Call me crazy i like questing. IM not into just kiling mobs to gain zp but if i have to kill them to do a quest its not so bad. Dont get me into pvp its a part of the mmo worlds i try to avoid. I tried wow on pvp server but get ganked and camped by an 80 one to many times and u start to hate pvp. As for levels there are diffrent mmos that do this diffrent then wow.
guild wars 2 will have levels they say but the curve wont change level to level. Also in guild wars 2 they are gonna do some of what uw ant u wander up to a town under attack u save town. things like that not sure how it will work but im sure it will.
I dont know about just basing games on skill the more u do something the more u get skilled at it. It seems to me that u need some sort of leveling system to really progress. Sure u could just have a game u go out kill stuff fora bit and wow guess waht u now can shoot multiple targets at once. But id get so bored just killing stuff or doing stuff to progress with no clear objective.
Quest while mundane and in some ways some of them are stupid and boring are at least a way to get u to do what needs to be done to progress your character. Even in rpg single player games players have to do stuff for npcs in towns. I have played a few console rpgs and all of them have some sorta quest to do. MMos though have to have levels in order to keep expanding.
Thats just my opinion there are so many diffrent models out there though that eventually someone will have a skills only based game with no levels even then im sure people will find quests and stuff will be the way to get your skills up. Otherwise u are pretty much stuck getting skils just grinding stuff with no clear objective.
Kalinis, the OP is not opposed to the existence of quests (it seems that is what you think). On a sidenote these more open non controlled games are not for everyone - some people like to have a clear path made out for them that they just can follow without having to make any decisions for themselves, that's fine... Others want to make out their own path and decide for themselves what the point of them playing is (which imo is what the MMO industry lack in this day and age). It's so easy to begin discussing different things in this subject. People who want the mmorpgs with more freedom (like the OP and myself) doesn't want to take out the progression (since that imo is a key part of any mmorpg) we just want to change it to in our opinion make it more fun.
Don't worry. You will have more freedom. You will have everything you want. Can't you see that's what the companies have been doing all along.
What is more worrysome - where are the hardcore gaming experiences??
Well, I guess that depends on the features of the game in question. But I don't think freedom exclude hardcore experiences. It's hard to know what you define exactly as hardcore play but if you take a game like maybe SB, I'd say it was pretty hardcore to hold some of the castles there without being totally overrun.
Comments
KingKong007,
thanks for agreeing with me...or at least thats how I interpreted it.
What I am not understanding is when you say that the future is in consoles or multiplatform games. Dude, that's exactly whats dumbing down the games.
But sure...I think we can agree on that games are becoming dumber and dumber. And yes....that is probably the future also.
WoW being considered a hardcore game..haha...that made me lol. Probably true already.
Hopefully the future will hold something else as well. Something really hardcore. For a smaller audience of course...but still.
Buy Neverwinter Nights 1 here! | Unofficial NWN1 homepage | NWN1 guild on X-Fire
Not a bad effort here:
http://www.escapistmagazine.com/videos/view/extra-credits/1906-The-Future-of-MMOs
Call me crazy i like questing. IM not into just kiling mobs to gain zp but if i have to kill them to do a quest its not so bad. Dont get me into pvp its a part of the mmo worlds i try to avoid. I tried wow on pvp server but get ganked and camped by an 80 one to many times and u start to hate pvp. As for levels there are diffrent mmos that do this diffrent then wow.
guild wars 2 will have levels they say but the curve wont change level to level. Also in guild wars 2 they are gonna do some of what uw ant u wander up to a town under attack u save town. things like that not sure how it will work but im sure it will.
I dont know about just basing games on skill the more u do something the more u get skilled at it. It seems to me that u need some sort of leveling system to really progress. Sure u could just have a game u go out kill stuff fora bit and wow guess waht u now can shoot multiple targets at once. But id get so bored just killing stuff or doing stuff to progress with no clear objective.
Quest while mundane and in some ways some of them are stupid and boring are at least a way to get u to do what needs to be done to progress your character. Even in rpg single player games players have to do stuff for npcs in towns. I have played a few console rpgs and all of them have some sorta quest to do. MMos though have to have levels in order to keep expanding.
Thats just my opinion there are so many diffrent models out there though that eventually someone will have a skills only based game with no levels even then im sure people will find quests and stuff will be the way to get your skills up. Otherwise u are pretty much stuck getting skils just grinding stuff with no clear objective.
Kalinis, the OP is not opposed to the existence of quests (it seems that is what you think). On a sidenote these more open non controlled games are not for everyone - some people like to have a clear path made out for them that they just can follow without having to make any decisions for themselves, that's fine... Others want to make out their own path and decide for themselves what the point of them playing is (which imo is what the MMO industry lack in this day and age). It's so easy to begin discussing different things in this subject. People who want the mmorpgs with more freedom (like the OP and myself) doesn't want to take out the progression (since that imo is a key part of any mmorpg) we just want to change it to in our opinion make it more fun.
Edit: added extra rant.
Don't worry. You will have more freedom. You will have everything you want. Can't you see that's what the companies have been doing all along.
What is more worrysome - where are the hardcore gaming experiences??
Buy Neverwinter Nights 1 here! | Unofficial NWN1 homepage | NWN1 guild on X-Fire
Well, I guess that depends on the features of the game in question. But I don't think freedom exclude hardcore experiences. It's hard to know what you define exactly as hardcore play but if you take a game like maybe SB, I'd say it was pretty hardcore to hold some of the castles there without being totally overrun.
I don't see much of a future in MMO's anymore.. Not until you get ride of the "good ole boys" network that seems to control the mmo industry..