I quite WoW pretty hard. Mostly because of all the constant class nerf/changes very month or so. Seemed like every time I got a build the way I wanted it and all the gear I needed, Blizzard would go and jack it up for me soon afterwards.
I made a great DK, not too long after WoTLK came out, then soon came the massive DK nerfs. Desided, "well, I'll make a Ret Pally thne", they looked fun and it was just a good time to roll them. Then, came a good nerf for them.
At this point I'm alsready pretty upset. But soon after that, the whole dual class/switch thing came out. So I thought about doing a Ret/Healz switch off kind of thing with that, just go healz mostly for instances for now and figure out what to do with my now gimp Ret Pally side later. Started working well and was rather enjoying being a healer. Then, HOLY HELL, if Blizz didn't gimp Pally healers next. Then, I was like, "okay, one more try", because I really do enjoy WoW classes, when they're not gimped to hell. Started rolling an Undead Warrior. And then, ya, pretty much you guest it, I found out Blizz was going to soon nerf Warriors as well. To whch I said to myself, "forget this load of BS!!
So that and realising how really lame WoW's end game actually is and how massivly unbalanced Battle Grounds was for my server. Never found a worth while guild in WoW either.
Did a 5 day reactivation of EVE. I hadn't logged on for over a year or so I thought I would poke around. I was logged out in 0.0 space and it had changed hands I guess. I warped to the gate and someone managed to lock me.
I hadn't even shot back but the gate wouldn't let me jump. I lost a Drake to 2 interceptors who I couldn't shoot.
It wasn't a huge loss but it just reminded me why can never stay subscribed to this terrible game. I logged out , trashed my characters, and deleted the game. Total time in game 20 min.
It just isn't worth it and now I will never be tempted to play again.
I ragequit WOW after they promised to give back invisibility to mages and it ended up being useless to me. I also got tired of being nerfed to the point where it just wasn't fun to play any more. Paying $15 a month and watching your favorite character become a eunuch in comparison to every other class is money wasted in my humble opinion.
Oh, "ragequit" Allods also, soon after the realease even. Got into beta, LOVED IT! Thought the classes were fun and diffrent, the quests weren't bad, and the innviroments were freakin' sweet, once you get past the starting zones. Some of the mobs were cool that I saw too and fun to fight. Also could wait to get my own air ship, or at least be part of a crew.
But then came realease, along with allot of nerfing patches that screwed up the once cool classes, plus the insanly stupid item mall, I know they made it better but it still sucks hard. Pist me off so bad. Here I thought I found something great for me, at least for a while. But nope, turned out to just be a REALLY mean trick...
I ragequit WAR because of the excessive cc. The last straw was when I got rooted, then knocked back, and when I landed I was still rooted. I immediately logged off and deleted the game from my hard drive.
But...I think about returning. Maybe I've matured and will be more tolerant. Maybe the cc isn't so excessive now. Maybe this, maybe that.
Not because of the game, strangely enough, but because of the people I was gaming with.
I have difficulty, for some reason, making people aware that I'm rejecting them, so it's easier for me to leave the game the group is involved in than to leave the group and stay in the game. Sometimes I've left until the rest of them lose interest, and only then returned.
I'm aware of how stupid that is.
Favorites: EQ, EVE | Playing: None. Mostly VR and strategy | Anticipating: CU, Pantheon
WOW, ran into a bug that had been in game for monthsand got locked out of a dungeon for a week. filed a ticket, was told it was fixed and there was nothing wrong, just wait a week and it would reset.
i waited a week, tried again, and got locked out for another week. when i filed a ticket i got the response that the bug had been fixed and to stop filing tickets about it.
this is at the same time that the forums had all kinds of posts about how it hadnt been fixed.
no point in paying for a game when the end game doesnt work and the developer wont even admit there is an issue.
Yeah, I am considering leaving 66 months of City of Heroes over the same kind of stupidity. The game ran fine on my system. I have two currently active accounts and frequently play both simultaneously. The system easily handled two instances of the game on two monitors, without breaking a sweat. So along comes Issue 17 and "Ultra Mode" - suddenly I began having constant crashes to desktop. Not random, not once in a while - *every* single time I played, ranging from 20 minutes to 45 minutes of play. I began to search the forums and found others talking of having issues with memory leaks, so I began to watch how the game utilized my RAM. I found it was gobbling around 1MB a second at times, until it hit around 1.8 GB or so and crashed. So I called support. Besides telling me to do things that completely hosed my system (like uninstalling the firewall I had carefully trained for years), they finally gave up and 'escalated' - which mean I got shunted to email support with a 'supervisor'. Even though there are people in the forums with EXACTLY the same issue I was having they proceed to tell me that the game "There are currently no known memory leaks in the City of Heroes application." and that I am "currently the only player reporting this issue at all to us." All I know is this: it worked fine for years. I had not changed a thing on this computer from the time it worked, until the time it broke. Disabling one monitor stops the leak, however, it shunts my icons (and I have a LOT of stuff on my desktops) all to one monitor and only *sometimes* do they get put back properly (using Ultra Mon). I am not happy with their 'support' basically trying to **** down my back and expecting me to believe it is raining.
I "rage" quit EQ1 due to a nerf but I think of it as less rage and more voting with my wallet, but I was pissed to be sure.
It was maybe 3 or 4 months after release. At that time, the only classes that could solo (outdoors, no one could solo in a dungeon) with anything like downtime efficiency was the Druid and Necromancer. It was accomplished through kiting with DOTs. My main was a Druid and the nerf took the form of all DOT damage ticks being rendered harmless so long as the mob was moving, thus preventing kiting with DOTs.
Progress was already slow for me because as a hybrid class, I wasn't wanted often for groups as either a healer or for dps, those spots almost always going to a cleric and mage repectively. This was the bad old days of the holy trinity of tank/healer/dps, before the introduction of lots of changes and spell additions that made hybrid classes more desirable to a group. Like the poor Rangers were before archery was something other than after thought.
Soooo they "nerf" every class you play. Seems like they're out to get you!! And yes there are constant changes in MMORPG's... such is the nature of the beast. But all classes change, so if you are wanting a game that doesn't "nerf" then you are better off not playing MMO's, IMO.
Current games: WoW, Runes of Magic Past games: WAR, DDO, Fiesta, AoC, Rohan, Dungeon Runners, Free Realms, Tabula Rasa, LoTRO
Played WoW for a few months got hacked ragequit deleted every Blizzard game from my comp. And the funny thing is I changed my pw and logon and 6 months after I ragequit I got an e-mail saying my account had been compromised again. And whats even funnier is I have a friend at work who got hacked twice and is still all about WoW and wanting to play. Well as soon as I find a good lawyer I am going to sue the pants off of Blizzard and also let every media outlett know about the hackers playground call Blizzard.net.
Fool me once shame on you, fool me twice shame on me.
I kind of ragequit on my first MMO Saga of Ryzom. I was there during its open beta and I could only play one year later after they implemented PayPal as a method of payment. I discovered the devs had been sitting on their butts and didn't add anything to the game. We were supposed to be able to go to other planets in future expansions, never happened, they nerfed ranged weapons, they made crafting and harvsting more difficult and expensive. There was nothing to do ingame but grind to level 250. I've been avoiding sandbox MMOs ever since, they're bad.
I ragequitted Tabula Rasa during its closed beta. The game was a mess, the devs were either not responding or saying everything was normal, the fanbois were blind to the flaws of the game and were supporting the devs and were really fierce toward anyone saying anything negative about the game. I just gave up. It's sad because I think Tabula Rasa had so much potentials, the "could have been" still haunts me.
I ragequit LOTRO but this one it took an accumulation of different things to make me quit. First the inventory management, each item has a different max items you can put in one slot, and with the amount of items (potions, reputation items, classes items, crafting, recipes, dyes, jewelry, etc. etc.) well it was crazy to manage all that stuff and my deluxe house wasn't enough to keep the stuff. And when Mines of Moria came out, that meant more stuff, more crafting stuff, more reputation stuff, legendary items, etc. Also when Mines of Moria came out, 10 more levels were added (I hate levelling), the devs changed the focus of the game from casual to hardcore and they nerfed classes, changed the combat system as well as the traits, forcing people to specialize. They could have made the mobs AI smarter, instead they dumbed down the classes.
Iam about to ragequit internet,then ragequit my computer and then ragequit life and then i will ragequit hell and then i will ragequit as a demon on earth and then i will ragequit to heaven and kill some angels and then ragequit heaven back to hell and kill the Devil and take his place.
O.o
Wow uhm......step away from the amphetamines, Bro......that shit kills.
Soooo they "nerf" every class you play. Seems like they're out to get you!! And yes there are constant changes in MMORPG's... such is the nature of the beast. But all classes change, so if you are wanting a game that doesn't "nerf" then you are better off not playing MMO's, IMO.
No, I'm well aware this is the way of MMO's. I played Shadowbane for about 3 years and so many changes happened with it, especially it's classes, which it had over 30 of them. But I still loved it and they didn't do crazy nerfs as much as Blizz does. It's also harder to deal with moving to another toon in WoW after nerfs because the game is so damn heavy gear based.
I've played just about ever other MMO out there also. But with WoW, it just seemed so diffrent. It was so weird how every class I rolled, soon got mass nerfs. I think they changed so much, so often, because WoW has so many players, with so many of them bitching about this or that in the forums, and Blizz is constantly trying to please ALL of them. Why they can't just find a balance between a mear 10 classes, is beyond me. Maybe it's just there way of keeling the WoW forums busy, which helps to make the game seem more popular then it really is. Which for Blizzard, all of that translates into...money, money, money...
After the very first expansion pack for Everquest, I considered the game to have become unplayable because lag could often be measured in seconds - something I predicted because lag was so bad before the Xpack.
I quit in a fit of "I told you so, no one listened to me, you don't care, you knew better, yada yada yada." After about 6 months or so I started playing Asheron's Call, which was a very nice discovery at the time (and still is a good game even if it's graphics is dated. Don't be looking for exclamation points to find quests or sparkles to find items though, AC isn't nearly as spoon-feeding as WoW and it's clones. Too bad Turbine had to make LotRO a WoW clone instead of more like AC. Imo.)
I didn't play EQ itself again until about 6 months ago. I played EQII when it came out, and it, imo, is a much better game, the original is for EQ die-hards but imo has been corrupted so lost a lot of it's original flavor (but that could just be my jaded viewpoint, heh), so play EQII, of those 2 choices. As far as my money was concerned, the untimely release - before it was technically ready - of the Xpack cost them; whether it did in the long run, I can't say.
There have been no specific changes in WoW that have made me want to /ragequit; however, there seems to be this kind of attitude that if the players don't actually quit playing, whatever change they make must be okay. It is a bad way to do business, and ignores a lot about the way people behave in general and the way individuals might think and feel about the specific changes. There have been a number of changes I haven't liked that didn't make me quit - but at the same time, will make me very reluctant to sign up for the next Blizzard MMO to come along. Also, there has developed a feeling of being in a kind of WoW jail for me; I'm a bit trapped in it because of the time I've spent developing my favorite toons and because of some other specific goals I have in WoW. I actually am looking forward to the day I'll be "released", and am hoping Cataclysm will be the luke-warm makeover I suspect it will be so that I have no reason to stay in WoW at all, despite all that I will "lose" by moving on to another game.
Alll that is to say, publishers and developers, just becasue a player doesn't /ragequit doesn't mean there's no hard feelings that will effect future sales. Whenever you start lumping the players together and making generalized statements about them, maybe it's time to stop and remember that they are a collection of individuals, not one mind with one opinion and multiple accounts.
Have played: Everquest, Asheron's Call, Horizons, Everquest2, World of Warcraft, Lord of the Rings Online, Warhammer, Age of Conan, Darkfall
In world of kungfu i had spent a large amount of money to make a powerful broadsword character in Pvp, and when i went out to defend my brother who had just been Pvp'd and lost valuable gear the pker brought a friend who stayed in the safe spot while i was red named from attacking the pker. Little did i know that normal players could attack red names freely even in situations where the red name is not given a chance to fight back.
I also sorrowfully quit Runes of Magic, i loved the game but the balance got out of hand, i couldn't progress endgame without the cash shop, and each patch ruined the game further. It was sad to see it die, but i knew it's fate was sealed the day the auction house cash shop trading was banned.
Quit Champions online cos it was dull (and I am a lifetime member too)
Quit Darkfall as the game is perfect for the solo explorer apart from the PKers killing you for the fun of it and the GMs telling you off if your exploring finds a fault in the landscape whether you exploit it or not.
But never rage quit. I dont do rage.
I used to visit this site a lot however in recent years it has become the home of negative forum posts, illogical opinions and tantrums so I visit less often.
Played or Beta'd: UO / DAOC / Horizons / EQ2 / DDO / EVE / Archlord / PirateKingsOnline / Tabula Rasa / LOTRO / AOC / Champions / Darkfall / Mortal Online / DCUO / Rift / STO / SWTOR / TSW
First was Anarchy Online. I had a very high level Engineer. After a good hour looking for some kind hearted Metaphisist to buff me so I could get a decent robot going (this of course after another hour finding a Doctor and a Trader to buff me so I could take off my crafting clothing and implants to put on my fighting ones) I attack a green mob and all his friends join in, kill my robot, and me making me lose all my buffs. I figured I had more to do with my life and it seemed that in order to do anything I had to run around for an hour or 2 just to get in a position to do it. That would be fine if I had no life and lived in my Mom's basement for the rest of my life. Being that neither of these described my life I quit and looked for a game where I could have fun without working so hard to do so.
Second was Bounty Bay. I really enjoyed that game. Then came "Beyond the Horizon". Not only did the game lose the realistic tone that attracted me to begin with and turn into" Fantasy with Pirates" but the mechanics changed dramatically. Before the game was pretty open ended and really close to being a sandbox game. After that stupid patch you all of the sudden had traditional classes and worst of all the de-buffs the NPCs had made it virtually impossible to win a sea battle against enemies that were beatable at first with the class I was forced to chose. After having my ship sinked by Nth time I cursed, logged off and never logged back again.
Comments
I quite WoW pretty hard. Mostly because of all the constant class nerf/changes very month or so. Seemed like every time I got a build the way I wanted it and all the gear I needed, Blizzard would go and jack it up for me soon afterwards.
I made a great DK, not too long after WoTLK came out, then soon came the massive DK nerfs. Desided, "well, I'll make a Ret Pally thne", they looked fun and it was just a good time to roll them. Then, came a good nerf for them.
At this point I'm alsready pretty upset. But soon after that, the whole dual class/switch thing came out. So I thought about doing a Ret/Healz switch off kind of thing with that, just go healz mostly for instances for now and figure out what to do with my now gimp Ret Pally side later. Started working well and was rather enjoying being a healer. Then, HOLY HELL, if Blizz didn't gimp Pally healers next. Then, I was like, "okay, one more try", because I really do enjoy WoW classes, when they're not gimped to hell. Started rolling an Undead Warrior. And then, ya, pretty much you guest it, I found out Blizz was going to soon nerf Warriors as well. To whch I said to myself, "forget this load of BS!!
So that and realising how really lame WoW's end game actually is and how massivly unbalanced Battle Grounds was for my server. Never found a worth while guild in WoW either.
I just did this today.
Did a 5 day reactivation of EVE. I hadn't logged on for over a year or so I thought I would poke around. I was logged out in 0.0 space and it had changed hands I guess. I warped to the gate and someone managed to lock me.
I hadn't even shot back but the gate wouldn't let me jump. I lost a Drake to 2 interceptors who I couldn't shoot.
It wasn't a huge loss but it just reminded me why can never stay subscribed to this terrible game. I logged out , trashed my characters, and deleted the game. Total time in game 20 min.
It just isn't worth it and now I will never be tempted to play again.
I ragequit WOW after they promised to give back invisibility to mages and it ended up being useless to me. I also got tired of being nerfed to the point where it just wasn't fun to play any more. Paying $15 a month and watching your favorite character become a eunuch in comparison to every other class is money wasted in my humble opinion.
Oh, "ragequit" Allods also, soon after the realease even. Got into beta, LOVED IT! Thought the classes were fun and diffrent, the quests weren't bad, and the innviroments were freakin' sweet, once you get past the starting zones. Some of the mobs were cool that I saw too and fun to fight. Also could wait to get my own air ship, or at least be part of a crew.
But then came realease, along with allot of nerfing patches that screwed up the once cool classes, plus the insanly stupid item mall, I know they made it better but it still sucks hard. Pist me off so bad. Here I thought I found something great for me, at least for a while. But nope, turned out to just be a REALLY mean trick...
I ragequit WAR because of the excessive cc. The last straw was when I got rooted, then knocked back, and when I landed I was still rooted. I immediately logged off and deleted the game from my hard drive.
But...I think about returning. Maybe I've matured and will be more tolerant. Maybe the cc isn't so excessive now. Maybe this, maybe that.
Not because of the game, strangely enough, but because of the people I was gaming with.
I have difficulty, for some reason, making people aware that I'm rejecting them, so it's easier for me to leave the game the group is involved in than to leave the group and stay in the game. Sometimes I've left until the rest of them lose interest, and only then returned.
I'm aware of how stupid that is.
Twice, the first time when the CU hit SWG, cam back a month later after finding other existing games wanting.
Second time, the NGE...never looked back since.
Yeah, I am considering leaving 66 months of City of Heroes over the same kind of stupidity. The game ran fine on my system. I have two currently active accounts and frequently play both simultaneously. The system easily handled two instances of the game on two monitors, without breaking a sweat. So along comes Issue 17 and "Ultra Mode" - suddenly I began having constant crashes to desktop. Not random, not once in a while - *every* single time I played, ranging from 20 minutes to 45 minutes of play. I began to search the forums and found others talking of having issues with memory leaks, so I began to watch how the game utilized my RAM. I found it was gobbling around 1MB a second at times, until it hit around 1.8 GB or so and crashed. So I called support. Besides telling me to do things that completely hosed my system (like uninstalling the firewall I had carefully trained for years), they finally gave up and 'escalated' - which mean I got shunted to email support with a 'supervisor'. Even though there are people in the forums with EXACTLY the same issue I was having they proceed to tell me that the game "There are currently no known memory leaks in the City of Heroes application." and that I am "currently the only player reporting this issue at all to us." All I know is this: it worked fine for years. I had not changed a thing on this computer from the time it worked, until the time it broke. Disabling one monitor stops the leak, however, it shunts my icons (and I have a LOT of stuff on my desktops) all to one monitor and only *sometimes* do they get put back properly (using Ultra Mon). I am not happy with their 'support' basically trying to **** down my back and expecting me to believe it is raining.
I feel your pain.
I "rage" quit EQ1 due to a nerf but I think of it as less rage and more voting with my wallet, but I was pissed to be sure.
It was maybe 3 or 4 months after release. At that time, the only classes that could solo (outdoors, no one could solo in a dungeon) with anything like downtime efficiency was the Druid and Necromancer. It was accomplished through kiting with DOTs. My main was a Druid and the nerf took the form of all DOT damage ticks being rendered harmless so long as the mob was moving, thus preventing kiting with DOTs.
Progress was already slow for me because as a hybrid class, I wasn't wanted often for groups as either a healer or for dps, those spots almost always going to a cleric and mage repectively. This was the bad old days of the holy trinity of tank/healer/dps, before the introduction of lots of changes and spell additions that made hybrid classes more desirable to a group. Like the poor Rangers were before archery was something other than after thought.
Soooo they "nerf" every class you play. Seems like they're out to get you!! And yes there are constant changes in MMORPG's... such is the nature of the beast. But all classes change, so if you are wanting a game that doesn't "nerf" then you are better off not playing MMO's, IMO.
Current games: WoW, Runes of Magic
Past games: WAR, DDO, Fiesta, AoC, Rohan, Dungeon Runners, Free Realms, Tabula Rasa, LoTRO
Played WoW for a few months got hacked ragequit deleted every Blizzard game from my comp. And the funny thing is I changed my pw and logon and 6 months after I ragequit I got an e-mail saying my account had been compromised again. And whats even funnier is I have a friend at work who got hacked twice and is still all about WoW and wanting to play. Well as soon as I find a good lawyer I am going to sue the pants off of Blizzard and also let every media outlett know about the hackers playground call Blizzard.net.
Fool me once shame on you, fool me twice shame on me.
I kind of ragequit on my first MMO Saga of Ryzom. I was there during its open beta and I could only play one year later after they implemented PayPal as a method of payment. I discovered the devs had been sitting on their butts and didn't add anything to the game. We were supposed to be able to go to other planets in future expansions, never happened, they nerfed ranged weapons, they made crafting and harvsting more difficult and expensive. There was nothing to do ingame but grind to level 250. I've been avoiding sandbox MMOs ever since, they're bad.
I ragequitted Tabula Rasa during its closed beta. The game was a mess, the devs were either not responding or saying everything was normal, the fanbois were blind to the flaws of the game and were supporting the devs and were really fierce toward anyone saying anything negative about the game. I just gave up. It's sad because I think Tabula Rasa had so much potentials, the "could have been" still haunts me.
I ragequit LOTRO but this one it took an accumulation of different things to make me quit. First the inventory management, each item has a different max items you can put in one slot, and with the amount of items (potions, reputation items, classes items, crafting, recipes, dyes, jewelry, etc. etc.) well it was crazy to manage all that stuff and my deluxe house wasn't enough to keep the stuff. And when Mines of Moria came out, that meant more stuff, more crafting stuff, more reputation stuff, legendary items, etc. Also when Mines of Moria came out, 10 more levels were added (I hate levelling), the devs changed the focus of the game from casual to hardcore and they nerfed classes, changed the combat system as well as the traits, forcing people to specialize. They could have made the mobs AI smarter, instead they dumbed down the classes.
O.o
Wow uhm......step away from the amphetamines, Bro......that shit kills.
President of The Marvelously Meowhead Fan Club
SWG.. 4 accounts terminated over the CU/NGE debacle.. never touch an SOE product ever again.. lesson learned.
No, I'm well aware this is the way of MMO's. I played Shadowbane for about 3 years and so many changes happened with it, especially it's classes, which it had over 30 of them. But I still loved it and they didn't do crazy nerfs as much as Blizz does. It's also harder to deal with moving to another toon in WoW after nerfs because the game is so damn heavy gear based.
I've played just about ever other MMO out there also. But with WoW, it just seemed so diffrent. It was so weird how every class I rolled, soon got mass nerfs. I think they changed so much, so often, because WoW has so many players, with so many of them bitching about this or that in the forums, and Blizz is constantly trying to please ALL of them. Why they can't just find a balance between a mear 10 classes, is beyond me. Maybe it's just there way of keeling the WoW forums busy, which helps to make the game seem more popular then it really is. Which for Blizzard, all of that translates into...money, money, money...
RageQuit a game - No
Quit due to discust or frustration - YES!
Especially a few F2P's lately and their CashShop bullcrap!!
"Huntress"
After the very first expansion pack for Everquest, I considered the game to have become unplayable because lag could often be measured in seconds - something I predicted because lag was so bad before the Xpack.
I quit in a fit of "I told you so, no one listened to me, you don't care, you knew better, yada yada yada." After about 6 months or so I started playing Asheron's Call, which was a very nice discovery at the time (and still is a good game even if it's graphics is dated. Don't be looking for exclamation points to find quests or sparkles to find items though, AC isn't nearly as spoon-feeding as WoW and it's clones. Too bad Turbine had to make LotRO a WoW clone instead of more like AC. Imo.)
I didn't play EQ itself again until about 6 months ago. I played EQII when it came out, and it, imo, is a much better game, the original is for EQ die-hards but imo has been corrupted so lost a lot of it's original flavor (but that could just be my jaded viewpoint, heh), so play EQII, of those 2 choices. As far as my money was concerned, the untimely release - before it was technically ready - of the Xpack cost them; whether it did in the long run, I can't say.
There have been no specific changes in WoW that have made me want to /ragequit; however, there seems to be this kind of attitude that if the players don't actually quit playing, whatever change they make must be okay. It is a bad way to do business, and ignores a lot about the way people behave in general and the way individuals might think and feel about the specific changes. There have been a number of changes I haven't liked that didn't make me quit - but at the same time, will make me very reluctant to sign up for the next Blizzard MMO to come along. Also, there has developed a feeling of being in a kind of WoW jail for me; I'm a bit trapped in it because of the time I've spent developing my favorite toons and because of some other specific goals I have in WoW. I actually am looking forward to the day I'll be "released", and am hoping Cataclysm will be the luke-warm makeover I suspect it will be so that I have no reason to stay in WoW at all, despite all that I will "lose" by moving on to another game.
Alll that is to say, publishers and developers, just becasue a player doesn't /ragequit doesn't mean there's no hard feelings that will effect future sales. Whenever you start lumping the players together and making generalized statements about them, maybe it's time to stop and remember that they are a collection of individuals, not one mind with one opinion and multiple accounts.
Have played: Everquest, Asheron's Call, Horizons, Everquest2, World of Warcraft, Lord of the Rings Online, Warhammer, Age of Conan, Darkfall
Aion
Right after they did that St. Patrick's day Fail Event. I haven't played in months. I shouldn't have bought a year sub.
I have both ragequit and sorrowquit.
In world of kungfu i had spent a large amount of money to make a powerful broadsword character in Pvp, and when i went out to defend my brother who had just been Pvp'd and lost valuable gear the pker brought a friend who stayed in the safe spot while i was red named from attacking the pker. Little did i know that normal players could attack red names freely even in situations where the red name is not given a chance to fight back.
I also sorrowfully quit Runes of Magic, i loved the game but the balance got out of hand, i couldn't progress endgame without the cash shop, and each patch ruined the game further. It was sad to see it die, but i knew it's fate was sealed the day the auction house cash shop trading was banned.
Quit Champions online cos it was dull (and I am a lifetime member too)
Quit Darkfall as the game is perfect for the solo explorer apart from the PKers killing you for the fun of it and the GMs telling you off if your exploring finds a fault in the landscape whether you exploit it or not.
But never rage quit. I dont do rage.
I used to visit this site a lot however in recent years it has become the home of negative forum posts, illogical opinions and tantrums so I visit less often.
Played or Beta'd: UO / DAOC / Horizons / EQ2 / DDO / EVE / Archlord / PirateKingsOnline / Tabula Rasa / LOTRO / AOC / Champions / Darkfall / Mortal Online / DCUO / Rift / STO / SWTOR / TSW
Two games come to mind.
First was Anarchy Online. I had a very high level Engineer. After a good hour looking for some kind hearted Metaphisist to buff me so I could get a decent robot going (this of course after another hour finding a Doctor and a Trader to buff me so I could take off my crafting clothing and implants to put on my fighting ones) I attack a green mob and all his friends join in, kill my robot, and me making me lose all my buffs. I figured I had more to do with my life and it seemed that in order to do anything I had to run around for an hour or 2 just to get in a position to do it. That would be fine if I had no life and lived in my Mom's basement for the rest of my life. Being that neither of these described my life I quit and looked for a game where I could have fun without working so hard to do so.
Second was Bounty Bay. I really enjoyed that game. Then came "Beyond the Horizon". Not only did the game lose the realistic tone that attracted me to begin with and turn into" Fantasy with Pirates" but the mechanics changed dramatically. Before the game was pretty open ended and really close to being a sandbox game. After that stupid patch you all of the sudden had traditional classes and worst of all the de-buffs the NPCs had made it virtually impossible to win a sea battle against enemies that were beatable at first with the class I was forced to chose. After having my ship sinked by Nth time I cursed, logged off and never logged back again.