The amount of content still in Cataclysm is much much more than you'd get out of any other games expansion.
If you like raiding then that's true. If you don't enjoy raiding then you are out of luck.
What makes you say that? From what I see, the expansion brings in multiple new zones which allow for solo, group AND raids. Not forgetting PVP as well.
Well really I'm talking about end game here, after a month that is where everyone will be (excluding any alts that people will play). Rated pvp are for premades only, which is essentially raids for pvp (forming up the premades, wanting speciffic classes, gear, and spec, etecetera). Really the end game in Cataclysm will be exactly how it is currently, raid or die. What they cut out was to try to change it up a bit, provide an alternate character progression at end game. That is out now and you can resume your same and tried raid game.
End game in WotLK ain't centred purely around pvp or raids. The emblem system along with the random dungeon finder allows groups to form to get emblems in order to get gear which is better than normal dungeon drops.
Granted, though Cataclysm doesn't seem to be veering far from that formula. But, like was stressed earlier, Blizzard haven't said that they WON'T bring in an AA system. In fact they want to do it. Its just that it won't be coming with the Cataclysm launch.
It all depends on your viewpoint. Some will look upon Cataclysm and see the quest zones, group dungeons, PVP additions and raids as being enough justification for purchasing it. Whilst others seem to be fixated on anything that ISN'T in that list.
Incidentally, heres a brief list of what IS in the expansion in terms of content areas (ignoring the changes to 1-60 zones, multitude of profession changes, class changes, etc, etc). Information taken from WoW.com and the WoW official Cataclysm FAQ's:
AREAS (large areas for questing)
Mount Hyjal
Deepholm
Sunken City of Vash'jir
Twighlight Highlands
Uldum
GROUP DUNGEONS (8 dungeons)
Grim Batol: level 85 5-man.
Skywall: level 80-82 5-man.
Abyssal Maw: Two 5-man dungeons: level 80-83 and level 82-84.
Deepholm: level 80-83 5-man.
Uldum: Two 5-man dungeons; level 83-84 and level 85.
Blackrock Caverns: level 85 5-man.
Note: Shadowfang Keep (level 85 heroic 5-man) and the Deadmines (level 85 heroic 5-man) are being introduced in a patch after the expansion.
RAID DUNGEONS (4 raid dungeons)
Skywall - 1 boss
Blackwing Descent - 4 bosses
Firelands - 6 bosses
Grim Batol - 6 bosses
Note: There is a mention on Wowhead that 2 more raid dungeons will come after the expansion.
Hopefully those numerous quests are more than just Kill X quests.
From what I've seen if you enjoy the game as it currently is, you'll enjoy Cataclysm. If you wanted something a bit different, like I am, then this xpac probably won't be what we are looking for.
Serious death penalties makes every close call an adrenaline rush, and every minor achievement a major victory. This alternative rule-set should be in all MMORPGs.
I cant believe Mr T would lend his name to what is has become such a lackluster game. This can only tarnish the high quality endorsements we have come to expect from Mr T over the years.
I cant believe Mr T would lend his name to what is has become such a lackluster game. This can only tarnish the high quality endorsements we have come to expect from Mr T over the years.
Now if it was the guy from the new movie, that would be one thing, am I right? That would fit in perfectly with WoW.
I miss the MMORPG genre. Will a developer ever make one again?
A company finally takes time to think about how possible changes will effect it's game. I can't believe anyone would actually be pissed to see these changes go, especially after reading the reasoning behind the removal.
If they had put these changes in, and they had an adverse effect on the game you all would be killing them for not thinking of these problems before they put them in the game!
A company finally takes time to think about how possible changes will effect it's game. I can't believe anyone would actually be pissed to see these changes go, especially after reading the reasoning behind the removal.
If they had put these changes in, and they had an adverse effect on the game you all would be killing them for not thinking of these problems before they put them in the game!
I give you credit, Blizzard.
This.
Sure, PoT is shelved for the moment, but so was Dual Spec when LK first came out. That was one of the features I wanted to see then, and it took 6 months. Blizz (and I'm assuming players like myself) want to see an AA system. There will be one.
The guild talent system (which I hadn't heard about yet) sounds dumb, and I agree with why they decided to nix it.
On the flip side, I also agree with statements similar to: "It's apparent that the A team is working on the new MMO and the B team is working on WoW." But I'm still expecting to find a fun expansion with polish (as usual) on launch day. Whenever that will be
Blizzard had the guts to cut somthing that was not working - PoT & Guild Talents, lesser companies would keep such features as they make a good bullet point on the back of a box.
A company finally takes time to think about how possible changes will effect it's game. I can't believe anyone would actually be pissed to see these changes go, especially after reading the reasoning behind the removal.
If they had put these changes in, and they had an adverse effect on the game you all would be killing them for not thinking of these problems before they put them in the game!
I give you credit, Blizzard.
This.
Sure, PoT is shelved for the moment, but so was Dual Spec when LK first came out. That was one of the features I wanted to see then, and it took 6 months. Blizz (and I'm assuming players like myself) want to see an AA system. There will be one.
The guild talent system (which I hadn't heard about yet) sounds dumb, and I agree with why they decided to nix it.
On the flip side, I also agree with statements similar to: "It's apparent that the A team is working on the new MMO and the B team is working on WoW." But I'm still expecting to find a fun expansion with polish (as usual) on launch day. Whenever that will be
Sure, PoT is shelved for the moment, but so was Dual Spec when LK first came out. That was one of the features I wanted to see then, and it took 6 months. Blizz (and I'm assuming players like myself) want to see an AA system. There will be one.
The guild talent system (which I hadn't heard about yet) sounds dumb, and I agree with why they decided to nix it.
On the flip side, I also agree with statements similar to: "It's apparent that the A team is working on the new MMO and the B team is working on WoW." But I'm still expecting to find a fun expansion with polish (as usual) on launch day. Whenever that will be
That's my guess too, that the A team is working at the new Blizzard MMO and the B team set to work at WoW continuation - at least, that's what I hope.
Regarding the scrapped or transformed features, I'm guessing that the deadline did matter, and that they didn't see a way to make it work as they'd like in time before that date. A case of 'better safe than sorry'.
Originally posted by expresso
Blizzard had the guts to cut somthing that was not working - PoT & Guild Talents, lesser companies would keep such features as they make a good bullet point on the back of a box.
Even better companies will include the features and make it work successfully
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
people !!!! think --------------------------------------------- ITEM SHOP !!!! chaaraaamm, its coming baby ull see.
You DO know that WoW already has an online shop where you can buy in game items dont you?
@Cyphers: It was confirmed by Blizzard that the Cataclysm team is almost the same size as it was during the development of WotLK. Unlike other companies, Blizzard are big enough to handle more than just the Cataclysm development.
WoW started sucking after the launch of TBC. Before that the game was hard, it wasn't as easy as now to have the best items. Before you had to go to dungeons and raids trying to get them and it wasn't easy. Mounts were at level 40 and it costed 100g i think, its not much, but not everyone will have it when they become 40.
And after 13 year-old brats started whinig that the game was too hard for their little brains and pathetic abilities, Blizzard decided to make it easy, so n00bS can pWN... This is really sad and dissapoiting - seeing such a marvelous game turning into a money making machine. I don't even remember draenai in Warcraft Campaigns... Its also sad how they change the story of Warcraft in order to fit their pathetic MMO. I liked Vanilla WoW, this is nothing like WoW to me anymore. T_T
And the removing of key features like Path of Titans... Blizz, you have the cash, you could have finished things on time, its your fault.
WoW started sucking after the launch of TBC. Before that the game was hard, it wasn't as easy as now to have the best items. Before you had to go to dungeons and raids trying to get them and it wasn't easy. Mounts were at level 40 and it costed 100g i think, its not much, but not everyone will have it when they become 40.
And after 13 year-old brats started whinig that the game was too hard for their little brains and pathetic abilities, Blizzard decided to make it easy, so n00bS can pWN... This is really sad and dissapoiting - seeing such a marvelous game turning into a money making machine. I don't even remember draenai in Warcraft Campaigns... Its also sad how they change the story of Warcraft in order to fit their pathetic MMO. I liked Vanilla WoW, this is nothing like WoW to me anymore. T_T
And the removing of key features like Path of Titans... Blizz, you have the cash, you could have finished things on time, its your fault.
Many of the things in WoW are subject to some debate, but what I changed to red has always been one of the most annoying things about Blizzard. They had a pretty decent set of lore going into WoW that they had built up over the years with the Warcraft series. They butchered some to get WoW out the door. They butchered more along the way. They butchered more with TBC. They butchered more along the way. They butchered more with WotLK. They butchered more along the way. They were planning to butcher more with Cata.
Look at what smaller companies are able to do with their smaller revenues. You'd think that Blizzard would be able to have the best MMORPG on the market.
I miss the MMORPG genre. Will a developer ever make one again?
The amount of content still in Cataclysm is much much more than you'd get out of any other games expansion.
If you like raiding then that's true. If you don't enjoy raiding then you are out of luck.
Cataclysm is going to have 3000 quests. Wrath of the Lich King had around 1000. I'd call that quite a bit of content myself.
But to be honest we are only talking about a few months of game. As for me, it really depends on exactly when Blizzard release, but it is possible I might play through the game again, though if it clashes with FF XIV I will give it a miss.
WoW started sucking after the launch of TBC. Before that the game was hard, it wasn't as easy as now to have the best items. Before you had to go to dungeons and raids trying to get them and it wasn't easy. Mounts were at level 40 and it costed 100g i think, its not much, but not everyone will have it when they become 40.
And after 13 year-old brats started whinig that the game was too hard for their little brains and pathetic abilities, Blizzard decided to make it easy, so n00bS can pWN... This is really sad and dissapoiting - seeing such a marvelous game turning into a money making machine. I don't even remember draenai in Warcraft Campaigns... Its also sad how they change the story of Warcraft in order to fit their pathetic MMO. I liked Vanilla WoW, this is nothing like WoW to me anymore. T_T
And the removing of key features like Path of Titans... Blizz, you have the cash, you could have finished things on time, its your fault.
Trying to get a team together isn't "challenging" in terms of fun.
"Expensive" does not making something "challenge" either.
Challenge wise, the game hasn't changed since its Vanilla years. Aside for the lack of need for crowd control, which I believe they are addressing in Cataclysm.
In terms of lore, TBC was a debacle, but at least WotLK brought the original lore back into the game.
The removal of POT had nothing to do with time, believe all you like, Blizzard said they didn't like how POT was progressing so they pulled it. However they DID say that they are eager to get an AA system in sometime.
@Cyphers: It was confirmed by Blizzard that the Cataclysm team is almost the same size as it was during the development of WotLK. Unlike other companies, Blizzard are big enough to handle more than just the Cataclysm development.
? meaning?
It doesn't mean that the gross of their most talented developers hasn't been set to work on their new MMO, leaving WoW development to their other capable-but-less-bright lights of colleagues.
Or maybe your comment was in reference to another post of mine, couldn't see which one.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
@Cyphers: It was confirmed by Blizzard that the Cataclysm team is almost the same size as it was during the development of WotLK. Unlike other companies, Blizzard are big enough to handle more than just the Cataclysm development.
? meaning?
It doesn't mean that the gross of their most talented developers hasn't been set to work on their new MMO, leaving WoW development to their capable-but-less-bright lights.
Or maybe your comment was in reference to another post of mine, couldn't see which one.
I suppose its possible that the team size may be the size but they've substituted some. But that's not how I read the blue post which remarked about it. Doesn't matter anyhow
So a new game comes along (or expansion for a game) that the community is drooling over, singing praises of the second coming of Jesus and what not, game promises a bunch of stuff, before release, they cut some features, community crucifies them.
So blizzard's game, which everybody loves to put down. I believe the term 'dumbed down', 'so easy a caveman could do it', 'kiddie game for imbaciles' etc.. <insert wow insult here>, they have an expansion coming out, and they cut a feature, and the same community that calls their game stupid, is now on the we love blizzard bandwagon for cutting a feature...
Regardless of the reason, cause I'm sure Blizzard told us the 100% unequivocal truth as to the reason why PoT was cut...
The hypocracy on this site is epic.
For the record, no, I don't laugh with you.
"If I'd asked my customers what they wanted, they'd have said a faster horse." - Henry Ford
Comments
End game in WotLK ain't centred purely around pvp or raids. The emblem system along with the random dungeon finder allows groups to form to get emblems in order to get gear which is better than normal dungeon drops.
Granted, though Cataclysm doesn't seem to be veering far from that formula. But, like was stressed earlier, Blizzard haven't said that they WON'T bring in an AA system. In fact they want to do it. Its just that it won't be coming with the Cataclysm launch.
It all depends on your viewpoint. Some will look upon Cataclysm and see the quest zones, group dungeons, PVP additions and raids as being enough justification for purchasing it. Whilst others seem to be fixated on anything that ISN'T in that list.
Incidentally, heres a brief list of what IS in the expansion in terms of content areas (ignoring the changes to 1-60 zones, multitude of profession changes, class changes, etc, etc). Information taken from WoW.com and the WoW official Cataclysm FAQ's:
AREAS (large areas for questing)
Mount Hyjal
Deepholm
Sunken City of Vash'jir
Twighlight Highlands
Uldum
GROUP DUNGEONS (8 dungeons)
Grim Batol: level 85 5-man.
Skywall: level 80-82 5-man.
Abyssal Maw: Two 5-man dungeons: level 80-83 and level 82-84.
Deepholm: level 80-83 5-man.
Uldum: Two 5-man dungeons; level 83-84 and level 85.
Blackrock Caverns: level 85 5-man.
Note: Shadowfang Keep (level 85 heroic 5-man) and the Deadmines (level 85 heroic 5-man) are being introduced in a patch after the expansion.
RAID DUNGEONS (4 raid dungeons)
Skywall - 1 boss
Blackwing Descent - 4 bosses
Firelands - 6 bosses
Grim Batol - 6 bosses
Note: There is a mention on Wowhead that 2 more raid dungeons will come after the expansion.
PVP
Tol Barad (Wintergrasp like PVP zone)
Battle for Gilneas City Battleground
Twin Peaks Battleground
Top 10 Most Misused Words in MMO's
Hopefully those numerous quests are more than just Kill X quests.
From what I've seen if you enjoy the game as it currently is, you'll enjoy Cataclysm. If you wanted something a bit different, like I am, then this xpac probably won't be what we are looking for.
WoW = The end of the MMORPG Themepark genre.
The Future = Is good
Serious death penalties makes every close call an adrenaline rush, and every minor achievement a major victory. This alternative rule-set should be in all MMORPGs.
Idc, i want vanilla WoW server...
Uhh... what?
I cant believe Mr T would lend his name to what is has become such a lackluster game. This can only tarnish the high quality endorsements we have come to expect from Mr T over the years.
Now if it was the guy from the new movie, that would be one thing, am I right? That would fit in perfectly with WoW.
I miss the MMORPG genre. Will a developer ever make one again?
Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%
WOW!
A company finally takes time to think about how possible changes will effect it's game. I can't believe anyone would actually be pissed to see these changes go, especially after reading the reasoning behind the removal.
If they had put these changes in, and they had an adverse effect on the game you all would be killing them for not thinking of these problems before they put them in the game!
I give you credit, Blizzard.
This.
Sure, PoT is shelved for the moment, but so was Dual Spec when LK first came out. That was one of the features I wanted to see then, and it took 6 months. Blizz (and I'm assuming players like myself) want to see an AA system. There will be one.
The guild talent system (which I hadn't heard about yet) sounds dumb, and I agree with why they decided to nix it.
On the flip side, I also agree with statements similar to: "It's apparent that the A team is working on the new MMO and the B team is working on WoW." But I'm still expecting to find a fun expansion with polish (as usual) on launch day. Whenever that will be
I'm not coming back until they roll out the Dance Studio they promised.
Blizzard had the guts to cut somthing that was not working - PoT & Guild Talents, lesser companies would keep such features as they make a good bullet point on the back of a box.
This too!
That's my guess too, that the A team is working at the new Blizzard MMO and the B team set to work at WoW continuation - at least, that's what I hope.
Regarding the scrapped or transformed features, I'm guessing that the deadline did matter, and that they didn't see a way to make it work as they'd like in time before that date. A case of 'better safe than sorry'.
Even better companies will include the features and make it work successfully
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
people !!!! think --------------------------------------------- ITEM SHOP !!!! chaaraaamm, its coming baby ull see.
You DO know that WoW already has an online shop where you can buy in game items dont you?
@Cyphers: It was confirmed by Blizzard that the Cataclysm team is almost the same size as it was during the development of WotLK. Unlike other companies, Blizzard are big enough to handle more than just the Cataclysm development.
Top 10 Most Misused Words in MMO's
A mount and 2 pets for a 6 year old game. Really big deal.
Thats irrelevant. The fact is that WoW already has an item shop, something that c4viper doesn't seem to know about.
Top 10 Most Misused Words in MMO's
I don't play WoW but I am disappoint.
... if you gaze long into the abyss, the abyss will also gaze into you.-Friedrich Nietzsche
"It's apparent that the A team is working on the new MMO and the B team is working on WoW."
I bet with Blizzard's funds their B team is still better than a lot of places A teams.
WoW started sucking after the launch of TBC. Before that the game was hard, it wasn't as easy as now to have the best items. Before you had to go to dungeons and raids trying to get them and it wasn't easy. Mounts were at level 40 and it costed 100g i think, its not much, but not everyone will have it when they become 40.
And after 13 year-old brats started whinig that the game was too hard for their little brains and pathetic abilities, Blizzard decided to make it easy, so n00bS can pWN... This is really sad and dissapoiting - seeing such a marvelous game turning into a money making machine. I don't even remember draenai in Warcraft Campaigns... Its also sad how they change the story of Warcraft in order to fit their pathetic MMO. I liked Vanilla WoW, this is nothing like WoW to me anymore. T_T
And the removing of key features like Path of Titans... Blizz, you have the cash, you could have finished things on time, its your fault.
^^
Many of the things in WoW are subject to some debate, but what I changed to red has always been one of the most annoying things about Blizzard. They had a pretty decent set of lore going into WoW that they had built up over the years with the Warcraft series. They butchered some to get WoW out the door. They butchered more along the way. They butchered more with TBC. They butchered more along the way. They butchered more with WotLK. They butchered more along the way. They were planning to butcher more with Cata.
Look at what smaller companies are able to do with their smaller revenues. You'd think that Blizzard would be able to have the best MMORPG on the market.
I miss the MMORPG genre. Will a developer ever make one again?
Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20%
If you like raiding then that's true. If you don't enjoy raiding then you are out of luck.
Cataclysm is going to have 3000 quests. Wrath of the Lich King had around 1000. I'd call that quite a bit of content myself.
Trying to get a team together isn't "challenging" in terms of fun.
"Expensive" does not making something "challenge" either.
Challenge wise, the game hasn't changed since its Vanilla years. Aside for the lack of need for crowd control, which I believe they are addressing in Cataclysm.
In terms of lore, TBC was a debacle, but at least WotLK brought the original lore back into the game.
The removal of POT had nothing to do with time, believe all you like, Blizzard said they didn't like how POT was progressing so they pulled it. However they DID say that they are eager to get an AA system in sometime.
Top 10 Most Misused Words in MMO's
? meaning?
It doesn't mean that the gross of their most talented developers hasn't been set to work on their new MMO, leaving WoW development to their other capable-but-less-bright lights of colleagues.
Or maybe your comment was in reference to another post of mine, couldn't see which one.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I suppose its possible that the team size may be the size but they've substituted some. But that's not how I read the blue post which remarked about it. Doesn't matter anyhow
Top 10 Most Misused Words in MMO's
So a new game comes along (or expansion for a game) that the community is drooling over, singing praises of the second coming of Jesus and what not, game promises a bunch of stuff, before release, they cut some features, community crucifies them.
So blizzard's game, which everybody loves to put down. I believe the term 'dumbed down', 'so easy a caveman could do it', 'kiddie game for imbaciles' etc.. <insert wow insult here>, they have an expansion coming out, and they cut a feature, and the same community that calls their game stupid, is now on the we love blizzard bandwagon for cutting a feature...
Regardless of the reason, cause I'm sure Blizzard told us the 100% unequivocal truth as to the reason why PoT was cut...
The hypocracy on this site is epic.
For the record, no, I don't laugh with you.
"If I'd asked my customers what they wanted, they'd have said a faster horse." - Henry Ford