Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

If you were allowed to create a class...

2»

Comments

  • KenaoshiKenaoshi Member UncommonPosts: 1,022

    Judicator

    Armor - Heavy

    Weapon - barehands

    description - knights taught to fight without weapons, (exept in rare occasions), their tendency may vary from lawfull good to lawfull evil, but once they murder an innocent their lose all their titles and power till they redeem themselves, never attacking from behind/or fallen/ retreating foes , receiving penalties from that.

     

    now: GW2 (11 80s).
    Dark Souls 2.
    future: Mount&Blade 2 BannerLord.
    "Bro, do your even fractal?"
    Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.

  • jayartejayarte Member UncommonPosts: 450

    Wow, some really creative ideas here!

     

    My class would be a combination of druid and hunter/ranger.  Not sure of the name - randru?

     

    Leather armour, can equip bows or daggers, swords (dual wield).  Able to tame animals for combat pets, and can shapeshift to fight alongside the pet in melee.

    Can heal and buff self and others (slightly) and use root as well as trap, depending on talents.  Again, depending on talents, can apply various druid type spells to ranged bow attack.

     

    *want*

  • Aison2Aison2 Member CommonPosts: 624

    Aimless Wanderer

     

    One "without action", as he is in equilibrium he becomes one , he doesn't act he does what is the natural thing to do

    and as such becomes part of the background scene, walking the world unoticed.

     

    In Equilibrium:

    -may walk anywhere, including instances, doesn't take any aggro

    -while in equilibruim he wil dodge most attack attempts made from players (monster won't attack anyway) he does no damage though

    -he has no mount but in equilibruim he travels on equal speed.

     

    Out of Equilibrium:

    -if he starts an attack he leaves equilibruim and as such becomes very vulnerable. He might attain Equilibrium by refraining from any further actions for a long time. Out of Equilibrium monster enganging normaly slow down the process

     

    perfect explorer class

    Pi*1337/100 = 42

  • smile9999smile9999 Member Posts: 57

    shapeshifter

    not like the lame shapeshifter in dragon age, no a full blown shape shifter than has no abilities in its real shape(human I suppose), if it wants to run real fast it would be like a rabbit or something lol, or lion if its for attacks or leopard for high dexterity and evasive abilities or monkey to jumb high

    that game would be real optimized if it has a jungle enviroment :)

    They cripple the bird's wing, and then condemn it for not flying as fast as they.Malcolm X

  • ashfallenashfallen Member Posts: 186

    Professional Wrestler

    Armor: man briefs, sometimes a mask or cape if your trying to be a different person

    Weapons: Anything in arms reach

    ablities: smash, hits with fists or near by folding chairs, tables, championship belts

                    grab, varies: bodyslam, hiptoss, piledriver

                    flex, regens hitpoints after gaining crowds approval or just because the handlers say you do

                    finisher: wow killer, does dmg equal to the amount of times the phrase "wow killer" has been used

     

    variants face: all around good guy, and big sissy

                   heal: all around bad dude, his mom doesnt like him much

  • CcDohlCcDohl Member Posts: 65

    Well, it's not my idea, but the best class idea I've ever heard is the Gnome Druid.

    Basically, it's a regular WoW druid as a gnome, with bear/cat/seal/Cheetah mechs and technology based moonfire.

     

    just a reskin, really, but pretty rad.

  • HydekeHydeke Member UncommonPosts: 19

    Hermit

    Armor: Cloth/Robes

    Weapons: All forms of staves, a "satchel" filled with different herbs and potions for abilities

    Abilities: Single target buffs/debuffs, Heal over time, and minor CC... by use of potions

                     Minor staff melee skills for some dps output

     

  • alakramalakram Member UncommonPosts: 2,301

    I like healing and bows, so here goes my bet:

    ROAMER

    Armor: Leather / Light armor. High agility to help on avoiding damage.

    Shield: No shield.

    Weapon: Bow: With some bow attaks, only single target. And a little of crowd control too. Melee: Knife or short sword, with almost no abilities: 1 root to run out of melee range and say, 1 more melee damage attack,.

    Healing: No magic healing, it will be a healing based on nature and science knowledge, medic style: Bandages, potions (no common healing potions but potent ones exclusives for this class), reactives and stuff like that, it will have a wide range of healing abilities: single target and group ones. It will be able to cure poisons, noxius, arcane and bleeding debuff.

    Buff: It may have some buffs for max health, or health regeneration. Some mana regeneration too.



  • menasuremenasure Member Posts: 75

    Mentalist/psyonicist:

     

    a VERY fragile kind of sorcerer-like character who can hardly take a few hits without dieing but who's able to take  control of opponents using his mental/psyonic abilities or as a secondary option inflict some (low) telepatic damage or stun skills instead.

    of course no shiny armor for this character, you could dress him as dark type mage because he's sort of that but the abilities have to be used even more tactical in most cases because this character really is a glass one and of course the abilities should work with a relative small range or only when opponents are in line of sight.

    most developers seem to dismiss this option, maybe because it might be technically difficult to incorporate such abilities in a skill tree or because they fear such potentially enormous power for their game balances or maybe they rarely thought about this option but i always liked this kind of character in the dos game Darksun and they actually managed to find a balance there.

    anyway this type of character could give all those mage & healer lovers out there new options instead of the standard ones

  • astoriaastoria Member UncommonPosts: 1,677

    Nerdrager


     


    A tactical buff/debuff mage class.


     


    Weapon: Pen & paper, off hand Abacus.


     


    Uses shouts to buff his team. Uses cries, called Qqromancy, to debuff (AKA nerf) opponent skills. Also has flame based attacks.


     


    Class is limited to characters of the Troll race.

    "Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga

  • negentropynegentropy Member Posts: 241

    Demigod

    Armor: None. Cannot wear anything except for cosmetic items.

    Weapons: None. Cannot wield weapons.

    Abilities: Cannot be killed, only silenced. Support class only. Can cast slight buffs and debuffs on teammates and enemies in an attempt to turn the tiles of combat. Only useful in groups. Cannot rez dead players. Very difficult class to master, but can be a serious benefit to groups if done well.

    A fanatic is one who can't change his mind and won't change the subject. -Winston Churchill
  • KruulKruul Member UncommonPosts: 482

     

    Originally posted by astoria


    Nerdrager


     


    A tactical buff/debuff mage class.


     


    Weapon: Pen & paper, off hand Abacus.


     


    Uses shouts to buff his team. Uses cries, called Qqromancy, to debuff (AKA nerf) opponent skills. Also has flame based attacks.


     


    Class is limited to characters of the Troll race.


     


     


    funny


     


     


     

Sign In or Register to comment.