It shows an extreme immature mentality. In fact these people are possessed by WoW more than any active player of the game. The number of posts by some 'I have quit it and I hate it now" even exceeds most posts by the "lovers".
I don't feel the need to post on PotBS, I am hardly interested in the few I tried and played. Besides I couldn't discuss them on topic anyway as I am sure some mechanics were changed.
But here you see people constantly popping up some weird kind of alternative playing emo and picking out the same boring old song of why they'd quit.
I think it is like a kind of cure process for them.
To me it only shows one thing: they are still haunted by WoW and by posting about it, they write off some weird frustration. How good a game must be to actually arrive at this mental state.
Frightening.
Generally, you're likely to be correct in your assessment, but there is a legitimate reason for people to post about leaving and their disappointment in coming back: they are trying to warn other players or potential players.
It's sort of like a political campaign, when done incorrectly, where someone is going on and on about how terrible their opponent is and why you shouldn't vote for them. When it's done correctly it's a helpful point-of-view that will give people on the fence about a game something more to think about before spending the money on the box and/or subscription cost. As I've said initially, you are correct in your assessment when it's applied generally but I simply don't see the OP fitting that description.
The helpful point-of-view is of course objectively silly as the influence on a forum is limited to a 3 seconds attention spam. Just enough to be superseeded by another poster.
And give me a break about 'if it's done correctly". These people are clearly frustrated by a game to the point where they publish - and keep publishing - "I quit WOW" months - if not years - after they left the game.
Clearly taking advice from people who no longer can distinguish between their current state of mind and the state of "a game" can hardly be considered "helpful".
Its embarrassing when an NPC compliments you in an MMo, the only relevant, cool and epic things come from players whispering you Grtz, mate, we did it. copyright Pilnkplonk
It shows an extreme immature mentality. In fact these people are possessed by WoW more than any active player of the game. The number of posts by some 'I have quit it and I hate it now" even exceeds most posts by the "lovers".
I don't feel the need to post on PotBS, I am hardly interested in the few I tried and played. Besides I couldn't discuss them on topic anyway as I am sure some mechanics were changed.
But here you see people constantly popping up some weird kind of alternative playing emo and picking out the same boring old song of why they'd quit.
I think it is like a kind of cure process for them.
To me it only shows one thing: they are still haunted by WoW and by posting about it, they write off some weird frustration. How good a game must be to actually arrive at this mental state.
Frightening.
Generally, you're likely to be correct in your assessment, but there is a legitimate reason for people to post about leaving and their disappointment in coming back: they are trying to warn other players or potential players.
It's sort of like a political campaign, when done incorrectly, where someone is going on and on about how terrible their opponent is and why you shouldn't vote for them. When it's done correctly it's a helpful point-of-view that will give people on the fence about a game something more to think about before spending the money on the box and/or subscription cost. As I've said initially, you are correct in your assessment when it's applied generally but I simply don't see the OP fitting that description.
The helpful point-of-view is of course objectively silly as the influence on a forum is limited to a 3 seconds attention spam. Just enough to be superseeded by another poster.
And give me a break about 'if it's done correctly". These people are clearly frustrated by a game to the point where they publish - and keep publishing - "I quit WOW" months - if not years - after they left the game.
Clearly taking advice from people who no longer can distinguish between their current state of mind and the state of "a game" can hardly be considered "helpful".
So do you mean you think that all of these type threads are started by the SAME people posting that they quit WoW? I think they're all different people posting over the course of several YEARS now.......
But sure yeah....others that have left the game in the past of course respond to their new threads, just like YOU respond in most of them. So....is it okay for you to respond with your "positive" comments, but NOT OKAY for others to respond with their "negative" ones?
I guess I don't really understand your beef with the whole ordeal. People post stuff like this when they quit ANY game. Just do a search on something like "leaving LotRO" or "why I quit AoC" or....shoot....fill in the blank with ANY game title.
I think YOU just notice the WoW ones more because you like WoW so much, that THOSE are the ones that stand out to you.
It shows an extreme immature mentality. In fact these people are possessed by WoW more than any active player of the game. The number of posts by some 'I have quit it and I hate it now" even exceeds most posts by the "lovers".
I don't feel the need to post on PotBS, I am hardly interested in the few I tried and played. Besides I couldn't discuss them on topic anyway as I am sure some mechanics were changed.
But here you see people constantly popping up some weird kind of alternative playing emo and picking out the same boring old song of why they'd quit.
I think it is like a kind of cure process for them.
To me it only shows one thing: they are still haunted by WoW and by posting about it, they write off some weird frustration. How good a game must be to actually arrive at this mental state.
Frightening.
Generally, you're likely to be correct in your assessment, but there is a legitimate reason for people to post about leaving and their disappointment in coming back: they are trying to warn other players or potential players.
It's sort of like a political campaign, when done incorrectly, where someone is going on and on about how terrible their opponent is and why you shouldn't vote for them. When it's done correctly it's a helpful point-of-view that will give people on the fence about a game something more to think about before spending the money on the box and/or subscription cost. As I've said initially, you are correct in your assessment when it's applied generally but I simply don't see the OP fitting that description.
The helpful point-of-view is of course objectively silly as the influence on a forum is limited to a 3 seconds attention spam. Just enough to be superseeded by another poster.
And give me a break about 'if it's done correctly". These people are clearly frustrated by a game to the point where they publish - and keep publishing - "I quit WOW" months - if not years - after they left the game.
Clearly taking advice from people who no longer can distinguish between their current state of mind and the state of "a game" can hardly be considered "helpful".
So do you mean you think that all of these type threads are the SAME people posting that they quit WoW? I think they're all different people posting over the course of several YEARS now.......
But sure yearh....others that have left the game in the past of course respond to their new threads, just like YOU respond in all of them. So....is it okay for you to respond with your positive comments, but NOT OKAY for others to respond with their "negative" ones?
I guess I don't really understand your "beef" with the whole ordeal. People post stuff like this when they quit ANY game. Just do a search on something like "leaving LotRO" or "why I quit AoC" or....shoot....fill in the blank with ANY game title.
I think YOU just notice the WoW ones more because you like WoW so much that THOSE are the ones that stick out to you.
Wow...you made me actually laugh out loud when I read this. Does that mean I loled? Thanks for the laugh and for making a good point, if anyone would care to read it.
(1)TL:DR must be your way of saying that thinking hurts. Then again, this may explain why it looks like you responded to the post without using your brain. (2) It's not about community, is it? You just have nothing better to do.
One day, in the future, Admitting you played WoW will be as embarassing as admitting you had a mullet, and wore stone wash jeans tight rolled at the bottom back in the early 90's.
One day, in the future, Admitting you played WoW will be as embarassing as admitting you had a mullet, and wore stone wash jeans tight rolled at the bottom back in the early 90's.
Ha Ha.. I can't admit I had a mullet because I was starting to lose my hair during the 90's.. BUT.. I'm proud to say I wore wide collar silk shirts unbutton down to show my liking of gold jewelery, platforms and dancing to the Bee Gees.. lmaoo I think I even picked up the Travolta strut for a few months.. LOL
I just left WOW for the last time. Yes i did leave and try everything, WAR, AOC, Aion, whatever, AOC is the only one that remotely interest me. But this last time, me and my RL friends were like, lets try end game, ICC. Well we have geared toons, got into a guild started running ICC, and ran ICC again and again and again...WOW is a great game but come on, blizzard can do much better than this. Maybe it's because I've played WOW for over 4 years and just burnt. I wish everyone well and hope blizzard makes some changes. Just can't run ICC all the time but it's all there is to do.
I agree with the OP.
I haven't been playing since May 2009 due to being deployed overseas where I'm currently at. But I played very regularly, most of the time involved with hardcore raiding, since Jan 2006. I loved the game back before the expansions, I still remember the fun guild I was in and the wealth of entertainment hitting MC and BWL, and the terrible grind (albeit enjoyable due to guildmates) of opening the gates of AQ.
I played through BC and WoLK, and honestly, only really enjoyed the leveling process and the first-time experiences with the game's content. Once at max level in both expansions I found myself only playing due to guild progression and friendships, it had begun feeling like a job to me with the enjoyment-faction vastly diminished.
I never really enjoyed the arena system. Early on I ground the pvp points to get my pvp mount and stopped at rank 12, burnt completely out in WoW PVP. Since then I try pvp now and then but could never really get into it, however I can understand others passionate for it.
I dig being a supportive-type character in pve content (played a holy priest almost excusively the whole time) and questing, making gold, and grinding reps which I focused on primarily.
Anyways, to the point of the thread:
I would really like to play the new expansion on the horizon simply because of reuniting with old friends and enjoying at least a few weeks of experiencing the new content on a character that I've played for ages. But I realize that it's going to just be the same boredom where after the new stuff is behind me, I fear I'll end up flying circles in the old world instead of jumping tiles in a capitol city while reading chat channels. I have enough 70+ alts that leveling through the old content would just be a mechanical process that I've done so many times before that it's no longer entertainining.
It's because of that knowledge that I'm leaning heavily on not coming back, instead playing through another MMO while awaiting the new games on the horizon. I can imagine from my experience on WoW the majority of people still playing that have put the time into the game that I have (or longer) must feel the same way.
Lol, but then maybe I've stayed with WoW so long because the other MMO's I've tried (most of the big titles from 06-09) haven't given me the feeling that UO did.
dj.. I couldn't agree with you more.. I have six 80s and many alts and it feels all mechanic when leveling them up.. As the saying goes.. "Been there, done that".. In my opinion, and others as well.. We need a MMO that is a living breathing evolving game.. One that changes week to week.. month to month.. One that isn't the same ole rinse and repeat cycle as we are forced to eat.. I honestly think the MMO I have been working on as a hobby is just such a creature.. BUT.. to find a dev house willing to spend honey and time on an idea from "outside" their family is difficult.. lol
Generally, you're likely to be correct in your assessment, but there is a legitimate reason for people to post about leaving and their disappointment in coming back: they are trying to warn other players or potential players.
It's sort of like a political campaign, when done incorrectly, where someone is going on and on about how terrible their opponent is and why you shouldn't vote for them. When it's done correctly it's a helpful point-of-view that will give people on the fence about a game something more to think about before spending the money on the box and/or subscription cost. As I've said initially, you are correct in your assessment when it's applied generally but I simply don't see the OP fitting that description.
The helpful point-of-view is of course objectively silly as the influence on a forum is limited to a 3 seconds attention spam. Just enough to be superseeded by another poster.
And give me a break about 'if it's done correctly". These people are clearly frustrated by a game to the point where they publish - and keep publishing - "I quit WOW" months - if not years - after they left the game.
Clearly taking advice from people who no longer can distinguish between their current state of mind and the state of "a game" can hardly be considered "helpful".
So do you mean you think that all of these type threads are started by the SAME people posting that they quit WoW? I think they're all different people posting over the course of several YEARS now.......
But sure yeah....others that have left the game in the past of course respond to their new threads, just like YOU respond in most of them. So....is it okay for you to respond with your "positive" comments, but NOT OKAY for others to respond with their "negative" ones?
I guess I don't really understand your beef with the whole ordeal. People post stuff like this when they quit ANY game. Just do a search on something like "leaving LotRO" or "why I quit AoC" or....shoot....fill in the blank with ANY game title.
I think YOU just notice the WoW ones more because you like WoW so much, that THOSE are the ones that stand out to you.
This.
You'll always have people who vent their frustration, disappointment or disgust with a game or some of its gameplay features, and those who will do 'damage control' by stomping hard on any notion of dissent, saying how 'great the game is' and how naysayers must be trolls or imbeciles, as if their opinion count less. It doesn't happen just with WoW, you see it on any game forum, especially MMORPG forums.
Trolls, haters and fanbois you'll encounter in every forum of every game, just as you'll have some people that can only see a game in black or white viewpoint and only tolerate opinions similar to their own. We might not like it, but people with extreme and stubbornly onesided viewpoints will always be there.
Luckily there's freedom of speech and no Alganon-forumlike censorship, so that opinions from all kinds of sides can be seen (even if we don't always like it), so that people can sharpen and enrich their viewpoint and make up their own mind.
To paraphrase a saying,"in the multitude of councilors and opinions wisdom arises".
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Sooner or later you get tired of running Dungeons/raids for badges just to run more dungeons/raids for more badges and so on and so on.
It wears you out.
Same goes for the pvpers. Sooner or later you get tired of queueing for BGs, Arenas and WG only to re-queue after you got all your gear because now you need to replace all the gear you just farmed.
Sooner or later you get tired of running Dungeons/raids for badges just to run more dungeons/raids for more badges and so on and so on.
It wears you out.
Same goes for the pvpers. Sooner or later you get tired of queueing for BGs, Arenas and WG only to re-queue after you got all your gear because now you need to replace all the gear you just farmed.
It gets tedious and leads to major burnout.
You get tired of everything sooner or later. Most MMOs endgames are a lot of doing same things over and over, that doesn't help either.
A few person can spend 10+ years doing the same thing, most can't. That doesn't mean the game is bad, even though it wouldn't hurt to offer more endgame options.
Daily quests however are evil and incredible boring. In any game.
Even though PVP is extremely limited in WoW, I'd say it's still getting worn out at a slower pace than PVE is. In PVE raids, you use the same tactic - always, but in PVP you can use a variety of tactics, which makes for some quite interesting builds and whatnot. When you team up with friends and do PVP it gets even more exciting.
Even though PVP is extremely limited in WoW, I'd say it's still getting worn out at a slower pace than PVE is. In PVE raids, you use the same tactic - always, but in PVP you can use a variety of tactics, which makes for some quite interesting builds and whatnot. When you team up with friends and do PVP it gets even more exciting.
I so agree with this.. Some of the most frustrating and rewarding times in WoW, once you hit max level was PvP.. As long as their was a purpose and it was balanced in numbers (not class).. I used to love doing AV, espeically with a premade of 5.. We would be on vent and organizxed our strategy, which always changed because of uncertainty.. Those days are long gone, because there isn't a purpose anymore for PvP, and the queue times are insane..
Sooner or later you get tired of running Dungeons/raids for badges just to run more dungeons/raids for more badges and so on and so on.
It wears you out.
Same goes for the pvpers. Sooner or later you get tired of queueing for BGs, Arenas and WG only to re-queue after you got all your gear because now you need to replace all the gear you just farmed.
It gets tedious and leads to major burnout.
You get tired of everything sooner or later. Most MMOs endgames are a lot of doing same things over and over, that doesn't help either.
A few person can spend 10+ years doing the same thing, most can't. That doesn't mean the game is bad, even though it wouldn't hurt to offer more endgame options.
Daily quests however are evil and incredible boring. In any game.
The problem WoW has is its never really changes. When I play a game like Eve and get bored I'm usually lured back by a totally new mechanic. In WoW everything they release has something to do with dungeon/raid farming or instance pvp farming.
It gets old very fast.
This doesn't mean its a bad game, hell... I got tired of counterstrike and that game was like the best fps online game for a while.
I kinda wish the Blizzard folk thought outside the box a bit more and took advantage of the IPs gameworld. We could do much more than raid and instance pvp.
PvP almost always has a longer duration, because it's against other people which makes the combat (mostly) smarter and intenser than against AI opponents.
That's why I think companies should implement far more options for larger player freedom, whether it comes to building your own cities (as SWG had), customizing stuff (like APB), functioning player driven economies and territories, or even limited generation of content (as NWN). It's players that can breathe life in an otherwise static and ultimately predictable MMO world.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
PvP almost always has a longer duration, because it's against other people which makes the combat (mostly) smarter and intenser than against AI opponents.
That's why I think companies should implement far more options for larger player freedom, whether it comes to building your own cities (as SWG had), customizing stuff (like APB), functioning player driven economies and territories, or even limited generation of content (as NWN). It's players that can breathe life in an otherwise static and ultimately predictable MMO world.
Well, the 'generation of content' has been tried already in CoH and while moderately successful, they nerfed that hard in the beginning since people were abusing it to level quicker. I think Blizzard is very careful with what they implement. Because their playerbase is so large and diverse, any change or new feature they make is likely to piss off a good percentage of players (see new raid lockout mechanics in Cataclysm).
One day, in the future, Admitting you played WoW will be as embarassing as admitting you had a mullet, and wore stone wash jeans tight rolled at the bottom back in the early 90's.
It already is, and has been since those stupid Mr T commercials for it came out.
One day, in the future, Admitting you played WoW will be as embarassing as admitting you had a mullet, and wore stone wash jeans tight rolled at the bottom back in the early 90's.
It already is, and has been since those stupid Mr T commercials for it came out.
OMG.. that reminds me of that one blog podcast from Warcraft Outsiders.. The one girl that runs it was very vocal as to how stupid it was of the latest Mr T.. Night Elf Mohawk grenade commercial.. Who are they trying to target with that commercial she said.. It was like a 20 minute spot.. I would have to agree with her..
Maybe i'm afflicted by major burnout, but WoW is just one big zergfest to me. There are really only 3 classes in the game: dps, heals, and tank. With no specialization of classes, every fight is basically a tank-and-spank dps race. I play 2 different healers, 3 different dps, and a tank and they have no real distinction other than different buttons to press. Lack of any form of need for crowd control (besides off-tanking), no real support classes, no real debuff classes, and a total lack of flavor of both creativity and depth of character design has left us with some of the most mind-numbingly boring content ever.
The worst thing about WoW for me, however, is the community. Maybe I have just been lucky, but the 4 realms I've played on were never so full of vile, angry, little wanna-be-elitist trolls as the game has now become a haven for. DPS meters, Gearscore, "dude you must be a bad"-type speak, and a general snot-nosed punk-ass attitude by the majority of the pvp arena crowd has left a "terribad" taste in my mouth. My only real reason for playing lately has been to crush these little trolls in every aspect, from raids to arena. The one thing that has kept me playing has been conducting myself in a courteous manner and treating others with respect while dealing with such troglodytes. I think I'll pass on the new badge-grind AKA Cata and look for something for more depth than mashing 5 buttons and impressing other mouth-breather spec'd trolls and move on before I become one of them.
Maybe i'm afflicted by major burnout, but WoW is just one big zergfest to me. There are really only 3 classes in the game: dps, heals, and tank. With no specialization of classes, every fight is basically a tank-and-spank dps race. I play 2 different healers, 3 different dps, and a tank and they have no real distinction other than different buttons to press. Lack of any form of need for crowd control (besides off-tanking), no real support classes, no real debuff classes, and a total lack of flavor of both creativity and depth of character design has left us with some of the most mind-numbingly boring content ever.
I think part of the problem here is the extreme specialization of class roles. A healer is there to spam heals 99% of the time (some debuffing too). They don't do ANYTHING else, so there isn't a great deal of depth to the gameplay. There's a lot of technical skill to develop, but not a lot of complexity. That's true of other roles as well. It gets a bit mind-numbing after a well.
As a comparison, I'd point to tabletop RPG games like D&D where the "healer" actually had a wide breadth of options and had to do some damage, some healing, and some "tanking" depending on the situation. Obviously your toughest guy (Fighter, Paladin, whatever) would want point as much as possible, but overall the combat was complex, hectic, and not a fight-by-numbers affair. MMORPGs seem to have completely lost of the principle of "no plan survives contact with the enemy" and it is very disappointing to me. I'm hoping some of the newer games will change this for the better.
I hate to be the bearer of bad news Ackmhed, but you're not going to find that game. I've played a lot of different MMO's -- too many to list, and every single one has the same hateful disparaging community of trolls. The only one that wasn't true for was Atlantica Online, and I suspect that's because I only speak English and couldn't understand half of public chat. When I played WoW I left trade chat and never went back.
I actually think the boss fights in WoW are fun. The problem is having to continue to do them ad nauseam. If you don't enjoy raiding the same boss over and over, or playing the same arena map over and over etc. then there's not much to do in WoW. It's a shallow experience after the first few times.
I actually think the boss fights in WoW are fun. The problem is having to continue to do them ad nauseam. If you don't enjoy raiding the same boss over and over, or playing the same arena map over and over etc. then there's not much to do in WoW. It's a shallow experience after the first few times.
Figuring out a Boss Fight is fun. It's a lot less fun when most of your group just wants to get through content as fast as possible, so you all have to look at guides (made during the PTR) rather than figure out the mechanics yourself. Still, some fun remains, but after downing a particular boss once or twice the fights are almost always pretty dull, I agree.
I just left WOW for the last time. Yes i did leave and try everything, WAR, AOC, Aion, whatever, AOC is the only one that remotely interest me. But this last time, me and my RL friends were like, lets try end game, ICC. Well we have geared toons, got into a guild started running ICC, and ran ICC again and again and again...WOW is a great game but come on, blizzard can do much better than this. Maybe it's because I've played WOW for over 4 years and just burnt. I wish everyone well and hope blizzard makes some changes. Just can't run ICC all the time but it's all there is to do.
How about achievements? Hard modes? How about collecting pets? How about playing the auction house? How about exploration? How about seeing what you can run solo? How building reputation with vanilla/BC factions? How about collecting the various mounts available WoW?
Fun is where you find it. I'd be bored too if all I did was run dungeouns. There are more choices in WoW than just about any MMO out there. If you can't find something to do, you're not looking very hard.
See you in Cataclysm.
How about paying another $15...
I know there are a million people that find it fun to do all of those things but at what i'm looking at is "Look at our shinies that will take you months to complete"
For me fun is not knowing that I have collected all the mounts or got the most reputation for some faction i will never see. I find fun in playing a game where I can fight real people that change their tactics to try to defeat me. Raid bosses are always the same, the gear is always the same, the way you get the gear is always the same. See where I'm getting at?
Purpose in life is not to gain things, but experience. - Rover64dd
I just left WOW for the last time. Yes i did leave and try everything, WAR, AOC, Aion, whatever, AOC is the only one that remotely interest me. But this last time, me and my RL friends were like, lets try end game, ICC. Well we have geared toons, got into a guild started running ICC, and ran ICC again and again and again...WOW is a great game but come on, blizzard can do much better than this. Maybe it's because I've played WOW for over 4 years and just burnt. I wish everyone well and hope blizzard makes some changes. Just can't run ICC all the time but it's all there is to do.
How about achievements? Hard modes? How about collecting pets? How about playing the auction house? How about exploration? How about seeing what you can run solo? How building reputation with vanilla/BC factions? How about collecting the various mounts available WoW?
Fun is where you find it. I'd be bored too if all I did was run dungeouns. There are more choices in WoW than just about any MMO out there. If you can't find something to do, you're not looking very hard.
See you in Cataclysm.
How about paying another $15...
I know there are a million people that find it fun to do all of those things but at what i'm looking at is "Look at our shinies that will take you months to complete"
For me fun is not knowing that I have collected all the mounts or got the most reputation for some faction i will never see. I find fun in playing a game where I can fight real people that change their tactics to try to defeat me. Raid bosses are always the same, the gear is always the same, the way you get the gear is always the same. See where I'm getting at?
Quick-thinking is fun. WoW doesn't have a lot of that and none of it is PvE content.
Maybe i'm afflicted by major burnout, but WoW is just one big zergfest to me. There are really only 3 classes in the game: dps, heals, and tank. With no specialization of classes, every fight is basically a tank-and-spank dps race. I play 2 different healers, 3 different dps, and a tank and they have no real distinction other than different buttons to press. Lack of any form of need for crowd control (besides off-tanking), no real support classes, no real debuff classes, and a total lack of flavor of both creativity and depth of character design has left us with some of the most mind-numbingly boring content ever.
I think part of the problem here is the extreme specialization of class roles. A healer is there to spam heals 99% of the time (some debuffing too). They don't do ANYTHING else, so there isn't a great deal of depth to the gameplay. There's a lot of technical skill to develop, but not a lot of complexity. That's true of other roles as well. It gets a bit mind-numbing after a well.
As a comparison, I'd point to tabletop RPG games like D&D where the "healer" actually had a wide breadth of options and had to do some damage, some healing, and some "tanking" depending on the situation. Obviously your toughest guy (Fighter, Paladin, whatever) would want point as much as possible, but overall the combat was complex, hectic, and not a fight-by-numbers affair. MMORPGs seem to have completely lost of the principle of "no plan survives contact with the enemy" and it is very disappointing to me. I'm hoping some of the newer games will change this for the better.
Same here, i Played a Priest from the begining, now i find myself being Dragged through a Raid to the boss all the time spending all my visual experience looking at health bars, rushed through on the loot acceptence, thats if i get into a raid ,"sorry but your gear isnt good enough to Spam heals and miss the action" on the look out for a game of adventure now, not WOW
Comments
I agree. I came back to the game after 4 years of not playing only to find exactly why I left. Sometimes we forget just what it is we like or dislike.
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"Your pride, good sir, far exceeds your worth." -x3r0h
Oldest mmorpg.com member with the least amount of post counts. That counts for something, right?
The helpful point-of-view is of course objectively silly as the influence on a forum is limited to a 3 seconds attention spam. Just enough to be superseeded by another poster.
And give me a break about 'if it's done correctly". These people are clearly frustrated by a game to the point where they publish - and keep publishing - "I quit WOW" months - if not years - after they left the game.
Clearly taking advice from people who no longer can distinguish between their current state of mind and the state of "a game" can hardly be considered "helpful".
Its embarrassing when an NPC compliments you in an MMo, the only relevant, cool and epic things come from players whispering you Grtz, mate, we did it. copyright Pilnkplonk
So do you mean you think that all of these type threads are started by the SAME people posting that they quit WoW? I think they're all different people posting over the course of several YEARS now.......
But sure yeah....others that have left the game in the past of course respond to their new threads, just like YOU respond in most of them. So....is it okay for you to respond with your "positive" comments, but NOT OKAY for others to respond with their "negative" ones?
I guess I don't really understand your beef with the whole ordeal. People post stuff like this when they quit ANY game. Just do a search on something like "leaving LotRO" or "why I quit AoC" or....shoot....fill in the blank with ANY game title.
I think YOU just notice the WoW ones more because you like WoW so much, that THOSE are the ones that stand out to you.
President of The Marvelously Meowhead Fan Club
Wow...you made me actually laugh out loud when I read this. Does that mean I loled? Thanks for the laugh and for making a good point, if anyone would care to read it.
(1)TL:DR must be your way of saying that thinking hurts. Then again, this may explain why it looks like you responded to the post without using your brain.
(2) It's not about community, is it? You just have nothing better to do.
One day, in the future, Admitting you played WoW will be as embarassing as admitting you had a mullet, and wore stone wash jeans tight rolled at the bottom back in the early 90's.
Ha Ha.. I can't admit I had a mullet because I was starting to lose my hair during the 90's.. BUT.. I'm proud to say I wore wide collar silk shirts unbutton down to show my liking of gold jewelery, platforms and dancing to the Bee Gees.. lmaoo I think I even picked up the Travolta strut for a few months.. LOL
Ms Geek.. well said.. and excellent logic..
I agree with the OP.
I haven't been playing since May 2009 due to being deployed overseas where I'm currently at. But I played very regularly, most of the time involved with hardcore raiding, since Jan 2006. I loved the game back before the expansions, I still remember the fun guild I was in and the wealth of entertainment hitting MC and BWL, and the terrible grind (albeit enjoyable due to guildmates) of opening the gates of AQ.
I played through BC and WoLK, and honestly, only really enjoyed the leveling process and the first-time experiences with the game's content. Once at max level in both expansions I found myself only playing due to guild progression and friendships, it had begun feeling like a job to me with the enjoyment-faction vastly diminished.
I never really enjoyed the arena system. Early on I ground the pvp points to get my pvp mount and stopped at rank 12, burnt completely out in WoW PVP. Since then I try pvp now and then but could never really get into it, however I can understand others passionate for it.
I dig being a supportive-type character in pve content (played a holy priest almost excusively the whole time) and questing, making gold, and grinding reps which I focused on primarily.
Anyways, to the point of the thread:
I would really like to play the new expansion on the horizon simply because of reuniting with old friends and enjoying at least a few weeks of experiencing the new content on a character that I've played for ages. But I realize that it's going to just be the same boredom where after the new stuff is behind me, I fear I'll end up flying circles in the old world instead of jumping tiles in a capitol city while reading chat channels. I have enough 70+ alts that leveling through the old content would just be a mechanical process that I've done so many times before that it's no longer entertainining.
It's because of that knowledge that I'm leaning heavily on not coming back, instead playing through another MMO while awaiting the new games on the horizon. I can imagine from my experience on WoW the majority of people still playing that have put the time into the game that I have (or longer) must feel the same way.
Lol, but then maybe I've stayed with WoW so long because the other MMO's I've tried (most of the big titles from 06-09) haven't given me the feeling that UO did.
dj.. I couldn't agree with you more.. I have six 80s and many alts and it feels all mechanic when leveling them up.. As the saying goes.. "Been there, done that".. In my opinion, and others as well.. We need a MMO that is a living breathing evolving game.. One that changes week to week.. month to month.. One that isn't the same ole rinse and repeat cycle as we are forced to eat.. I honestly think the MMO I have been working on as a hobby is just such a creature.. BUT.. to find a dev house willing to spend honey and time on an idea from "outside" their family is difficult.. lol
Sandbox FTW
This.
You'll always have people who vent their frustration, disappointment or disgust with a game or some of its gameplay features, and those who will do 'damage control' by stomping hard on any notion of dissent, saying how 'great the game is' and how naysayers must be trolls or imbeciles, as if their opinion count less. It doesn't happen just with WoW, you see it on any game forum, especially MMORPG forums.
Trolls, haters and fanbois you'll encounter in every forum of every game, just as you'll have some people that can only see a game in black or white viewpoint and only tolerate opinions similar to their own. We might not like it, but people with extreme and stubbornly onesided viewpoints will always be there.
Luckily there's freedom of speech and no Alganon-forumlike censorship, so that opinions from all kinds of sides can be seen (even if we don't always like it), so that people can sharpen and enrich their viewpoint and make up their own mind.
To paraphrase a saying,"in the multitude of councilors and opinions wisdom arises".
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Sooner or later you get tired of running Dungeons/raids for badges just to run more dungeons/raids for more badges and so on and so on.
It wears you out.
Same goes for the pvpers. Sooner or later you get tired of queueing for BGs, Arenas and WG only to re-queue after you got all your gear because now you need to replace all the gear you just farmed.
It gets tedious and leads to major burnout.
Playing: Rift, LotRO
Waiting on: GW2, BP
You get tired of everything sooner or later. Most MMOs endgames are a lot of doing same things over and over, that doesn't help either.
A few person can spend 10+ years doing the same thing, most can't. That doesn't mean the game is bad, even though it wouldn't hurt to offer more endgame options.
Daily quests however are evil and incredible boring. In any game.
Even though PVP is extremely limited in WoW, I'd say it's still getting worn out at a slower pace than PVE is. In PVE raids, you use the same tactic - always, but in PVP you can use a variety of tactics, which makes for some quite interesting builds and whatnot. When you team up with friends and do PVP it gets even more exciting.
Eleanor Rigby.
I so agree with this.. Some of the most frustrating and rewarding times in WoW, once you hit max level was PvP.. As long as their was a purpose and it was balanced in numbers (not class).. I used to love doing AV, espeically with a premade of 5.. We would be on vent and organizxed our strategy, which always changed because of uncertainty.. Those days are long gone, because there isn't a purpose anymore for PvP, and the queue times are insane..
/shrug
The problem WoW has is its never really changes. When I play a game like Eve and get bored I'm usually lured back by a totally new mechanic. In WoW everything they release has something to do with dungeon/raid farming or instance pvp farming.
It gets old very fast.
This doesn't mean its a bad game, hell... I got tired of counterstrike and that game was like the best fps online game for a while.
I kinda wish the Blizzard folk thought outside the box a bit more and took advantage of the IPs gameworld. We could do much more than raid and instance pvp.
Playing: Rift, LotRO
Waiting on: GW2, BP
PvP almost always has a longer duration, because it's against other people which makes the combat (mostly) smarter and intenser than against AI opponents.
That's why I think companies should implement far more options for larger player freedom, whether it comes to building your own cities (as SWG had), customizing stuff (like APB), functioning player driven economies and territories, or even limited generation of content (as NWN). It's players that can breathe life in an otherwise static and ultimately predictable MMO world.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Well, the 'generation of content' has been tried already in CoH and while moderately successful, they nerfed that hard in the beginning since people were abusing it to level quicker. I think Blizzard is very careful with what they implement. Because their playerbase is so large and diverse, any change or new feature they make is likely to piss off a good percentage of players (see new raid lockout mechanics in Cataclysm).
It already is, and has been since those stupid Mr T commercials for it came out.
OMG.. that reminds me of that one blog podcast from Warcraft Outsiders.. The one girl that runs it was very vocal as to how stupid it was of the latest Mr T.. Night Elf Mohawk grenade commercial.. Who are they trying to target with that commercial she said.. It was like a 20 minute spot.. I would have to agree with her..
Maybe i'm afflicted by major burnout, but WoW is just one big zergfest to me. There are really only 3 classes in the game: dps, heals, and tank. With no specialization of classes, every fight is basically a tank-and-spank dps race. I play 2 different healers, 3 different dps, and a tank and they have no real distinction other than different buttons to press. Lack of any form of need for crowd control (besides off-tanking), no real support classes, no real debuff classes, and a total lack of flavor of both creativity and depth of character design has left us with some of the most mind-numbingly boring content ever.
The worst thing about WoW for me, however, is the community. Maybe I have just been lucky, but the 4 realms I've played on were never so full of vile, angry, little wanna-be-elitist trolls as the game has now become a haven for. DPS meters, Gearscore, "dude you must be a bad"-type speak, and a general snot-nosed punk-ass attitude by the majority of the pvp arena crowd has left a "terribad" taste in my mouth. My only real reason for playing lately has been to crush these little trolls in every aspect, from raids to arena. The one thing that has kept me playing has been conducting myself in a courteous manner and treating others with respect while dealing with such troglodytes. I think I'll pass on the new badge-grind AKA Cata and look for something for more depth than mashing 5 buttons and impressing other mouth-breather spec'd trolls and move on before I become one of them.
I think part of the problem here is the extreme specialization of class roles. A healer is there to spam heals 99% of the time (some debuffing too). They don't do ANYTHING else, so there isn't a great deal of depth to the gameplay. There's a lot of technical skill to develop, but not a lot of complexity. That's true of other roles as well. It gets a bit mind-numbing after a well.
As a comparison, I'd point to tabletop RPG games like D&D where the "healer" actually had a wide breadth of options and had to do some damage, some healing, and some "tanking" depending on the situation. Obviously your toughest guy (Fighter, Paladin, whatever) would want point as much as possible, but overall the combat was complex, hectic, and not a fight-by-numbers affair. MMORPGs seem to have completely lost of the principle of "no plan survives contact with the enemy" and it is very disappointing to me. I'm hoping some of the newer games will change this for the better.
I hate to be the bearer of bad news Ackmhed, but you're not going to find that game. I've played a lot of different MMO's -- too many to list, and every single one has the same hateful disparaging community of trolls. The only one that wasn't true for was Atlantica Online, and I suspect that's because I only speak English and couldn't understand half of public chat. When I played WoW I left trade chat and never went back.
I actually think the boss fights in WoW are fun. The problem is having to continue to do them ad nauseam. If you don't enjoy raiding the same boss over and over, or playing the same arena map over and over etc. then there's not much to do in WoW. It's a shallow experience after the first few times.
Figuring out a Boss Fight is fun. It's a lot less fun when most of your group just wants to get through content as fast as possible, so you all have to look at guides (made during the PTR) rather than figure out the mechanics yourself. Still, some fun remains, but after downing a particular boss once or twice the fights are almost always pretty dull, I agree.
How about paying another $15...
I know there are a million people that find it fun to do all of those things but at what i'm looking at is "Look at our shinies that will take you months to complete"
For me fun is not knowing that I have collected all the mounts or got the most reputation for some faction i will never see. I find fun in playing a game where I can fight real people that change their tactics to try to defeat me. Raid bosses are always the same, the gear is always the same, the way you get the gear is always the same. See where I'm getting at?
Purpose in life is not to gain things, but experience. - Rover64dd
Quick-thinking is fun. WoW doesn't have a lot of that and none of it is PvE content.
Same here, i Played a Priest from the begining, now i find myself being Dragged through a Raid to the boss all the time spending all my visual experience looking at health bars, rushed through on the loot acceptence, thats if i get into a raid ,"sorry but your gear isnt good enough to Spam heals and miss the action" on the look out for a game of adventure now, not WOW