A new company that wants to make a break through, let say, in the orange juice industry won't try to win over the market by offering apple juice. That said, Trion is offering what MOST (not all) people want out of a game. The main leader right now is World of Warcraft so it would be a bit risky to try to beat WoW by making everything in the game unique and different to WoW.
Their slogan is "If it's not broken, why fix it?". The system in WoW works. Why not use it and work on it instead of trying to create something new? I honestly believe that that's the best approach to win over the company. They will be offering unique things like the class system and the dynamic content. They will be surely announcing more content that is unique to the game, but in the end, they will continue to make orange juice.
Meanwhile, Guild Wars, Terra and other fantasy mmo, they're trying to win over the market by offering a whole lots of fruit juice all mixed together and in the end, your just not sure it's orange juice anymore! So.. your just not sure if it will be good or not until you try it out.
The reason I give my vote to Rift: Planes of Telara is for the fact that they are offering what most people want out of a game, making it unique but not totally new. New doesn't always make it good.
How do you know this to be the case?
You are right. I did in fact forget to say that these were my thoughts. "It seems to me that they are offering what most people want" is what should have been written. My thoughts aren't facts and so I have no informations to backup that comment! Please disregard these two sentences in red!
A new company that wants to make a break through, let say, in the orange juice industry won't try to win over the market by offering apple juice. That said, Trion is offering what MOST (not all) people want out of a game. The main leader right now is World of Warcraft so it would be a bit risky to try to beat WoW by making everything in the game unique and different to WoW.
Their slogan is "If it's not broken, why fix it?". The system in WoW works. Why not use it and work on it instead of trying to create something new? I honestly believe that that's the best approach to win over the company. They will be offering unique things like the class system and the dynamic content. They will be surely announcing more content that is unique to the game, but in the end, they will continue to make orange juice.
Meanwhile, Guild Wars, Terra and other fantasy mmo, they're trying to win over the market by offering a whole lots of fruit juice all mixed together and in the end, your just not sure it's orange juice anymore! So.. your just not sure if it will be good or not until you try it out.
The reason I give my vote to Rift: Planes of Telara is for the fact that they are offering what most people want out of a game, making it unique but not totally new. New doesn't always make it good.
How do you know this to be the case?
You are right. I did in fact forgot to say that that were my thoughts. "It seems to me that they are offering what most people want" is what should have been written. My thoughts aren't facts and so I have no informations to backup that comment! Please disregard these two sentences in red!
Can pls someone tell me what is in this game so different or why is it ranked so high, currently 2# on the list behind GW2. If I check GW2 I see alot of difference, if I chec final fantasy, star wars, warhammer, or tera, everything something different, but this game looks nothing new for me, maybe like dynamic world but ok. I'm not flaming this game or anything, I just wanna know why you respect this game so much, what is so different?
The Rifts that randomly open up and threathen the worlds stability is one uniqueness. The other seem to have the ability to collect many souls that you can change out to get different abilities. For example a warrior class that can use a beastmaster soul to summon a pet to aid him. These seem to be the two main things. I am sure more will surface as more infomation is released.
A new company that wants to make a break through, let say, in the orange juice industry won't try to win over the market by offering apple juice. That said, Trion is offering what MOST (not all) people want out of a game. The main leader right now is World of Warcraft so it would be a bit risky to try to beat WoW by making everything in the game unique and different to WoW.
Their slogan is "If it's not broken, why fix it?". The system in WoW works. Why not use it and work on it instead of trying to create something new? I honestly believe that that's the best approach to win over the company. They will be offering unique things like the class system and the dynamic content. They will be surely announcing more content that is unique to the game, but in the end, they will continue to make orange juice.
Meanwhile, Guild Wars, Terra and other fantasy mmo, they're trying to win over the market by offering a whole lots of fruit juice all mixed together and in the end, your just not sure it's orange juice anymore! So.. your just not sure if it will be good or not until you try it out.
The reason I give my vote to Rift: Planes of Telara is for the fact that they are offering what most people want out of a game, making it unique but not totally new. New doesn't always make it good.
How do you know this to be the case?
Because every, literally EVERY single game that has been released that has had something new and totally different from the norm has failed, and not just failed, but failed miserably. I'll use APB as an example. Tons of the MMORPG.com forumbase were foaming at the mouths at how awesome this game was gonna be because its an open world and open class system and blah blah blah. And guess what... its on the verge of shutting down mere months after release. Why? cus ultimately the little bit of fun it did offer got old quick and people need *gasp* content in an MMORPG.
Right now pretty much the entirety of the mmorpg "im sick of fantasy mmo/class based systems/anything thats been done in the past" are hinging totally on GW2. Thankfully its looking like it might actually be a success. I think this is good because it will be a place for people who enjoy that style of play to lay their hats and call home, and more importantly it means those people won't be flocking to the games us "old timers" enjoy and trying to turn them into something they were never intended to be.
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
Can pls someone tell me what is in this game so different or why is it ranked so high, currently 2# on the list behind GW2. If I check GW2 I see alot of difference, if I chec final fantasy, star wars, warhammer, or tera, everything something different, but this game looks nothing new for me, maybe like dynamic world but ok. I'm not flaming this game or anything, I just wanna know why you respect this game so much, what is so different?
1. Dynamic content (your actions actually have an impact on the world, and every server world will look different depending on player actions).
2. Soul system (so many combinations that brings uniqueness in the game)
3. Ability to respec at any time (plus you can have multiple builds set up that you can switch anytime by clicking one button)
4. A dev team that actually talks to the community.
5. Dynamic dungeons.
6. Social content ( encouraging players to co-op )
and so much more
as for the other games...
GW2 , same system as GW1, a 10 slot fixed bar , easy mode click 10 buttons in total , every1 being able to ress...
TERA, it is going to be another AZN mmo, like aion
FF , come on, carebare mmo
swtor , this one has such a huge fanbase that even if the characters are stickman players will still enjoy it coz there are lightsabers
In truth, it just has more of what I'm looking for than most. Not hyping myself too much about it; been burned far too many times for that (Insert glare at innumerable games here). However, what I see, I personally like. I, for one, don't see too much of a need to reinvent the wheel so to speak. The MMO genre's beauty largely stems from its versatility, but I at least kind of like the ordinary mold. If an action game plays like God of War/Devil May Cry, it can still be good, so long as the game itself is good. Change for the sake of change can be a very good thing, but it's also how we wound up with some of the worst games known to man.
As for GW2... I never particularly cared for GW1. Not faulting anyone who loves the game; I've loved some horrible titles in my time. But, for me, a sequel to that is about as awe-inspiring as a sequel to World of Warcraft. Many will love it. I, on the other hand, will keep my wallet in my pants.
FFXIV... I'll only say this: I preordered. I was accepted into the beta. I cancelled my preorder. That is all.
Warhammer... well, I'd be a horrible GW fan if I said I wasn't curious, but we know as much about it as we know the blood types of its developers: we could make some guesses, but that's all they'd be.
Cataclysm... No interest.
Star Wars does look like it may be entertaining (I care about this much -->|| about graphics). Like Rift, I'm cautiously optimistic, though less so, due to the lack of choices. I'm an altaholic that loves class variation; 8 classes don't do it for me.
All in all, Rift is the one that jumps out the most. I could fill my account up and still make characters who played differently from each other, and I could do the same zone 5 times and not have precisely the same experience. I enjoy the fact that I can run a dungeon multiple times and not necessarily have the exact same experience every time (flashbacks from heroic and raid farming in WoW, there). If Rift can deliver on its hype, it'll be a game to watch indeed.
Comments
You are right. I did in fact forget to say that these were my thoughts. "It seems to me that they are offering what most people want" is what should have been written. My thoughts aren't facts and so I have no informations to backup that comment! Please disregard these two sentences in red!
Ah - no problem. Thank you for the clarification!
The Rifts that randomly open up and threathen the worlds stability is one uniqueness. The other seem to have the ability to collect many souls that you can change out to get different abilities. For example a warrior class that can use a beastmaster soul to summon a pet to aid him. These seem to be the two main things. I am sure more will surface as more infomation is released.
Because every, literally EVERY single game that has been released that has had something new and totally different from the norm has failed, and not just failed, but failed miserably. I'll use APB as an example. Tons of the MMORPG.com forumbase were foaming at the mouths at how awesome this game was gonna be because its an open world and open class system and blah blah blah. And guess what... its on the verge of shutting down mere months after release. Why? cus ultimately the little bit of fun it did offer got old quick and people need *gasp* content in an MMORPG.
Right now pretty much the entirety of the mmorpg "im sick of fantasy mmo/class based systems/anything thats been done in the past" are hinging totally on GW2. Thankfully its looking like it might actually be a success. I think this is good because it will be a place for people who enjoy that style of play to lay their hats and call home, and more importantly it means those people won't be flocking to the games us "old timers" enjoy and trying to turn them into something they were never intended to be.
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
- Friedrich Nietzsche
1. Dynamic content (your actions actually have an impact on the world, and every server world will look different depending on player actions).
2. Soul system (so many combinations that brings uniqueness in the game)
3. Ability to respec at any time (plus you can have multiple builds set up that you can switch anytime by clicking one button)
4. A dev team that actually talks to the community.
5. Dynamic dungeons.
6. Social content ( encouraging players to co-op )
and so much more
as for the other games...
GW2 , same system as GW1, a 10 slot fixed bar , easy mode click 10 buttons in total , every1 being able to ress...
TERA, it is going to be another AZN mmo, like aion
FF , come on, carebare mmo
swtor , this one has such a huge fanbase that even if the characters are stickman players will still enjoy it coz there are lightsabers
In truth, it just has more of what I'm looking for than most. Not hyping myself too much about it; been burned far too many times for that (Insert glare at innumerable games here). However, what I see, I personally like. I, for one, don't see too much of a need to reinvent the wheel so to speak. The MMO genre's beauty largely stems from its versatility, but I at least kind of like the ordinary mold. If an action game plays like God of War/Devil May Cry, it can still be good, so long as the game itself is good. Change for the sake of change can be a very good thing, but it's also how we wound up with some of the worst games known to man.
As for GW2... I never particularly cared for GW1. Not faulting anyone who loves the game; I've loved some horrible titles in my time. But, for me, a sequel to that is about as awe-inspiring as a sequel to World of Warcraft. Many will love it. I, on the other hand, will keep my wallet in my pants.
FFXIV... I'll only say this: I preordered. I was accepted into the beta. I cancelled my preorder. That is all.
Warhammer... well, I'd be a horrible GW fan if I said I wasn't curious, but we know as much about it as we know the blood types of its developers: we could make some guesses, but that's all they'd be.
Cataclysm... No interest.
Star Wars does look like it may be entertaining (I care about this much -->|| about graphics). Like Rift, I'm cautiously optimistic, though less so, due to the lack of choices. I'm an altaholic that loves class variation; 8 classes don't do it for me.
All in all, Rift is the one that jumps out the most. I could fill my account up and still make characters who played differently from each other, and I could do the same zone 5 times and not have precisely the same experience. I enjoy the fact that I can run a dungeon multiple times and not necessarily have the exact same experience every time (flashbacks from heroic and raid farming in WoW, there). If Rift can deliver on its hype, it'll be a game to watch indeed.