There are most definitely two kinds of races in 40k. Races that want to fuck everything up, and races that are just trying to reclaim a bit of their former glory. Chaos and Order.
Could that statement not just be a generalization and reference of the different race's in the game and those race's in fact will still fight each other?
It could mean that. And if it does mean that, then of course they will ignore the petitioning against a two faction system, since they're not building a two faction system.
But if they are building a two faction system.. I add my voice to those saying "This. Is. A. Bad. Idea."
Didn't take you guys long to find something to bitch about with this game.
Grats i think less than 24 hours is a new freaking QQ record.
Perhaps you enjoy playing bad games based on great IPs but made with horrible design ideas behind them, the rest of us dont. Took you less than 24 hours to QQ about a valid request being made by people who want to play the game, though i doubt thats a record...
You people are just having a knee-jerk reaction to WARs disappointing gameplay. Warhammer Online didn't work out, but it was NOT due to there only being two factions. Besides, WoW has two factions and it seems to be doing just fine.
Now before you say "But WoW is a PvE game and WAR is a PvP game!" Realize that this is not true. At all. WoW has lots of PvP content and WAR has far, far too much PvE content.
You people are just having a knee-jerk reaction to WARs disappointing gameplay. Warhammer Online didn't work out, but it was NOT due to there only being two factions. Besides, WoW has two factions and it seems to be doing just fine.
Now before you say "But WoW is a PvE game and WAR is a PvP game!" Realize that this is not true. At all. WoW has lots of PvP content and WAR has far, far too much PvE content.
Youve got to be kidding... Youre seriously comparing WoW PvP to WAR PvP? perhaps Scenarios and BGs are comparable, but the RvR in WAR is nothing like any PvP in WoW, and the reason RvR didn't work in WAR is because of it only being 2 factions. DAOC was an awesome PvP game with practically the same RvR system, but without the 2 factions, which is what made it work.
The only way your point is even valid is IF there is no form of RvR / world impacting PvP, but considering it's Warhammer, thats highly unlikely. Maybe theyll make arenas and BGs their only worthwile PvP like WoW, but i think all of us are assuming theyre not that utterly stupid.
WoW has 2 factions, but PvP is not the focus of the game, none of the RvR systems from WAR are in place in WoW. WoW is doing good because of its PvE, not its PvP. Sorry, but i think most on the site will agree that if you think WoW = great PvP, you wont be taken too seriously.
Honestly, I could care less about what WoW was successful at. It's been discussed at a tiresome volume, it's a given in the game building model lately. What I, personally, am objecting to is the fact that there are no one or the other sides. At best Imp Guard and Space Marine might work together but they sill still have different agendas. There are much more detailed and interlaced guidelines and directives of each race, that should offer a much wider difference in faction interaction. Since WoW was brought up, I am pretty sure it originally was being considered as 3 faction types but got dumbed down to two. Personally I hope they open a new dynamic by making it not a cookie cutter format.
Three factions. Two polarized around the obvious Empire of Man and Forces of Chaos, and I would say the best for the third would probably be a sort of Neutral faction with temporary alliances between the Eldar, Tau, etc.
What if they had two factions, but within those factions there were skirmishes (such as grouping Tau, Elder, and the Imperium together) and disagreements. Omg complexities/headsplosions.
Two factions just does not work out too well, There are plenty of games out there to prove that fact.
*server mergers anyone*
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
What if they had two factions, but within those factions there were skirmishes (such as grouping Tau, Elder, and the Imperium together) and disagreements. Omg complexities/headsplosions.
Boosh. Tiered factions are the way to go, man. 2 main armies, with warring factions making up each one? F'n amazing idea.
Mythic's screwup was not having 2 factions. It was happily ignoring number unbalances and letting 5 thousand people join chaos and less than 2 hundred join order, then make the gameplay a zerger paradise.
If war40k revolves around capped warzones or skirmish systems where one side cant simply overwhelm the other with outraging numbers (aka zerg the shit outta them), 2 factions would work just as well as 3, 4, 5 or 27.
actually, 3 factions without anti zerg systems is MUCH WORSE than 2 factions with them
not only that, 3 factions bring an additional problem, the 2 strongest factions banding together against the weakest. Usually the weakest would all fed up with the situation, and either quit the game or reroll with the strongest
then the strongest (now with even more backup) would trample their former allies.
Despite what most tards say, this was dime a dozen in old DAOC servers.
in a nutshell, people are imbecile, and this petition is effing retarded.
You'd better ask Relic/Vigil to implement active measures to control population balance and/or implement a gameplay with victoy conditions and objetives where zerging is impossible, obsolete or even plain counterproductive.
well before i cry myself to death over this, there will always be expansion packs with new races if the game does well! :P
Yes but if they START with Two factions it'll stay that way forever.
When 4 Races becomes 6 it'll be 3v3 not the normal Fluff assignment
Normal Fluff lore dictates that the Imperium is ONE Symbiotic faction.
Imperial Guard do the guard work the grunt work the slugging through the trenches and building outposts.
If ALL HELL breaks loose the Space Marines are called in. If the battle rages on for too long the Inquisitional forces will descend upon the place eyeballing everyone making sure nobody is a heretic if at least one person gets a bit twitchy the whole place is burnt to a crisp as everybody is guilty of heresy.
Vigil better check with THQ and make SURE it doesn't go the way of TWO Factions.
well before i cry myself to death over this, there will always be expansion packs with new races if the game does well! :P
Yes but if they START with Two factions it'll stay that way forever.
When 4 Races becomes 6 it'll be 3v3 not the normal Fluff assignment
Normal Fluff lore dictates that the Imperium is ONE Symbiotic faction.
Imperial Guard do the guard work the grunt work the slugging through the trenches and building outposts.
If ALL HELL breaks loose the Space Marines are called in. If the battle rages on for too long the Inquisitional forces will descend upon the place eyeballing everyone making sure nobody is a heretic if at least one person gets a bit twitchy the whole place is burnt to a crisp as everybody is guilty of heresy.
Vigil better check with THQ and make SURE it doesn't go the way of TWO Factions.
It's Impossible to do.
ADEPTAS SORORITAS! FOR THE GOD EMPEROR!
god i'd love to be a missionary guildleader of a battle-sister squad ^-^
Mythic's screwup was not having 2 factions. It was happily ignoring number unbalances and letting 5 thousand people join chaos and less than 2 hundred join order, then make the gameplay a zerger paradise.
If war40k revolves around capped warzones or skirmish systems where one side cant simply overwhelm the other with outraging numbers (aka zerg the shit outta them), 2 factions would work just as well as 3, 4, 5 or 27.
actually, 3 factions without anti zerg systems is MUCH WORSE than 2 factions with them
not only that, 3 factions bring an additional problem, the 2 strongest factions banding together against the weakest. Usually the weakest would all fed up with the situation, and either quit the game or reroll with the strongest
then the strongest (now with even more backup) would trample their former allies.
Despite what most tards say, this was dime a dozen in old DAOC servers.
in a nutshell, people are imbecile, and this petition is effing retarded.
You'd better ask Relic/Vigil to implement active measures to control population balance and/or implement a gameplay with victoy conditions and objetives where zerging is impossible, obsolete or even plain counterproductive.
Then a 2 faction game would work like charm
This makes sense actually, i m pulling back my support, screw this petition !!!
WAR DIDNT FAIL BECAUSE IT ONLY HAD 2 FACTIONS. It failed because t4 is a complete and utter bore. It failed becuase it was buggy, laggy. slow and people turned it into a keep/bo trading/circle-jerk zerg snoozefest. War had lots of character balance issues. Also WAR has terrible end game PVE. A third faction in war would solve none of its problems. At least they finally did something with the city sieges but alas for me and many others it was too little too late.
IM waiting for more details on this game before flooding the internets with THE SKY IS FALLING O NOES
Comments
Didn't take you guys long to find something to bitch about with this game.
Grats i think less than 24 hours is a new freaking QQ record.
Playing: Rift, LotRO
Waiting on: GW2, BP
It could mean that. And if it does mean that, then of course they will ignore the petitioning against a two faction system, since they're not building a two faction system.
But if they are building a two faction system.. I add my voice to those saying "This. Is. A. Bad. Idea."
Perhaps you enjoy playing bad games based on great IPs but made with horrible design ideas behind them, the rest of us dont. Took you less than 24 hours to QQ about a valid request being made by people who want to play the game, though i doubt thats a record...
Not signed.
You people are just having a knee-jerk reaction to WARs disappointing gameplay. Warhammer Online didn't work out, but it was NOT due to there only being two factions. Besides, WoW has two factions and it seems to be doing just fine.
Now before you say "But WoW is a PvE game and WAR is a PvP game!" Realize that this is not true. At all. WoW has lots of PvP content and WAR has far, far too much PvE content.
Youve got to be kidding... Youre seriously comparing WoW PvP to WAR PvP? perhaps Scenarios and BGs are comparable, but the RvR in WAR is nothing like any PvP in WoW, and the reason RvR didn't work in WAR is because of it only being 2 factions. DAOC was an awesome PvP game with practically the same RvR system, but without the 2 factions, which is what made it work.
The only way your point is even valid is IF there is no form of RvR / world impacting PvP, but considering it's Warhammer, thats highly unlikely. Maybe theyll make arenas and BGs their only worthwile PvP like WoW, but i think all of us are assuming theyre not that utterly stupid.
WoW has 2 factions, but PvP is not the focus of the game, none of the RvR systems from WAR are in place in WoW. WoW is doing good because of its PvE, not its PvP. Sorry, but i think most on the site will agree that if you think WoW = great PvP, you wont be taken too seriously.
Signed.
Signed, signed, signed!!!!
Honestly, I could care less about what WoW was successful at. It's been discussed at a tiresome volume, it's a given in the game building model lately. What I, personally, am objecting to is the fact that there are no one or the other sides. At best Imp Guard and Space Marine might work together but they sill still have different agendas. There are much more detailed and interlaced guidelines and directives of each race, that should offer a much wider difference in faction interaction. Since WoW was brought up, I am pretty sure it originally was being considered as 3 faction types but got dumbed down to two. Personally I hope they open a new dynamic by making it not a cookie cutter format.
END OF LINE_
~V
I would love as many factions as possible, but two factions in a pvp game is certainly asking for trouble.
Three factions. Two polarized around the obvious Empire of Man and Forces of Chaos, and I would say the best for the third would probably be a sort of Neutral faction with temporary alliances between the Eldar, Tau, etc.
Bans a perma, but so are sigs in necro posts.
EAT ME MMORPG.com!
SIGNED WITH THE BLOOD FROM MY VERY OWN VEINNSSSSS
Signed.
What if they had two factions, but within those factions there were skirmishes (such as grouping Tau, Elder, and the Imperium together) and disagreements. Omg complexities/headsplosions.
He who keeps his cool best wins.
Signed
for gods sake at least 3 factions
Signed.
Two factions just does not work out too well, There are plenty of games out there to prove that fact.
*server mergers anyone*
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
/ not signed
Boosh. Tiered factions are the way to go, man. 2 main armies, with warring factions making up each one? F'n amazing idea.
people in this thread are shockingly retarded
Mythic's screwup was not having 2 factions. It was happily ignoring number unbalances and letting 5 thousand people join chaos and less than 2 hundred join order, then make the gameplay a zerger paradise.
If war40k revolves around capped warzones or skirmish systems where one side cant simply overwhelm the other with outraging numbers (aka zerg the shit outta them), 2 factions would work just as well as 3, 4, 5 or 27.
actually, 3 factions without anti zerg systems is MUCH WORSE than 2 factions with them
not only that, 3 factions bring an additional problem, the 2 strongest factions banding together against the weakest. Usually the weakest would all fed up with the situation, and either quit the game or reroll with the strongest
then the strongest (now with even more backup) would trample their former allies.
Despite what most tards say, this was dime a dozen in old DAOC servers.
in a nutshell, people are imbecile, and this petition is effing retarded.
You'd better ask Relic/Vigil to implement active measures to control population balance and/or implement a gameplay with victoy conditions and objetives where zerging is impossible, obsolete or even plain counterproductive.
Then a 2 faction game would work like charm
/Signed
WAR was a horror story that broke my heart.
Not again with my even much more beloved 40k.... please.... *sniff*
/signed
I WANT TO PLAY NECRON, or at least 3 factions!
/slap No Necrons No Nids
/signed No Two Faction WAR cutesy garbage
well before i cry myself to death over this, there will always be expansion packs with new races if the game does well! :P
Yes but if they START with Two factions it'll stay that way forever.
When 4 Races becomes 6 it'll be 3v3 not the normal Fluff assignment
Normal Fluff lore dictates that the Imperium is ONE Symbiotic faction.
Imperial Guard do the guard work the grunt work the slugging through the trenches and building outposts.
If ALL HELL breaks loose the Space Marines are called in. If the battle rages on for too long the Inquisitional forces will descend upon the place eyeballing everyone making sure nobody is a heretic if at least one person gets a bit twitchy the whole place is burnt to a crisp as everybody is guilty of heresy.
Vigil better check with THQ and make SURE it doesn't go the way of TWO Factions.
It's Impossible to do.
ADEPTAS SORORITAS! FOR THE GOD EMPEROR!
god i'd love to be a missionary guildleader of a battle-sister squad ^-^
This makes sense actually, i m pulling back my support, screw this petition !!!
WAR DIDNT FAIL BECAUSE IT ONLY HAD 2 FACTIONS. It failed because t4 is a complete and utter bore. It failed becuase it was buggy, laggy. slow and people turned it into a keep/bo trading/circle-jerk zerg snoozefest. War had lots of character balance issues. Also WAR has terrible end game PVE. A third faction in war would solve none of its problems. At least they finally did something with the city sieges but alas for me and many others it was too little too late.
IM waiting for more details on this game before flooding the internets with THE SKY IS FALLING O NOES
EDIT
From THQ investor meeting
Its been in preproduction for 3 1/2 years
43 million dollar budget
large selection of vehicles
multiple players can operate a single tank
4 races at start with more being added over time
release date 2012
This info is from the THQ investor meeting:
http://phx.corporate-ir.net/phoenix.zhtml?p=irol-eventDetails&c=96376&eventID=3155322