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Some new info on Core being translated:
http://www.ffxivcore.com/topic/9484-article-translation-information-buffet/
The leves limitation sounds ominous - accepted once every 2 days? So in the beginning you will have one leves (rock thingy?) that has X quests finish those and you are done soloing unless you want to kill wild fauna for 2 days?
Perhaps it's not quite like this maybe there are several leves you can visit. Suppose it is a way to force grouping, but even a group will run itself out faster than every 2 days... at least for the folks that have a lot of gaming time.
Comments
I kind of like exploring and finding my own content instead of being led by quests all of the time. It sounds like more a good thing if they have enough content out in the world to find without quests.
Too much whining over having to grind mobs after you complete your Guildleves for that period of time. I'd much rather be out exploring and fighting various monsters with other players and being social, then solo "grinding" simple quests!
Just in case you didn't know, guildleves grant no experience. Killing mobs will be the only way to get xp (at least that I know of), and while you can do it solo it'll be much more effecient in a group, I'm sure.
This game is 100% about pve group play (well.. maybe not as much as FF11 but pretty damn close) - the questing mechanics we've seen develop over the last generation of MMOs are very unfriendly to group play, I think the way SE is handling it will actually work out better in the long run, at least for the gamers this game seems to reaching to.
Sounds nice..2 days per guild leve might be a bit much for some, but I suppose if you group with several different people you should be able to hop in on someone elses leve, so it probably works out.
So long as the zones/mobs are interesting and challenging enough however for roam parties, I won't even care.
Well if the redo is 2 days then Id hope that means the quest is also not trivially short.
yea and thats my hope im so glad there not trying to compete with these other mmos by copying wow
I don't know, but I love a good grind. Find a nice camp, go kill shit for a few hours with guildies/friends or on my own. Time passes and we walk away happy. More new stuff to learn and adapt to, can't wait.
END OF LINE_
~V
Nobody seemed to comment on the 2 days that was said. I am assuming that it means 2 in-game days similar to Fields of Valor trials in FFXI. The type of gameplay that it seems to be promoting will be group play (grind) with a guildleve every couple hours.
Unfortunately its 48hr real time hours. I really hope they change this.
Also if you read it you can only activate one every 2 days but it also says if you activate one in a group everyone in the group can start it so you have a group of 6-8 people and they can chain 6-8 guildleves or whatever they are called, they actually specificly stated thats how they want the game to be played in group play.
If multiple members have similar quests, your’s might be cleared automatically when someone else in the party clears theirs. Since guildleves are only available once every other day, you’ll clear them quickly solo and then have nothing to do. The best route to follow (and the fundamental play style of XIV) is to join people who have varying guildleves and chip away at them all. The selection of guildleves is still limited. Faction Leves, bought with Faction Credit, will allow for a wider variety of guildleves to combine and extend the life of a party.
Jesus murphy,i never thought i would agree with so many of the posts i read here,usually it is fanbois 101 ,people accepting anything thrown at them .
I agree with Borine on exploring and finding your own content.I agree with Krymson that YES there is too much whining about grinding mobs and yes i would also rather be out killing stuff and interacting with other players.
For myself ,i couldn't give two cahoots about Leves,i feel it is just a gimmick to appease more subs by luring in the WOW crowd with a game revolving around simple soloable quests.It won't bother me one bit ,as long as they don't turn those Leves into the means to XP,level up skill up,quests should be treated as they were in FFXI.Leves or quests what ever you want to call them,should be a means to garner fame or items or abilities ect ect,they keep that design intact ,i will be happy,we definitely do NOT need another WOW clone>quest>quest,with Leve dailies.
I don't want to sound like an anti solo person,i like everyone else want some solo content,you can't party 100% of the time,but i just hope Square chooses wisely,where the solo and group content is focused.I also do not want massive sized parties needed,tha talienates far too many people,the normal 5-6 group works good imo,don't break what isn't broken just because you hear a bunch of whining.
Never forget 3 mile Island and never trust a government official or company spokesman.
We do not have a huge amount of information on them, they are being touted as the quest for the game but we should wait and see whats what. The way I see it, since they said that you would want to group with people to do leves, I do not believe that you have to get the leve, and that it not truely shared but that you can help with the leve the person is doing and get some items from helping, then pick up the leve yourself and have the person you just helped go do it again with you. I might be speculating here but who knows we will have to wait and see.
Anytime I found myself waiting for several hours or more while trying to PT in FFXI DROVE ME NUTZ! I dont think they implmented Leves to appease the WoW masses. I think they provided leves so it something to do while waiting for a PT.
I specifically remember when I quit FFXI, I wrote several paragraphs complaining about the wait time for parties... At the time people would simply say, why dont you just craft.... **sigh** That would mean I would have to requip at some point. Realisticly it was about the time sync issue and never having the ability to solo or do some leveing on your own while waiting for the big XP was stupid! That is the way im going to take the leves system and Im glad they implemented it.
Guildleves are not meant to viewed as a quest-based system of progression like those found in the majority of 'western' MMOs. They are a nice way of getting some bonus cash/items when you only have a short amount of time to spare, but the primary means of character progression is made though the wholesale slaughter of the Eorzean wildlife. The more you kill, the faster your weapon skills go up.
I concur!
Well, be very happy as Guildleves don't reward you with XP, besides the little you get for each mob you have to kill to complete them. You do get a little gil, sometimes faction points {basically fame for the various ones of each region; which you can then use to purchase special items or gear from them} other times it'll be a piece of gear or weapon earned, or even crafting materials, as well as you may even learn an ability while killing the enemies...
So for now and how I see it remaining, the bulk of XP earned will once again mirror FFXI is that you go out in parties and "grind" {love how that words scares so many away} various monsters. However you won't be standing still for long, but rather moving often and chasing down mobs or running from them {as there are mobs that will actively team up with others and form their own PTs and hunt players} plus combat is far more involved, and I've tested this on various classes, and if you're quick enough strafing around a mob while locked on and hitting it from behind or from the side garners different levels of damage, and some of the enemies try to use this tactic too, or they just move randomly to make it harder for players to hit them on other sides...
Take the Spriggan for instance ~ these little bastages like to run away about 10 paces often and then cast spells on ya while you're running towards them...rofl
I'm very relieved that guildleves are not your 'run-of-the-mill, solo until you cap' quests we have in most MMOs launched in the last 6 years. Guildleves give no exp, and you do them once every 2days.
SE isn't trying to develop FFXIV into something it's not and isn't trying to sell big by cloning other games (game?) but by doing their own. It's a Final Fantasy game first of all, and an MMO second!
I'm also very happy to see that the leve system isn't just an endless quest repeater machine and that (OMG) "forced grouping" is in. It still amazes me how many people seem to be *terrified* of doing anything without a big glowing arrowing pointing the way...
So, I can be unfortunate enough to pick the "lolDRG" job and have to sit around waiting for a group all over again, or is solo play going to actually yield decent enough XP to hit cap in less than two years? If I can explore and roam around finding new adventures to embark on solo I'd dig it, but there's just no way I'm going to sit around XIV's version of Jeuno looking for a group to go kill Giant Enemy Crabs.
Please prove my ignorance wrong.
Well, I can already tell with what little we've been given to test; that just like FFXI ~ FFXIV is going to have so much to do that if one end up sitting around town looking for a Party thats quite frankly ones own anti-social problem.
If one should wish to PT then they need to be seeking out other players, being social with them, sending tells asking if they'd like to form a PT or if you can join theirs, or just ask some random players and see if they'd like to go out and explore an area of the map instead of a PT and create your own adventures.
Sitting around waiting for other players to ask if you want to do something is silly!
So, basically, the answer is yes, you will have to wait around for a party to get good XP. I don't tell you how to play your MMO's, I don't need your sage advice on how to enjoy mine. I'm not anti-social, I just like playing games at my own pace.
Sitting around waiting is your perogative, but at this point in time there are plenty of opportunities to get stuff done solo or in a small group of two to three people. Even in a duo you can plow through equal (or lower) conned mobs at a relatively good pace without too much down time. The more people you have with you, the more efficient your progress will be.
I never said yes...there are many things to do aside from sitting in town hoping other players will contact you to PT...but if thats what you prefer and do nothing; then thats up to you....have at it!
Define good XP? Lemme guess unless you're getting 200-350+XP a kill its not worth it...or is it that you need quests that reward you with thousands if not tens-of-thousands of easy-to-earn-XP for an errand quest or kill 5 mobs and return!? What is good XP to you? I'm assuming that killing easy and decent prey mobs while solo for 50-80xp is too weak and not worth your time?
Where did I tell you how to play...I didn't...but again if you choose to sit in town and await on others to initiate a PT, then complain on FF forums that sitting in town and not being social is your own pace, then clearly...ah whatever I give up...FFXI and more than likely FFXIV will not be for you or other players that do this!
Final Fantasy XI & XIV are more than anything else about the community, being social, helping each other {even if just passing by and tossing a cure or buff on someone and it adds a great deal to ones reputation, and players will remember you...} and of course the story and lore and going on random adventures out into the unknown.
/ignores everything you just said and only sees what he wants.
zomg I'll be sitting around waiting for a group forever!
Taru-Gallante-Blood elf-Elysean-Kelari-Crime Fighting-Imperial Agent
Guildleves are not intended to be the primary source of content in FFXIV, yet they've somehow become construed as such by many people.
From the beginning, SE has stated that leves are a form of content implemented for casual play - for people to do while seeking a group, or if they log on and only have an hour or so to play, or just feel like kicking around doing some smaller-scale content. That said, leves have also been described to scale anywhere from a quick solo affair up to requiring a full group of 15 people several hours to complete.
You can also team up with other players and participate in their leves, sharing in the rewards for your assistance.
Again, they are not intended to be the main source of content in FFXIV that people will grind all their classes to cap on - which is likely precisely what SE is avoiding by having the restriction in place. If you could pick up new leves every couple hours, no one would group, everyone would solo leves and all the other content would become irrelevant.
SE have also described people still grouping up as they did in FFXI to fight mobs, working from Aether node to Aether node, fighting mobs along the way... providing a more nomadic style of xp'ing than the typical "find a camp and stay there for 3 hours"...
There's also the main storylines to be quested through. There's exploration. There's crafting or harvesting.. There''s going to be a variety of content in FFXIV, of which Guildleves are only a part.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops