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EVE with Spaceship Control?

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  • impulsebooksimpulsebooks Member Posts: 561
    Yeah, 700 isn't close to realistic in my opinion. Remember WAR? Slideshow with anything close to 100 players and that game doesn't need anything like the same kind of data transfer. Still, I think we could have good fun with 40 or so on screen. It would look a lot I bet, and if you add in stations, asteroids, wrecks, etc it will fill your screen in no time.

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    Mark E. Cooper
    AKA Tohrment
    Proud member of Damned Souls since 2007.
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  • TikigodTikigod Member Posts: 42

    Thing to remember, is that they said 700 people per sector.

     

    As stressed in the live Netdevil E3 Stream, JGE is not based on a singular plane, there is no ground terrain and the like, so content can be spread out across the entire sector in all directions so that those 700+ players could be directed towards various spread out objectives that make up the total grand goal of claiming the sector.

     

    So there might be one objective near a Jumpgate to take down enemy powerplants which requires players in missle gunboats to deploy high damage missles.

     

    60km away from the Jumpgate in one direction might be another objective to take down a enemy nations gun batteries, which requires faster more agile ships to evade the flak fire to get nice and close to the turrets to take them down.

     

    40km away from the Jumpgate in the opposite direction, might be a third objective to engage enemy players that are entering the sector to keep them tied up so that the other two groups are not under heavy fire.

     

     

     

    And this approach can be used to include several different objectives that compliment each other but are spread out making the most of the open environment that is space.

     

    700+ players all in one sector contributing to the same goal of claiming the sector, but with that 700 being broken down into smaller groups based on what role you wish to play in the massive battle. 

    You don't think there's anything amiss? I'm sat here wearing a red and white gingham dress, and army boots, you think that's un-amiss?

  • hfztthfztt Member RarePosts: 1,401

    Originally posted by Tikigod

    Thing to remember, is that they said 700 people per sector.

     

    As stressed in the live Netdevil E3 Stream, JGE is not based on a singular plane, there is no ground terrain and the like, so content can be spread out across the entire sector in all directions so that those 700+ players could be directed towards various spread out objectives that make up the total grand goal of claiming the sector.

    So there might be one objective near a Jumpgate to take down enemy powerplants which requires players in missle gunboats to deploy high damage missles.

    60km away from the Jumpgate in one direction might be another objective to take down a enemy nations gun batteries, which requires faster more agile ships to evade the flak fire to get nice and close to the turrets to take them down.

    40km away from the Jumpgate in the opposite direction, might be a third objective to engage enemy players that are entering the sector to keep them tied up so that the other two groups are not under heavy fire.

    And this approach can be used to include several different objectives that compliment each other but are spread out making the most of the open environment that is space.

    700+ players all in one sector contributing to the same goal of claiming the sector, but with that 700 being broken down into smaller groups based on what role you wish to play in the massive battle. 

    Ah, yes. Thats what CCP thought as well with the Dominion mechanics. But people still blob.

    Actually, Microsofts Allegiance from 2000 (visit http://www.freeallegiance.org/ to learn more) actually accomplished most of this. Yet they had some very harsh mechanics to avoid blobs. When more than x players was in the same system they would all start to take damage. Thus you would kill yourself if you blobed. Realistic? No! Effective? Yes!

  • LorgarnLorgarn Member UncommonPosts: 417

    Originally posted by impulsebooks

    Yeah, 700 isn't close to realistic in my opinion. Remember WAR? Slideshow with anything close to 100 players and that game doesn't need anything like the same kind of data transfer. Still, I think we could have good fun with 40 or so on screen. It would look a lot I bet, and if you add in stations, asteroids, wrecks, etc it will fill your screen in no time.

    Now, that's a punch below the belt and an unfair comparison.

     

    WAR's engine was very, very, very, poorly coded. Back then, I had a top-of-the-line setup for WAR. While my friends with half of the juice I had in their systems, performed A LOT better than I did. So I'd be very suprised if they managed to pull something like that off.

     

    Personally, from what I've seen with their engine. It looks very solid, with decent graphics and very smooth gameplay. At times, their AI seems a bit dumbed down. I'm more than certain that JGE's engine will outperform WAR's engine by the double.

     

    I'm not experienced with how coding and networking works, so I ask you this. Is there a possibility they meant 700 players in the same sector, but not at the very same place all at once, e.g spread out around different game objectives, in a very large open zone.

  • skyexileskyexile Member CommonPosts: 692


    Originally posted by impulsebooks
    Yeah, 700 isn't close to realistic in my opinion. Remember WAR? Slideshow with anything close to 100 players and that game doesn't need anything like the same kind of data transfer. Still, I think we could have good fun with 40 or so on screen. It would look a lot I bet, and if you add in stations, asteroids, wrecks, etc it will fill your screen in no time.

    Planetside got 600 people in one fight, what's your point? WAR had shit coding?

    SKYeXile
    TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
    Future Crew - High Council. Planetside 1 & 2.

  • SheistaSheista Member UncommonPosts: 1,203

    Originally posted by Tarka

    Originally posted by Regnevanz


    Originally posted by VirusDancer


    Originally posted by Regnevanz

    In case you werent aware EvE is a mediocre pretty jumpgate clone with flying and aiming taken out.

    1st space MMO is Jumpgate http://www.jossh.com/join_today/index.html

    Wow, I was not aware of that.  Thanks for sharing.  All this time, I had thought that EVE was a great evolution from ELITE (even going so far as to be in all caps) that had great depth, offered almost endless possibilities for character progression choices, provided a rich lore, and only suffered from a few "nifty" ideas that were added without much thought given to them... thanks for clearing that up though.

    Still, as much as folks like to toss around the term MMO as if it covers everything - EVE is a MMORPG while Jumpgate is just a MMOSFS.  Even they do not call it a MMORPG... but again, really, thanks for sharing.

    No thank you for sharing in Elite you could also fly and aim, and its very unfair to compare EvE with Jumpgate as, it would be more fair to compare it to WoW with a more severe death penalty. Mechanically it works the same as WoW.

     Agreed.  It would appear that JGE and BP have more in common with Elite than what Eve has. Besides the original Elite didn't have "lore" if I recall correctly.  And Eves so-called "lore" is just has collections of corps, stroking their epeens and spouting about how they took down another corp.  Hardly "lore" if you ask me. 

    However, I will give Eve credit were its due, it does have a level of complexity in CERTAIN areas that is missing in other games.  However, Eve is far from the ideal MMO that some individuals make it sound to be.

    You're clueless if you think EVE has no lore.  You simply have to be interested in it; it isn't shoved in your face like most MMOs, as the player-to-player interaction is JUST as important, because players actually take part in things of such massive scale that they rival anything the story could introduce.  You don't seem to realize there is a reason the players are the focus of the game - Because they are the universe.  They're not taking part in some developer-written story.  They're weaving their own story WITH the developers' stories.  Lore is there, and there is a very detailed universe besides what is going on between players.

    http://wiki.eveonline.com/en/wiki/Portal:EVE_Fiction

    Here is some reading material for you.

  • DameonkDameonk Member UncommonPosts: 1,914

    Originally posted by skyexile

     




    Originally posted by impulsebooks

    Yeah, 700 isn't close to realistic in my opinion. Remember WAR? Slideshow with anything close to 100 players and that game doesn't need anything like the same kind of data transfer. Still, I think we could have good fun with 40 or so on screen. It would look a lot I bet, and if you add in stations, asteroids, wrecks, etc it will fill your screen in no time.



    Planetside got 600 people in one fight, what's your point? WAR had shit coding?

     

    I believe World War II Online has had battles with hundreds of people on each side as well.

    "There is as yet insufficient data for a meaningful answer."

  • skyexileskyexile Member CommonPosts: 692


    Originally posted by Dameonk

    Originally posted by skyexile  

    Originally posted by impulsebooks Yeah, 700 isn't close to realistic in my opinion. Remember WAR? Slideshow with anything close to 100 players and that game doesn't need anything like the same kind of data transfer. Still, I think we could have good fun with 40 or so on screen. It would look a lot I bet, and if you add in stations, asteroids, wrecks, etc it will fill your screen in no time.
    Planetside got 600 people in one fight, what's your point? WAR had shit coding?
      I believe World War II Online has had battles with hundreds of people on each side as well.
    Yea im sure it did, though I never played it myself, you checkout the videos on youtube there is like 30 or so people onscreen, but yea. Not like that you see in the planetside ones :P
     
    http://www.youtube.com/watch?v=5k-7kYs6PX0

    SKYeXile
    TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
    Future Crew - High Council. Planetside 1 & 2.

  • Vagrant_ZeroVagrant_Zero Member Posts: 1,190


    Originally posted by Saorlan

    Originally posted by lethys
    If this game is basically EVE with spaceship controlling, sign me up.  EVE is so boring and intriguing to me at the same time that I just can't stand it.
    Anyone know if there will be the sandbox attitude, mission generator, contract system like EVE, territorial control, ways of encouraging alliances and diplomacy, or anything like that?
    Sorry Jumpgate Evolution has nothing of the depth that Eve offers but hopefully will be a decent shoot em up. Not really MMO material but then they are radically redesigning the game to hopefully make it more MMO.
    Eve with real combat was what I was hoping for, sadly this is not the case.
    Move on, nothing to see here apart from some pretty nice graphics....

    Who cares about depth if the game is a glorified screensaver.

    Freespace 2 and TIE-Fighter > Eve > Depth.

  • JTJT Member Posts: 401

    Originally posted by Tarka

    Originally posted by Theutus

    if it's like X3:TC but online, sign me up

     This is like what I'm personally hoping for.  It surprises me why even Egosoft haven't jumped into the MMO industry to make a persistent world version of X3.  However, if JGE or BP captures the essence of X3 with sufficient content for all playstyles, then I'll be a happy bunny.

     

    I am looking forward to JGE and BP, but I doubt they will be as good as the X series.  As for X online, someone has been trying for years to do this, without any luck:  http://www.online-universe.net/44index.htm

     

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