep this game going more than a couple of months. Apparently they are already almost bankrupt.
Very smooth launch! Never been in a launch so good actually.
As I been trying to say, that is because that wasn't a big deal of a "launch", they just started charging money. There is no difference between the "launched" game and the beta version people were playing the day before except for the loot fix. There are same people playing it who were playing it the day before, give or take ~50 extra.
That is not really true. Of our clan during beta there was maybe 5 in game at any time, and that was a lot. Over 30+ are online now with more rolling in over the weekend. From speaking to various other clan leaders this is pretty common for everyone. Obviously, many of these players had pre-ordered and had played beta at some stage but they definitely were not all online at the same time. There is easily a x3 to x5 increase active players on the server.
Sigh.. Those 25 extra people been playing beta? I'm sure they have, even thou they went inactive after a while. As I said, there are same people in who were in the beta, disregarding their activity. Give or take ~50 new people who bought the game at the launch.
This launch is really different from most other games, where there actually is a closed beta only available to few selected masses, and the serverload increases 50 times at the launch. I believe in MO it increased approx 10 times.
Here, the launched game is no different from beta, except for loot fix.
Please give me an example of an MMO that changed dramatically from the day BEFORE launch day to launch day.
MO HAD a closed beta like all MMO's, they then had an open beta like all MMOs.
I have not manage to get in yet. The servers seem very unstable.
To be honest, I would be very surprised if they can get enough subs to keep this game going more than a couple of months. Apparently they are already almost bankrupt.
Bankrupt? Are you kidding me? Where do you get such false info? And If indeed you know there financial capabilities please explain to us since you control the bank accounts tied with SV.
Very smooth launch! Never been in a launch so good actually.
As I been trying to say, that is because that wasn't a big deal of a "launch", they just started charging money. There is no difference between the "launched" game and the beta version people were playing the day before except for the loot fix. There are same people playing it who were playing it the day before, give or take ~50 extra.
That is not really true. Of our clan during beta there was maybe 5 in game at any time, and that was a lot. Over 30+ are online now with more rolling in over the weekend. From speaking to various other clan leaders this is pretty common for everyone. Obviously, many of these players had pre-ordered and had played beta at some stage but they definitely were not all online at the same time. There is easily a x3 to x5 increase active players on the server.
Sigh.. Those 25 extra people been playing beta? I'm sure they have, even thou they went inactive after a while. As I said, there are same people in who were in the beta, disregarding their activity. Give or take ~50 new people who bought the game at the launch.
This launch is really different from most other games, where there actually is a closed beta only available to few selected masses, and the serverload increases 50 times at the launch. I believe in MO it increased approx 10 times.
Here, the launched game is no different from beta, except for loot fix.
I've seen hundreds of players at one starter town alone.
Was hoping to see a few write ups about the launched game experience, but so far all that's come up is how "many" people are online and how "amazing'" everything is. (or that some folks aren't having quite such a grand experience)
Just wondering, now that everyone's in there, what are they up to? Gathering, killing each other, griefing noobs, come on folks, share some stories.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Was hoping to see a few write ups about the launched game experience, but so far all that's come up is how "many" people are online and how "amazing'" everything is. (or that some folks aren't having quite such a grand experience)
They seem to be having the usual day one launch issues. As I've said for a long time now.. the key will be how many people they can retain on July 9th since that will be the first wave of new money from subs. If folks are having fun, they will survive. If not... they won't.
I know what you mean about the videos though. I've been looking for one since launch and haven't come across one yet. Pretty sure that as the launch rush fades more people will start FRAPSing. I personally would love to see a video with the "hundreds" of players on screen at the same time. If they really can get "hundreds" of people on screen without lag that would be hopeful for real sieging at some point.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Was hoping to see a few write ups about the launched game experience, but so far all that's come up is how "many" people are online and how "amazing'" everything is. (or that some folks aren't having quite such a grand experience)
Just wondering, now that everyone's in there, what are they up to? Gathering, killing each other, griefing noobs, come on folks, share some stories.
Heh, all of the above.
As I was leaving Fab (right when it launched) there were about 100 people surrounding two trees... the rhythm of their tree-whacking was almost musical. For my part, I wandered from town to the wilderness toward sausage lake (near the center of the continent, if you dont know the map). I came across a guy near the lake; I told him there was a charge to view the lake, he told me he didn't have any money. I drew my noob sword, he drew his, and we did the whole 'circling eachother thing' to avoid being outmaneuvered by the other.
The fight was close and lasted a couple minutes (I think, maybe less). By the end we were both about 1 or 2 hits away from death; I started to block as he charged in, managed to get a 'perfect block' which apparently sets off sparks (which I was not expecting... pretty cool), as well as cancelling all damage. He jumped back to get out of range, which I assumed tapped out his stamina. I had jut enough stam to charge after him and swing once, which sent his head flying off his neck.
We exchanged "good fight" in chat as I rested near his decapitated body (I think he was an RP'er, though we didn't talk much). He didn't have anything on him, but I got a nice murdercount out of it, and an inflated epeen.
From there is was mainly travelling to towns, killing mobs on the way... and managing to kill one guy within a guard zone for trying to take my loot. I got guard-whacked afterwards and lost a couple rabbits' worth of loot, but he didn't get near me again
Edit: To the two posters above me: What's up with the passive-aggressive use of quotation marks? You don't believe there were hundreds of players? You don't believe some people found it, to use your words, "amazing"?
edit again: Also, lol at the fact that your first link is to the technical support forums... very calculating.
I am gald to see many positive comments about MO. While i have not played beta or purchased the game as of yet i have been keeping a eye on this and cheering it along.
I will give it a week or two and see how everything is going then but i can certainly say that im about 75% sure i will be getting ganked by many of you soon
Edit: To the two posters above me: What's up with the passive-aggressive use of quotation marks? You don't believe there were hundreds of players? You don't believe some people found it, to use your words, "amazing"?
edit again: Also, lol at the fact that your first link is to the technical support forums... very calculating.
Let's say I am skeptical.. as my own experience prior to them closing the beta was very far from anything that would allow "hundreds" of people on screen at the same time. Even in your post above you say 100 people around 2 trees. Were these the only trees around? Did they all want to climb on top of each others heads to chop at them? I guess it's possible but as they say.. a picture is worth 1000 words and a FRAPS is worth 1000 posts.
I would really love to see FRAPS of these "hundreds" of people on screen at the same time without causing lag. As I said.. if this is indeed true then it will make the possibility of real siege combat much more likely. If they can really get "hundreds" of people on screen without lag.. they might actually have a chance at surviving which is not something I would have thought from the Open Beta. Lets be honest here.. there are only a few games which actually allow hundreds (as in.. 200...300 etc) of players on screen and most of those start to choke with lag. Heck.. I remember in Darkfall when clans would make their "Bloodwalls" near the entrances so any sieging people would lag out on entry and become easy AoE fodder. If MO has managed to get this number of players on screen and eliminated the lag, this would be something to highly publicize.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Edit: To the two posters above me: What's up with the passive-aggressive use of quotation marks? You don't believe there were hundreds of players? You don't believe some people found it, to use your words, "amazing"?
edit again: Also, lol at the fact that your first link is to the technical support forums... very calculating.
Let's say I am skeptical.. as my own experience prior to them closing the beta was very far from anything that would allow "hundreds" of people on screen at the same time. Even in your post above you say 100 people around 2 trees. Were these the only trees around? Did they all want to climb on top of each others heads to chop at them? I guess it's possible but as they say.. a picture is worth 1000 words and a FRAPS is worth 1000 posts.
I would really love to see FRAPS of these "hundreds" of people on screen at the same time without causing lag. As I said.. if this is indeed true then it will make the possibility of real siege combat much more likely. If they can really get "hundreds" of people on screen without lag.. they might actually have a chance at surviving which is not something I would have thought from the Open Beta. Lets be honest here.. there are only a few games which actually allow hundreds (as in.. 200...300 etc) of players on screen and most of those start to choke with lag. Heck.. I remember in Darkfall when clans would make their "Bloodwalls" near the entrances so any sieging people would lag out on entry and become easy AoE fodder. If MO has managed to get this number of players on screen and eliminated the lag, this would be something to highly publicize.
I would wait a month before i would go rampage and say this game is doomed.
Its kinda dumb to rage after such a short time in release.
Credits to SV for pimping up performence, but lets wait and see how the improvments will continue (patches etc).
I would wait a month before i would go rampage and say this game is doomed.
Its kinda dumb to rage after such a short time in release.
Credits to SV for pimping up performence, but lets wait and see how the improvments will continue (patches etc).
I actually think my post was far from a "rampage". What I said was.. if Mortal can actually do what people are saying.. it will have a huge selling point and likely survive.
I am skeptical of the claims base don my prior experience.. but if the patches implemented since Open Beta have gotten to the point of 200+ people on screen at a time with no lag (as people have claimed) ... the sieging possiblities are great...
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I would wait a month before i would go rampage and say this game is doomed.
Its kinda dumb to rage after such a short time in release.
Credits to SV for pimping up performence, but lets wait and see how the improvments will continue (patches etc).
I actually think my post was far from a "rampage". What I said was.. if Mortal can actually do what people are saying.. it will have a huge selling point and likely survive.
I am skeptical of the claims base don my prior experience.. but if the patches implemented since Open Beta have gotten to the point of 200+ people on screen at a time with no lag (as people have claimed) ... the sieging possiblities are great...
You're exagerating people's claims than calling them unbelievable. And one post is not a rampage, but you've been rallying against this game for a long time. When word comes in that launch was a success, you call everyone liars and demand proof. I'm sure fraps will be rolling into youtube soon, but I doubt you're gonna see a phenomenon like 100+ people simultaneously logging into the same spot at the same time again for awhile.
You're exagerating people's claims than calling them unbelievable. And one post is not a rampage, but you've been rallying against this game for a long time. When word comes in that launch was a success, you call everyone liars and demand proof. I'm sure fraps will be rolling into youtube soon, but I doubt you're gonna see a phenomenon like 100+ people simultaneously logging into the same spot at the same time again for awhile.
No.. you totally misunderstand me.
Other than my issues with the company itself.. my biggest gripe with the GAME was that I could never see a way for it to actually handle a siege. To me.. a FFAPvP game needs to have large scale combat.. nations vs nations, alliance vs alliance.. whatever. I personally find that much more fun than 2 x 2 combat.
When people (not just here) start to claim that they have hundreds of people on screen and no lag.. that makes me raise an eyebrow because it has been extremely hard to pull off in other games... but is EXACTLY what I look for. Thus.. I remain skeptical, but hopeful that someone will FRAPS this.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I have not manage to get in yet. The servers seem very unstable.
To be honest, I would be very surprised if they can get enough subs to keep this game going more than a couple of months. Apparently they are already almost bankrupt.
Bankrupt? Are you kidding me? Where do you get such false info? And If indeed you know there financial capabilities please explain to us since you control the bank accounts tied with SV.
They explicitly said on their website that they had to release now since they had no more funds to continue development.
I started this game with a buddy of mine and my brother, my brother had played in beta a lot more so was our guide… however on server up yesterday my brother was not able to play with us so it was just my buddy and I. Long story short we stopped playing within 20mins because we had no idea what to do or where to go, it wasn’t until my brother was able to play with us that we logged back in, why? Because he knew what to do, where to go and how to go about building the proper characters; without him guiding us we would have never continued playing wandering around like an idiot. I made a thread on this already, the new player experience needs a lot of work… just dumping you into a world and expecting the player to find every NPC they’ll need is beyond stupid, let alone expecting them to stumble upon learning how to do everything else. This game at the very least needs a manual people can read.
Now, my experience since my brother helped us is much better. Once we knew where we were all meeting, and what skills our three individual characters would have it was much smoother… however the stuff we were being told to do was very boring and simply put easily done with macro’s.
First thing to do with all character:
1. Macro gather anything until you get maxed STR / CON ( x 3 )
2. Craft shitty white-wood weapons until you reach 100 is whatever weapons you want to make (On your separate crafting character)
3. Macro various other activities until you reach max stats in the other stat fields
4. Level combat skills
5. Have fun?
My brother’s word is the first 1 – 2 days of playing are hell because you’re skilling up to the point where you can have fun in the game. I’ll admit that’s not so bad compared to say Darkfall, but still logging into a world with no clue what to do and even if you do know what to do you’re forced to sit there for the first 8+ hours of game-time doing nothing but macro… but don’t worry guys! There is a pot of gold at this here rainbow!
So yeah, I’m doing what I have to do to get myself geared and to the point of doing damage and being able to defend myself. Once that is done it’ll then be time to see if the game has any holding power and enough content.
All three of us believe MO will be a great game, PROVIDED IT KEEPS A HEALTHY, ACTIVE POPULATION.
You're exagerating people's claims than calling them unbelievable. And one post is not a rampage, but you've been rallying against this game for a long time. When word comes in that launch was a success, you call everyone liars and demand proof. I'm sure fraps will be rolling into youtube soon, but I doubt you're gonna see a phenomenon like 100+ people simultaneously logging into the same spot at the same time again for awhile.
No.. you totally misunderstand me.
Other than my issues with the company itself.. my biggest gripe with the GAME was that I could never see a way for it to actually handle a siege. To me.. a FFAPvP game needs to have large scale combat.. nations vs nations, alliance vs alliance.. whatever. I personally find that much more fun than 2 x 2 combat.
When people (not just here) start to claim that they have hundreds of people on screen and no lag.. that makes me raise an eyebrow because it has been extremely hard to pull off in other games... but is EXACTLY what I look for. Thus.. I remain skeptical, but hopeful that someone will FRAPS this.
I'm sure it'll happen. Honestly there's probably still some work to be done on server optimization (apparently there's a patch/hotfix incoming, the servers went down for patching) before your hopes and dreams will be entirely possible (after all, EVE can't even handle 2-300 people fighting in one place and their servers are top-notch... though to be fair I haven't played much since after Dominion, I dunno how that's working out now).
For me, I can't fraps anything because my rig is old as dirt. I gotta run games in the lowest settings, and fraps typically kills whatever framerate I have. Besides, I know if I post anything I fraps there'll be 5 people pointing at the bare-minimum graphics settings and then drawing the conclusion that MO has sub-part graphics.
Anyway, the performance bottleneck, as far as I have seen, would be the client, not the server. Then again, that is probably because my rig sucks.
Edit: @brain - all that grinding isn't really necessary. I didn't do any "hardcore grinding" and I had a lot of fun. I was still able to max a couple of my stats too. Don't think that you have to have the best of the best right away; that only makes you treat the game like a job, which sucks.
You're exagerating people's claims than calling them unbelievable. And one post is not a rampage, but you've been rallying against this game for a long time. When word comes in that launch was a success, you call everyone liars and demand proof. I'm sure fraps will be rolling into youtube soon, but I doubt you're gonna see a phenomenon like 100+ people simultaneously logging into the same spot at the same time again for awhile.
No.. you totally misunderstand me.
Other than my issues with the company itself.. my biggest gripe with the GAME was that I could never see a way for it to actually handle a siege. To me.. a FFAPvP game needs to have large scale combat.. nations vs nations, alliance vs alliance.. whatever. I personally find that much more fun than 2 x 2 combat.
When people (not just here) start to claim that they have hundreds of people on screen and no lag.. that makes me raise an eyebrow because it has been extremely hard to pull off in other games... but is EXACTLY what I look for. Thus.. I remain skeptical, but hopeful that someone will FRAPS this.
I'm sure it'll happen. Honestly there's probably still some work to be done on server optimization (apparently there's a patch/hotfix incoming, the servers went down for patching) before your hopes and dreams will be entirely possible (after all, EVE can't even handle 2-300 people fighting in one place and their servers are top-notch... though to be fair I haven't played much since after Dominion, I dunno how that's working out now).
For me, I can't fraps anything because my rig is old as dirt. I gotta run games in the lowest settings, and fraps typically kills whatever framerate I have. Besides, I know if I post anything I fraps there'll be 5 people pointing at the bare-minimum graphics settings and then drawing the conclusion that MO has sub-part graphics.
Anyway, the performance bottleneck, as far as I have seen, would be the client, not the server. Then again, that is probably because my rig sucks.
I'm getting mixed results, I've seen plenty of people at one time and ran smoothly... but not 100 + people. There are time, more so around the bank I get 1 - 30 second freeze ups, I'm not sure if it's the game or my computer, but I do think it's just too many people in one spot.
Comments
I'll probably join up once thievery is in. Been waiting for a game to do it right since UO.
Well sorry to say you will probably still be waiting then.
"If you were as smart as you think you are, you would realize that you are an idiot"
A couple weeks tops (thieving's been in since CB, it's just being rebalanced; no reason to think it'll take that long). Not that it matters, you'll say anything as long as it has a negative tone to it.
I could do nothing here .... logged once, made my character and start to walk, after 5 sec nothing is moving ... 1min later i was dead took 308 falling damage ... off the cliff i was facing. walk to the closest Priest, got kick out of game. Could never reconnect.
NOT A GOOD START
I've been one of the people who bashed the beta (late beta) for it's lack of quality.
Now, I want to see a youtube video of launch gameplay. I had really high hopes for MO, and who knows, maybe I was wrong.
So, could anyone that plays NOW post a video, pretty pretty please, with sugar on top?
What I'd like to see in the video:
1. New char creation
2. NPCs window (the lack of skill books tooltips bugged me REALLY bad in the beta)
3. A small ammount on PVE (just to see how the mobs move/interact)
4. Guild/Clan system
That is not really true. Of our clan during beta there was maybe 5 in game at any time, and that was a lot. Over 30+ are online now with more rolling in over the weekend. From speaking to various other clan leaders this is pretty common for everyone. Obviously, many of these players had pre-ordered and had played beta at some stage but they definitely were not all online at the same time. There is easily a x3 to x5 increase active players on the server.
Sigh.. Those 25 extra people been playing beta? I'm sure they have, even thou they went inactive after a while. As I said, there are same people in who were in the beta, disregarding their activity. Give or take ~50 new people who bought the game at the launch.
This launch is really different from most other games, where there actually is a closed beta only available to few selected masses, and the serverload increases 50 times at the launch. I believe in MO it increased approx 10 times.
Here, the launched game is no different from beta, except for loot fix.
I have not manage to get in yet. The servers seem very unstable.
To be honest, I would be very surprised if they can get enough subs to keep this game going more than a couple of months. Apparently they are already almost bankrupt.
Please give me an example of an MMO that changed dramatically from the day BEFORE launch day to launch day.
MO HAD a closed beta like all MMO's, they then had an open beta like all MMOs.
Bankrupt? Are you kidding me? Where do you get such false info? And If indeed you know there financial capabilities please explain to us since you control the bank accounts tied with SV.
I've seen hundreds of players at one starter town alone.
Was hoping to see a few write ups about the launched game experience, but so far all that's come up is how "many" people are online and how "amazing'" everything is. (or that some folks aren't having quite such a grand experience)
Just wondering, now that everyone's in there, what are they up to? Gathering, killing each other, griefing noobs, come on folks, share some stories.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
There are lots of topics at the official forums:
http://www.mortalonline.com/forums/support/
http://www.mortalonline.com/forums/mortal-online-discussions/
They seem to be having the usual day one launch issues. As I've said for a long time now.. the key will be how many people they can retain on July 9th since that will be the first wave of new money from subs. If folks are having fun, they will survive. If not... they won't.
I know what you mean about the videos though. I've been looking for one since launch and haven't come across one yet. Pretty sure that as the launch rush fades more people will start FRAPSing. I personally would love to see a video with the "hundreds" of players on screen at the same time. If they really can get "hundreds" of people on screen without lag that would be hopeful for real sieging at some point.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Heh, all of the above.
As I was leaving Fab (right when it launched) there were about 100 people surrounding two trees... the rhythm of their tree-whacking was almost musical. For my part, I wandered from town to the wilderness toward sausage lake (near the center of the continent, if you dont know the map). I came across a guy near the lake; I told him there was a charge to view the lake, he told me he didn't have any money. I drew my noob sword, he drew his, and we did the whole 'circling eachother thing' to avoid being outmaneuvered by the other.
The fight was close and lasted a couple minutes (I think, maybe less). By the end we were both about 1 or 2 hits away from death; I started to block as he charged in, managed to get a 'perfect block' which apparently sets off sparks (which I was not expecting... pretty cool), as well as cancelling all damage. He jumped back to get out of range, which I assumed tapped out his stamina. I had jut enough stam to charge after him and swing once, which sent his head flying off his neck.
We exchanged "good fight" in chat as I rested near his decapitated body (I think he was an RP'er, though we didn't talk much). He didn't have anything on him, but I got a nice murdercount out of it, and an inflated epeen.
From there is was mainly travelling to towns, killing mobs on the way... and managing to kill one guy within a guard zone for trying to take my loot. I got guard-whacked afterwards and lost a couple rabbits' worth of loot, but he didn't get near me again
Edit: To the two posters above me: What's up with the passive-aggressive use of quotation marks? You don't believe there were hundreds of players? You don't believe some people found it, to use your words, "amazing"?
edit again: Also, lol at the fact that your first link is to the technical support forums... very calculating.
I am gald to see many positive comments about MO. While i have not played beta or purchased the game as of yet i have been keeping a eye on this and cheering it along.
I will give it a week or two and see how everything is going then but i can certainly say that im about 75% sure i will be getting ganked by many of you soon
Let's say I am skeptical.. as my own experience prior to them closing the beta was very far from anything that would allow "hundreds" of people on screen at the same time. Even in your post above you say 100 people around 2 trees. Were these the only trees around? Did they all want to climb on top of each others heads to chop at them? I guess it's possible but as they say.. a picture is worth 1000 words and a FRAPS is worth 1000 posts.
I would really love to see FRAPS of these "hundreds" of people on screen at the same time without causing lag. As I said.. if this is indeed true then it will make the possibility of real siege combat much more likely. If they can really get "hundreds" of people on screen without lag.. they might actually have a chance at surviving which is not something I would have thought from the Open Beta. Lets be honest here.. there are only a few games which actually allow hundreds (as in.. 200...300 etc) of players on screen and most of those start to choke with lag. Heck.. I remember in Darkfall when clans would make their "Bloodwalls" near the entrances so any sieging people would lag out on entry and become easy AoE fodder. If MO has managed to get this number of players on screen and eliminated the lag, this would be something to highly publicize.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I would wait a month before i would go rampage and say this game is doomed.
Its kinda dumb to rage after such a short time in release.
Credits to SV for pimping up performence, but lets wait and see how the improvments will continue (patches etc).
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I actually think my post was far from a "rampage". What I said was.. if Mortal can actually do what people are saying.. it will have a huge selling point and likely survive.
I am skeptical of the claims base don my prior experience.. but if the patches implemented since Open Beta have gotten to the point of 200+ people on screen at a time with no lag (as people have claimed) ... the sieging possiblities are great...
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
You're exagerating people's claims than calling them unbelievable. And one post is not a rampage, but you've been rallying against this game for a long time. When word comes in that launch was a success, you call everyone liars and demand proof. I'm sure fraps will be rolling into youtube soon, but I doubt you're gonna see a phenomenon like 100+ people simultaneously logging into the same spot at the same time again for awhile.
No.. you totally misunderstand me.
Other than my issues with the company itself.. my biggest gripe with the GAME was that I could never see a way for it to actually handle a siege. To me.. a FFAPvP game needs to have large scale combat.. nations vs nations, alliance vs alliance.. whatever. I personally find that much more fun than 2 x 2 combat.
When people (not just here) start to claim that they have hundreds of people on screen and no lag.. that makes me raise an eyebrow because it has been extremely hard to pull off in other games... but is EXACTLY what I look for. Thus.. I remain skeptical, but hopeful that someone will FRAPS this.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
They explicitly said on their website that they had to release now since they had no more funds to continue development.
My experience thus far:
I started this game with a buddy of mine and my brother, my brother had played in beta a lot more so was our guide… however on server up yesterday my brother was not able to play with us so it was just my buddy and I. Long story short we stopped playing within 20mins because we had no idea what to do or where to go, it wasn’t until my brother was able to play with us that we logged back in, why? Because he knew what to do, where to go and how to go about building the proper characters; without him guiding us we would have never continued playing wandering around like an idiot. I made a thread on this already, the new player experience needs a lot of work… just dumping you into a world and expecting the player to find every NPC they’ll need is beyond stupid, let alone expecting them to stumble upon learning how to do everything else. This game at the very least needs a manual people can read.
Now, my experience since my brother helped us is much better. Once we knew where we were all meeting, and what skills our three individual characters would have it was much smoother… however the stuff we were being told to do was very boring and simply put easily done with macro’s.
First thing to do with all character:
1. Macro gather anything until you get maxed STR / CON ( x 3 )
2. Craft shitty white-wood weapons until you reach 100 is whatever weapons you want to make (On your separate crafting character)
3. Macro various other activities until you reach max stats in the other stat fields
4. Level combat skills
5. Have fun?
My brother’s word is the first 1 – 2 days of playing are hell because you’re skilling up to the point where you can have fun in the game. I’ll admit that’s not so bad compared to say Darkfall, but still logging into a world with no clue what to do and even if you do know what to do you’re forced to sit there for the first 8+ hours of game-time doing nothing but macro… but don’t worry guys! There is a pot of gold at this here rainbow!
So yeah, I’m doing what I have to do to get myself geared and to the point of doing damage and being able to defend myself. Once that is done it’ll then be time to see if the game has any holding power and enough content.
All three of us believe MO will be a great game, PROVIDED IT KEEPS A HEALTHY, ACTIVE POPULATION.
Full Sail University - Game Design
I'm sure it'll happen. Honestly there's probably still some work to be done on server optimization (apparently there's a patch/hotfix incoming, the servers went down for patching) before your hopes and dreams will be entirely possible (after all, EVE can't even handle 2-300 people fighting in one place and their servers are top-notch... though to be fair I haven't played much since after Dominion, I dunno how that's working out now).
For me, I can't fraps anything because my rig is old as dirt. I gotta run games in the lowest settings, and fraps typically kills whatever framerate I have. Besides, I know if I post anything I fraps there'll be 5 people pointing at the bare-minimum graphics settings and then drawing the conclusion that MO has sub-part graphics.
Anyway, the performance bottleneck, as far as I have seen, would be the client, not the server. Then again, that is probably because my rig sucks.
Edit: @brain - all that grinding isn't really necessary. I didn't do any "hardcore grinding" and I had a lot of fun. I was still able to max a couple of my stats too. Don't think that you have to have the best of the best right away; that only makes you treat the game like a job, which sucks.
I'm getting mixed results, I've seen plenty of people at one time and ran smoothly... but not 100 + people. There are time, more so around the bank I get 1 - 30 second freeze ups, I'm not sure if it's the game or my computer, but I do think it's just too many people in one spot.
Full Sail University - Game Design
Best wishes to Star Vault. If they kept their costs low through development, MO has a good chance of keeping its own operations funded indefinitely.
We need more small indie developers to succeed and survive with their niche MMOs. That's how good ideas will enter the mainstream and larger MMOs.