Considering all the hype and I'm sure massive amount of money poured into a popular ip, I would not be suprised to see SW:KOTOR the first mmorpg with a 20 dollar monthly fee.
It's actually kinda funny to read through some of these comments on the people who are still hating on it. Now the hater argument is "the game isn't going to be long enough boo hoo hoo". I'm using WoW as an example again because it's easy. But if you explain what you do in a nutshell in WoW... how long does it sound like while hearing it out loud? The following is just a basic list of what every WoW player can expect to some degree.
1. You level from 1-80.
2. You work on a profession and gathering skill while leveling.
3. You hit the cap and begin the grind for gear with the Triumph/frost Emblems for you PvE gear.
4. You Join an Arena team and attend battlegrounds, again grinding for PvP gear.
5. You do all the End Game raids and acquire the top tier Gear set.
6. You Down The Lich King. End of "game".
7. Repeat with an "alt" with the only possible differences being class abilities/roles, and professions. Everything else will be virtually the same
This has got to be the most simplistic sounding game I've ever heard of.... yet 11 million people are addicted to it, and play it, and it does take some time to accomplish all of this stuff..... 200 hours?! No.
As far as SWTOR goes, just leveling your character to the cap sounds more interesting than all of WoW's features simply because of the story you're going to be seriously involved in. Rolling "alts" will be much better because it will be a whole new experience. Now, we don't know about crafting yet, or raids (which have been said a few hundred times they're going to be in it) or anything else, besides your basic leveling path, "dungeons", PvP (without alot of details), and space combat (again, not much details yet).
So, why all the hate on how long the game is.... just the basic info I listed above shows me the game is much longer and more in depth than WoW's core game, and we don't even know what the end game will be like in SWTOR yet!!
One more quick topic touch that a few of you already defended, was the Faction Switching. In the panel, they explained that they thought about doing it, but then thought about how hard it would be to implement all the fine details of doing that, and how it would bring the main story lines from 16 (8 main, with a good and evil for each) to 36 alone. Let alone the different branching paths in each one. That's complete insanity and ALOT more money. Sure EQ may have done it, but how in depth was the game with choice? That's easily done in a game like that or WoW where choice doesn't matter and it's the same basic game each time you go through it from either side.
So in general, be your Sith warrior and be evil... but then maybe you come to a point in the story that is just EXTREMELY evil and sick to think about doing a certain decision, so it moves you to a more light hearted Sith, and you turn that corner. You will still work for the Empire, but you can have your OWN morality within that faction and be good and start making good decisions. Same with the Republic side.
That's all fine a good but they themselves have said this. I can quote it in fact "every class has a story about the size of kotor even bigger" http://comic-con.gamespot.com/video/6270912/ 08.50
Now riddle me this was kotor anywhere near 200 hours long. Even the "even bigger" doesn't particluarly hint at it being close to 4 times as big otherwise I'm most certainly sure he would of said it.
I don't have to clarify, Bioware people already stated that "each class will have around 200 hours of story" and that "each class will have fully unique content from beginning to end".
Next to that they also stated that there's a team of 12 full-time writers working on SW TOR and that "it has more story content than every single other BioWare game that's come before put together. That would mean Baldur's Gate, Baldur's Gate II, Neverwinter Nights, Neverwinter Nights II, Knights of the Old Republic, Knights of the Old Republic II, Mass Effect--and all the expansions."
It's up to you (and everyone personally) to choose to believe from it what you want to believe.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
All quite exciting I think. There is looking to be way too much content for a slower player like me BUT I think all this choice will make the game very popular. It is that sense of dipping your feet into a very deep pool that creates real excitement for an MMO.
Nice going Bioware.
For those looking for something aiming to be very different from the usual MMO fare we have Guild Wars 2 coming as well... things are looking up people so ffs try to smile for once.
Dedicated player can finish kotor in 2-3 days. And i mean do every damn thing there is to do in KOTOR.
So it means you can rip TOR in 30 days of semi-hc playing ?
Each class story amounts up to 200 hours of gameplay, so in total 800 hrs of class story for each side, 1600 hrs of fully unique class story content.
That is only the class story content: then added to that you have the World quests that everyone can do, the world arcs that are about the larger conflict, the exploration of the gigantic worlds that's being encouraged, the space combat, and that's only the things they have talked about, there's a lot they haven't talked about.
So I gather there will be enough to do. But gl trying to 'finish' SW:TOR and do everything there is to do within 30 days.
if someone's life is so pathetically empty that all they have is trying to blow through a game with 1600 hours plus of content in as short amount of time as possible, i think they have more important issues to deal with, then worry about any video game ....
Learn to read
I commented on previous comment that claims TOR is x10 bigger than KOTOR
Kotor was 30 hours gameplay. That puts TOR at only 300 hours gameplay. Judging from the comment i was talking about.
Alas LEARN HOW TO READ
But you're still wrong though.
Fairly common occurrence for you though, so we're not batting an eye.
WTF ?!
Ok..let me meake this even more simple. For obvious retards out there.
- Poster above me said TOR has 10 times the content KOTOR has.
- KOTOR has 30 hours of gameplay
- 10*30 = 300
- Casual gamer plays 20 hours a week
- That would make TOR playable completely and with all classes in 100 CASUAL gameplay days (or 30 hc)
THIS I DO NOT BELIVE TO BE A CASE <- I am on your side Fanboy (if you only learn how to read and understand)
Just something else for people to complain about. You guys know you can't take 10 times more content literally. I think they also said they had more content then wow at one time, correct me if I am wrong here. So what is the point? Just something else to bitch about? How much content is in your precious PRE CU? How much content is in EVE? What about any of those other sandbox mmo's that you praise so much. Hardly any.
I think its more of a you do what you want user created content instead of being funneled thru content by the hand with a limited number of outcomes for choices Ill take the freeform content than the railroad questing and stories any day.
"...if your group leader decides to kill the Captain although you’ve argued against it in the dialogue, instead of getting darkside points for killing him, you get instead, lightside points for arguing against it. “The puppy is still dead,” said James to much laughter. “But you don’t take the fall for it."
THIS will be the main reason why people will NOT group. Just saying. Points or not. We know decisions bite back, even when you dont get bad points, we know the game memorizes decisions. Its still a huge chance for grief and pain, whateveryasay.
Well, comming to terms with other people is one big aspect of any MMO game. Players not willing to try or simply not liking this should stick to single player games, in my humble opinion.
Considering all the hype and I'm sure massive amount of money poured into a popular ip, I would not be suprised to see SW:KOTOR the first mmorpg with a 20 dollar monthly fee.
Stop that right this instant!...These are not the hard earned dollars you are looking for.
Lots of storytelling and quests is all fine with me, but...
...where's the playerdriven content?
Where's the guild vs. guild warfare, territorial conquest, ressource harvesting, crafting and economy?
This game sounds like there won't be any content for large guilds, but only some 5-man groups.
Where's the possibility for my guild to stay neutral and don't align with either side and claim a little area of Alderaan for my own business?
Sorry, but storytelling and a playthrough with various classes is better be played offline. I don't need a monthly sub for that.
I agree with this. I like Dragon Age and Mass Effect if I play console games. I can't see that style working for an MMO. I had really high hopes for ToR, but I have decided to look elsewhere now.
Good Story + Good Gameplay will equal a good game. Bioware hasn't really dropped the ball on this before let's hope they don't do it here. Still counting down the months until Spring 11 so that we all can see what they brought to the table for us.
Lots of storytelling and quests is all fine with me, but...
...where's the playerdriven content?
Where's the guild vs. guild warfare, territorial conquest, ressource harvesting, crafting and economy?
This game sounds like there won't be any content for large guilds, but only some 5-man groups.
Where's the possibility for my guild to stay neutral and don't align with either side and claim a little area of Alderaan for my own business?
Sorry, but storytelling and a playthrough with various classes is better be played offline. I don't need a monthly sub for that.
Well, this isn't a "sandbox" game al la Darkfall, so staking a claim on Alderaan for your guilds goings on isn't and wasn't a viable playing option in this game. But as far as economy and crafting goes, the game WILL have that, they will also have raids that you'll more than likely use your guilds for, etc. Bioware is biding their time nicely with leaking info with this game. Alot of people are saying they're hyping it up too much, where they actually aren't really hyping it at all. They are giving us the explainations we need, but they are giving it in such small doses as to not blow away expectations. Everytime a little doubt is suspected, Bioware delivers on catering to that doubt and stomping it.
Give them time, they will reveal their crafting, economy and raid plans eventually but what is definitely clear, they've stated that they ARE in the game... and we may not find out about the raids until much closer to release, if not after. The way Bioware seems to handle this, we may not even find out about raids until we actually get to them in-game, which would be just fine by me, it would be just that much more satisfying/surprising.
As for the guild vs guild combat..... I'm hoping there will be a PvP feature of some sort with that. So far what I know of PvP is the World Arcs will cross you over with the other faction, so there will be world PvP in those situations, and then you have the battlegrounds. What else they have planned for PvP, which I know they will have more, is still unknown. But one thing is for sure... Bioware seems to have taken everything into consideration about the choices they've made with this and is making careful decisions (so far the right ones) about how to make sure they work and work WELL within an MMORPG enviornment.
Lots of storytelling and quests is all fine with me, but...
...where's the playerdriven content?
Where's the guild vs. guild warfare, territorial conquest, ressource harvesting, crafting and economy?
This game sounds like there won't be any content for large guilds, but only some 5-man groups.
Where's the possibility for my guild to stay neutral and don't align with either side and claim a little area of Alderaan for my own business?
Sorry, but storytelling and a playthrough with various classes is better be played offline. I don't need a monthly sub for that.
Not every feature of the game has been announced by any means. I don't really see any realm vs. realm stuff happening. Maybe in the battlegrounds. But the resources, harvesting, crafting, economy... I think all those will be included in some aspect. They've already metioned crafting many times. We just have not gotten details yet.
Dedicated player can finish kotor in 2-3 days. And i mean do every damn thing there is to do in KOTOR.
So it means you can rip TOR in 30 days of semi-hc playing
K I'm a little late on the slam gank. But I just want to add that some world's have had ppl Tested or tried at Panels have said it take's u a hr to walk and nv reach the other side. So saing if u played WoW this is like walking from Night elf boat to Barren's and that isn;t half 1 world on ToR so hmm that sound's HUGE or even EPIC.
Lots of storytelling and quests is all fine with me, but...
...where's the playerdriven content?
Where's the guild vs. guild warfare, territorial conquest, ressource harvesting, crafting and economy?
This game sounds like there won't be any content for large guilds, but only some 5-man groups.
Where's the possibility for my guild to stay neutral and don't align with either side and claim a little area of Alderaan for my own business?
Sorry, but storytelling and a playthrough with various classes is better be played offline. I don't need a monthly sub for that.
Not every feature of the game has been announced by any means. I don't really see any realm vs. realm stuff happening. Maybe in the battlegrounds. But the resources, harvesting, crafting, economy... I think all those will be included in some aspect. They've already metioned crafting many times. We just have not gotten details yet.
WoW alot of ppl just don't do there home work. There is Crafting the Dev's said u can became a super crafter where other plaier know u. They have Guild Fourms already. But no this is about a war not a Smugglers day off. This is a WAR pick a side.
If it had a $20 dollar a month fee that would help keep the unwashed oiks out. Good idea.
Actually it would just wind up costing you 5 dollars more to play than for the usual game. The same people willing to fork over 15 dollars a month will probably still fork over 20 dollars a month..
Comments
It sounds like there will be more content in this mmo compared to many mmos after launch + a big update or expansion.
I do hope there are some kind of rewards for staying neutral too if there are some for light/dark.
Considering all the hype and I'm sure massive amount of money poured into a popular ip, I would not be suprised to see SW:KOTOR the first mmorpg with a 20 dollar monthly fee.
Why couldn't they have just made it a respectable "new" entry into the MMO market....
And not a cookie-cutter steaming heap of cow dung...
So damn frustrating.
Cookie cutter what? Show me where they are doing everything exactly like another game.
Your death will be swift, meatbag.
It's actually kinda funny to read through some of these comments on the people who are still hating on it. Now the hater argument is "the game isn't going to be long enough boo hoo hoo". I'm using WoW as an example again because it's easy. But if you explain what you do in a nutshell in WoW... how long does it sound like while hearing it out loud? The following is just a basic list of what every WoW player can expect to some degree.
1. You level from 1-80.
2. You work on a profession and gathering skill while leveling.
3. You hit the cap and begin the grind for gear with the Triumph/frost Emblems for you PvE gear.
4. You Join an Arena team and attend battlegrounds, again grinding for PvP gear.
5. You do all the End Game raids and acquire the top tier Gear set.
6. You Down The Lich King. End of "game".
7. Repeat with an "alt" with the only possible differences being class abilities/roles, and professions. Everything else will be virtually the same
This has got to be the most simplistic sounding game I've ever heard of.... yet 11 million people are addicted to it, and play it, and it does take some time to accomplish all of this stuff..... 200 hours?! No.
As far as SWTOR goes, just leveling your character to the cap sounds more interesting than all of WoW's features simply because of the story you're going to be seriously involved in. Rolling "alts" will be much better because it will be a whole new experience. Now, we don't know about crafting yet, or raids (which have been said a few hundred times they're going to be in it) or anything else, besides your basic leveling path, "dungeons", PvP (without alot of details), and space combat (again, not much details yet).
So, why all the hate on how long the game is.... just the basic info I listed above shows me the game is much longer and more in depth than WoW's core game, and we don't even know what the end game will be like in SWTOR yet!!
One more quick topic touch that a few of you already defended, was the Faction Switching. In the panel, they explained that they thought about doing it, but then thought about how hard it would be to implement all the fine details of doing that, and how it would bring the main story lines from 16 (8 main, with a good and evil for each) to 36 alone. Let alone the different branching paths in each one. That's complete insanity and ALOT more money. Sure EQ may have done it, but how in depth was the game with choice? That's easily done in a game like that or WoW where choice doesn't matter and it's the same basic game each time you go through it from either side.
So in general, be your Sith warrior and be evil... but then maybe you come to a point in the story that is just EXTREMELY evil and sick to think about doing a certain decision, so it moves you to a more light hearted Sith, and you turn that corner. You will still work for the Empire, but you can have your OWN morality within that faction and be good and start making good decisions. Same with the Republic side.
I don't have to clarify, Bioware people already stated that "each class will have around 200 hours of story" and that "each class will have fully unique content from beginning to end".
Next to that they also stated that there's a team of 12 full-time writers working on SW TOR and that "it has more story content than every single other BioWare game that's come before put together. That would mean Baldur's Gate, Baldur's Gate II, Neverwinter Nights, Neverwinter Nights II, Knights of the Old Republic, Knights of the Old Republic II, Mass Effect--and all the expansions."
It's up to you (and everyone personally) to choose to believe from it what you want to believe.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Well, you have to admit, your very first post in this thread could have been explained in several ways But I get what you meant now.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
All quite exciting I think. There is looking to be way too much content for a slower player like me BUT I think all this choice will make the game very popular. It is that sense of dipping your feet into a very deep pool that creates real excitement for an MMO.
Nice going Bioware.
For those looking for something aiming to be very different from the usual MMO fare we have Guild Wars 2 coming as well... things are looking up people so ffs try to smile for once.
I think its more of a you do what you want user created content instead of being funneled thru content by the hand with a limited number of outcomes for choices Ill take the freeform content than the railroad questing and stories any day.
Well, comming to terms with other people is one big aspect of any MMO game. Players not willing to try or simply not liking this should stick to single player games, in my humble opinion.
Lots of storytelling and quests is all fine with me, but...
...where's the playerdriven content?
Where's the guild vs. guild warfare, territorial conquest, ressource harvesting, crafting and economy?
This game sounds like there won't be any content for large guilds, but only some 5-man groups.
Where's the possibility for my guild to stay neutral and don't align with either side and claim a little area of Alderaan for my own business?
Sorry, but storytelling and a playthrough with various classes is better be played offline. I don't need a monthly sub for that.
Apologie: Oh sorry, master! Did I say that out loud?
Stop that right this instant!...These are not the hard earned dollars you are looking for.
I agree with this. I like Dragon Age and Mass Effect if I play console games. I can't see that style working for an MMO. I had really high hopes for ToR, but I have decided to look elsewhere now.
This is what I'm waiting to hear about as well. Not knocking the title here, it looks great, but I want to hear/see more.
Steam: Neph
Good Story + Good Gameplay will equal a good game. Bioware hasn't really dropped the ball on this before let's hope they don't do it here. Still counting down the months until Spring 11 so that we all can see what they brought to the table for us.
If it had a $20 dollar a month fee that would help keep the unwashed oiks out. Good idea.
Well, this isn't a "sandbox" game al la Darkfall, so staking a claim on Alderaan for your guilds goings on isn't and wasn't a viable playing option in this game. But as far as economy and crafting goes, the game WILL have that, they will also have raids that you'll more than likely use your guilds for, etc. Bioware is biding their time nicely with leaking info with this game. Alot of people are saying they're hyping it up too much, where they actually aren't really hyping it at all. They are giving us the explainations we need, but they are giving it in such small doses as to not blow away expectations. Everytime a little doubt is suspected, Bioware delivers on catering to that doubt and stomping it.
Give them time, they will reveal their crafting, economy and raid plans eventually but what is definitely clear, they've stated that they ARE in the game... and we may not find out about the raids until much closer to release, if not after. The way Bioware seems to handle this, we may not even find out about raids until we actually get to them in-game, which would be just fine by me, it would be just that much more satisfying/surprising.
As for the guild vs guild combat..... I'm hoping there will be a PvP feature of some sort with that. So far what I know of PvP is the World Arcs will cross you over with the other faction, so there will be world PvP in those situations, and then you have the battlegrounds. What else they have planned for PvP, which I know they will have more, is still unknown. But one thing is for sure... Bioware seems to have taken everything into consideration about the choices they've made with this and is making careful decisions (so far the right ones) about how to make sure they work and work WELL within an MMORPG enviornment.
Not every feature of the game has been announced by any means. I don't really see any realm vs. realm stuff happening. Maybe in the battlegrounds. But the resources, harvesting, crafting, economy... I think all those will be included in some aspect. They've already metioned crafting many times. We just have not gotten details yet.
Originally posted by Lobotomist
10 times Kotor ?! But thats nothing for a MMO.
Dedicated player can finish kotor in 2-3 days. And i mean do every damn thing there is to do in KOTOR.
So it means you can rip TOR in 30 days of semi-hc playing
K I'm a little late on the slam gank. But I just want to add that some world's have had ppl Tested or tried at Panels have said it take's u a hr to walk and nv reach the other side. So saing if u played WoW this is like walking from Night elf boat to Barren's and that isn;t half 1 world on ToR so hmm that sound's HUGE or even EPIC.
WoW alot of ppl just don't do there home work. There is Crafting the Dev's said u can became a super crafter where other plaier know u. They have Guild Fourms already. But no this is about a war not a Smugglers day off. This is a WAR pick a side.
Mea culpa. Let the whippings with the wet noodles commence.
Notice: The views expressed in this post are solely those of the author and do not necessarily reflect the views of MMORPG.com or its management.
Actually it would just wind up costing you 5 dollars more to play than for the usual game. The same people willing to fork over 15 dollars a month will probably still fork over 20 dollars a month..