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The last stroke? Space is on rails

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  • canibusclubcanibusclub Member Posts: 84

    get ready to be surprised people , because space combat is going to be nothing like that fringe  gaming magazine said it was. They have no facts and have no clue what they are talking about. They took a few posts off the swtor forums and took what one of the dev team said out of context and ran with it, to make it seem as if they know what they are talking about....

  • TazlorTazlor Member UncommonPosts: 864

    Originally posted by Derivative

    Now, when i saw space combat going into the game, i thought to myself that space combat at release would be great. But, honestly, whats the point to this mini-game nonsense?

     

    My biggest beef with this game thus far is how much TIME and RESOURCES they are wasting on however many HUNDREDS of hours of voice overs they are having. Voice overs might be cool people, but think of what you could be getting as opposed to them?

    Fully fleshed out space combat with a plethora of ships to choose/customize.

    Many more planets to explore

    Other classes

    Other professions

    More PvP options?

    The things that we could be getting for the time/money being put into voice overs are limitless. And when this game releases, and you think to yourself "Man, i would like to have had more options here or able to explore this planet more there" Then you should be furious to the fact that the quest givers speech that you didn't even listen to took that from you.

    this^^^

     

    i'm so glad somebody other than me can see this.

  • KriosisKriosis Member Posts: 345

    ...The last stroke?

    For me this is completely fine. Never expected space combat so I had no expectations.

     






    Originally posted by Derivative

    Now, when i saw space combat going into the game, i thought to myself that space combat at release would be great. But, honestly, whats the point to this mini-game nonsense?



    My biggest beef with this game thus far is how much TIME and RESOURCES they are wasting on however many HUNDREDS of hours of voice overs they are having. Voice overs might be cool people, but think of what you could be getting as opposed to them?

    Fully fleshed out space combat with a plethora of ships to choose/customize.

    Many more planets to explore

    Other classes

    Other professions

    More PvP options?

    The things that we could be getting for the time/money being put into voice overs are limitless. And when this game releases, and you think to yourself "Man, i would like to have had more options here or able to explore this planet more there" Then you should be furious to the fact that the quest givers speech that you didn't even listen to took that from you.



    So far there is 14 planets announced, 16 total rumored. That's plenty, depending on the size of each one.

    There is 4 classes to each allegiance, totaling 8 classes. These 8 classes have advanced classes each one having 2 advanced paths, meaning there is a total of 16 classes, this is not counting the class you start as.

    There has been no professions announced, so speculating if the money was a waste in this subject is to far off to be debated.

    More pvp options, such as? I can go without capture the flag, it's getting kinda old. They have a suggestion box, make use of it.

    And a final note, sure the time and money used on voice acting could have been used else where. But you could apply the same to any MMO that had something 'you' found pointless.

     






    Originally posted by needalife214

    I would almost rather have NO space Combat then to have a option to do space combat and never want to.




    Kinda childish don't you think? My way or the highway, eh? JTL space combat was horrible (IMHO), but I didn't stomp my feet and hope it was removed just because I didn't like it knowing others did. Get over yourself.

     

    Finally, it was obvious from the start that this game would be ground based, those of you who failed your BioWare-previous-space-combat-homework should have learned something by now. The good news is it's not a turret shooter.

     

  • RyukanRyukan Member UncommonPosts: 858

    Space elements in Star Wars should not be "a light snack" or a diversion. Space adventure is a MAJOR element in the Star Wars universe, not some little bullshit minigame distraction.

    But as mentioned before, at least it's not a turret shooter minigame...pretty damn close though.


  • Originally posted by Tazlor

    Originally posted by Derivative

    Now, when i saw space combat going into the game, i thought to myself that space combat at release would be great. But, honestly, whats the point to this mini-game nonsense?

     

    My biggest beef with this game thus far is how much TIME and RESOURCES they are wasting on however many HUNDREDS of hours of voice overs they are having. Voice overs might be cool people, but think of what you could be getting as opposed to them?

    Fully fleshed out space combat with a plethora of ships to choose/customize.

    Many more planets to explore

    Other classes

    Other professions

    More PvP options?

    The things that we could be getting for the time/money being put into voice overs are limitless. And when this game releases, and you think to yourself "Man, i would like to have had more options here or able to explore this planet more there" Then you should be furious to the fact that the quest givers speech that you didn't even listen to took that from you.

    this^^^

     

    i'm so glad somebody other than me can see this.

    Man you both are in Beta? Wow didn't realize they had the entire game implemented as well in Beta as well. Man I am looking forward to this earlier than expected release since it seems that everyone seems to know so much about Biowares design and implementation.

    Ok on a serious note about people QQing about space combat. It exists, it is iconic to the brand. It will be fun. If you want a full on space combat game wait for Jumpgate Evolution or go play Eve. Although I must say I remember the endless crying over Jump to Lightspeed when it first came out for Star Wars Galaxies so I guess the same nonsensicle nonsense of dense downs children would apply to any new game.

    Shit if all people care about is being able to fly in space you could go yuk it up with Star Trek I hear they need enthusiastic space junkies.

  • NeVeRLiFtNeVeRLiFt Member UncommonPosts: 380

    Originally posted by Lonestryder

    Originally posted by testmyluck

    Color me not surprised.  As I've been saying from the start, this game is going to worse than a WoW clone, as its going to take the casual simplification of everything to a whole new level, and is trying to ride entirely on its garish overuse of star wars iconography. Brace for the most expensive, most polished, most dumbed down and least complex game in MMO history. It's going to take WoWs throne, but only as the new game to compare against when talking about "dumbed down clones".

     

    I thought about writing a reply, but then came across this post. I'll just go ahead and quote it. My sentiments exactly.

    QFT

    Played: MCO - EQ/EQ2 - WoW - VG - WAR - AoC - LoTRO - DDO - GW/GW2 - Eve - Rift - FE - TSW - TSO - WS - ESO - AA - BD
    Playing: Sims 3 & 4, Diablo3 and PoE
    Waiting on: Lost Ark
    Who's going to make a Cyberpunk MMO?

  • KhaunsharKhaunshar Member UncommonPosts: 349

    Real space combat, as in JTL, X-Wing Alliance and its predecessors, would utterly overwhelm the vast majority of players today.

    That simply isnt a good idea. Same goes for complexity: When you gun for the Farmville/Mafia Wars/Facebook crowd, with WoW as the top end players, you have to offer something that requires little or no coherent thought, otherwise people will not get it right the first time, and start to complain.

    This is not 99, or 2004. Players today, by and large, are not capable of actually learning a game to any degree, nor do they wish to, nor is it feasible to expect them to. The best way to make money is giving even the worst player his daily dose of success.

    There are genres in which skill, thought, tactics and sheer physical ability and reflexes matter, a lot. StarCraft 2 multiplayer, despite being from Blizzard, being new and trying to cater to the mass audience, is not toned down or dumbed to the level of WoW. If you are a bad to average player, you just get stomped most of the time, and thats it. Same goes for many shooters, which are merciless in online play, BUT: You get points, ranks, whatever for losing too.

    MMORPGs are, by now, the bottom of the barrel, just above browser games, in terms of playerbase ability. Years of negative selection in that direction have ensured that today, your average WoW server actually consists of a mix slanted towards low skill, high ego, low attention span, high greed, because for years now, the game has filtered out those players who dont like these things, and invited others who do.

    Since everyone and their dog makes MMOs these days, and dumbs them down once player subs dont look like they should, you end up with an entire genre mostly full of poor players or disinterested individuals, and Bioware would be stupid to put out a game that is made for that audience but requires them to change habits.

    A complex, difficult, demanding MMORPG can only work if it does not target the mainstream MMORPG audience of today, since that audience is simply not an average, but the lowest level of the playerbase for PC games.

  • IsaneIsane Member UncommonPosts: 2,630

    Originally posted by Silverwatch

    I don't understand how companies are totally not in touch with the modern gamer base, if they listened and put in things that should be staple in a star wars MMO then people would be stoked for the game coming out instead of reserving judgement on a game that probably doesn't have what the player base wants in the first place this thread highlights another part of the game that will be equally unspectacular 

    As in player base you mean the few hundred peeps here, give me a break. Bioware will deliver for 99.9% of the player with respect to SWTOR. YOu are in a mionority. Space combat is not core to this game the charachter and its development is.

    ________________________________________________________
    Sorcery must persist, the future is the Citadel 

  • BaltusBaltus Member Posts: 34

    Lets just separate fact from assumption:

    Facts:Bioware didn't give details on how space combat will work.

              The only info so far that has been given out has been from Bioware and not magazines.

             BW made a reference to the PC gamer article wich will be out later this month, so that will be accurate info.

             That German Mangazine, as far as we know has no inside track to BW, so the article is not accurate.

     

    Assumptions:

                         The whole article, whout a direct reference from BW or a quote in there from BW people holds no water.

                         Space combat on rails as a whole

                       

     

    Now, we have to wait until we read any of the BW sactioned information channels before afirming or denying anything.  I am not saying the pace combat will not be on rails, I am just saying we don't know yet, also, even if it was, we should wait to see exactly how it works before condemning it, it might be garbage, but they might have done a really fun thing, so we all need to wait a little bit before crwoning them or damning them.

  • KeyhKeyh Member Posts: 140

    Originally posted by Tazlor

    Originally posted by Derivative

    Now, when i saw space combat going into the game, i thought to myself that space combat at release would be great. But, honestly, whats the point to this mini-game nonsense?

     

    My biggest beef with this game thus far is how much TIME and RESOURCES they are wasting on however many HUNDREDS of hours of voice overs they are having. Voice overs might be cool people, but think of what you could be getting as opposed to them?

    Fully fleshed out space combat with a plethora of ships to choose/customize.

    Many more planets to explore

    Other classes

    Other professions

    More PvP options?

    The things that we could be getting for the time/money being put into voice overs are limitless. And when this game releases, and you think to yourself "Man, i would like to have had more options here or able to explore this planet more there" Then you should be furious to the fact that the quest givers speech that you didn't even listen to took that from you.

    this^^^

     

    i'm so glad somebody other than me can see this.

     

    That's silly. You guys really think that they have people that can program all of that stuff sitting in a booth recording stuff with VAs? Ever hear of parallel threading?

  • FaelsunFaelsun Member UncommonPosts: 501

    Originally posted by Warmaker

    So with all the insane amounts of money and resources devoted to SWTOR, BioWare can't top the space game effort of SWG, a 7 year old MMORPG?  To make it worse, from what is known so far... A rail shooter?  LOL!  Just LOL!!!

    I'll wait for the US PC Gamer to confirm the tragedy, but BioWare sure is setting things for the Lowest Common Denominator from what I've gathered so far.

    I know right, not having true space travel is one thing but a rail system is just a joke. There are free games running on flash that can do better than that. I keep saying this game is just a copy and paste wow clone, it WONT have real space travel or space combat. If the WOW game engine cant do it, then TOR wont be doing it. 

    So far TOR ( lol ) space travel sounds more like trying to snipe pigeons on the Deeprun Tram.

    Sadly they are surely investing thousands of hours building more raid dungeon caves then anything that actually has to do with Star Wars. 

  • randomtrandomt Member UncommonPosts: 1,220

    My impression of this game so far is that it will be mostly glitter.. pretty graphics, good story, shitty single player-like gameplay.

    This is bioware eh

  • KuatosuneKuatosune Member UncommonPosts: 219

    Originally posted by vmoped

    Im going to continue to reserve judgement till I can get a hands-on experience with it. So far it exceeds my expectations when compared to the turrent shooter game in KOTOR.

    That article also gives a good bit more info about the class branches and some companions for them as well.

    Cheers!

    Yea I'm still cautiously optomistic too.  Until we really get our hands on the game and play it there really is no way to know for certain as to whether all the elements fit well and that we'd actually like or dislike the game. 

    image

  • DeeweDeewe Member UncommonPosts: 1,980

    Originally posted by Kuatosune

    Originally posted by vmoped

    Im going to continue to reserve judgement till I can get a hands-on experience with it. So far it exceeds my expectations when compared to the turrent shooter game in KOTOR.

    That article also gives a good bit more info about the class branches and some companions for them as well.

    Cheers!

    Yea I'm still cautiously optomistic too.  Until we really get our hands on the game and play it there really is no way to know for certain as to whether all the elements fit well and that we'd actually like or dislike the game. 

    Far from optimistic now, but still I do hope it was a misunderstanding and it won't be a rail shooter.

     

     

    /

  • SerpentarSerpentar Member Posts: 246

    When they mentioned Space Combat, I imeditately thought of how it was handled in Kotor. Sit in a stationary  turret and blast at a few buzzing fighters. Cant really take the article too seriously, till hear word from elsewhere. and I hope I am wrong.

  • Asmiroth20Asmiroth20 Member Posts: 346

        Aw cool!  Is this where we listen to some Germans who have no real idea how things really are pull theories out of the air and claim it as fact?  Then watch gullible people believe it and people saying "I knew it all along!"  come in spouting out stuff?  Awesome!  Still, I have no idea who these Germans are or where they get their information from because I've heard nothing of the like.  Last time I heard Bioware wasn't German...lol. 

        For the people saying they'll wait until more info comes out, kudos.  Most level-headed people on these forums.  For some of those people who always have negative things to say about anything and everything, get a life.  Seriously, it's not healthy for someone to sit around and think about the same stuff, spouting the same garbage like a freaking broken record that needs to be turned off. 

        This info is third-party, which means I would trust it as much as I would trust hanging onto a twig on the side of a cliff.  On another note, even if it were true, it wouldn't derail me from playing the game.  Know why?  Because the ground game is what I'm interested in.  When I think of Star Wars, I think of mysterious planets to explore, interesting characters to meet and an immersive story.  TOR seems that it's going to meet my requirements. 

        To me, the space content is just an add-on anyway.  If it's deeper than what I think, well that's even better.  To me, I could spend my entire game life on planets.  So it's all fine and dandy to me.

  • NormikeNormike Member Posts: 436

    Who are these people that hear Bioware announce space combat and suddenly start dreaming up these elaborate space sim possibilities? Have you seen *any* of Bioware's past sci-fi games? 2 minutes after Bioware announced it people were already saying, "Don't get the wrong idea. It will be very limited, similar to past Bioware space combat."

     

    I really don't get it. Look at the original KotOR, it's sequel, Mass Effect, and it's sequel. That's a starting idea of what space combat will be like. People have said this since the announcement. Nothing new here.

  • PalebanePalebane Member RarePosts: 4,011

    I couldn't let a title say "The last stroke" have 69 comments. Its not right.

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Tazlor

    Originally posted by Derivative

    Now, when i saw space combat going into the game, i thought to myself that space combat at release would be great. But, honestly, whats the point to this mini-game nonsense?

     

    My biggest beef with this game thus far is how much TIME and RESOURCES they are wasting on however many HUNDREDS of hours of voice overs they are having. Voice overs might be cool people, but think of what you could be getting as opposed to them?

    Fully fleshed out space combat with a plethora of ships to choose/customize.

    Many more planets to explore. So, the 14-15 planets that are all easily the size of a WoW continent isn't enough? We don't know the right sizes yet but reports about the smallest Origin Worlds, the starter planets, mentioned they were huge and another report had the playtester taking 0.5-1h to cross it straight from one end to the other. The non-starter planets the devs said that they're vastly more enormous than the starter planets. Sounds enough to explore to me.

    Other classes

    Other professions.  We haven't learnt much about this yet.

    More PvP options? Same here, we haven't learnt everything about this yet

    The things that we could be getting for the time/money being put into voice overs are limitless. And when this game releases, and you think to yourself "Man, i would like to have had more options here or able to explore this planet more there" Then you should be furious to the fact that the quest givers speech that you didn't even listen to took that from you. 

    Who said that the enhanced quests came instead of all the other features regular MMO's have? Have you played the full beta already? Have you obtained all the info about the game yet, even all the stuff they haven't talked about yet?

    If you don't like the effort they put into deepening the quest system and enhancing the story immersion, then this is CLEARLY not the MMO for you. Move along, to another MMO that lets you grind level to level cap and where you can totally ignore quest text to all your liking.

     

    this^^^

     

    i'm so glad somebody other than me can see this.

    It keeps amazing me how people can talk as a chicken without its head so surely about how a MMO will be, even when half of the information and details about it haven't even been released yet. I guess they'd rather have the full-on hyping like with former MMO's where all kinds of features were being announced and talked about that didn't even make it into the MMO's at launch.

    Me, I prefer the approach of ANet and Bioware, only talking about stuff that definitely made it into the game and not be too hasty with rushing out all the info.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • madeuxmadeux Member Posts: 1,786

    Originally posted by cyphers

    Originally posted by Tazlor


    Originally posted by Derivative

    Now, when i saw space combat going into the game, i thought to myself that space combat at release would be great. But, honestly, whats the point to this mini-game nonsense?

     

    My biggest beef with this game thus far is how much TIME and RESOURCES they are wasting on however many HUNDREDS of hours of voice overs they are having. Voice overs might be cool people, but think of what you could be getting as opposed to them?

    Fully fleshed out space combat with a plethora of ships to choose/customize.

    Many more planets to explore. So, the 14-15 planets that are all easily the size of a WoW continent isn't enough? We don't know the right sizes yet but reports about the smallest Origin Worlds, the starter planets, mentioned they were huge and another report had the playtester taking 0.5-1h to cross it straight from one end to the other. The non-starter planets the devs said that they're vastly more enormous than the starter planets. Sounds enough to explore to me.

    Other classes

    Other professions.  We haven't learnt much about this yet.

    More PvP options? Same here, we haven't learnt everything about this yet

    The things that we could be getting for the time/money being put into voice overs are limitless. And when this game releases, and you think to yourself "Man, i would like to have had more options here or able to explore this planet more there" Then you should be furious to the fact that the quest givers speech that you didn't even listen to took that from you. 

    Who said that the enhanced quests came instead of all the other features regular MMO's have? Have you played the full beta already? Have you obtained all the info about the game yet, even all the stuff they haven't talked about yet?

    If you don't like the effort they put into deepening the quest system and enhancing the story immersion, then this is CLEARLY not the MMO for you. Move along, to another MMO that lets you grind level to level cap and where you can totally ignore quest text to all your liking.

     

    this^^^

     

    i'm so glad somebody other than me can see this.

    It keeps amazing me how people can talk as a chicken without its head so surely about how a MMO will be, even when half of the information and details about it haven't even been released yet. I guess they'd rather have the full-on hyping like with former MMO's where all kinds of features were being announced and talked about that didn't even make it into the MMO's at launch.

    Me, I prefer the approach of ANet and Bioware, only talking about stuff that definitely made it into the game and not be too hasty with rushing out all the info.

    The one good thing to come from this thread and the countless others just like it is the fact that it highlights the douche bags that we won't have to be dealing with in-game.  They'll be too busy whining and crying about all the games out there that don't cater to their every rediculous desire. 

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by Palebane

    I couldn't have a title that says "The last stroke" have 69 comments. Its not right.

    Maybe he meant to say "strike"?

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • DeeweDeewe Member UncommonPosts: 1,980

    Originally posted by Malickie

    Originally posted by Palebane

    I couldn't have a title that says "The last stroke" have 69 comments. Its not right.

    Maybe he meant to say "strike"?

    Really? Could be!  My English needs... improvements ;)

  • DistopiaDistopia Member EpicPosts: 21,183

    I hope people realize adding in the space sim they seem to want would require far too many resources. Something like this would take only a small group from the pool they have (even that considered I still feel it's a waste). It's as if some were expecting this to be two games, and are pissed it's not.

    I appreciate two things if this is the case, space is a backseat to the main focus of the game. They are announcing this now, to squash any pre-conceived notions of something far more grand in scope.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • IhmoteppIhmotepp Member Posts: 14,495

    Originally posted by Deewe

    Thanks to Lethality on SWTOR forums and to Lobii for an updated version:

     

    Well, it looks like the german PC Action magazine is out with the feature on The Old Republic. Apparently they were given the same information as PC Gamer will have later this month.



    SWTOR-Onlinewelten.com summarized the article, and it's in Gernan of course... but running it through Goggle translator provides at least a framework for the details.



    http://swtor.onlinewelten.com/articl...enfassung.html



    The main thing that stuck out to me, is the space combat. If this is translated correctly, and is true, I'm disappointed to say the least that the space combat is on rails. And that it doesn't (yet?) let you fight other players... 



    Now, we should all wait until we get a good translation, or the PC Gamer article (or info from BioWare) before jumping to conclusions. Even if the article is right, there could be a lot of details we don't know.



    As an example, the advanced classes for the Jedi Knight are listed as Guardian and Guardian  Translation is poor. But I guess we know at least one of them will be Guardian for sure. Later it looks like the word Ambassador is used.



    "Battle space and spaceships



    * The space combat is similar at first glance appeared the 1993 Rebel Assault. You fly  a predefined path and shoot at opponents. This way of playing is called tunnel-shooter.

    * They preferred this variant instead of a free game style because they deemed a tunnel shooter to be more accessible and for easier implementation of 'events'

    * From the bridge of the spaceship you can get to special hotspots to start such space missions. These hot spots are probably activated by levelling of the character.

    * Various weapons are available.

    * You get quests before you start and can get sidequests during missions.

    * Spaceship combat is not the core of the game, but a quick 'snack' in between. Players who have no interest, must not play it either.

    * Combined Ground / Space-quest series will not be excluded completely and may well be available in the future.

    * A complexity as in X-Wing or TIE Fighter is not available, the space combat is more for casual players. You fire a few minutes by movielike staged space battles.

    * The missions do not last particularly long, there will be no missions lasting 15, 20 or 30 minutes.

    * There will be many different missions and each environment is different from the others. There will be, for example, a typical asteroid fields.

    * If you start a new mission, you start in a different environment with other mission objectives.

    * Scenarios, similar to a chase through the trench of the Death Star, should not be missing. There will be no uneventful space flights.

    * Escort missions are planned, where you have to accompany a ship and protect them from enemy bombers. Perhaps they also have space stations, you have to destroy or defend.

    * In the demo, the task was to shoot down 20 fighters and destroy the capital ship.

    * PvP combat in space seems to be not to be in yet, you meet only computer-controlled opponents. There is no Space PvP planned before publishment, but that might still change.

    * There will be six different types of spacecraft, which depend on the character class. Jedi classes will have the Vanguard-class, while Sith classes will have the Fury class.

     

    /sad

     

    Wow! That sound perfect!

    I like that description a lot, and I hope the space battles will actually be like that!

    I don't want to break up the game into a ground game, and an open space game. I think it would take away from the overall game.

    /happy!

    Not being sarcastic. This is actually great news IMO.

    image

  • karat76karat76 Member UncommonPosts: 1,000

    Space combat is a non issue. Being Bioware I never assumed that the game would have a flight sim. Yes space combat played some important roles in the movies but the vast majority the heroes were on foot. My biggest disappointment so far is that they are seem to be making it another raid treadmill game.

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