I thought you guys would be joking about the animation. It does look really good. A little bit too realistic in that it feels like I'm on some guys farm killing his livestock, but it had such weight to it. MMO's, from what I've played, don't always have the best feeling characters/monsters. I love watching my characters climb and manuever in assassin's creed 1/2 because it all looked so life like, the goat reminded me of that. Well I mean a lot of the animation looks good, but that was just so much more than the usual*death*, fall over *blink or fade away*
I thought you guys would be joking about the animation. It does look really good. A little bit too realistic in that it feels like I'm on some guys farm killing his livestock, but it had such weight to it. MMO's, from what I've played, don't always have the best feeling characters/monsters. I love watching my characters climb and manuever in assassin's creed 1/2 because it all looked so life like, the goat reminded me of that. Well I mean a lot of the animation looks good, but that was just so much more than the usual*death*, fall over *blink or fade away*
They did use motion capture for player character animations.
Maybe they brought in a real goat, hooked it up, and proceeded to kill it!
I don't know, but I love a good grind. Find a nice camp, go kill shit for a few hours with guildies/friends or on my own. Time passes and we walk away happy. More new stuff to learn and adapt to, can't wait.
END OF LINE_ ~V
I think the leves system is what you would expect from SE, progressing with your character through numerous battles is standard fare for most FF games, and the questing is in parallel. I think players coming to the game need to get Out of the WoW mindset as really FF is a different take on RPG/MMORPG than the EQ model which a lot of Western games are based on. Simply put you'll do your guildleves as you wish then do the other things in the game, such as exploring and crafting...etc.
Oh yeah, I love the death animation, even in FFXI they were really good. Goblins especially when they dropped their bomb toss and their animation of looking down to see it explode is priceless!
Adding more to the Guildleves, think of them as a heavily updated and glorified Fields of Valor from FFXI. Those you could only do once every 1hr, and many didn't take very long to solo 15-30min solo and even less when duo or trio. You ended up fighting the regular mobs not already claimed to you, and in the end you would get a little XP, some gil and some tabs {which are used to purchase buffs and other things} which appear to be very similar to the faction points you accrue in XIV and can spend at faction NPCs, or so it is being speculated as.
Those points alone and the easy to earn extra bit of gil and possible items will make anyone want to to do them often.
Comments
Best...death...animation...ever
Forget the name of the other system that actually does the storyline, I found it earlier but brain dumped it.
Totally agree, god knows what the epic boss death animation is like, kill it and run cos its flailing limbs might just toss you outta there lol
http://upload.wikimedia.org/wikipedia/en/a/ab/Norsefire-logo.png
I thought you guys would be joking about the animation. It does look really good. A little bit too realistic in that it feels like I'm on some guys farm killing his livestock, but it had such weight to it. MMO's, from what I've played, don't always have the best feeling characters/monsters. I love watching my characters climb and manuever in assassin's creed 1/2 because it all looked so life like, the goat reminded me of that. Well I mean a lot of the animation looks good, but that was just so much more than the usual*death*, fall over *blink or fade away*
They did use motion capture for player character animations.
Maybe they brought in a real goat, hooked it up, and proceeded to kill it!
:O
We can only hope they're that thorough!
Oh yeah, I love the death animation, even in FFXI they were really good. Goblins especially when they dropped their bomb toss and their animation of looking down to see it explode is priceless!
Adding more to the Guildleves, think of them as a heavily updated and glorified Fields of Valor from FFXI. Those you could only do once every 1hr, and many didn't take very long to solo 15-30min solo and even less when duo or trio. You ended up fighting the regular mobs not already claimed to you, and in the end you would get a little XP, some gil and some tabs {which are used to purchase buffs and other things} which appear to be very similar to the faction points you accrue in XIV and can spend at faction NPCs, or so it is being speculated as.
Those points alone and the easy to earn extra bit of gil and possible items will make anyone want to to do them often.
Well, I'm not really arguing against that fact .