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Best Sand box/Pre-tram uo like game

DisNofDisNof Member Posts: 4

Best full loot open pvp game I've found since UO.  This game is heavly dependent on its community of players, as quoted from a dev i belive on the fourms goes something like "the hardest monsters in MO are going to be the players".  The devs listen to thier players more than any other mmo I have seen, and I've played alot.  The only reason that this game has been released under devoloped, they needed money so had to release early, is the same reason it is so good and has so much potential; it is an inde publisher, and is thus free to follow their own ideas, not corpates  (much like eve).  If your sick of carebare-itembased-wtfgrindomfg-skillless-boring mmos come try MO!!1111

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Comments

  • username509username509 Member CommonPosts: 635

    Ignore the organized attempts at destroying Mortal Online.

     

    The fact is this is the best open world full loot full pvp sandbox MMO since UO pretrammel.

    Never trust a screenshot or a youtube video without a version stamp!

  • SigrandSigrand Member UncommonPosts: 367

    It definitely has incredible potential but it lacks some major things right now.  The devs need to implement the new Nav Mesh system (waiting on an update from Epic for that) so that mobs can actually walk properly.  Right now the PvE is complete garbage, which is a shame because the AI is actually ridiculously good.  It's just wasted on the fact that the mobs path-finding is fucked.

    These next 2 patches, in the next 2 weeks, are going a long way to make the game have depth and be a fun experience.  After that I just want to see the Nav Mesh issue sorted and high res textures, and I'm completely sold.  Looking forward to the new GUI as well.  I don't really play the game at the moment but I am subscribed.  The game does have awesome possibilities and I support the dev team for trying so hard to realize those possibilities and staying so close to the community.

  • ZenNatureZenNature Member CommonPosts: 354

     

    Is there a trial or referral system in place for it yet? I've heard so many negative things about it, I'm hesitant to put any money towards it.

     

    I am a UO veteran though and played UO from the day it released, extensively up until a couple years after Asheron's Call released and my friends pulled me in to that. Comparing it to UO pre-trammel is a tall order for me. Darkfall comes pretty close in my opinion, and I know some beta participants were saying this was going to be better.

     

    I'm tired of playing games that still feel like beta post-release though. I'm not interested in the idea of supporting a game based on it's potential. I can spend my money on MMOs that have been out awhile, or games in other genres that are complete and polished instead, if that is the direction MMOs are going. Maybe these companies should focus on releasing a successful single-player game first (i.e. Torchlight) to help fund their MMO efforts instead of taking advantage of the players.

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,724

    Originally posted by ZenNature

     

     

    I'm tired of playing games that still feel like beta post-release though. I'm not interested in the idea of supporting a game based on it's potential.

     I think even the game's supporters would probably advise you to wait for a free trial based on the statement I quoted above.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

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  • thorppesthorppes Member Posts: 452

    Originally posted by Slapshot1188

    Originally posted by ZenNature

     

     

    I'm tired of playing games that still feel like beta post-release though. I'm not interested in the idea of supporting a game based on it's potential.

     I think even the game's supporters would probably advise you to wait for a free trial based on the statement I quoted above.

    I'd say wait a couple of months if you're expecting a more polished up game.

    Edit; The game is very enjoyable as it is however.

  • DisNofDisNof Member Posts: 4

    Originally posted by DisNof

     The devs listen to thier players more than any other mmo I have seen, and I've played alot.

    http://www.mortalonline.com/forums/51284-council-patriarchs-house-commons-chat.html

  • RohnRohn Member UncommonPosts: 3,730

    Originally posted by thorppes

    Originally posted by Slapshot1188

    Originally posted by ZenNature

     

     

    I'm tired of playing games that still feel like beta post-release though. I'm not interested in the idea of supporting a game based on it's potential.

     I think even the game's supporters would probably advise you to wait for a free trial based on the statement I quoted above.

    I'd say wait a couple of months if you're expecting a more polished up game.

    Edit; The game is very enjoyable as it is however.

     

    I agree with both of these statements.  They do need to polish the game up more and add more sand to the box, but that it is both playable and enjoyable right now.

    Hell hath no fury like an MMORPG player scorned.

  • RealbigdealRealbigdeal Member UncommonPosts: 1,666

    What ppl will never get is, MO is a real niche game. DF for his part always tried to be revolutionary and get 10k players in one server. Problem is, those players compar DF to MO when DF is not even suppose to be niche. 

    With that being said, MO need time and money to improve. While they are at that, they listent to the community, read often in the forum and make the apropriate change base on what the community of MO want.

    C:\Users\FF\Desktop\spin move.gif

  • ToferioToferio Member UncommonPosts: 1,411

    Originally posted by DisNof

    Best full loot open pvp game I've found since UO.  This game is heavly dependent on its community of players, as quoted from a dev i belive on the fourms goes something like "the hardest monsters in MO are going to be the players".  The devs listen to thier players more than any other mmo I have seen, and I've played alot.  The only reason that this game has been released under devoloped, they needed money so had to release early, is the same reason it is so good and has so much potential; it is an inde publisher, and is thus free to follow their own ideas, not corpates  (much like eve).  If your sick of carebare-itembased-wtfgrindomfg-skillless-boring mmos come try MO!!1111

    MO is probably "best" full loot game since UO because there only been two more or less modern full loot games. DF and MO, not much to chose from, eh?

    Not to mention that I doubt about them listening to community. They develop a game for themselves, and so far it just happened that the community wishes fits their ideas. Just look at thievery. They completely ignored pleas to add some kind of risks and penalties for thieves other then a run to the priest. Something like small fee for thievery tools or the like. Instead, they re-introduced thievery exactly as it was before, just made it bit harder for to steal.

    I am okay with losing my stuff to a PKer, atleast he puts his gear at risk too. A thief loose nothing, it is just rise and repeat until success. Shameful.

  • thorppesthorppes Member Posts: 452

    Originally posted by Toferio

    Originally posted by DisNof

    Best full loot open pvp game I've found since UO.  This game is heavly dependent on its community of players, as quoted from a dev i belive on the fourms goes something like "the hardest monsters in MO are going to be the players".  The devs listen to thier players more than any other mmo I have seen, and I've played alot.  The only reason that this game has been released under devoloped, they needed money so had to release early, is the same reason it is so good and has so much potential; it is an inde publisher, and is thus free to follow their own ideas, not corpates  (much like eve).  If your sick of carebare-itembased-wtfgrindomfg-skillless-boring mmos come try MO!!1111

    MO is probably "best" full loot game since UO because there only been two more or less modern full loot games. DF and MO, not much to chose from, eh?

    Not to mention that I doubt about them listening to community. They develop a game for themselves, and so far it just happened that the community wishes fits their ideas. Just look at thievery. They completely ignored pleas to add some kind of risks and penalties for thieves other then a run to the priest. Something like small fee for thievery tools or the like. Instead, they re-introduced thievery exactly as it was before, just made it bit harder for to steal.

    I am okay with losing my stuff to a PKer, atleast he puts his gear at risk too. A thief loose nothing, it is just rise and repeat until success. Shameful.

    Hidden Criminals when pushed turn grey to be guard whacked.

    Thieves are unable to steal as much and now int acts as a counter to it. They must also stand still. So no they didn't reintroduce it as it was, they fixed and balanced it first.

  • PyrateLVPyrateLV Member CommonPosts: 1,096

    Originally posted by Rohn

    Originally posted by thorppes


    Originally posted by Slapshot1188


    Originally posted by ZenNature

     

     

    I'm tired of playing games that still feel like beta post-release though. I'm not interested in the idea of supporting a game based on it's potential.

     I think even the game's supporters would probably advise you to wait for a free trial based on the statement I quoted above.

    I'd say wait a couple of months if you're expecting a more polished up game.

    Edit; The game is very enjoyable as it is however.

     

    I agree with both of these statements.  They do need to polish the game up more and add more sand to the box, but that it is both playable and enjoyable right now.

     

    I agree as well. The game needs time to mature a bit and it needs some more sand.

    Its a small indie company (35 people I think). They are working hard however. They patch and add content weekly and even though they might break something with a patch, they are pretty quick to fix problems.

    The SV devs are also good at listening and communicating with the players.

    We are now at 2 months after release. At about 4-6 this game should be cookin.

    Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
    Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
    Playing: Skyrim
    Following: The Repopulation
    I want a Virtual World, not just a Game.
    ITS TOO HARD! - Matt Firor (ZeniMax)

  • DisNofDisNof Member Posts: 4

    Originally posted by PyrateLV



    We are now at 2 months after release. At about 4-6 this game should be cookin.

     

    Sad thing is if everyone waits for the 4-6 month polished product there may not be a MO in 4-6 months due to lack of funds as it is a small indi company.  Play now so we can all play later ^.^

  • PyrateLVPyrateLV Member CommonPosts: 1,096

    Originally posted by DisNof

    Originally posted by PyrateLV





    We are now at 2 months after release. At about 4-6 this game should be cookin.

     

    Sad thing is if everyone waits for the 4-6 month polished product there may not be a MO in 4-6 months due to lack of funds as it is a small indi company.  Play now so we can all play later ^.^

     

    This is one reason I am playing and supporting SV/MO. I have a feeling this is going to turn into a really great game and I can afford $15 a month to help.

    Even though its content light and has some stability issues.

    EvE started small and look at what it is now. I think MO will be the Fantasy version of EvE.

    Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
    Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
    Playing: Skyrim
    Following: The Repopulation
    I want a Virtual World, not just a Game.
    ITS TOO HARD! - Matt Firor (ZeniMax)

  • ToferioToferio Member UncommonPosts: 1,411

    Originally posted by thorppes

    Originally posted by Toferio


    Originally posted by DisNof

    Best full loot open pvp game I've found since UO.  This game is heavly dependent on its community of players, as quoted from a dev i belive on the fourms goes something like "the hardest monsters in MO are going to be the players".  The devs listen to thier players more than any other mmo I have seen, and I've played alot.  The only reason that this game has been released under devoloped, they needed money so had to release early, is the same reason it is so good and has so much potential; it is an inde publisher, and is thus free to follow their own ideas, not corpates  (much like eve).  If your sick of carebare-itembased-wtfgrindomfg-skillless-boring mmos come try MO!!1111

    MO is probably "best" full loot game since UO because there only been two more or less modern full loot games. DF and MO, not much to chose from, eh?

    Not to mention that I doubt about them listening to community. They develop a game for themselves, and so far it just happened that the community wishes fits their ideas. Just look at thievery. They completely ignored pleas to add some kind of risks and penalties for thieves other then a run to the priest. Something like small fee for thievery tools or the like. Instead, they re-introduced thievery exactly as it was before, just made it bit harder for to steal.

    I am okay with losing my stuff to a PKer, atleast he puts his gear at risk too. A thief loose nothing, it is just rise and repeat until success. Shameful.

    Hidden Criminals when pushed turn grey to be guard whacked.

    Thieves are unable to steal as much and now int acts as a counter to it. They must also stand still. So no they didn't reintroduce it as it was, they fixed and balanced it first.

    Re-read what I said, specially the "they re-introduced thievery exactly as it was before, just made it bit harder for to steal." Yeah, they balanced it a bit, but still, thieves need some REAL risk, rather then a run to the priest. They lose nothing that way.

  • thorppesthorppes Member Posts: 452

    Originally posted by Toferio

    Originally posted by thorppes


    Originally posted by Toferio


    Originally posted by DisNof

    Best full loot open pvp game I've found since UO.  This game is heavly dependent on its community of players, as quoted from a dev i belive on the fourms goes something like "the hardest monsters in MO are going to be the players".  The devs listen to thier players more than any other mmo I have seen, and I've played alot.  The only reason that this game has been released under devoloped, they needed money so had to release early, is the same reason it is so good and has so much potential; it is an inde publisher, and is thus free to follow their own ideas, not corpates  (much like eve).  If your sick of carebare-itembased-wtfgrindomfg-skillless-boring mmos come try MO!!1111

    MO is probably "best" full loot game since UO because there only been two more or less modern full loot games. DF and MO, not much to chose from, eh?

    Not to mention that I doubt about them listening to community. They develop a game for themselves, and so far it just happened that the community wishes fits their ideas. Just look at thievery. They completely ignored pleas to add some kind of risks and penalties for thieves other then a run to the priest. Something like small fee for thievery tools or the like. Instead, they re-introduced thievery exactly as it was before, just made it bit harder for to steal.

    I am okay with losing my stuff to a PKer, atleast he puts his gear at risk too. A thief loose nothing, it is just rise and repeat until success. Shameful.

    Hidden Criminals when pushed turn grey to be guard whacked.

    Thieves are unable to steal as much and now int acts as a counter to it. They must also stand still. So no they didn't reintroduce it as it was, they fixed and balanced it first.

    Re-read what I said, specially the "they re-introduced thievery exactly as it was before, just made it bit harder for to steal." Yeah, they balanced it a bit, but still, thieves need some REAL risk, rather then a run to the priest. They lose nothing that way.

    They lose their time, in the same time they could steal something with little value a normal player could probably make 4-5g. Once known to be a theif the chances of getting anything for a while rapidly decrease, theives are griefed whever they are.

  • RekindleRekindle Member UncommonPosts: 1,206

    You pvp hard core types fail to realize that UO wasnt just a pull loot pvp game.....its sad really.  UO wasn't quake in medieval sheep's clothing despite the fact that may be what you got out of it.

    Calling MO a game at this point is a little much.  They say they're going in one direction and I see them going in the other.

     

    MO is a full loot open pvp game with very little to do otherwise. 

  • ToferioToferio Member UncommonPosts: 1,411

    Originally posted by thorppes

    Originally posted by Toferio


    Originally posted by thorppes

    Hidden Criminals when pushed turn grey to be guard whacked.

    Thieves are unable to steal as much and now int acts as a counter to it. They must also stand still. So no they didn't reintroduce it as it was, they fixed and balanced it first.

    Re-read what I said, specially the "they re-introduced thievery exactly as it was before, just made it bit harder for to steal." Yeah, they balanced it a bit, but still, thieves need some REAL risk, rather then a run to the priest. They lose nothing that way.

    They lose their time, in the same time they could steal something with little value a normal player could probably make 4-5g. Once known to be a theif the chances of getting anything for a while rapidly decrease, theives are griefed whever they are.

    I don't quite care for the time they lose. If I valued my time I would not be playing games at all :p

    As for "once known to be a thief..", most people will just have thief alts they remake time to time with new names.

  • SigrandSigrand Member UncommonPosts: 367

    Originally posted by Rekindle

    You pvp hard core types fail to realize that UO wasnt just a pull loot pvp game.....its sad really.  UO wasn't quake in medieval sheep's clothing despite the fact that may be what you got out of it.

    Calling MO a game at this point is a little much.  They say they're going in one direction and I see them going in the other.

     

    MO is a full loot open pvp game with very little to do otherwise. 

    I think the reason it seems that way is because of the features they're adding at the moment, such as guild warfare and territory control, as well as their attempts to balance all the weapon types and combat.  Unfortunately, they can't add all the content at one time so we have to get it as it comes.  PvP is the kind of thing that sustains itself.  It rarely gets boring.  It's easier for them to start out with PvP as the main focus, to keep people playing, while they add in the PvE content.  They do intend to add things like butchery, breeding, skinning, cartography, writing and so forth over time.  They just can't do it all right now so they're focusing on what they can do to keep people playing while they work on that stuff.  This is why people are saying that in 4-6 months the game should be something special.  They have most of the PvP related stuff in now, or will after the territory control patch.  Yeah, they'll always be balancing combat and such but the main content after that will be more PvE focused I'm sure.

     

    Also, as far as PvE with monsters goes, they're waiting on an update from Epic to allow them to fix the pathfinding of the mobs.  Until they get that, the PvE combat isn't even worth mentioning, so it makes sense that they wouldn't focus so much on something that they can't fix themselves instead of something they can get functional on their own while they wait for the update.

  • AzdulAzdul Member UncommonPosts: 440

    Originally posted by DisNof

    Sad thing is if everyone waits for the 4-6 month polished product there may not be a MO in 4-6 months due to lack of funds as it is a small indi company.  Play now so we can all play later ^.^

    People tend to judge every MMO as potential WoW-killer, and compare them to WoW level of success.

    In reality, you can run MMO much, much, much smaller in scale than WoW, and make money on it.

    Companies pull the plug on MMO only when there is no point in developing it any further, because competitors have much better products, and all once innovative features are better implemented in some other game.

    I don't see how Dawntide or Xsyon or Wurm could make MO irrevelant.

  • ToferioToferio Member UncommonPosts: 1,411

    Originally posted by Azdul

    I don't see how Dawntide or Xsyon or Wurm could make MO irrevelant.

    Those two wont, but Archage probably will whenever it comes out in EU since it too is based on UO alike character system. For those who are just after good no target system, not nessesary with sandbox elements TERA will be a good choice.

  • UhwopUhwop Member UncommonPosts: 1,791

    Originally posted by username509

    Ignore the organized attempts at destroying Mortal Online.

     

    The fact is this is the best open world full loot full pvp sandbox MMO since UO pretrammel.

     Exactly this.

    MO was HEAVILY marketted by Mats as a sandbox RPG.  It's turning into nothing but a guild PvP game on a server that can't even handle two players fighting each other.

    There is ineed an organized attempt to destroy the community, beginning with the community, and ending with the a  dev studio that quickly showing an inability to stick to their vision.

  • PyrateLVPyrateLV Member CommonPosts: 1,096

    Originally posted by Uhwop   dev studio that quickly showing an inability to stick to their vision.

     

    I dont believe that its so much the Devs inability to stick to their vision as it is things dont aways work out the way you want them to.

    You can have a great plan and vision for something, but sometimes circumstances just wont allow things to come to fuition and you have to change that plan and figure something else out.

    Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
    Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
    Playing: Skyrim
    Following: The Repopulation
    I want a Virtual World, not just a Game.
    ITS TOO HARD! - Matt Firor (ZeniMax)

  • UhwopUhwop Member UncommonPosts: 1,791

    Originally posted by PyrateLV

    Originally posted by Uhwop   dev studio that quickly showing an inability to stick to their vision.

     

    I dont believe that its so much the Devs inability to stick to their vision as it is things dont aways work out the way you want them to.

    You can have a great plan and vision for something, but sometimes circumstances just wont allow things to come to fuition and you have to change that plan and figure something else out.

     No, I truelly believe that the community is systematically destroying the game by influencing it's move to a guild based PvP game.  Combined with a low population, and thier attempt to keep people playing, they're effectively catering to the guilds who just want a dif. version of darkfall, and don't really care about UO styled RPG.

  • PlutonicwoesPlutonicwoes Member UncommonPosts: 343

    Originally posted by Uhwop

    Originally posted by PyrateLV


    Originally posted by Uhwop   dev studio that quickly showing an inability to stick to their vision.

     

    I dont believe that its so much the Devs inability to stick to their vision as it is things dont aways work out the way you want them to.

    You can have a great plan and vision for something, but sometimes circumstances just wont allow things to come to fuition and you have to change that plan and figure something else out.

     No, I truelly believe that the community is systematically destroying the game by influencing it's move to a guild based PvP game.  Combined with a low population, and thier attempt to keep people playing, they're effectively catering to the guilds who just want a dif. version of darkfall, and don't really care about UO styled RPG.

    When you have 13 people left, you do whatever they want to keep them.  It's about survival at this point. 

  • username509username509 Member CommonPosts: 635

    It was always Henriks vision to have guild versus guild wars.  This game isn't supposed to be an exact 3d rip off of UO.  Player cities, territory controk, guild versus guild combat was planned since the begining.  The game is getting closer and closer to it's creators original concept. 

    Right now you have an open sandbox game with argueably the best Housing system and crafting syste in any MMO game ever, and it's only improving from here. 

    Monday there's supposed to be a patch that lets players have "stores" in there houses.  Right now houses are fairly uncommon due to the fact that they expensive and take a long time to build, and all the crafting stations you can put in a house are available for free in the cities.  Player houses are going to be popping up everywhere after Mondays patch.  I would think that every major crafter in the game would want to own a playerhouse with a shop.  This should bring a large boost to the player economy making trade much easier and more interesting. 

    Ofcourse with increased trade comes increased PVP over those resources and trade goods.  Mondays patch is also supposed to introduce a nice guild tabbard system and further support the guild dynamic of this game. 

    Yes, while not exclusively geared towards guilds, this game is heavily a guild based game, like Darkfall.  If you don't like guilds why play an MMO?  There are plenty of casual MO guilds out there, if you don't like it go back to playing WoW. 

    All in all if your annoyed at the current state of the game I would suggest playing StarCraft 2 for a while and wait until the end of summer for this game to mature to a more stable, less buggy game with more sand for the sandbox. 

    Never trust a screenshot or a youtube video without a version stamp!

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