It looks like you're new here. If you want to get involved, click one of these buttons!
How many of you like playing all classes?
I"ve seen the dev interview where the devs say, it's all about the story! and someone says, well yea, but what about when you finish the story. What then?
And the dev reply is, well, there's 8 stories, because there's 8 classes!
But do you like playing all the classes in a game?
I generally like to play healer or Tank.
It fits my play style.
I get killed a lot as a DPS, because I don't like to kite, and I don't like to hang back to do damage. I like to be right in the middle of everything, which usually gets you killed if you play a glass cannon.
So, usually, I'll roll a DPs, play a few levels just to see what it's like, and then quit and roll a tank or a healer, and mostly play that.
I can hang back with the healer, because it's about keeping an eye on the party, not doing damage so much.
Comments
I don't see your point here. Please explain?
Are you saying you prefer to do the same stupid shit over and over with each alt? Becasue I'd much rather play a different story with each different class. Hell that kind of game might even make it harder to get burnt out because it won't be so "grindy".
The contents of your post seems a bit gobbledygook. But to reply to your thread title, yes, there are 8 different class stories.
I think he believes the question was really "What do you do at 'endgame'" and the dev says "Start a new character"
I tend to like any classes, including hyrbrids, as long as I feel like I'm properly contributing to the group in some manner. In essence it doesn't matter too much what it is I'm doing as long as what I'm doing feels important. Tanking, DPS, Crowd Control, Healing, Off-tanking - pretty much everything is necessary in a group. If the classes are also engaging to play, requiring me to do more than simply pressing hotkeys in certain patterns I see no reason I could not enjoy them.
If my party is steamrolling through enemies, barely getting hurt, I'd hate being a healer. If my party can outheal the damage enemies inflicts on the DPS guy, I'd hate being a tank. If I spend a good percentage of a battle as DPS guy stunned, only to find that the enemy died perfectly quickly without my contribution, I'd hate being DPS too. My enjoyment comes down to feeling important through feeling my contribution is necessary.
In regards to the Old Republic, the question for me would be whether or not there's enough difference to the story that I'd actually care to work my through it more than a couple of times. Chances are there won't be enough differences. I'll probably find myself working through the same area multiple times, probably even fighting the same enemies I did last time. The 'Story difference' will probably be for which NPC I do it, and who I turn in to for my reward.
Yes I like playing all classes, and all races if possible. If I buy a game I want access to ALL the variety it has to offer.It's why I'm not playing FF14 with its 1 character nonsense. SWTOR's approach sounds great to me.
I think the OP is trying to say he's NOT an altoholic, which boggles me, but hey, to each their own.
To answer, your damn right I play all the classes. Even in games where I have to repeat the same content over and over. A GOOD mmorpg gives you a different experience with each class making the REPLAY value high and to top it off, you get your money's worth that way. More bang for the buck.
I'm even worse. With having the advanced classes in SWTOR, I'll end up making 2 of each class so that I can have one of each advanced class. What really helps this is having the choice from a large pool of RACES. Bring it!
I'm an altaholic so this works fine for me. Endgame lately has been nothing but a raidgrind. Now if they can come up with something interesting at endgame besides raiding then I might hang around otherwise it is time to alt it up.
Not to derail the thread, but your problem with FF14 is in your head. You can still play as all the classes. Maybe not all the races, without spending a couple extra bucks, but who cares, classes is where the gameplay will differ. As you can see by my previous post I love alts too and I agree 100% with your first 2 sentences. But I'm also going to dive like mad into FF14 and enjoy all the crafting and combat classes on ONE character which just rocks.
I like playing alts. 8 different stories works for me. Obviously I want more reasons to stay with a game indefinitely than rolling an alt, but sure.
But please don't go into binary thinking by assuming the devs response means there's nothing else to do once the story is completed. I'm just really tired of seeing people on this board take everything any dev says and applying the worst possible context to it.
I'm a really casual player, and I suffer from 'altitis' so I doubt that within a couple months time I will have even finished one class's storyline. But to me that's cool. It means I just may decide to keep my account active. In so many of the other MMOs I've played I'll get one character to max level and that's it. I don't look forward to doing the same stuff all over again because to me it's like reading a book then right when I'm done turning back to page one and starting over. Of course if the quests are all pretty cut and paste, kill 10 of these and bring me this, then it's still going to be dull, but if they can actually make leveling each class feel unique then I think it'll be great. I've got pretty much a wait and see frame of mind.
Yes, it is in my head because these are ROLEPLAYING games, and that's where my characters originate. In my head. And I like to play several of them. Just because my character CAN be all classes doesn't mean I WANT them to be. They should be distinct individuals defined by their class and race, not a jack-of-all-trades. If you like this, fine. I hate it.
I am fine rolling multiple classes, one after the other. I have a hunch though that Bioware has plans for a pretty decent endgame to keep the first max level toons occupied.
The only thing im worried about, besides the gameplay sucking, is that we HAVE to go through the same story over and over again when leveling a new toon.
Yes, I know there is suppose to be a different story for each class, but they already said there is a MAIN story that each faction will be sticking to aside from the class story which seems more like an introduction to your class's core abilities (similar to WoW's class quest).
Not to derail the thread, but your problem with FF14 is in your head. You can still play as all the classes. Maybe not all the races, without spending a couple extra bucks, but who cares, classes is where the gameplay will differ. As you can see by my previous post I love alts too and I agree 100% with your first 2 sentences. But I'm also going to dive like mad into FF14 and enjoy all the crafting and combat classes on ONE character which just rocks.
Yes, it is in my head because these are ROLEPLAYING games, and that's where my characters originate. In my head. And I like to play several of them. Just because my character CAN be all classes doesn't mean I WANT them to be. They should be distinct individuals defined by their class and race, not a jack-of-all-trades. If you like this, fine. I hate it.
You still can be limited...err I mean one class if you so choose. No one is forcing you to be a jack-of-all-trades. Want to have 18 different characters, fork over the cash then. Have you even tried FFXI and the one character all job at any time aspect? Or similar games like Runes of Magic and Guild Wars? It works pretty well.
To each their own I guess, but to say you won't play a game because of a pretty petty point of view, ah well, your loss.
I agree with Senadina. Being able to do everything with just one character really feels wrong, but some races will be better at some things than other races, so there are still benefits in leveling alts rather than making a jack of all trades character.
My name is Philby and im an altaholic. The first toon I roll in an MMO is rarely my favorite class.
WOW isnt great because it has 12 million players. WOW has 12 million players because its great.
The dev says start a new character if you want to experience all the personal story content. There will be raiding, there will be PvP, there will be crafting, there will be space battles (even if they're not a space combat sim), etc. Basically all the other "endgame" features of most other MMOs, though BioWare will throw in some twists with at least raiding (they say it'll be "similar" but "not" like other games) and probably PvP, too.
The difference is that the journey to get to max level should be much more enjoyable and immersive with a good story behind it. Besides, once you finish your personal class story, there will still be world/faction stories that would only be available to high leveled players.
While there will be players who finish the personal story, reroll, finish the next personal story, reroll, etc., I think the vast majority will play just like any other MMO - level their character, work on him even after he hits max level, try to do all the content possible, THEN make an alt. Unless they don't like their main class, of course.
Hi Philby! LOL... feels like an Altaholics Anonymous meeting. I agree with ya. I'll probably start out with a trooper even though I am really itching to play a jedi, just because I am sure a lot of people will be starting out as Jedi and I think there'll be more groups looking for troopers.
When I play an MMO or an SP game with multiple classes, if I enjoy it, I'm compelled to see every power and animation. I expect this to be the same when I play TOR; definitely looking forward to it.
Very simple.
When you play an MMORPG, do you enjoy playing all the classes to the level cap, or do you generally prefer to play one or two classes?
I generally only like to play one or two classes to the cap, and don't enjoy leveling all classes in a game to the cap.
For example, I don't really enjoy playing stealthy type "rogues" and so forth that back stab or things like that.
if you DO enjoy playing all classes to the level cap, then sure, there are 8 stories to enjoy.
But if some classes really arent' your thing, then not so much.
I think what the OP is driving at is that he would prefer the approach of eight different possible stories to embark on regardless of class. So if a player likes to play a tank, he can travel through one story with his first tank, the next story with his second tank, the next with his third, etc.
While many people enjoy being altaholics, most of those altaholics enjoy playing one or two particular classes to end game with the other classes usually being played only up to about midway or until their desired reqs for that character are fulfilled.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
That is entirely correct. I DO enjoy rolling alts. But I'm usually going to roll an alt that's the same one or two classes. Those are the classes I like to play, and sure I COULD adjust my playing style to play a different class, but that's not really what I like.
I generally don't play the Nuke, glass cannon, DPS character. I just don't natrually fall into that play style of blasting stuff from a distance. I like to run up and whack things with a large sharp instrument, or in this case a glowing one.
So if I play a DPS class, then I have to constantly NOT do what I want to in the game, which is run up and whack something.
I don't like being stealthy, or trying to avoid damage. Like in Kotor you can play a stealth character, or stealth your way through parts of the game, OR you can just bash your way through.
I generally chose to bash my way through the problems, rather than the stealth approach.
I enjoy playing as a healer, as a tank and as a DPS though rarely as a rogue/stealth character. The fact that each class has its own story is great because I like to have one character for each class but HATE having to repeat the same thing I have done before.
I usually enjoy playing 3 or 4, maybe half the classes to cap. Then again, I prefer there not to be classes or for them to be so hybridized that there is a lot of overlap. I do find that it is kind of a scary answer re end game.
"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga
I'm not one of those players that races to the cap, so I'm not afraid I'll find myself alone at the "end game" with nothing to do.
By the time I reach the cap, the devs will have plenty of time to work on the end game.
My favorite end game is PvP, which doesn't require a lot of content for the devs to develop, but I don't know if they are really going to go in this direction.
PvP only works as a good end game, IMO, if it's more of an open world sort of thing, with objectives to capture, not so much just an instanced 10v10 battleground like WAR, where nothing in the game changes win or lose.