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  • heartlessheartless Member UncommonPosts: 4,993

    Originally posted by heavyhebrew

    Now for a timely graphic about this issue.  

     

    Said the guy who bumped the topic.

    image

  • SerignuadSerignuad Member UncommonPosts: 98

    First of all, as someone indirectly pointed out, Eve already has jumping.

    In fact, Eve has more jumping than your average Mario-Brothers platform game.

     

    [Best Bubba Impression]

    Eve gots Jumping, Jump Clones, Clone Jump Services, Clone Jump Timers, Jump Freighters (Ark Jump Freighter, Rhea Jump Freighter, Anshar Jump Freighter, Nomad Jump Freighter),  gots Jump Drives, Jump Drive Blueprints, Jump Portal Generators, Covert Jump Portal Generators, Jump Portal Generator Blueprints, Covert Jump Portal Generator Blueprints..........    Jump Bridges, Jump Bridge Calculators, Jump Planners, Jump Calculators, Jump Ranges, Jump Maps, gots Jump Drive Calibration Skill, Jump Fuel Conservation Skill, Jump Drive Operation Skill, Jump to Member Commands........... Das about all the jumpin Eve gots.)

     

    Jump Command

     

    And when Ambulation comes out in Eve, we will be able to jump inside stations too.

    EDIT: All right, fine, there MIGHT be jumping inside stations.

    We need to start thinking of MMO's as we do music or literature or the movies. There is not one MMO or one game that will be universally satisfactory to everyone's taste. MMO's don't come in one genre just as books or music doesn't come in one genre. Change and innovation is a good thing in the MMO industry just as it is in literature and music, but every MMO doesn't need to push the envelope or be cutting edge to be "good" or fun. It just needs to be good. The same is true for music. The same is true for books or for movies. Music evolves. MMO's evolve. Storytelling evolves. And in doing so, it doesn't make obsolete or not enjoyable everything that's been done before. 
  • GTwanderGTwander Member UncommonPosts: 6,035

    Originally posted by Serignuad

    And when Ambulation comes out in Eve, we will be able to jump inside stations too.

     

    I highly doubt that, CCP has made it their stance to make walking in stations "realistic", and that means no running or jumping.

    You'll have to wait till WoD or Dust to jump.

    Writer / Musician / Game Designer

    Now Playing: Skyrim, Wurm Online, Tropico 4
    Waiting On: GW2, TSW, Archeage, The Rapture

  • SerignuadSerignuad Member UncommonPosts: 98

    Originally posted by GTwander

    I highly doubt that, CCP has made it their stance to make walking in stations "realistic", and that means no running or jumping.

    You'll have to wait till WoD or Dust to jump.

     

    Gamebreaker!

    We need to start thinking of MMO's as we do music or literature or the movies. There is not one MMO or one game that will be universally satisfactory to everyone's taste. MMO's don't come in one genre just as books or music doesn't come in one genre. Change and innovation is a good thing in the MMO industry just as it is in literature and music, but every MMO doesn't need to push the envelope or be cutting edge to be "good" or fun. It just needs to be good. The same is true for music. The same is true for books or for movies. Music evolves. MMO's evolve. Storytelling evolves. And in doing so, it doesn't make obsolete or not enjoyable everything that's been done before. 
  • WSIMikeWSIMike Member Posts: 5,564

    Originally posted by dreamscaper

    Jumping isn't about jumping, oddly enough.

     

    It's about having a z-axis that matters. Having to follow pre-defined paths around the gameworld while my feet are supernaturally glued to the ground is bloody annoying, and to be honest nothing but laziness on the developer's part.

     

    And there you have it... "They're just lazy". I love that mentality... Yes, a developer who has spent 5 years, at least, working on a brand-new MMO from scratch... all new lore, creatures, storyline, quests, battle system, and on and on... not to mention having other teams simultaneously working on other titles at the same time.. didn't implement jumping - in a series that has never had jumping (unless you consider what they have in X-2 jumping) - because they're "lazy". Yeah, that makes *perfect* sense. It's not that it was a specific design decision based on the kind of game they were making not featuring nor requiring jumping, no... they just "got lazy".

    You know what *is* lazy? Arguing such a simple and willfully ignorant statement in light of everything we know about SE and their games. When they put out games that you can spend 100s of hours in doing all kinds of side-content, even beyond the main storyline, they are anything *but* lazy.

    Z-Axis does matter in FFXIV, just as it matters in XI, and XII, and XIII, and any other FF game that has had multiple-levels of terrain or other structures. FF Tactics has a Z-axis in the form of different height levels, yet it has no jump button.. Are you going to tell me that Z-Axis don't matter in Tactics because there's no jump button? I really hope not.

    Not having a jump button doesn't mean "no Z-axis"... it means "having no jump button".

    But let's look at this from another perspective...

    Would you say Nintendo has been lazy in not having jumping in any of the Zelda games? Has it hindered that series's success?

    Would you say Blizzard has been lazy in not having jumping in any of the Diablo games? Has it hindered that series's success?

    Would you say ArenaNet was lazy for not having jumping in Guild Wars? Has it hindered that game's success?

    ... you get the point.

    Would you say any other developer who has put out very successful games without jumping were "lazy", even though the games didn't need one and, clearly, didn't suffer because of it?

    FFS people... You would like there to be jumping. Fine. You're disappointed FFXIV won't have it. Fine. That's your prerogative and no one's going to say you should be doing back-flips. But, FFS, just own up to the fact that it's your own preference that the game have jumping, and stop these intellectually dishonest arguments about how "it's lazy", or "Z-Axis doesn't matter", or any of the other myriad reasons people have put out to place blame on SE for what ultimately boils down to personal preference.

    There is no precedent to show that a game - MMO or otherwise - must have jumping in order to be a fun or successful game. To the contrary, there is a sea of examples proving just the opposite.

    Jumping matters in a game designed around jumping. It does not matter in a game that isn't. And, no "being able to jump over fences and boulders when I feel like it, for a sense of freedom!!" is not something that should be high on a developers' list of "things that are really important in our game".

    It's a decision decision they made. You don't agree with that design decision. Many others do. Many others couldn't care less either way. Life goes on.

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • Shadow1990Shadow1990 Member Posts: 22

    I'm lazy to quote, but " not having jump in Diablo or Zelda" and putting this as an argument is the just plain stupid.

    Hello, Zelda and Diablo are isometric games and 90% of those types of games didn't have jumping feature, unless you'r going to count NOX. and even there, in NOX it was a useful feature to dodge arrow btw.

    Final Fantasy 14 is NOT and isometric game, it's a full fledge 3d AAA title, and while yes, jumping is not necessary, it would still be a nice feature to have. I

    I guess the devs. didn't implement that feature because of all the problems it will cause ( think about climbing into places you shouldn't be able to climb, and the getting stuck there, so badly, that the unstuck command wouldn't be able to help you)

  • heavyhebrewheavyhebrew Member Posts: 309
    Originally posted by heartless


    Originally posted by heavyhebrew

    Now for a timely graphic about this issue.  
     

    Said the guy who bumped the topic.

     

    I like you, hell you can come over and (&%# my sister.

    TRUST THE COMPUTER! THE COMPUTER IS YOUR FRIEND!

    Stay Alert! Trust No One! Keep Your Laser Handy!

    Yellow Clearance Black Box Blues!

  • dreamscaperdreamscaper Member UncommonPosts: 1,592

    Originally posted by Shadow1990

    I'm lazy to quote, but " not having jump in Diablo or Zelda" and putting this as an argument is the just plain stupid.

    Hello, Zelda and Diablo are isometric games and 90% of those types of games didn't have jumping feature, unless you'r going to count NOX. and even there, in NOX it was a useful feature to dodge arrow btw.

    Final Fantasy 14 is NOT and isometric game, it's a full fledge 3d AAA title, and while yes, jumping is not necessary, it would still be a nice feature to have. I

    I guess the devs. didn't implement that feature because of all the problems it will cause ( think about climbing into places you shouldn't be able to climb, and the getting stuck there, so badly, that the unstuck command wouldn't be able to help you)

     

    Have the people in this thread not played a Zelda game in the past 12 years? They have tons of jumping.

     

    Diablo,  well, I'll just say I can't stand that game.

     

    As for GW...the control/movement in that game was a huge part of why I quit after ten minutes, and having to follow pre-defined paths around the world was a huge part of that.

     

    It doesn't matter though. There are way too many SE fanbois in this thread. After all, it's SE, so obviously this game is going to be the greatest thing since video games were created, right?

     

    Between this and the 'everyone is every class' system they're implementing, it's highly unlikely I'm going to bother with the trial for this game. Which, if it's anything like their first online offering, will be non-existent unless you want to fork out $5.

    <3

  • GTwanderGTwander Member UncommonPosts: 6,035

    Originally posted by dreamscaper

    Have the people in this thread not played a Zelda game in the past 12 years? They have tons of jumping.

    Yep, I've played them all, and you still *cannot jump* without running to a ledge to automatically hop it, or initiating a jump-attack.  There is no *jump button*, besides Zelda 2 on NES, which was awesome

    (but some still hated on it for breaking convention).

    Writer / Musician / Game Designer

    Now Playing: Skyrim, Wurm Online, Tropico 4
    Waiting On: GW2, TSW, Archeage, The Rapture

  • heartlessheartless Member UncommonPosts: 4,993

    Originally posted by heavyhebrew

    Originally posted by heartless

    Originally posted by heavyhebrew

    Now for a timely graphic about this issue.  

     

    Said the guy who bumped the topic.

     

    I like you, hell you can come over and (&%# my sister.

    Is she hot?

    BTW, that was a pretty cool movie.

    image

  • Loke666Loke666 Member EpicPosts: 21,441

    White men can't jump?

    While it is a given feature in most MMOs I don't see it as a gamebreaker.

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