The game is addictive, fun to pickup and just play (solo or with a group of close friends). With that said the next thing is both a positive and negative to the game. There are a limited number of zones in the game, but with that said each zone feels more then large enough and the zones are detailed. Detailed to such a point that they feel like a living breathing city.
Whats crazy is that alot of people are trying to compare APB to other more old school mmorpgs. Games like EQ2, WoW, ect. when thats not really fair. APB isn't about grinding quests to gain the next level, to reach some magical endgame. APB is about jumping into a fps game and having fun without all the hassle and bagage that goes along with most MMORPGs.
There's no epic endgame bosses, no npc grinding, no standing around waiting for a group.
APB's quest system (if thats what you want to call it) is a work of art when it comes to putting stuff togeather and taking two groups and pitting them each ageanst each other. You could be given a simple mission to go break into three banks and before you know it, it could turn into a battle of 20 v 20 to defend a location. Alot of people talk about lack of varity in the missions, but when you look at it how many types of missions are there really in any type of MMO game. All quests can be broken down into 4 or 5 catagories and APB has a quest type for each one. But even then APB takes it a step more and adds a player opponent(s) into the mix (something that NO npc can ever replace as far as randomness goes).
If you don't enjoy action, first person shooters, and mayham then APB is by no means for you.
And to top it off you could in essence play the game for free by designing clothing, outfits, car design schemes and selling them for RTC on the market. You can then use that RTC to buy game time with and could in essence play the game for free. (It costs nothing other then the cost of the box to get into the community type zone where you can forever sit in there and design clothing, ect.)
I will be the first to say APB is not going to be a game where you go in and drop 5-8 hours every day of the week playing it. But then it was never designed to be that type of a game.
So what do you do in APB? You design stuff and you shoot people. And if your good at shooting people then you can make a name for yourself, and you can also enjoy the insane voice chat system that hasn't really been done before in a MMO of this type.
Been waiting for this game for a while now and finally got my hands on it today. Despite some small lag/fps issues at first, ended up spending my afternoon with 3 other players and had a blast. Spent my 5 hours given for the KOTC event in one shot.
I must admit I was affraid at first with all the comments about the same missions over and over.. But after experiencing for myself, I don't see any difference between playing APB, MW2, or TF2... in terms of repetitiveness at least. I usually end up playing the same 5-10 maps on every other shooters anyway...
Finally, for my part, I think this game is fun enough and with the capacity of expanding the content, I'll definitly play this game at least long enough to buy some more hours in.
Except APB, MW2 and TF2 are all free. If it just like playing these games, why would I switch over and start paying? Well APB is sort of free. I play it for free at least.
And for the OP... you make this game sound too good. I almost thought you worked for the dev team, and maybe you do but do you really believe it is worth the price tag? There are games that hold 60+ players on a single map for free, why should this one be any different?
Game is great, but probably not worth the pay for me, I'll debate it for awhile...
What FPS game can hold 100 people per map and have a living breathing city with physics to boot and its free? Please point me in that direction because I must have missed it somewhere.
The game worked quite bad on my computer so i couldnt really play much in the action district but what i saw in the other districts was quite intriguing. In my opinion its great for console/ casual players who just wanna have some fun but it lacks the depth for hardcore players, i also wasn't impressed with the size of the districts, they just seemed way too small.
My thought's on apb is it's a fun game but gets old very quick.....the customization is outstanding but its way to repetative......graphics are pretty good but like i said same old stuff over and over just bored me to death....and i was very excited about this game when i first heard about it ...now im pretty dissapointed as to what i have seen/played so far with my 5 hour beta key.....but like others have said not worthy of a monthly payment
The game worked quite bad on my computer so i couldnt really play much in the action district but what i saw in the other districts was quite intriguing. In my opinion its great for console/ casual players who just wanna have some fun but it lacks the depth for hardcore players, i also wasn't impressed with the size of the districts, they just seemed way too small.
I am sorry to hear the game did not run to good on your computer.
But I do not agree on the way too small comment. You have a total of 100 people per district instance. Even as it is not you rarely (randomly) run into more then 2-4 people at any time (exceptions are made when the quest system brings two large groups togeather or a large group hunts down someone with a 5 star noterity). So with that said the districts are more then large enough for the population they hold. As it stands now it takes several mins to drive from one side to the other with a standard car. Even more when trying to huff it on foot.
That combined with the questing system a larger map size would make it very painfull to have to drive from one side to the other just to get to your quest objective / mark. Who would want to travel 3-4 mins just to get to where you need to break into a building, or defend a spot, ect.
Now if they increased the population per district instance then I would say for sure the size would need to increase. 100 per side would need 2x the space. As it is now the standard 5v5 10v10 battles can become abit crazy, but that is what they went for.
While I love FPS/Action style games like Halo, Red Dead, etc. They don't have the longevity draw for me that MMOs have. I can play them semi-frequently, but not for the hours a week I can in MMOs. As fun as they are, I can't imagine paying a subscription for them without some extra depth beyond the immediate gameplay.
Is there any reason to go out and do the missions/random PVP? Area control, warfare, etc? Or is this simply a constant PVP run with no point beyond PVP?
It doesn't matter how fun the immediate gameplay is, without something extra (and unlocking costumes doesn't count) I won't play it long term.
Then don't. Who says games needed to be played long term? Short term game hopping provides more variety anyway.
I prob wont try APB because i don't like gangster/crime game but i don't see games need to be "long term".
Whats crazy is that alot of people are trying to compare APB to other more old school mmorpgs. Games like EQ2, WoW, ect. when thats not really fair. APB isn't about grinding quests to gain the next level, to reach some magical endgame. APB is about jumping into a fps game and having fun without all the hassle and bagage that goes along with most MMORPGs.
There's no epic endgame bosses, no npc grinding, no standing around waiting for a group.
If you don't enjoy action, first person shooters, and mayham then APB is by no means for you.
And to top it off you could in essence play the game for free by designing clothing, outfits, car design schemes and selling them for RTC on the market.
Ok, but I can play games like Call of Duty, Battlefield, etc., without a sub fee.
I do like those sort of games, but not enough to pay a sub when I can play games like Call of Duty without a sub.
The fact that there are no endgame bosses, no npc grinding, no standing around waiting for a group, are all reasons I'm not really interested in paying a sub. If those things WERE in the game, I might want to pay a sub for it.
I don't craft in games. Never have, not likely to. I will buy stuff from crafters, but I'm going to kill things in the game, not make things. I like crafting in the game so crafters can make cool stuff, but I'm not going to do it.
So making clothes to pay for my sub fee? Ummm, no.
Sounds like a cool game, but not really cool enough to pay a monthly sub. I'd rather just play other FPS games that dont' require a sub.
That fall must have hurt. i've played GTA multiplayer mods that were better than APB.
-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.- -And on the 8th day, man created God.-
I guess it's never to early to start the recruitment threads. Since PvP is the focus of APB, you'll need all the targets you can get. Turnover will most likely be fierce as people get tired of flipping back and forth between fashion and ambushes.
"Soloists and those who prefer small groups should never have to feel like they''re the ones getting the proverbial table scraps, as it were." - Scott Hartsman, Senior Producer, Everquest II "People love groups. Its a fallacy that people want to play solo all the time." - Scott Hartsman, Executive Producer, Rift
If APB doesn't offer something like that, then it won't matter how much fun I have playing it, burn out will come in about 2 weeks to a month, and then I won't touch it for quite a long time. So the quetion would be, why should I pay for it?
having alot of fun isn't the point of gaming? the point of gaming is acquiring virtual items and completing various quests/achievements/goals that somebody else set up for you?
you failed to mention what non-repetitive games you play that are so much better.
i have a hard time believing standing still while watching your hotbar to whack-a-mole against 'AI' is less repetitive than playing against real people who are constantly in unpredictable motion while trying to make your own motion unpredictable simultaneously.
otherwise known as ......... trying to dodge an LMG. the key word is TRY, because its not so easy. its not by the numbers combat. it requires you to actually THINK unlike the combat in virtually every other MMO, most likely including all the ones you think are better.
I dunno, it's a pretty decent game. I have my key to the city, and I'm enjoying it. The customization is amazing, there is nothing like it that I've seen in any other MMO. That's a plus. I'm not too sure about this game lasting long though, to be honest. I know someone said the content seems lacking, and I have to agree. Not so much as to there is nothing to do, more so to the variety of it all. It's pretty much the same thing...and yes, I know, mmo are all like that. I'm just saying there needs to be a bit more variety in what you're doing...because let's face it, driving from point A to point B isn't all that exciting.
Possible suggestions on how to make this game work better in the long run:
Increasing player capacity. This needs to be done ASAP for so many reasons. 100 people? I know lots of guilds with more members than that.
Hoods/Presincts: What I mean is, like a gang has it's turf...a gang = guild. An area they control and build in, an area to defend permantly. Like a fortress or such in games like Warhammer. Not just the quest type defend missions you get...Oh, and the presincts would just be like the enforcer/cop version...same thing. I guess for this though, you'd need more servers and a more persistant world....
A STORY. I dunno, I like games that have stories. I could be in the minority here, but I would like to see a better story element.
You do these things, you'll get my money in APB...if not...I see no reason to purchase and subscribe to the game.
Been waiting for this game for a while now and finally got my hands on it today. Despite some small lag/fps issues at first, ended up spending my afternoon with 3 other players and had a blast. Spent my 5 hours given for the KOTC event in one shot.
I must admit I was affraid at first with all the comments about the same missions over and over.. But after experiencing for myself, I don't see any difference between playing APB, MW2, or TF2... in terms of repetitiveness at least. I usually end up playing the same 5-10 maps on every other shooters anyway...
Finally, for my part, I think this game is fun enough and with the capacity of expanding the content, I'll definitly play this game at least long enough to buy some more hours in.
Except APB, MW2 and TF2 are all free. If it just like playing these games, why would I switch over and start paying? Well APB is sort of free. I play it for free at least.
And for the OP... you make this game sound too good. I almost thought you worked for the dev team, and maybe you do but do you really believe it is worth the price tag? There are games that hold 60+ players on a single map for free, why should this one be any different?
Game is great, but probably not worth the pay for me, I'll debate it for awhile...
What FPS game can hold 100 people per map and have a living breathing city with physics to boot and its free? Please point me in that direction because I must have missed it somewhere.
lol QFT
always astounds me how people compare the idea of an MMOFPS....
(notice i said "the idea", that means i'm not claiming APB is a "true MMO", this is something that comes up in every thread about a theoretical/planned MMOFPS)
....to standard FPS games. as if the added number of players and immersiveness of travelling a virtual world.....
(instead of everyone being herded along at regular intervals/matches through the same "levels")
.....are pointless fluff features that nobody could possibly be interested in paying for.
It was fun for about 30 minutes, but it's the same shit over and over. The other stuff outside the action is pretty boring too.
Now, I was a big supporter and fan of APB up until I played. I thought it was going to be bad ass like grand theft auto or something. however, this is not the case. The game doesn't run smooth, and for me I can't play a game that is all chunky like.
Been waiting for this game for a while now and finally got my hands on it today. Despite some small lag/fps issues at first, ended up spending my afternoon with 3 other players and had a blast. Spent my 5 hours given for the KOTC event in one shot.
I must admit I was affraid at first with all the comments about the same missions over and over.. But after experiencing for myself, I don't see any difference between playing APB, MW2, or TF2... in terms of repetitiveness at least. I usually end up playing the same 5-10 maps on every other shooters anyway...
Finally, for my part, I think this game is fun enough and with the capacity of expanding the content, I'll definitly play this game at least long enough to buy some more hours in.
Except APB, MW2 and TF2 are all free. If it just like playing these games, why would I switch over and start paying? Well APB is sort of free. I play it for free at least.
And for the OP... you make this game sound too good. I almost thought you worked for the dev team, and maybe you do but do you really believe it is worth the price tag? There are games that hold 60+ players on a single map for free, why should this one be any different?
Game is great, but probably not worth the pay for me, I'll debate it for awhile...
What FPS game can hold 100 people per map and have a living breathing city with physics to boot and its free? Please point me in that direction because I must have missed it somewhere.
I don't think it has a living breathing city but MAG has vehicles and their maps hold up to 250 players. I don't play it, but you wanted to be pointed in that direction.
I was really interested in APB, but the sub fees killed it for me. Their FAQ said they would use an alternative pricing model, and everyone figured B2P (at least I did)... too bad. I'm sure many people won't play because of this fact. Nobody wants to pay monthly for a FPS/TPS.
It was fun for about 30 minutes, but it's the same shit over and over. The other stuff outside the action is pretty boring too.
Now, I was a big supporter and fan of APB up until I played. I thought it was going to be bad ass like grand theft auto or something. however, this is not the case. The game doesn't run smooth, and for me I can't play a game that is all chunky like.
not being able to properly run a game so you can actually....you know...PLAY it, does make for a rather boring experience with that game. sounds like a case of "i didn't want it anyways" when you are denied something you were trying to experience.
If APB doesn't offer something like that, then it won't matter how much fun I have playing it, burn out will come in about 2 weeks to a month, and then I won't touch it for quite a long time. So the quetion would be, why should I pay for it?
having alot of fun isn't the point of gaming? the point of gaming is acquiring virtual items and completing various quests/achievements/goals that somebody else set up for you?
I think you are missing the point. I, like many other players, burn out on games that we have. It doesn't matter how much fun the game is, burn out will happen. Games with little more than immediate gameplay (such as most FPS, racing games, etc.) cause that burnout to happen much faster.
APB is a game, if the gameplay is fun, that I would happily shell out 50/60 bucks for. However, if its gameplay is nothing more involved than the immediate gunplay, then it is not worth a continued 15.99 (Standard mmo fee) a month. It is those long-term goals that keep players playing mmos for a long period of time and keep those subscription numbers up.
I immensly enjoy playing Red Dead, GTA IV, Halo, etc. But not one of those games has a multiplayer that has enough long-term value to make me willing to pay a subscription for it.
The Viral Marketing dept is really working overtime. 15 or so "Chart" videos on YouTube that put APB as number 1 for this that and the other, forum posts from some "average joe" all over the place saying how you simply must try it.
I appreciate you are just doing your job mate, but honestly, at least don't start your post with "Hey Guys"... that way we'l atleast get to the 3rd word before knowing who you are.
To me this isn't an MMO and I don't think it will keep being fun after a while maybe a week possibly a month but no more. Specially if you go up against people with bots or poorly matched and constantly get your ass kicked in fights you can't win.
Personally when if comes to first person shooters I'd rather go for a single player game, I think The Force Unleashed 2 is coming out around the same time rather than just having PvP for content. I'm not looking to rubbish your experience but I did something very similar with STO. I played it for the beta and thought this game is fun. Not great or deep it seemed fun but after a few weeks it had nothing to keep me playing. Much like most FPS games its fun but I don't keep playing for hours week after week and month after month.
Several people have referred to this game as a FPS. It's not, it's third person. I had a key to the city, I tried the game, and discovered that I'm not that good at third person shooters. Or at least this version of one. Even tho almost all MMOs are third person. Also, the game doesn't do a good job of indicating that you're doing damage to your target, no floaty numbers, no animation or sound effect. Unless I was missing every time, which is a possibility.... It's also a driving game, and driving the cars is going to take some practice--unless you regularly play racing games. In other words. to succeed in this game, probably even to just have fun, you are going to need to have solid experience with third person shooters and racing games, which is not the case if you are primarily an MMO gamer.
You might want to check your system against the specs here:
I met the min but not recommended, and I had a little bit of lag. But since it's a twitch game, this little lag is disastrous during combat. This lag might get worse as more custom cars, custom outfits, custom tats, custom music, etc., begin to enter the game.
I think the mission system is going to work well, and won't ever feel repetitive--as long as there are enough players for the game to hook you up with. I didn't get a sense of a persistent world, however they have laid the groundwork for one: you learn the backstory of the mayor, and her mission. There are four factions and they each have a story, and NPCs, and you can gain rep with the faction which unlocks other NPCs (apparently, I didn't get that far). There's enough there to build a world with.
Comments
Ok, First of all APB has it's pluses and minuses.
The game is addictive, fun to pickup and just play (solo or with a group of close friends). With that said the next thing is both a positive and negative to the game. There are a limited number of zones in the game, but with that said each zone feels more then large enough and the zones are detailed. Detailed to such a point that they feel like a living breathing city.
Whats crazy is that alot of people are trying to compare APB to other more old school mmorpgs. Games like EQ2, WoW, ect. when thats not really fair. APB isn't about grinding quests to gain the next level, to reach some magical endgame. APB is about jumping into a fps game and having fun without all the hassle and bagage that goes along with most MMORPGs.
There's no epic endgame bosses, no npc grinding, no standing around waiting for a group.
APB's quest system (if thats what you want to call it) is a work of art when it comes to putting stuff togeather and taking two groups and pitting them each ageanst each other. You could be given a simple mission to go break into three banks and before you know it, it could turn into a battle of 20 v 20 to defend a location. Alot of people talk about lack of varity in the missions, but when you look at it how many types of missions are there really in any type of MMO game. All quests can be broken down into 4 or 5 catagories and APB has a quest type for each one. But even then APB takes it a step more and adds a player opponent(s) into the mix (something that NO npc can ever replace as far as randomness goes).
If you don't enjoy action, first person shooters, and mayham then APB is by no means for you.
And to top it off you could in essence play the game for free by designing clothing, outfits, car design schemes and selling them for RTC on the market. You can then use that RTC to buy game time with and could in essence play the game for free. (It costs nothing other then the cost of the box to get into the community type zone where you can forever sit in there and design clothing, ect.)
I will be the first to say APB is not going to be a game where you go in and drop 5-8 hours every day of the week playing it. But then it was never designed to be that type of a game.
So what do you do in APB? You design stuff and you shoot people. And if your good at shooting people then you can make a name for yourself, and you can also enjoy the insane voice chat system that hasn't really been done before in a MMO of this type.
What FPS game can hold 100 people per map and have a living breathing city with physics to boot and its free? Please point me in that direction because I must have missed it somewhere.
The game worked quite bad on my computer so i couldnt really play much in the action district but what i saw in the other districts was quite intriguing. In my opinion its great for console/ casual players who just wanna have some fun but it lacks the depth for hardcore players, i also wasn't impressed with the size of the districts, they just seemed way too small.
Well, it is interesting but I think I hold for a few months until the bugs are ironed out.
My thought's on apb is it's a fun game but gets old very quick.....the customization is outstanding but its way to repetative......graphics are pretty good but like i said same old stuff over and over just bored me to death....and i was very excited about this game when i first heard about it ...now im pretty dissapointed as to what i have seen/played so far with my 5 hour beta key.....but like others have said not worthy of a monthly payment
I am sorry to hear the game did not run to good on your computer.
But I do not agree on the way too small comment. You have a total of 100 people per district instance. Even as it is not you rarely (randomly) run into more then 2-4 people at any time (exceptions are made when the quest system brings two large groups togeather or a large group hunts down someone with a 5 star noterity). So with that said the districts are more then large enough for the population they hold. As it stands now it takes several mins to drive from one side to the other with a standard car. Even more when trying to huff it on foot.
That combined with the questing system a larger map size would make it very painfull to have to drive from one side to the other just to get to your quest objective / mark. Who would want to travel 3-4 mins just to get to where you need to break into a building, or defend a spot, ect.
Now if they increased the population per district instance then I would say for sure the size would need to increase. 100 per side would need 2x the space. As it is now the standard 5v5 10v10 battles can become abit crazy, but that is what they went for.
Then don't. Who says games needed to be played long term? Short term game hopping provides more variety anyway.
I prob wont try APB because i don't like gangster/crime game but i don't see games need to be "long term".
Ok, but I can play games like Call of Duty, Battlefield, etc., without a sub fee.
I do like those sort of games, but not enough to pay a sub when I can play games like Call of Duty without a sub.
The fact that there are no endgame bosses, no npc grinding, no standing around waiting for a group, are all reasons I'm not really interested in paying a sub. If those things WERE in the game, I might want to pay a sub for it.
I don't craft in games. Never have, not likely to. I will buy stuff from crafters, but I'm going to kill things in the game, not make things. I like crafting in the game so crafters can make cool stuff, but I'm not going to do it.
So making clothes to pay for my sub fee? Ummm, no.
Sounds like a cool game, but not really cool enough to pay a monthly sub. I'd rather just play other FPS games that dont' require a sub.
APB = Inovative and Extremely Fun You must play it
lol
That fall must have hurt. i've played GTA multiplayer mods that were better than APB.
-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
-And on the 8th day, man created God.-
I guess it's never to early to start the recruitment threads. Since PvP is the focus of APB, you'll need all the targets you can get. Turnover will most likely be fierce as people get tired of flipping back and forth between fashion and ambushes.
"Soloists and those who prefer small groups should never have to feel like they''re the ones getting the proverbial table scraps, as it were." - Scott Hartsman, Senior Producer, Everquest II
"People love groups. Its a fallacy that people want to play solo all the time." - Scott Hartsman, Executive Producer, Rift
having alot of fun isn't the point of gaming? the point of gaming is acquiring virtual items and completing various quests/achievements/goals that somebody else set up for you?
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you failed to mention what non-repetitive games you play that are so much better.
i have a hard time believing standing still while watching your hotbar to whack-a-mole against 'AI' is less repetitive than playing against real people who are constantly in unpredictable motion while trying to make your own motion unpredictable simultaneously.
otherwise known as ......... trying to dodge an LMG. the key word is TRY, because its not so easy. its not by the numbers combat. it requires you to actually THINK unlike the combat in virtually every other MMO, most likely including all the ones you think are better.
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I dunno, it's a pretty decent game. I have my key to the city, and I'm enjoying it. The customization is amazing, there is nothing like it that I've seen in any other MMO. That's a plus. I'm not too sure about this game lasting long though, to be honest. I know someone said the content seems lacking, and I have to agree. Not so much as to there is nothing to do, more so to the variety of it all. It's pretty much the same thing...and yes, I know, mmo are all like that. I'm just saying there needs to be a bit more variety in what you're doing...because let's face it, driving from point A to point B isn't all that exciting.
Possible suggestions on how to make this game work better in the long run:
Increasing player capacity. This needs to be done ASAP for so many reasons. 100 people? I know lots of guilds with more members than that.
Hoods/Presincts: What I mean is, like a gang has it's turf...a gang = guild. An area they control and build in, an area to defend permantly. Like a fortress or such in games like Warhammer. Not just the quest type defend missions you get...Oh, and the presincts would just be like the enforcer/cop version...same thing. I guess for this though, you'd need more servers and a more persistant world....
A STORY. I dunno, I like games that have stories. I could be in the minority here, but I would like to see a better story element.
You do these things, you'll get my money in APB...if not...I see no reason to purchase and subscribe to the game.
But, oh my god, the customization...so amazing...
lol QFT
always astounds me how people compare the idea of an MMOFPS....
(notice i said "the idea", that means i'm not claiming APB is a "true MMO", this is something that comes up in every thread about a theoretical/planned MMOFPS)
....to standard FPS games. as if the added number of players and immersiveness of travelling a virtual world.....
(instead of everyone being herded along at regular intervals/matches through the same "levels")
.....are pointless fluff features that nobody could possibly be interested in paying for.
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I've played APB and uninstalled it the same day.
It was fun for about 30 minutes, but it's the same shit over and over. The other stuff outside the action is pretty boring too.
Now, I was a big supporter and fan of APB up until I played. I thought it was going to be bad ass like grand theft auto or something. however, this is not the case. The game doesn't run smooth, and for me I can't play a game that is all chunky like.
Rift
I don't think it has a living breathing city but MAG has vehicles and their maps hold up to 250 players. I don't play it, but you wanted to be pointed in that direction.
http://www.youtube.com/watch?v=zJQ_1kpI99Q
I was really interested in APB, but the sub fees killed it for me. Their FAQ said they would use an alternative pricing model, and everyone figured B2P (at least I did)... too bad. I'm sure many people won't play because of this fact. Nobody wants to pay monthly for a FPS/TPS.
not being able to properly run a game so you can actually....you know...PLAY it, does make for a rather boring experience with that game. sounds like a case of "i didn't want it anyways" when you are denied something you were trying to experience.
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EA game? ...no thanks :P
I give it 2 years tops... EA :P
M59, UO, EQ1, WWIIOL, PS, EnB, SL, SWG. MoM, EQ2, AO, SB, CoH, LOTRO, WoW, DDO+ f2p's, Demos & indie alpha's.
I think you are missing the point. I, like many other players, burn out on games that we have. It doesn't matter how much fun the game is, burn out will happen. Games with little more than immediate gameplay (such as most FPS, racing games, etc.) cause that burnout to happen much faster.
APB is a game, if the gameplay is fun, that I would happily shell out 50/60 bucks for. However, if its gameplay is nothing more involved than the immediate gunplay, then it is not worth a continued 15.99 (Standard mmo fee) a month. It is those long-term goals that keep players playing mmos for a long period of time and keep those subscription numbers up.
I immensly enjoy playing Red Dead, GTA IV, Halo, etc. But not one of those games has a multiplayer that has enough long-term value to make me willing to pay a subscription for it.
So long, and thanks for all the fish!
The Viral Marketing dept is really working overtime. 15 or so "Chart" videos on YouTube that put APB as number 1 for this that and the other, forum posts from some "average joe" all over the place saying how you simply must try it.
I appreciate you are just doing your job mate, but honestly, at least don't start your post with "Hey Guys"... that way we'l atleast get to the 3rd word before knowing who you are.
Ascension - EU Mature, Friendly, Laid Back SW:TOR Guild now recruiting.
The game is great, but like every other game it's not for everyone.
To me this isn't an MMO and I don't think it will keep being fun after a while maybe a week possibly a month but no more. Specially if you go up against people with bots or poorly matched and constantly get your ass kicked in fights you can't win.
Personally when if comes to first person shooters I'd rather go for a single player game, I think The Force Unleashed 2 is coming out around the same time rather than just having PvP for content. I'm not looking to rubbish your experience but I did something very similar with STO. I played it for the beta and thought this game is fun. Not great or deep it seemed fun but after a few weeks it had nothing to keep me playing. Much like most FPS games its fun but I don't keep playing for hours week after week and month after month.
wow how did you do that?
Several people have referred to this game as a FPS. It's not, it's third person. I had a key to the city, I tried the game, and discovered that I'm not that good at third person shooters. Or at least this version of one. Even tho almost all MMOs are third person. Also, the game doesn't do a good job of indicating that you're doing damage to your target, no floaty numbers, no animation or sound effect. Unless I was missing every time, which is a possibility.... It's also a driving game, and driving the cars is going to take some practice--unless you regularly play racing games. In other words. to succeed in this game, probably even to just have fun, you are going to need to have solid experience with third person shooters and racing games, which is not the case if you are primarily an MMO gamer.
You might want to check your system against the specs here:
http://www.systemrequirementslab.com/cyri
I met the min but not recommended, and I had a little bit of lag. But since it's a twitch game, this little lag is disastrous during combat. This lag might get worse as more custom cars, custom outfits, custom tats, custom music, etc., begin to enter the game.
I think the mission system is going to work well, and won't ever feel repetitive--as long as there are enough players for the game to hook you up with. I didn't get a sense of a persistent world, however they have laid the groundwork for one: you learn the backstory of the mayor, and her mission. There are four factions and they each have a story, and NPCs, and you can gain rep with the faction which unlocks other NPCs (apparently, I didn't get that far). There's enough there to build a world with.
The game is fun but it becomes boring very soon because it's very repetitive, I could pay a little for it but no way I'll pay 50 euros for it.