Interesting find.. Trying to keep the everquest name alive is not really a bad thing.. They've tried almost everything.. But maybe now they can stop trying to be like everyone else and just be themselves.. Even if it is a "niche" crowd, just getting a good clean name out in gamespace is prize enough.. So many people have trashed SoE for sooo many things its really hard for them to expect much out of this new title, BUT if they can make good on some things I am sure they can ressurect this thing.
Perhaps they should aim for Darkfall's playerbase.. Everquest could fit that kind of "hardcore" atmosphere nicely and those people who pay to play that game are only doing so because of the lack of any other decent games in that category..
Take the colorful world of EQ and turn it into the dark grimy and harsh place it was at the beginning of its life and perhaps some people will give it a shot...
EQN is needed they jumped the gun with EQ2 and they know what they did wrong. SoE is the Company with the most experience out of them all when it comes to MMO's and I am hopeing for the old school to come back evan if its a niche market atleasy they are gonna give it to us unlike all the rest that cater to more casual games now im sory evan after 12 years playing mmo's there is still none to this day that is betyter then EQ1.
I love how most ppl write that they fired so many experienced devs why do you say that because some of thease other companies claim to have taken them i know for a fact mostly everyone working on this game is infact experienced and have been at SoE for 15 years .
Us old school gamers are tired of this new age casual crap that is comeing out most ppl say stop whineing the old days are over us casual players are now in power. I hate casual games i hate everything they stand for there was a guy a few days ago comenting that he works all day and dosnt wanna come home to have to work on a game i laugh everytime i see that post because if i had fund grinding level 51 to 52 in eq1 it took me a monthy to get off the level grinding and guess what i had more fun doing that then any mmo i have played since then.
I loved takeing the journey to the top it took a long time and was a road i would love to travel over and over nowadays it takes to short of a time to get to end game some ppl do it in a week a month come on and when they get there there is not enough content to keep them busy so they complain about it.
EQN is what i have been waiting for i hope and prey but evan 2 years into development we still dont know alot about it so i am praying this will be my home again i have played every mmo on the market and This is my most anticipated.
'The moment you stop looking forward is the moment you fail as a company. Even at EQs height it never came close to the numbers required to fund today's mmos. The budget for the original is laughable by any modern standard. They need to capture the new wave of mmo players as well as some of the old school fans who look fondly back at their days in the game. '
See, I disagree with this. The biggest game on the market didn't look forward. It took what was around it, made it simple, accessible, and had top notch presentation. Anyone could get into WoW. It offered nothing new at all, but that was ok. It carried itself as something bigger than it was, it demanded your attention. But it wasn't looking forward at all.
Even 6 years later I can only think of two things WoW has done that was innovative, the cross realm dungeon finder and its 'phasing', though Im not positive either werent in place elsewhere.
EQ1 was simple. It wasnt exactly accessible, but the community was mostly helpful getting new people welcomed so the community helped that. Its also had that 'it' factor to its presentation. It oozed character. Crushbone, Blackborrow, Unrest...these early zones were so memorable. the different cities, all the lore waiting to be discovered.
The presentation will be the hardest part. The best advice to give to ANY MMO in development is to tone down the system requirements and let the style carry the graphics/art, and not the detail. This is one of the biggest secrets to WoW's success, one that games that came after it like Vanguard failed with.
If they take the best things from EQ1 and a have a look at some of the good stuff from Vanguard(shipbuilding, diplomacy, huge open world) then I would be excited for an EQ3.
As much as I enjoyed EQ2, it seemed dumber and a step backward from the original in terms of attention to detail. VG did feel more like a sequel than EQ2. I enjoyed the little things, like handing a necro pet a staff and see him equip it and do more melee damage. Dropping bags of coin near humanoid mobs and seeing them go 'Ooooh I'll have that' and pick it up. I loved being able to hand stuff to mobs and see them drop it as loot when killed. I was very sad that was not in EQ2. There are many other little quirks that made it just so much fun, like the way you learnt languages etc. No maps, no obvious quest-givers , sense-heading, real darkness at night etc. I felt totally immersed in it. I Other things I remember, like friendly guards attacking you if you forgot to turn off your skeleton form and so on. I loved the size of the world and sense of immersion in EQ1 (before the fast travel negated it).
So in short, make it a hybrid of EQ1 and Vanguard. Make it deep, difficult and not dumbed down. No maps, no obvious quest givers., no global chat. Make it a world you really have to explore and figure out and I will be there on day one.
If they take the best things from EQ1 and a have a look at some of the good stuff from Vanguard(shipbuilding, diplomacy, huge open world) then I would be excited for an EQ3.
As much as I enjoyed EQ2, it seemed dumber and a step backward from the original in terms of attention to detail. VG did feel more like a sequel than EQ2. I enjoyed the little things, like handing a necro pet a staff and see him equip it and do more melee damage. Dropping bags of coin near humanoid mobs and seeing them go 'Ooooh I'll have that' and pick it up. I loved being able to hand stuff to mobs and see them drop it as loot when killed. I was very sad that was not in EQ2. There are many other little quirks that made it just so much fun, like the way you learnt languages etc. No maps, no obvious quest-givers , sense-heading, real darkness at night etc. I felt totally immersed in it. I Other things I remember, like friendly guards attacking you if you forgot to turn off your skeleton form and so on. I loved the size of the world and sense of immersion in EQ1 (before the fast travel negated it).
So in short, make it a hybrid of EQ1 and Vanguard. Make it deep, difficult and not dumbed down. No maps, no obvious quest givers., no global chat. Make it a world you really have to explore and figure out and I will be there on day one.
I agree. EQ2 fell short of the mark for me, I dunno about vanguard i never played it... but I will be interested to see EQ: Next, I will play it for sure, I always liked the game structure for EQ. The lore was good, the sequal just never did it for me.
The problem I experienced (besides having to look at my feet in order to even MOVE in cities) was that it was too "professional" an experience. Every single thing your character could do was planned out. There was no room at all for player innovation or creativity. It was the most completely planned out "game" I've ever tried to play.
It felt like being invited to a corporate party where the HR department had hired entertainment planners who spared no expense to make sure everyone had a good time - as long as a good time was exactly what they had planned, you kept a big smile on all the time, and you stayed in line and shuffled forward when it moved. Even the groups were planned so that everyone had their exact little spot to stay in Fail to get the right people in the group who knew the right things to do and well, you just didn't play the game RIGHT. Blarg.
EQ1 wasn't a great game per se (most of the greatness came from the player community) but it was an open experience and FELT open. You had many places you could go experience, each had it's rewards, challenges and dangers, and you had fun experiencing them, in large part because the danger had consequences. Higher tension, greater feeling of accomplishment, and that made it a better game (to me) than EQ2.
Although EQ2 did go nuts on the crafting - kudos to them for that.
Vanguard felt more like EQ1 than EQ2 and managed to hold my attention for a lot longer than the supposed sequel. Such a shame, if support didn't pretty much end following the botched release Vanguard could have really grown into an amazing experience.
If I was going to make another EQ I would focus on what I felt truly made EQ such an epic experience back in the day. Exploration and the sense of adventure I feel is lacking in more recent MMO offerings definately, along with compelling reasons to build a ingame social network. Even the small stuff, like a high level mobs roaming low level areas, actual risk from dying, the danger of exploring the map even at mid level.
If EQ Next is to recapture the original EQ players and create its own niche it can't compete directly with WoW. It should really focus on immersion and offer challenging and sometimes unforgiving PVE gameplay.
EQ kicked ass, EQ2 wasn't terrible, though didn't keep my attention near as long as EQ1. I will definitely be interested to see what they do with EQ3. I will most likely be trying it out, I just know that I can't expect it to be like either of it's predecessors.
Vanguard felt more like EQ1 than EQ2 and managed to hold my attention for a lot longer than the supposed sequel. Such a shame, if support didn't pretty much end following the botched release Vanguard could have really grown into an amazing experience.
If I was going to make another EQ I would focus on what I felt truly made EQ such an epic experience back in the day. Exploration and the sense of adventure I feel is lacking in more recent MMO offerings definately, along with compelling reasons to build a ingame social network. Even the small stuff, like a high level mobs roaming low level areas, actual risk from dying, the danger of exploring the map even at mid level.
If EQ Next is to recapture the original EQ players and create its own niche it can't compete directly with WoW. It should really focus on immersion and offer challenging and sometimes unforgiving PVE gameplay.
This. The sense of adventure in EQ was amazing, I feel that instant travel (aside from class based teleport spells) along with global chats and other "global" type creations have ruined newer games. Along with other stuff of course, but these are a couple things that I cannot stand. Darkfall for instance, I love the game but Global announcements telling you when some clan war dec's another or siege their cities, whenever someone enters your city. these things ruin the immersion into the darkfall world.. Oh well, guess they know what they want eh?
well heres my view after doing one day of beta all i can say its junk ... soe is gearing up for the hard core suckers .Raiders make up only 2% of the subs in this game but they still build content for them only .What about us groups huh we want content thats just as good as radiers but we have jobs and real life to tend to , But wait its my fault for not being a looser sitting on my 900lbs butt collecting check. Come on whats the mmo world come down to , lets feed off the suckers who cant find a job get them hooked on eq so they even bother looking. So the rest of us hard working souls get to flip the bill while they bragg about being better than everyone els.. SOE take your subs and stuff them where the sun dont shine anymore ....
In my opinion, Everquest's only viable market lies in their original vision. There are many players that would love to ( and try to) go back to the old days. I honestly don't think EQ will attract new players (with their new standards) no matter what they do. As the years go on and graphics and interfaces get better and more fluid, more and more players won't bother, regardless of how great the old timers say the game was in it's prime.
If the developers could put some love and interest back in the old zones and foster a community that inspires loyalty and camaraderie they may see a resurgence as jaded players go back to find out if what they are missing might still exist. Everquest is one of those games that could viably fill that role, in my opinion.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
I am in a 14 day trial.The thought being if I like the game..I go into the free game when it comes out.i was tempted to think about a subscription..but with the very tight economy...I think that would be irresponsible with our budget.
I've been in soe for 10 years and all i've seen out this game content is raid this raid that at some point you get tired of feeding the top tier of the guild.You guys don't get it , when you raid for 5 to 6 hours your taken away from people in youre life that really matter . EQ is old school sit around for 4 to 5 hours raid mobs in hopes with the right amount dragon kill points (by the way top tier guilds still use this ). You might get one upgrade ,so you say screw it and go do group content only to find out that contents so messed up because the raiders complained its to easy. Well now what hmm, well ill move to another server see if that helps or ill find friends to group with ect. So you venture off in the eq world only find yourself back at sqaure one raid or content .To be honest you should avoid eq all toghter and find some other game out here to play that does'nt take up so much time and cost even more than it did a month ago. fyi they are chargen 16.50 month now for sub all the sudden no warning hey where uping the price ect .
this my two gold pieces worth , soe served up a pile of crapp on a silver platter for you to enjoy and heres the spoon
Like has been said in previous posts, EQ1 has a unique feel of adventure and accomplishment not seen in today's MMOs. There's still more toons in the trial zones than quite a few of the newer games and the community is still good when you can find people your level. I would hope for a newer facelift to the original but it probably won't happen. Oh well, eq1 isn't going anywhere so back to killing rats and bats.
I just don't get why Sony has continued to turn a blind eye to the ever devolving mess that is SOE. With a complete shake up, good leadership, rebranding and new direction, they would be in a great position to reap considerable profits. Instead, they let things get worse and worse, to the point that it starts to tarnish the entire Sony name with some consumers, while continuing to promote the exact people who have stranggled the life out of the division.
SOE is hopeless and I have completely avoided anything from SOE for some time now, with ZERO regrets.
well heres my view after doing one day of beta all i can say its junk ... soe is gearing up for the hard core suckers .Raiders make up only 2% of the subs in this game but they still build content for them only .What about us groups huh we want content thats just as good as radiers but we have jobs and real life to tend to , But wait its my fault for not being a looser sitting on my 900lbs butt collecting check. Come on whats the mmo world come down to , lets feed off the suckers who cant find a job get them hooked on eq so they even bother looking. So the rest of us hard working souls get to flip the bill while they bragg about being better than everyone els.. SOE take your subs and stuff them where the sun dont shine anymore ....
What the hell are you talking about?
There is tons of solo and group content in EQ II.
Show me the numbers, the facts, that raiders are catered to more than the soloers and groupers.
Vanguard felt more like EQ1 than EQ2 and managed to hold my attention for a lot longer than the supposed sequel. Such a shame, if support didn't pretty much end following the botched release Vanguard could have really grown into an amazing experience.
If I was going to make another EQ I would focus on what I felt truly made EQ such an epic experience back in the day. Exploration and the sense of adventure I feel is lacking in more recent MMO offerings definately, along with compelling reasons to build a ingame social network. Even the small stuff, like a high level mobs roaming low level areas, actual risk from dying, the danger of exploring the map even at mid level.
If EQ Next is to recapture the original EQ players and create its own niche it can't compete directly with WoW. It should really focus on immersion and offer challenging and sometimes unforgiving PVE gameplay.
This x 100.
A buddy and I are duo'ing through Vanguard and after spending a week on a level 30 quest chain, we realized that's what other games are missing, the challenge. It wasn't a week due to needing 1,000,000 kills, it was a week because we didn't know what we were doing, where we were supposed to go or how to kill some of the bad guys and survive. There were a lot of deaths, a lot of corpse runs and a lot of exp debt and it's the most fun I've had in a while.
I've been in soe for 10 years and all i've seen out this game content is raid this raid that at some point you get tired of feeding the top tier of the guild.You guys don't get it , when you raid for 5 to 6 hours your taken away from people in youre life that really matter . EQ is old school sit around for 4 to 5 hours raid mobs in hopes with the right amount dragon kill points (by the way top tier guilds still use this ). You might get one upgrade ,so you say screw it and go do group content only to find out that contents so messed up because the raiders complained its to easy. Well now what hmm, well ill move to another server see if that helps or ill find friends to group with ect. So you venture off in the eq world only find yourself back at sqaure one raid or content .To be honest you should avoid eq all toghter and find some other game out here to play that does'nt take up so much time and cost even more than it did a month ago. fyi they are chargen 16.50 month now for sub all the sudden no warning hey where uping the price ect .
this my two gold pieces worth , soe served up a pile of crapp on a silver platter for you to enjoy and heres the spoon
You are incorrect. From the account page, subscription:
We hope you have enjoyed playing EverQuest II! To continue your game play, you can select a regular subscription plan (beginning at $14.99 per month)
well heres my view after doing one day of beta all i can say its junk ... soe is gearing up for the hard core suckers .Raiders make up only 2% of the subs in this game but they still build content for them only .What about us groups huh we want content thats just as good as radiers but we have jobs and real life to tend to , But wait its my fault for not being a looser sitting on my 900lbs butt collecting check. Come on whats the mmo world come down to , lets feed off the suckers who cant find a job get them hooked on eq so they even bother looking. So the rest of us hard working souls get to flip the bill while they bragg about being better than everyone els.. SOE take your subs and stuff them where the sun dont shine anymore ....
What the hell are you talking about?
There is tons of solo and group content in EQ II.
Show me the numbers, the facts, that raiders are catered to more than the soloers and groupers.
What can a soloer do at end-game PvE?
I seriously never made level cap in EQ2 and am curious if there's anything there.
EQ:Next !! Where to start. theres so much I remember about EQ1, Started with a Pentium 100 with 16 megs of ram just to play EQ1, it sucked so bad and I was even playing with the Box ui. anywho I remember EQ1 Back before ruins of kunark it was awsome, Nothing like being out in oasis of marr and seeing everyone shout out omg spectra train to the docks!! and then seeing everyone swim for the ocean where crocks would then take advantage of the poor souls in the water.
I also remmeber back then everyone that played were very kind and helpful, Like the time when I came across my frist hill giant in the northern plains of karana on one of my many exploration trips through norrath as a young Magician, I gived a shout out for help and some speed bumps err I mean Rangers came out to rescue my poor soul.
For Eq:Next I hope its like the old days more so then these Children games where death don't matter really at all. hope theres dungeons where they are not instanced and rares can be camped like the old days. extreme rares like the Jboots would help. No Auction house browser please. let players decide where to trade then fix that area up a little bit after its been established as the trade area.
Must for sure bring back the GM events where GMs/Guides take control of creatues and run around crazy,murdering millions of people. Bettery yet lets just hope they take classic EQ and revamp it with this new engine and start with everything from Classic to ruins of kunark then go from there.
PVP servers were fun back then, Rallos Zek server was lotta fun. if they can balance PVP better then I`m all for it. if its game breaking gay, well then so be it.
I miss OLD EQ1 Days, I still subscribe to this day for 2 year subs cause EQ was a ton of fun when it was just Everquest. I hardly play tho but I like to log in to just put put around.
I miss having to ask people for a port to someplace that only a druid or Wizard could do or asking a necro to summon my corpse if I donate. Player enter action needs to comeback.
Sorry if your eyes are bleeding from my crapie writing. I just loved EQ and I hope they can bring it back to light as long if the corporate peeps can keep thier paws off it and let the Real players and EQ loving folks do thier job!
I played EQ1, I play EQ2, and I've played a lot of other MMO's along the way. I know that I'm looking forward to a new game in the world of Norrath. I don't know if it's 'necessary' or not. These are games, so ... probably none of them are. But, in the end, I'd like to see what they do with it and I'll likely play it. I like some of the ideas that were presented at Fanfaire (read EQ2wire.com's fanfaire coverage for that info.) for the new game, and I thought they might come up with something interesting.
In the meantime, I'm looking forward to seeing what some of the new games are like: DCU, Rifts, and a few other games that are currently under development. But I'll still be blowing stuff up in EQ2 along the way. No WoW here, it makes me motion sick. LoL
I'm really not sure if asking whether a game is necessary or not is really fair. Franchises build because people love them. A lot of people still love and play EQ1 and 2 and will likely play EQ3. If it's a good game and people like it, then it was a good choice to create it.
I've been in soe for 10 years and all i've seen out this game content is raid this raid that at some point you get tired of feeding the top tier of the guild.You guys don't get it , when you raid for 5 to 6 hours your taken away from people in youre life that really matter . EQ is old school sit around for 4 to 5 hours raid mobs in hopes with the right amount dragon kill points (by the way top tier guilds still use this ). You might get one upgrade ,so you say screw it and go do group content only to find out that contents so messed up because the raiders complained its to easy. Well now what hmm, well ill move to another server see if that helps or ill find friends to group with ect. So you venture off in the eq world only find yourself back at sqaure one raid or content .To be honest you should avoid eq all toghter and find some other game out here to play that does'nt take up so much time and cost even more than it did a month ago. fyi they are chargen 16.50 month now for sub all the sudden no warning hey where uping the price ect .
this my two gold pieces worth , soe served up a pile of crapp on a silver platter for you to enjoy and heres the spoon
You are incorrect. From the account page, subscription:
We hope you have enjoyed playing EverQuest II! To continue your game play, you can select a regular subscription plan (beginning at $14.99 per month)
Dont bother mate!
Your proving something to a guy that hates a game so much he spends 10 years playing it!
Comments
Interesting find.. Trying to keep the everquest name alive is not really a bad thing.. They've tried almost everything.. But maybe now they can stop trying to be like everyone else and just be themselves.. Even if it is a "niche" crowd, just getting a good clean name out in gamespace is prize enough.. So many people have trashed SoE for sooo many things its really hard for them to expect much out of this new title, BUT if they can make good on some things I am sure they can ressurect this thing.
Perhaps they should aim for Darkfall's playerbase.. Everquest could fit that kind of "hardcore" atmosphere nicely and those people who pay to play that game are only doing so because of the lack of any other decent games in that category..
Take the colorful world of EQ and turn it into the dark grimy and harsh place it was at the beginning of its life and perhaps some people will give it a shot...
EQN is needed they jumped the gun with EQ2 and they know what they did wrong. SoE is the Company with the most experience out of them all when it comes to MMO's and I am hopeing for the old school to come back evan if its a niche market atleasy they are gonna give it to us unlike all the rest that cater to more casual games now im sory evan after 12 years playing mmo's there is still none to this day that is betyter then EQ1.
I love how most ppl write that they fired so many experienced devs why do you say that because some of thease other companies claim to have taken them i know for a fact mostly everyone working on this game is infact experienced and have been at SoE for 15 years .
Us old school gamers are tired of this new age casual crap that is comeing out most ppl say stop whineing the old days are over us casual players are now in power. I hate casual games i hate everything they stand for there was a guy a few days ago comenting that he works all day and dosnt wanna come home to have to work on a game i laugh everytime i see that post because if i had fund grinding level 51 to 52 in eq1 it took me a monthy to get off the level grinding and guess what i had more fun doing that then any mmo i have played since then.
I loved takeing the journey to the top it took a long time and was a road i would love to travel over and over nowadays it takes to short of a time to get to end game some ppl do it in a week a month come on and when they get there there is not enough content to keep them busy so they complain about it.
EQN is what i have been waiting for i hope and prey but evan 2 years into development we still dont know alot about it so i am praying this will be my home again i have played every mmo on the market and This is my most anticipated.
If they take the best things from EQ1 and a have a look at some of the good stuff from Vanguard(shipbuilding, diplomacy, huge open world) then I would be excited for an EQ3.
As much as I enjoyed EQ2, it seemed dumber and a step backward from the original in terms of attention to detail. VG did feel more like a sequel than EQ2. I enjoyed the little things, like handing a necro pet a staff and see him equip it and do more melee damage. Dropping bags of coin near humanoid mobs and seeing them go 'Ooooh I'll have that' and pick it up. I loved being able to hand stuff to mobs and see them drop it as loot when killed. I was very sad that was not in EQ2. There are many other little quirks that made it just so much fun, like the way you learnt languages etc. No maps, no obvious quest-givers , sense-heading, real darkness at night etc. I felt totally immersed in it. I Other things I remember, like friendly guards attacking you if you forgot to turn off your skeleton form and so on. I loved the size of the world and sense of immersion in EQ1 (before the fast travel negated it).
So in short, make it a hybrid of EQ1 and Vanguard. Make it deep, difficult and not dumbed down. No maps, no obvious quest givers., no global chat. Make it a world you really have to explore and figure out and I will be there on day one.
I agree. EQ2 fell short of the mark for me, I dunno about vanguard i never played it... but I will be interested to see EQ: Next, I will play it for sure, I always liked the game structure for EQ. The lore was good, the sequal just never did it for me.
The problem I experienced (besides having to look at my feet in order to even MOVE in cities) was that it was too "professional" an experience. Every single thing your character could do was planned out. There was no room at all for player innovation or creativity. It was the most completely planned out "game" I've ever tried to play.
It felt like being invited to a corporate party where the HR department had hired entertainment planners who spared no expense to make sure everyone had a good time - as long as a good time was exactly what they had planned, you kept a big smile on all the time, and you stayed in line and shuffled forward when it moved. Even the groups were planned so that everyone had their exact little spot to stay in Fail to get the right people in the group who knew the right things to do and well, you just didn't play the game RIGHT. Blarg.
EQ1 wasn't a great game per se (most of the greatness came from the player community) but it was an open experience and FELT open. You had many places you could go experience, each had it's rewards, challenges and dangers, and you had fun experiencing them, in large part because the danger had consequences. Higher tension, greater feeling of accomplishment, and that made it a better game (to me) than EQ2.
Although EQ2 did go nuts on the crafting - kudos to them for that.
Vanguard felt more like EQ1 than EQ2 and managed to hold my attention for a lot longer than the supposed sequel. Such a shame, if support didn't pretty much end following the botched release Vanguard could have really grown into an amazing experience.
If I was going to make another EQ I would focus on what I felt truly made EQ such an epic experience back in the day. Exploration and the sense of adventure I feel is lacking in more recent MMO offerings definately, along with compelling reasons to build a ingame social network. Even the small stuff, like a high level mobs roaming low level areas, actual risk from dying, the danger of exploring the map even at mid level.
If EQ Next is to recapture the original EQ players and create its own niche it can't compete directly with WoW. It should really focus on immersion and offer challenging and sometimes unforgiving PVE gameplay.
EQ kicked ass, EQ2 wasn't terrible, though didn't keep my attention near as long as EQ1. I will definitely be interested to see what they do with EQ3. I will most likely be trying it out, I just know that I can't expect it to be like either of it's predecessors.
Im wondering if it will be playable on PS3. Console gamers have been wanting an EQ Online Advenures for PS3.
WOW isnt great because it has 12 million players. WOW has 12 million players because its great.
This. The sense of adventure in EQ was amazing, I feel that instant travel (aside from class based teleport spells) along with global chats and other "global" type creations have ruined newer games. Along with other stuff of course, but these are a couple things that I cannot stand. Darkfall for instance, I love the game but Global announcements telling you when some clan war dec's another or siege their cities, whenever someone enters your city. these things ruin the immersion into the darkfall world.. Oh well, guess they know what they want eh?
I have high hopes and low expectations for EQ3
well heres my view after doing one day of beta all i can say its junk ... soe is gearing up for the hard core suckers .Raiders make up only 2% of the subs in this game but they still build content for them only .What about us groups huh we want content thats just as good as radiers but we have jobs and real life to tend to , But wait its my fault for not being a looser sitting on my 900lbs butt collecting check. Come on whats the mmo world come down to , lets feed off the suckers who cant find a job get them hooked on eq so they even bother looking. So the rest of us hard working souls get to flip the bill while they bragg about being better than everyone els.. SOE take your subs and stuff them where the sun dont shine anymore ....
In my opinion, Everquest's only viable market lies in their original vision. There are many players that would love to ( and try to) go back to the old days. I honestly don't think EQ will attract new players (with their new standards) no matter what they do. As the years go on and graphics and interfaces get better and more fluid, more and more players won't bother, regardless of how great the old timers say the game was in it's prime.
If the developers could put some love and interest back in the old zones and foster a community that inspires loyalty and camaraderie they may see a resurgence as jaded players go back to find out if what they are missing might still exist. Everquest is one of those games that could viably fill that role, in my opinion.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
I am in a 14 day trial.The thought being if I like the game..I go into the free game when it comes out.i was tempted to think about a subscription..but with the very tight economy...I think that would be irresponsible with our budget.
I've been in soe for 10 years and all i've seen out this game content is raid this raid that at some point you get tired of feeding the top tier of the guild.You guys don't get it , when you raid for 5 to 6 hours your taken away from people in youre life that really matter . EQ is old school sit around for 4 to 5 hours raid mobs in hopes with the right amount dragon kill points (by the way top tier guilds still use this ). You might get one upgrade ,so you say screw it and go do group content only to find out that contents so messed up because the raiders complained its to easy. Well now what hmm, well ill move to another server see if that helps or ill find friends to group with ect. So you venture off in the eq world only find yourself back at sqaure one raid or content .To be honest you should avoid eq all toghter and find some other game out here to play that does'nt take up so much time and cost even more than it did a month ago. fyi they are chargen 16.50 month now for sub all the sudden no warning hey where uping the price ect .
this my two gold pieces worth , soe served up a pile of crapp on a silver platter for you to enjoy and heres the spoon
Like has been said in previous posts, EQ1 has a unique feel of adventure and accomplishment not seen in today's MMOs. There's still more toons in the trial zones than quite a few of the newer games and the community is still good when you can find people your level. I would hope for a newer facelift to the original but it probably won't happen. Oh well, eq1 isn't going anywhere so back to killing rats and bats.
i would be terriblly excited about EQ Next except for the fact that it is SOE
they WILL NOT provide the talent or the funds that a truly great game would require - plain and simple
I've never liked Everquest.
I just don't get why Sony has continued to turn a blind eye to the ever devolving mess that is SOE. With a complete shake up, good leadership, rebranding and new direction, they would be in a great position to reap considerable profits. Instead, they let things get worse and worse, to the point that it starts to tarnish the entire Sony name with some consumers, while continuing to promote the exact people who have stranggled the life out of the division.
SOE is hopeless and I have completely avoided anything from SOE for some time now, with ZERO regrets.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
What the hell are you talking about?
There is tons of solo and group content in EQ II.
Show me the numbers, the facts, that raiders are catered to more than the soloers and groupers.
twitch.tv/itpaladin
@ITPalg
YouTube: ITPalGame
This x 100.
A buddy and I are duo'ing through Vanguard and after spending a week on a level 30 quest chain, we realized that's what other games are missing, the challenge. It wasn't a week due to needing 1,000,000 kills, it was a week because we didn't know what we were doing, where we were supposed to go or how to kill some of the bad guys and survive. There were a lot of deaths, a lot of corpse runs and a lot of exp debt and it's the most fun I've had in a while.
You are incorrect. From the account page, subscription:
We hope you have enjoyed playing EverQuest II! To continue your game play, you can select a regular subscription plan (beginning at $14.99 per month)
twitch.tv/itpaladin
@ITPalg
YouTube: ITPalGame
What can a soloer do at end-game PvE?
I seriously never made level cap in EQ2 and am curious if there's anything there.
EQ:Next !! Where to start. theres so much I remember about EQ1, Started with a Pentium 100 with 16 megs of ram just to play EQ1, it sucked so bad and I was even playing with the Box ui. anywho I remember EQ1 Back before ruins of kunark it was awsome, Nothing like being out in oasis of marr and seeing everyone shout out omg spectra train to the docks!! and then seeing everyone swim for the ocean where crocks would then take advantage of the poor souls in the water.
I also remmeber back then everyone that played were very kind and helpful, Like the time when I came across my frist hill giant in the northern plains of karana on one of my many exploration trips through norrath as a young Magician, I gived a shout out for help and some speed bumps err I mean Rangers came out to rescue my poor soul.
For Eq:Next I hope its like the old days more so then these Children games where death don't matter really at all. hope theres dungeons where they are not instanced and rares can be camped like the old days. extreme rares like the Jboots would help. No Auction house browser please. let players decide where to trade then fix that area up a little bit after its been established as the trade area.
Must for sure bring back the GM events where GMs/Guides take control of creatues and run around crazy,murdering millions of people. Bettery yet lets just hope they take classic EQ and revamp it with this new engine and start with everything from Classic to ruins of kunark then go from there.
PVP servers were fun back then, Rallos Zek server was lotta fun. if they can balance PVP better then I`m all for it. if its game breaking gay, well then so be it.
I miss OLD EQ1 Days, I still subscribe to this day for 2 year subs cause EQ was a ton of fun when it was just Everquest. I hardly play tho but I like to log in to just put put around.
I miss having to ask people for a port to someplace that only a druid or Wizard could do or asking a necro to summon my corpse if I donate. Player enter action needs to comeback.
Sorry if your eyes are bleeding from my crapie writing. I just loved EQ and I hope they can bring it back to light as long if the corporate peeps can keep thier paws off it and let the Real players and EQ loving folks do thier job!
I played EQ1, I play EQ2, and I've played a lot of other MMO's along the way. I know that I'm looking forward to a new game in the world of Norrath. I don't know if it's 'necessary' or not. These are games, so ... probably none of them are. But, in the end, I'd like to see what they do with it and I'll likely play it. I like some of the ideas that were presented at Fanfaire (read EQ2wire.com's fanfaire coverage for that info.) for the new game, and I thought they might come up with something interesting.
In the meantime, I'm looking forward to seeing what some of the new games are like: DCU, Rifts, and a few other games that are currently under development. But I'll still be blowing stuff up in EQ2 along the way. No WoW here, it makes me motion sick. LoL
I'm really not sure if asking whether a game is necessary or not is really fair. Franchises build because people love them. A lot of people still love and play EQ1 and 2 and will likely play EQ3. If it's a good game and people like it, then it was a good choice to create it.
Dont bother mate!
Your proving something to a guy that hates a game so much he spends 10 years playing it!