I miss TR, wonder if there will ever bee a TR emulator. I got this James Cameron's Avatar game at the post-christmas sale for $20 last Dec and it sort of feels like TR so everytime I play it, it keeps reminding me of my commando and sniper.
I played through beta and was overall pretty disappointed. I went back months later and had a decent time but it still didn't deliver like I thought it would. It didn't really stick.
In the final months of the game I had a great time. The crafting system, though extremely simplistic, was effective and added to the game. They added the mechs and the very first portion of Earth in the final days as well. In a relatively brief period of time, the small development staff was able to accomplish quite a bit.
The problem is that NC Soft considered it an "AAA" title and wanted big sub numbers. Anything less than 200k subscribers would have been an utter failure in their eyes and we all know how dismal the actual performance was on the financial front.
I always felt that a move like Turbine did with DDO could have helped. Furthermore, the most minimal and well-executed advertisement campaign could have helped the game a lot. Outside of people who are into MMO's, it remained relatively unknown to the average gamer.
Myself and a lot of my friends would LOVE to see this game come back. I doubt it ever will but that would give me a chubby pickle.
Here are a few shots for you guys that I found in my FRAPS screenshot folder.
Have a winner and don't go on a game over! Does your avatar make you powerful in real life? Check out the Mystical Enders gaming community. www.mysticalenders.com
I thoroughly enjoyed the game, it was easy to get into, could accomplish quite a bit in a small amount of time and basically a game that had instant action as soon as you walked off the pad.
It's funny to see some of the responses here from some who complained about the game and wanted it to change to then point the finger at those that where happy with the game in it's current form, I was happy with the game, I wasn't vocal on that point but my money went into the game each month so it had my support.
I thoroughly enjoyed the game, it was easy to get into, could accomplish quite a bit in a small amount of time and basically a game that had instant action as soon as you walked off the pad.
It's funny to see some of the responses here from some who complained about the game and wanted it to change to then point the finger at those that where happy with the game in it's current form, I was happy with the game, I wasn't vocal on that point but my money went into the game each month so it had my support.
There is good reason some of us say that though. You may not agree and that is fine, but the Plannettr boards(TR had no real forums) were controlled by one guild who deleted posts that they did not agree with. This led to the only forums the devs went to being heavily fanboy. Its not the only problem TR had but it was one of the reasons the game had issues. MY money went into the game each month too, but I was vocal. Of course being vocal generally led to bans from that site. That was a problem.
Its quite obvious they were wrong since TR ended up being such a mess. Very few people liked the TR we got. If it had been great as is the population would have been much better. I hope RG wins, puts the game back in beta for a year and builds it to what it could have been. Because the game that got released never came close to the potential.
There is good reason some of us say that though. You may not agree and that is fine, but the Plannettr boards(TR had no real forums) were controlled by one guild who deleted posts that they did not agree with. This led to the only forums the devs went to being heavily fanboy. Its not the only problem TR had but it was one of the reasons the game had issues. MY money went into the game each month too, but I was vocal. Of course being vocal generally led to bans from that site. That was a problem.
Very true. I could not fathom why a big MMORPG have no official forum. It is MMO for god sake, even a single player RPG has official forum.
As for the rest, I pretty much agree with the sentiments from everyone else. This game had amazing potential. I enjoyed my Guardian and then Spy, and pretty much level those two to level 48 or so. I cancelled my sub as I could not justify $15 a month for little content or simply boring contents. I was about to re-sub when NCSoft dropped the bomb.
The main reasons why TR failed were:
1. Could not get the skills right. Constant re-spec was annoying.
2. PVP, wtf, we are in quest for survival here? May be an Arena type fight is more reasonable...
3. Capturing and Defending a base need to be rewarded. I.e. after you hit 50 or max level, there should be map where you have to hold, defend as well counter-attack high level Banes. Reward is that you can destroy their main base at the sector after you hold their forward bases, which should enable everyone in the server/sector access to certain maps temporarily before the Banes re-capture the base...
4. No Official Forum
5. Crafting need major revamp
6. Economies?
If anyone want to re-release Tabula, please consider fixing all those.
I'm pretty sure TR was strangled of funds and publishing promotion even pre-release. I believe NCSoft became pissed at the Garriotts for basically bilking them and overshooting the budget and publishing time. I believe that TR was doomed before it was ever released as a business decision at NC, and the only reason it was actually ever released was to save face at NC (only a fool spends so much money on a game and then doesn't release), and possibly as a hail mary. The game was underpromoted, understaffed and under-supported (no game-run forums as has been mentioned, etc.)
I do not believe the game was a bad game, lacking in content, etc., any moreso than any other MMO title during its first year. In fact, of the 10 or so titles I have played seriously from release and in the first year, TR ranks right up there. I certainly enjoyed TR more than WoW, AOC or any of the other elf and wizard games.
1. TR had the best repeatable PvE content in the base attacks and defenses I have ever seen in an MMO. Could a well-built character solo too much in these? Absolutely, welcome to MMOs and if you say all MMOs don't have a problem with truly challenging, especially endgame, PvE content, then you are naive and/or just don't have much experience in the genre.
2. TR had the best guns in any MMO I've played. It combined FPS and MMO elements well.
3. I played the game for 2.5 months before they announced its shutdown, am an experienced, hardcore player, and still had two+ months of content to explore. Claims that there were no endgame are just fabrications, or rather, TR had just as much endgame as any MMO title does in its first year, especially understaffed and undersupported as it was.
4. SciFI has always been a niche in MMOs. Claims that the subscription numbers alone bear out that the game was bad are more indicative of poor marketing and the niche nature of SciFi in MMOs than a serious indictment of the quality of the game.
I miss the game and believe it would do well re-released pretty much as is with a decent development budget and normal levels of promotion.
I'm pretty sure TR was strangled of funds and publishing promotion even pre-release. I believe NCSoft became pissed at the Garriotts for basically bilking them and overshooting the budget and publishing time. I believe that TR was doomed before it was ever released as a business decision at NC, and the only reason it was actually ever released was to save face at NC (only a fool spends so much money on a game and then doesn't release), and possibly as a hail mary. The game was underpromoted, understaffed and under-supported (no game-run forums as has been mentioned, etc.)
I do not believe the game was a bad game, lacking in content, etc., any moreso than any other MMO title during its first year. In fact, of the 10 or so titles I have played seriously from release and in the first year, TR ranks right up there. I certainly enjoyed TR more than WoW, AOC or any of the other elf and wizard games.
1. TR had the best repeatable PvE content in the base attacks and defenses I have ever seen in an MMO. Could a well-built character solo too much in these? Absolutely, welcome to MMOs and if you say all MMOs don't have a problem with truly challenging, especially endgame, PvE content, then you are naive and/or just don't have much experience in the genre.
2. TR had the best guns in any MMO I've played. It combined FPS and MMO elements well.
3. I played the game for 2.5 months before they announced its shutdown, am an experienced, hardcore player, and still had two+ months of content to explore. Claims that there were no endgame are just fabrications, or rather, TR had just as much endgame as any MMO title does in its first year, especially understaffed and undersupported as it was.
4. SciFI has always been a niche in MMOs. Claims that the subscription numbers alone bear out that the game was bad are more indicative of poor marketing and the niche nature of SciFi in MMOs than a serious indictment of the quality of the game.
I miss the game and believe it would do well re-released pretty much as is with a decent development budget and normal levels of promotion.
1. Base assualts with a couple small changes could have been a game all by themselves. But you could solo with any build not just a good one.
2. Yeah the weapons were pretty great, but Planetsides were awesome too.
3. I played after the first couple of weeks, there was not enough content for the second half of the game let alone end game content. It is not a fabrication to say it had nearly no end game. It simple had nothing to do not even the base assaults were great at that level.
4. The problem with TR was simply they spent too much on a game that was headed for niche status.
I would like to see it released again and get the dev loving that could make it great.
I would go back now and then for a month, which is all I do with MMOs anyway. I just tried the Global Agenda trial and I thought how much better TR was than that, in every respect. TR would still be alive if it was owned by a smaller company.
I played for a while and liked it pretty well. It was a lot of fun except for the lack of players to play with and the wonky lock on targeting. I bet it would have really turned out nice if they kept it running and patched the few weird things it had wrong with it.
"I'm not cheap I'm incredibly subconsciously financially optimized" "The worst part of censorship is ------------------"
I miss tabula rasa, it had the potential quality there but all mmo's take time to develop after release and it never got a chance really with ncsoft, they keep flogging the old dead horse of coh/v i dont know why they could not have given TB a better chance but i guess they were pissed at garret and made us all suffer for it......
Playing: FFXIV Future: wishing for SWG 2, World of Warcraft Classic Played: Most current and extinct MMO's - 18 Years in....
With DDO, now LOTRO, and now even EQ2 diving into the F2P arena it kind of makes you wonder if any of these failed games (according to suits in the respective companies) could re-open under a F2P system and make some lost profits.
I'd absolutely love to see games like Tabula Rasa, Asheron's Call 2, and Earth & Beyond re-open. I bet Auto Assault would do well too.
I regret not having the chance to give TB a fair shake. At the time I was in beta, my gaming rig just couldn't keep up with the graphics and my fps were so low it was unplayable. I'd sure try it now if it was available.
I would seriously be one of the first to get back in that game and have some fun! Seriously, I really miss that game... I liked it. Yes, there was a lack on content, but look at FC they could work on AoC and make it more enjoyable...
TR just had to add more content and some nice PVP between the "guilds"...
TR lacked in endgame content, but that game provided me with the best guild wars I've ever been a part of.
Garriott just won his court case.. I hope he tries to reopen tr, because it was shaping up to be one of the more fun games on the market shortly before they closed it.
I would seriously be one of the first to get back in that game and have some fun! Seriously, I really miss that game... I liked it. Yes, there was a lack on content, but look at FC they could work on AoC and make it more enjoyable...
TR just had to add more content and some nice PVP between the "guilds"...
How would PvP save that game? They had PvP in TR and it sucked. It made zero sense from a game lore perspective as the fight was supposed to be mankind trying to fight for its very survival against the weakest enemy I have ever seen. PvP in TR as a wargame might have been believable if only you did not fight these war games in the ongoing warzones. PvP while also trying to destroy the Bane showed a development team with no direction or understanding of their own game lore.
Maybe Garriot gets to reopen TR and maybe he puts it through a long beta to fix the many problems with the classes and the fact that the game was entirely soloable from the first level by any class. With what DDO has shown with F2P maybe TR could go that route and make some money, I doubt it ever makes back its initial costs though, and could be a minor success. I would definately go back and play even if they charged as long as they spend some time fixing the game after level 30 and for the love of all that is holy make snipers actually able to fire from far enough away so you can call them snipers.
I really like the "clean slate" approach to your character in Tabula Rasa, but I was never interested enough to try it out. I think some interesting PvP mechanics would have made the difference. Of course my PvP preference is likely not the same as many other players'.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
Comments
I miss TR, wonder if there will ever bee a TR emulator. I got this James Cameron's Avatar game at the post-christmas sale for $20 last Dec and it sort of feels like TR so everytime I play it, it keeps reminding me of my commando and sniper.
Quoted for Truth
I miss TR a lot.
I played through beta and was overall pretty disappointed. I went back months later and had a decent time but it still didn't deliver like I thought it would. It didn't really stick.
In the final months of the game I had a great time. The crafting system, though extremely simplistic, was effective and added to the game. They added the mechs and the very first portion of Earth in the final days as well. In a relatively brief period of time, the small development staff was able to accomplish quite a bit.
The problem is that NC Soft considered it an "AAA" title and wanted big sub numbers. Anything less than 200k subscribers would have been an utter failure in their eyes and we all know how dismal the actual performance was on the financial front.
I always felt that a move like Turbine did with DDO could have helped. Furthermore, the most minimal and well-executed advertisement campaign could have helped the game a lot. Outside of people who are into MMO's, it remained relatively unknown to the average gamer.
Myself and a lot of my friends would LOVE to see this game come back. I doubt it ever will but that would give me a chubby pickle.
Here are a few shots for you guys that I found in my FRAPS screenshot folder.
Have a winner and don't go on a game over! Does your avatar make you powerful in real life? Check out the Mystical Enders gaming community. www.mysticalenders.com
I thoroughly enjoyed the game, it was easy to get into, could accomplish quite a bit in a small amount of time and basically a game that had instant action as soon as you walked off the pad.
It's funny to see some of the responses here from some who complained about the game and wanted it to change to then point the finger at those that where happy with the game in it's current form, I was happy with the game, I wasn't vocal on that point but my money went into the game each month so it had my support.
There is good reason some of us say that though. You may not agree and that is fine, but the Plannettr boards(TR had no real forums) were controlled by one guild who deleted posts that they did not agree with. This led to the only forums the devs went to being heavily fanboy. Its not the only problem TR had but it was one of the reasons the game had issues. MY money went into the game each month too, but I was vocal. Of course being vocal generally led to bans from that site. That was a problem.
Its quite obvious they were wrong since TR ended up being such a mess. Very few people liked the TR we got. If it had been great as is the population would have been much better. I hope RG wins, puts the game back in beta for a year and builds it to what it could have been. Because the game that got released never came close to the potential.
There is good reason some of us say that though. You may not agree and that is fine, but the Plannettr boards(TR had no real forums) were controlled by one guild who deleted posts that they did not agree with. This led to the only forums the devs went to being heavily fanboy. Its not the only problem TR had but it was one of the reasons the game had issues. MY money went into the game each month too, but I was vocal. Of course being vocal generally led to bans from that site. That was a problem.
Very true. I could not fathom why a big MMORPG have no official forum. It is MMO for god sake, even a single player RPG has official forum.
As for the rest, I pretty much agree with the sentiments from everyone else. This game had amazing potential. I enjoyed my Guardian and then Spy, and pretty much level those two to level 48 or so. I cancelled my sub as I could not justify $15 a month for little content or simply boring contents. I was about to re-sub when NCSoft dropped the bomb.
The main reasons why TR failed were:
1. Could not get the skills right. Constant re-spec was annoying.
2. PVP, wtf, we are in quest for survival here? May be an Arena type fight is more reasonable...
3. Capturing and Defending a base need to be rewarded. I.e. after you hit 50 or max level, there should be map where you have to hold, defend as well counter-attack high level Banes. Reward is that you can destroy their main base at the sector after you hold their forward bases, which should enable everyone in the server/sector access to certain maps temporarily before the Banes re-capture the base...
4. No Official Forum
5. Crafting need major revamp
6. Economies?
If anyone want to re-release Tabula, please consider fixing all those.
I'm pretty sure TR was strangled of funds and publishing promotion even pre-release. I believe NCSoft became pissed at the Garriotts for basically bilking them and overshooting the budget and publishing time. I believe that TR was doomed before it was ever released as a business decision at NC, and the only reason it was actually ever released was to save face at NC (only a fool spends so much money on a game and then doesn't release), and possibly as a hail mary. The game was underpromoted, understaffed and under-supported (no game-run forums as has been mentioned, etc.)
I do not believe the game was a bad game, lacking in content, etc., any moreso than any other MMO title during its first year. In fact, of the 10 or so titles I have played seriously from release and in the first year, TR ranks right up there. I certainly enjoyed TR more than WoW, AOC or any of the other elf and wizard games.
1. TR had the best repeatable PvE content in the base attacks and defenses I have ever seen in an MMO. Could a well-built character solo too much in these? Absolutely, welcome to MMOs and if you say all MMOs don't have a problem with truly challenging, especially endgame, PvE content, then you are naive and/or just don't have much experience in the genre.
2. TR had the best guns in any MMO I've played. It combined FPS and MMO elements well.
3. I played the game for 2.5 months before they announced its shutdown, am an experienced, hardcore player, and still had two+ months of content to explore. Claims that there were no endgame are just fabrications, or rather, TR had just as much endgame as any MMO title does in its first year, especially understaffed and undersupported as it was.
4. SciFI has always been a niche in MMOs. Claims that the subscription numbers alone bear out that the game was bad are more indicative of poor marketing and the niche nature of SciFi in MMOs than a serious indictment of the quality of the game.
I miss the game and believe it would do well re-released pretty much as is with a decent development budget and normal levels of promotion.
1. Base assualts with a couple small changes could have been a game all by themselves. But you could solo with any build not just a good one.
2. Yeah the weapons were pretty great, but Planetsides were awesome too.
3. I played after the first couple of weeks, there was not enough content for the second half of the game let alone end game content. It is not a fabrication to say it had nearly no end game. It simple had nothing to do not even the base assaults were great at that level.
4. The problem with TR was simply they spent too much on a game that was headed for niche status.
I would like to see it released again and get the dev loving that could make it great.
I would go back now and then for a month, which is all I do with MMOs anyway. I just tried the Global Agenda trial and I thought how much better TR was than that, in every respect. TR would still be alive if it was owned by a smaller company.
I played for a while and liked it pretty well. It was a lot of fun except for the lack of players to play with and the wonky lock on targeting. I bet it would have really turned out nice if they kept it running and patched the few weird things it had wrong with it.
"I'm not cheap I'm incredibly subconsciously financially optimized"
"The worst part of censorship is ------------------"
I miss tabula rasa, it had the potential quality there but all mmo's take time to develop after release and it never got a chance really with ncsoft, they keep flogging the old dead horse of coh/v i dont know why they could not have given TB a better chance but i guess they were pissed at garret and made us all suffer for it......
Playing: FFXIV
Future: wishing for SWG 2, World of Warcraft Classic
Played: Most current and extinct MMO's - 18 Years in....
Interesting Fact - I own 27 Tarantula's
With DDO, now LOTRO, and now even EQ2 diving into the F2P arena it kind of makes you wonder if any of these failed games (according to suits in the respective companies) could re-open under a F2P system and make some lost profits.
I'd absolutely love to see games like Tabula Rasa, Asheron's Call 2, and Earth & Beyond re-open. I bet Auto Assault would do well too.
yes... i miss it. Still installed on my old HD.
I always thought they gave up on this game too early, and I find myself checking every now and then for a private server. No luck yet.
I think their bitterness toward Garriot will stop it from ever happening, bu tthis seems to be a perfect candidate for f2p.
I regret not having the chance to give TB a fair shake. At the time I was in beta, my gaming rig just couldn't keep up with the graphics and my fps were so low it was unplayable. I'd sure try it now if it was available.
I would reinstall TR in a heartbeat if it was brought back! It's just so sad how amazing that game got right before it was shut down...
i miss the game ....
I definitely miss TR. It may not have been the greatest MMO ever, but I had a blast playing it.
Steam: Neph
Was a fun game and a good Buffy episode. Wish it had had more time to flourish.
Nc soft shot down auto assault and gave me some tabula rasa keys.
than they shut down tabula rasa too
i better not start playing aion or else it will shortly be brought down too!
I have an old Aion account you can have for free...
I would seriously be one of the first to get back in that game and have some fun! Seriously, I really miss that game... I liked it. Yes, there was a lack on content, but look at FC they could work on AoC and make it more enjoyable...
TR just had to add more content and some nice PVP between the "guilds"...
<a href="http://www.enjin.com/" alt="swtor guild hosting"><img src="http://sigs.enjin.com/sig-swtor/23d3ae4fb19b441f.png"></a>
TR lacked in endgame content, but that game provided me with the best guild wars I've ever been a part of.
Garriott just won his court case.. I hope he tries to reopen tr, because it was shaping up to be one of the more fun games on the market shortly before they closed it.
How would PvP save that game? They had PvP in TR and it sucked. It made zero sense from a game lore perspective as the fight was supposed to be mankind trying to fight for its very survival against the weakest enemy I have ever seen. PvP in TR as a wargame might have been believable if only you did not fight these war games in the ongoing warzones. PvP while also trying to destroy the Bane showed a development team with no direction or understanding of their own game lore.
Maybe Garriot gets to reopen TR and maybe he puts it through a long beta to fix the many problems with the classes and the fact that the game was entirely soloable from the first level by any class. With what DDO has shown with F2P maybe TR could go that route and make some money, I doubt it ever makes back its initial costs though, and could be a minor success. I would definately go back and play even if they charged as long as they spend some time fixing the game after level 30 and for the love of all that is holy make snipers actually able to fire from far enough away so you can call them snipers.
I really like the "clean slate" approach to your character in Tabula Rasa, but I was never interested enough to try it out. I think some interesting PvP mechanics would have made the difference. Of course my PvP preference is likely not the same as many other players'.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.