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The last stroke? Space is on rails

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  • Shoko_LiedShoko_Lied Member UncommonPosts: 2,193

    Originally posted by hayes303

    I couldn't care less if the space part of this game is glorified player housing and I don't think I'm alone. It would be nice as a break from the rest of the game, but I never saw space combat as a major thing in Star Wars, just a backdrop to the Saga. BioWare never promised wide open, seamless space combat  in the first place. People seem to be assuming that since the last Star Wars MMORPG had space combat, this one would have to as well.

     

    ^  then name it GROUND WARS if thats what u think

  • DrakynnDrakynn Member Posts: 2,030

    Originally posted by denshing

    Originally posted by hayes303

    I couldn't care less if the space part of this game is glorified player housing and I don't think I'm alone. It would be nice as a break from the rest of the game, but I never saw space combat as a major thing in Star Wars, just a backdrop to the Saga. BioWare never promised wide open, seamless space combat  in the first place. People seem to be assuming that since the last Star Wars MMORPG had space combat, this one would have to as well.

     

    ^  then name it GROUND WARS if thats what u think

    Actually the game you want shoudl be called Space Wars.DOes SW:TOR allow you to fight in WARS on different planets in different STAR systems?Oh looke yes it does so STAR WARS is used accurately ZOMG!Someone needs to go bakc to high school and do some english comprehension I think.

    The Majority of action in the Star Wars films did not take place in the cockpit of starfighters but on foot.I agree that space combat is na iconic part of Star Wars but it's not the be all and end all.

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197

    Originally posted by Warband

    Originally posted by maskedweasel


    Originally posted by Warband


    Originally posted by Hrothmund


    Originally posted by Cody1174

    People are expecting way too much out of this game and frankly every MMORPG releases in the past 5 years.  If you want a space shooter play Eve.  If you want a rich story in an mmorpg play Swtor.  You can't have everything.   High expectations = disapointment

    QFT. I would change one thing though, unrealistic expectations = disapointment.

    People these days really need to take a look in the mirror, you can't demand five star treatment, without five star prices, and no, $ 50 for a game is not five star pricing.

    That analogy doesn't makes any sense at all. Most sub mmo's cost roughly the same amount  but the differnces in quality are vast. The quality of the game has absolute nothing to do with how much you spent on it.  

    I agree that for launch people were expecting too much in regards to space combat but then again it's Biowares own fault. If they didn't have the time a resources to do it properly at launch then they should of waited later on until they did. Then you have Biowares minimalistic PR. You can't say Bioware is not at least partially at fault for this mess.

    I don't know where ANYONE is getting that BioWare didn't have the time or resources to make a rewarding space combat feature.  The fact is, BioWare created this type of shooter because they felt it meshes with the game.  

    NO its not a flight simulator,  its not supposed to be.  They specifically went away from that design because they wanted to focus on the core gameplay.  They were hinting at this from months away with the developer blog stating the pitfalls of making the two entirely separate gameplay styles.    We aren't going to have two games here,  they are looking for an entire gameplay experience,  not a star wars flight simulator MMO and then a star wars BioWare MMO.  

     

    The only person at fault for this "mess" is the guy who decided to raise their expectations to an unfounded degree.  If people are looking for JTL or X-wing vs Tie Fighter,  then they are in luck,  because those games already exist,  so they can go play them now, and let BioWare finish their vision of what they want their game to play like.

     

    On a side note,  Rogue Squadron was a good game.

    Except the vast majority of defenders over at the swtor official forums are saying that's peobably the reason. People are moaning because it seems highly likely that the game will have little to no depth. That's all fair and good but the fact that Bioware didn't make that fact crystal clear the second they mentioned the feature is why Bioware is at least partly at fault here.

    What they said could have been interpretated a thousand different ways. You can't blame peoples expectations when the developer made such a vague statement. Sure people should have known better but with what they said it's was easily predictable to see the possible misconceptions. Either Bioware was seriously incompetant or more than likely they knew exactly what they were doing when they made that annoucement. Either way the misconceptions or at least partly Biowares fault.   

     

    Who cares what "defenders" are saying, theres nothing to defend.   All we knew when BioWare said there would be space combat is that -- there would be space combat.  Thats IT.  Everyone else came to the assumption it would be like (input favorite star wars space combat here).    The only person to blame for that is yourself  (or themselves).  The absence of information doesn't make assumptions true.

     

    BioWare has released information in pieces since the very beginning just like this, where they give you a piece of information and build on it.

     

    Take the races for example.  So far, all races aside from humans are both faction and class specific.  BioWare has already stated that not all races will be available for all classes,  but they also said that not all races will be limited to certain classes too.  All I can take from that is the races they revealed that are tied to each class are the ONLY options I can count on to not change,    all the rest of the races that could be used cross-class are only ASSUMPTIONS I can make.

     

    In the end if they decide not to allow cross class races for a particular race I'm interested in,  all I can do is say,  "well they didn't say X race would be allowed for X class" and leave it at that.   We can only go by what is confirmed,  not what the assumptions are,  what the expectations are,  or what the defenders try and sway others into believing.



  • severiusseverius Member UncommonPosts: 1,516

    The game was NEVER supposed to be SWG2, Eve or any other space combat sim.  Personally I am glad it isn't.  The last company that tried to put space and ground into one game turned out a game where no part of it is fun.  As most players will probably spend most of their time on the ground I think it is perfectly fine to go the route that htey have.  Anyone that was expecting more from the space game has been deluding themselves from the very start.  Confusing what they want to have vs what they are going to get.

    Personally I am perfectly happy with what htey are doing and it seems to be a step above the turret game from KoToR which is what I expected it to be after the E3 announcements.  People need to step away from their keyboards and let the nerd rage die, seriously, its a fuggin game people.  LOL you would think that these people had just gotten bad news from their doctor or something.

  • AnubisanAnubisan Member UncommonPosts: 1,798

    Originally posted by agaga

    I agree.

    From everything we have seen and heard it is obvious that SWTOR will be nothing like SWG. It will be a great deal inferior in terms of experience, challenge and enjoyable complexity.

    I even have the horrible sinking feeling that it may be worse than SWG NGE. I never dreamed I would say that. So sad.

    This is entirely subjective. Personally I thought SWG was garbage. I've never been more bored in a game as I was trying to find something to do in that game.

    Many of us are VERY happy that Bioware decided not to model their game after SWG. After all, its not like that game was EVER successful. The whole reason Sony gutted it and implemented the NGE in the first place was because it never met their expectations. 300k subscribers at the peak of its life is a major failing for an MMO using one of the most beloved IPs of all time...

  • BeachcomberBeachcomber Member Posts: 535

    Single player, instanced and on rails. Ouch

  • helthroshelthros Member UncommonPosts: 1,449

    Did you guys expect an improved Eve combat or a Black Prophecy combat? It was bound to be a mini-game.

     

    You people set some unrealistic expectations, no wonder you are all regularly disappointed.

  • nAAtimusnAAtimus Member Posts: 342

    This thread makes me wish I had a train with laser cannons.

    I'm not here to complete my forum PVP dailies.

  • overitasoveritas Member Posts: 2

     

    Quite frankly, I would MUCH rather see them get the game to market on time (or dare I hope, *early*); then to spend 2 more quarters trying to build in fully fuctional free ranging space combat abilities. I never expected or desired that type of gameplay "out of the box". There appears to be so much more to this game to focus on in the first release. I'm perfectely happy for them to bring a great land-based game to market, ON TIME, and then have space combat in an Xpac. Any time you try to be "all things to all people" you will inevitably end up being mediocre to everyone. My 2 cents.

  • ZarcobZarcob Member Posts: 207

    Originally posted by helthros

    Did you guys expect an improved Eve combat or a Black Prophecy combat? It was bound to be a mini-game.

     

    You people set some unrealistic expectations, no wonder you are all regularly disappointed.

    ^^ Yeah, I don't think it's realistic to expect two games in one.  I'd rather someone just did a new X-wing or Tie fighter title.  Boy I miss those games.

     

    Incidentally, what's the last stroke?  Is that like the last straw?  It seems like a lot of people had a stroke when they read the news, but I doubt it'll be their last.

    The morning sun has vanquished the horrible night.

  • GreenJellyGreenJelly Member Posts: 55

    "The last stroke?"

    The game has not even been released and I have heard so many people make so many judgements that are based on nothing but speculation.  Sure its good to have interesting conversations, but talking to Fanboys just makes me want to stop playing MMO's all together. 

    The truth is, that I, like so many people, hope that this game will be enjoyable.  I want it to be the next step forword in the evolution of MMO's, and I want it to be successfull.  I enjoy a good game, I hate finding out that a game sucks.  I have hope in Bioware, they are not a company to take for granted.

    No one knows what value added the space combat system will offer.  I highly doubt it will be a useless and unfun feature thrown in for the sake of frustrating everyone on Earth!

  • purewitzpurewitz Member UncommonPosts: 489

    If this is true, it doesn't bother me. I'd rather it be focued on a driven story or plot. Instead of just flight around space with no point in sight.  There is  nothing so far about TOR that I don't like. Its like they are pulling ideas out of my head that I have had for years now. Basically my perfect MMO is going to be release next year.

    When we get back from where we are going, we will return to where we were. I know people there!

  • WarmakerWarmaker Member UncommonPosts: 2,246

    Originally posted by Faelsun

     

    But because you demand it here is the Official English Article from PC gamer  a direct link to each page.

    http://s1018.photobucket.com/albums/af305/Imperialagent0110/SWTOR/

    Thanks for the link.  The article quote:

    "TOR's space game is not a revival of the classic X-Wing vs TIE Fighter space combat games."

    Along with the big, bold "Tunnel Shooter."

    That seals the deal.  Off to the trashpile with the game.

    Even the author of the article was questioning BioWare's route of the space game being too safe.

    "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by Faelsun

    The funny part about this is all the WOW/Bioware/EA fanatics are soo willing to accept whatever they get, they actually see NO SPACE COMBAT in STAR WARS as a BONUS.

    I mean when I think Star Wars I'm like, yeh I can Pilot my own ship, program my own droids out of selection of hundreds maybe even thousands, of course all the parts are modular so I can come up with some kind of strange combination the Solo's Falcom and I wont have the same thing everyone else has. I can traverse space and get into fights with bounty hunters hiding behind moons and in asteroid fields, I can play both sides as a Smuggler or Bounty hunter or I can infiltrate Republic infrastructure with my Sith. I can create my own lightsaber and fight with rebellions and uprisings against evil on Sith planets.

    BUT this is what you are getting.

    I can have a ship created for me and shoot through a roller coaster where I can shoot at AI in an allocated amount of time, this will second as my player housing ( my only player housing) and I cannot tamper with it in any way. I WILL farm a new lightsaber off high level Jawas every ten levels I cannot modify this lightsaber or change the colors, I can enhance it at level 30+ with special sockets, I will not be able to get the colors Red,Blue, Yellow or White until max level, actually my only choice at lower levels will be purple shades so that I will level even faster. I will not be able to fight Sith/Jedi in cross faction battles or infiltrate their base or attack them unwillingly in any way, unless I join a Warzone which is not like world pvp at all, but its all I get. I WILL be pigeonholed into whatever Faction they throw my Smuggler or Bounty hunter in no matter what. I WILL spend more time crawling in instance caves that look strangely like the caves in Korriban from KOTOR one and two, then  I spend on doing actual Star Wars things.

     

    Seriously making this game like a single player console is a mistake, as soon as most people get done playing it through the first time they realize hey, this game has no replay value.

    First I'm not going to pretend to know what we're getting, what you suggest is entirely possible. Yet so is the complete opposite a possible scenario (tons of replay value).

    I'm a pre-cu fanboi through and through, I still feel it's better they focus on the main game. As well as things such as polish, and lots of ground content.

    As long as the base game is decent I have no complaint to offer about the approach they have taken with space.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • KriosisKriosis Member Posts: 345

    Originally posted by Warmaker

    Originally posted by Faelsun


     

    But because you demand it here is the Official English Article from PC gamer  a direct link to each page.

    http://s1018.photobucket.com/albums/af305/Imperialagent0110/SWTOR/

    Thanks for the link.  The article quote:

    "TOR's space game is not a revival of the classic X-Wing vs TIE Fighter space combat games."

    Along with the big, bold "Tunnel Shooter."

    That seals the deal.  Off to the trashpile with the game.

    Even the author of the article was questioning BioWare's route of the space game being too safe.

    Trashpile? Odds are this game will do quite well, people were following and interested in this game long before space was announced, and still even when it began to look as if there was no possibility of space combat. You're at fault for your own silly expectations. Go play a flight sim, it was obvious from the start this game would focus on ground combat. Your loss, one optional mini-game has upset you so much you've completely thrown the entire game aside. Seems kinda silly to me.

  • OneMMOVetOneMMOVet Member Posts: 37

    last straw for me no. my last straw was months ago when they showed that the game was a pve carebearfest with only 8 classes no pvp just theme park wow bs that no one wants.

    the sad part is bioware see's what the players want and yes the players want something great like swg was back in the day. with a wonderful crafting system that didn't have the players getting loot from mobs. pvp that lasted the whole weekend. 32+ professions that allowed you the player to fully make your own custom toon. and unlockable jedi one of the greatest rewards in the history of mmorpg's.

    bioware should take note and start changing the game as han said when the nge came out "get on the falcon kid this place is going to blow"

  • AnubisanAnubisan Member UncommonPosts: 1,798

    Originally posted by OneMMOVet

    last straw for me no. my last straw was months ago when they showed that the game was a pve carebearfest with only 8 classes no pvp just theme park wow bs that no one wants.

    the sad part is bioware see's what the players want and yes the players want something great like swg was back in the day. with a wonderful crafting system that didn't have the players getting loot from mobs. pvp that lasted the whole weekend. 32+ professions that allowed you the player to fully make your own custom toon. and unlockable jedi one of the greatest rewards in the history of mmorpg's.

    bioware should take note and start changing the game as han said when the nge came out "get on the falcon kid this place is going to blow"

    You are so wrong its not even funny...

    A small (albeit very vocal) minority wants those sandbox features you mentioned. The majority do not. The majority actually think that Bioware's vision for the game is a refreshing take on MMOs. None of us know for sure how things will turn out, but for you to say that Bioware isn't listenning to the players is wrong. If they listened to the sandbox whiners, their game would fail just like SWG did. The most successful sandbox game is EVE online and it only has around 300k subscribers. Do you honestly think Bioware would spend SO MUCH money making a game that they know already will not have the mass market appeal to be any sort of real competition for games like WoW?!?

    Its simple logic people:

    Mass market appeal = more players. More players = more money. Sandbox != mass market appeal. Therefore SWTOR != sandbox. If you don't like that, move on. This game will never be what you want it to be...

  • KriosisKriosis Member Posts: 345

    Originally posted by OneMMOVet

    last straw for me no. my last straw was months ago when they showed that the game was a pve carebearfest with only 8 classes no pvp just theme park wow bs that no one wants.

    the sad part is bioware see's what the players want and yes the players want something great like swg was back in the day. with a wonderful crafting system that didn't have the players getting loot from mobs. pvp that lasted the whole weekend. 32+ professions that allowed you the player to fully make your own custom toon. and unlockable jedi one of the greatest rewards in the history of mmorpg's.

    bioware should take note and start changing the game as han said when the nge came out "get on the falcon kid this place is going to blow"

    Huh? SWG was a carebearfest, there was no PvP servers, PvP was totally optional. I wonder if half you so called vets played SWG.

    By the way, there is 16 classes in SWTOR. And having to unlock Jedi was a god awful idea.

  • Asmiroth20Asmiroth20 Member Posts: 346

    Originally posted by OneMMOVet

    last straw for me no. my last straw was months ago when they showed that the game was a pve carebearfest with only 8 classes no pvp just theme park wow bs that no one wants.

    the sad part is bioware see's what the players want and yes the players want something great like swg was back in the day. with a wonderful crafting system that didn't have the players getting loot from mobs. pvp that lasted the whole weekend. 32+ professions that allowed you the player to fully make your own custom toon. and unlockable jedi one of the greatest rewards in the history of mmorpg's.

    bioware should take note and start changing the game as han said when the nge came out "get on the falcon kid this place is going to blow"

        HAHAHA!  Wow...  PvE carebear game with no PvP, huh?  Nothing that I've seen or heard has even hinted anything near that.  Look, I loved SWG back in the day too, but that's no reason to still be butthurt.  Having all that stuff was nice, however, the game was broken no matter how much we liked it.  SOE didn't give enough love to the game and it was poorly managed, this has been beaten to death.  I would seriously doubt anyone could really think Bioware could do a worse job making a Star Wars MMO than SOE. 

        The point of the game is to have fun.  I can't see how anyone could watch this game, how the ground game is progressing and come to the fact that because the space game isn't exactly how they wanted to to be that it's going to be a bad game. 

  • RobsolfRobsolf Member RarePosts: 4,607

    Originally posted by Kriosis

    And having to unlock Jedi was a god awful idea.

    Preach it, Brutha!

    Unlockable uber-powerful Jedi was absotively the most stupidtastic idea on the planet.  Tying it to a grind, forcing players to play the game in the least enjoyable way possible?  The SECOND most stupidtastic.  The appeal to no-life munchkin-ism has never since been equaled in MMO history.

  • OneMMOVetOneMMOVet Member Posts: 37

    Originally posted by Anubisan

    Originally posted by OneMMOVet

    last straw for me no. my last straw was months ago when they showed that the game was a pve carebearfest with only 8 classes no pvp just theme park wow bs that no one wants.

    the sad part is bioware see's what the players want and yes the players want something great like swg was back in the day. with a wonderful crafting system that didn't have the players getting loot from mobs. pvp that lasted the whole weekend. 32+ professions that allowed you the player to fully make your own custom toon. and unlockable jedi one of the greatest rewards in the history of mmorpg's.

    bioware should take note and start changing the game as han said when the nge came out "get on the falcon kid this place is going to blow"

    You are so wrong its not even funny... i'm not

    A small (albeit very vocal) minority wants those sandbox features you mentioned. The majority do not. The majority actually think that Bioware's vision for the game is a refreshing take on MMOs. None of us know for sure how things will turn out, but for you to say that Bioware isn't listenning to the players is wrong. If they listened to the sandbox whiners, their game would fail just like SWG did. The most successful sandbox game is EVE online and it only has around 300k subscribers. Do you honestly think Bioware would spend SO MUCH money making a game that they know already will not have the mass market appeal to be any sort of real competition for games like WoW?!? i don't think 250k people is a vocal minority. i think it's a good chunk of gamers. the majority just never had a chance to play swg pre-cu so they don't know how great it was. people want something new they want something like swg pre-cu. look around the wow theme park causal gaming fad is just that a dying fad.

    what tor needs is a system that if it was fixed would have just done well.

    Its simple logic people:

    Mass market appeal = more players. More players = more money. Sandbox != mass market appeal. Therefore SWTOR != sandbox. If you don't like that, move on. This game will never be what you want it to be... sandbox is mass market appeal. people are screaming for games like swg pre-cu. look at the single player market as well fallout 3 wasn't as good as fallout 1 and 2 the elder scrolls games have gone downhill not that they forgot their roots. even bioware has been coming out with bad games mass effect and dragon age i wouldn't even count as rpgs. people want sandbox that must is crystal clear.

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by Kriosis

    Originally posted by OneMMOVet

    last straw for me no. my last straw was months ago when they showed that the game was a pve carebearfest with only 8 classes no pvp just theme park wow bs that no one wants.

    the sad part is bioware see's what the players want and yes the players want something great like swg was back in the day. with a wonderful crafting system that didn't have the players getting loot from mobs. pvp that lasted the whole weekend. 32+ professions that allowed you the player to fully make your own custom toon. and unlockable jedi one of the greatest rewards in the history of mmorpg's.

    bioware should take note and start changing the game as han said when the nge came out "get on the falcon kid this place is going to blow"

    Huh? SWG was a carebearfest, there was no PvP servers, PvP was totally optional. I wonder if half you so called vets played SWG.

    By the way, there is 16 classes in SWTOR. And having to unlock Jedi was a god awful idea.

    Not all that true of a statement. Pre-cu SWG was the right way to handle PVP in an MMO IMO. IF you went the neutral route you had a choice in never pvping if you so wished. Not the case with faction play, do a faction themed mission and you became flagged for PVP, by no choice of your own, happen upon a faction scanner, and you were open for pvp. This isn't exactly choice or carebear, it's perfect IMO.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • KriosisKriosis Member Posts: 345

    Originally posted by Malickie

    Originally posted by Kriosis


    Originally posted by OneMMOVet

    last straw for me no. my last straw was months ago when they showed that the game was a pve carebearfest with only 8 classes no pvp just theme park wow bs that no one wants.

    the sad part is bioware see's what the players want and yes the players want something great like swg was back in the day. with a wonderful crafting system that didn't have the players getting loot from mobs. pvp that lasted the whole weekend. 32+ professions that allowed you the player to fully make your own custom toon. and unlockable jedi one of the greatest rewards in the history of mmorpg's.

    bioware should take note and start changing the game as han said when the nge came out "get on the falcon kid this place is going to blow"

    Huh? SWG was a carebearfest, there was no PvP servers, PvP was totally optional. I wonder if half you so called vets played SWG.

    By the way, there is 16 classes in SWTOR. And having to unlock Jedi was a god awful idea.

    Not all that true of a statement. Pre-cu SWG was the right way to handle PVP in an MMO IMO. IF you went the neutral route you had a choice in never pvping if you so wished. Not the case with faction play, do a faction themed mission and you became flagged for PVP, by no choice of your own, happen upon a faction scanner, and you were open for pvp. This isn't exactly choice or carebear, it's perfect IMO.

    True statement. You wasn't forced to do missions. You can't use the word carebear while claiming one game where PvP was 100% avoidable on all servers to be basically, hardcore. If he wasn't insisting it was hardcore, then what was he trying to say? Playing on a PvP server in other games usually comes with having to deal with players on a daily basis in the open world. Of course you have the option to roll on a PvE server, but not having that PvP server option in SWG makes it more carebear, correct?

  • wizyywizyy Member UncommonPosts: 629

    Originally posted by cyphers

    Originally posted by Tazlor


    Originally posted by Derivative

    Now, when i saw space combat going into the game, i thought to myself that space combat at release would be great. But, honestly, whats the point to this mini-game nonsense?

     

    My biggest beef with this game thus far is how much TIME and RESOURCES they are wasting on however many HUNDREDS of hours of voice overs they are having. Voice overs might be cool people, but think of what you could be getting as opposed to them?

    Fully fleshed out space combat with a plethora of ships to choose/customize.

    Many more planets to explore. So, the 14-15 planets that are all easily the size of a WoW continent isn't enough? We don't know the right sizes yet but reports about the smallest Origin Worlds, the starter planets, mentioned they were huge and another report had the playtester taking 0.5-1h to cross it straight from one end to the other. The non-starter planets the devs said that they're vastly more enormous than the starter planets. Sounds enough to explore to me.

    Other classes

    Other professions.  We haven't learnt much about this yet.

    More PvP options? Same here, we haven't learnt everything about this yet

    The things that we could be getting for the time/money being put into voice overs are limitless. And when this game releases, and you think to yourself "Man, i would like to have had more options here or able to explore this planet more there" Then you should be furious to the fact that the quest givers speech that you didn't even listen to took that from you. 

    Who said that the enhanced quests came instead of all the other features regular MMO's have? Have you played the full beta already? Have you obtained all the info about the game yet, even all the stuff they haven't talked about yet?

    If you don't like the effort they put into deepening the quest system and enhancing the story immersion, then this is CLEARLY not the MMO for you. Move along, to another MMO that lets you grind level to level cap and where you can totally ignore quest text to all your liking.

     

    this^^^

     

    i'm so glad somebody other than me can see this.

    It keeps amazing me how people can talk as a chicken without its head so surely about how a MMO will be, even when half of the information and details about it haven't even been released yet. I guess they'd rather have the full-on hyping like with former MMO's where all kinds of features were being announced and talked about that didn't even make it into the MMO's at launch.

    Me, I prefer the approach of ANet and Bioware, only talking about stuff that definitely made it into the game and not be too hasty with rushing out all the info.

     

    http://www.massively.com/2010/08/09/the-old-republics-space-combat-detailed-in-pc-gamer/

     

    "It's with great glee, then, that we have received more news on TOR's space combat in the upcoming October issue of PC Gamer. The seven-page spread confirms that the space combat won't be a free-form flight simulator like X-Wing vs. TIE Fighter, but instead will be a "tunnel shooter" designed to create highly cinematic battle sequences for players to experience. Space combat hotspots will be unlocked as players progress through the game, and while they'll initially be solo instances only, eventually BioWare hopes to implement PvP and team combat in the future.



    In a tunnel shooter, players will be able to move ships up, down, left and right, although their overall course is locked in by the scenario in question. Ship collision, rotating quest objectives, customizable ship cosmetics, achievements, various difficulty levels and incentives to repeat missions also seem to be a go for this portion of the game. While a lot of the details are still hidden from our prying eyes, we're sure that BioWare will have a lot more to say on this in the near future."

  • Marcus-Marcus- Member UncommonPosts: 1,012

    Originally posted by Anubisan

    Originally posted by OneMMOVet

    last straw for me no. my last straw was months ago when they showed that the game was a pve carebearfest with only 8 classes no pvp just theme park wow bs that no one wants.

    the sad part is bioware see's what the players want and yes the players want something great like swg was back in the day. with a wonderful crafting system that didn't have the players getting loot from mobs. pvp that lasted the whole weekend. 32+ professions that allowed you the player to fully make your own custom toon. and unlockable jedi one of the greatest rewards in the history of mmorpg's.

    bioware should take note and start changing the game as han said when the nge came out "get on the falcon kid this place is going to blow"

    You are so wrong its not even funny...

    A small (albeit very vocal) minority wants those sandbox features you mentioned. The majority do not. The majority actually think that Bioware's vision for the game is a refreshing take on MMOs. None of us know for sure how things will turn out, but for you to say that Bioware isn't listenning to the players is wrong. If they listened to the sandbox whiners, their game would fail just like SWG did. The most successful sandbox game is EVE online and it only has around 300k subscribers. Do you honestly think Bioware would spend SO MUCH money making a game that they know already will not have the mass market appeal to be any sort of real competition for games like WoW?!?

    Its simple logic people:

    Mass market appeal = more players. More players = more money. Sandbox != mass market appeal. Therefore SWTOR != sandbox. If you don't like that, move on. This game will never be what you want it to be...

     Not that i disagree with you entirely, but how many themeparks since WOW have garnered that mass market you speak of?

    I honestly can't think of one that has lived up to the deveopers pre-release expectations and hung on to their subs.. There may be a few, i just can't think of any.

    Getting off topic here, and this is not my intent.

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