Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Why Does WAR fall?

2

Comments

  • bunnyhopperbunnyhopper Member CommonPosts: 2,751

    Originally posted by Sauronas

    Originally posted by ryuga81

     




    Originally posted by nordamax

    I personally like that game. Specially, PVP part. It's fail as too close to wow. What do you folks think about it?





     

    It was designed to resemble wow, lore was thrown down the drain to better resemble wow, and pretty much it has been developed with the "wow killer" goal in mind.

    If they sticked with Warhammer lore and an original (or perhaps DAOC-like) gameplay, it'd fare much better.

    Ummmmm you obviously have no idea what you are talking about.  The only people that badmouth WAR are people that don't play it and wow fanboys who weren't even born when warhammer came out.  The game is not a failure.  The pvp is the best of the genre.  The community is awsome.   The battles are epic.  And there is a large player base. Don't let the trolling anti-mmo/anti-war KIDS discourage you.  There's nothing wrong with war.  They didn't lie about anything at launch.  I don't know where they get these ideas.  Ignorance maybe?  The game was not unplayable at launch.  I was there.  A fortress siege crash is not a failure...

    Please tell me that was a joke or something....

    "Come and have a look at what you could have won."

  • SauronasSauronas Member Posts: 183

    Originally posted by treelo

    Originally posted by Sauronas


    Originally posted by Harafnir


    Originally posted by Sauronas


    Originally posted by ryuga81

     




    Originally posted by nordamax

    I personally like that game. Specially, PVP part. It's fail as too close to wow. What do you folks think about it?





     

    It was designed to resemble wow, lore was thrown down the drain to better resemble wow, and pretty much it has been developed with the "wow killer" goal in mind.

    If they sticked with Warhammer lore and an original (or perhaps DAOC-like) gameplay, it'd fare much better.

    Ummmmm you obviously have no idea what you are talking about.  The only people that badmouth WAR are people that don't play it and wow fanboys who weren't even born when warhammer game out.  The game is not a failure.  The pvp is the best of the genre.  The community is awsome.   The battles are epic.  And there is a large player base. Don't let the trolling anti-mmo/anti-war KIDS discourage you.  There's nothing wrong with war.  They didn't lie about anything at launch.  I don't know where they get these ideas.  Ignorance maybe?

     So... over a milion people bought it... +80-85% left it pretty much the first three months, and now it is stumbling forward on life support, because it is the BEST OF THE GENRE!!!!! Battles are EPIC!!!!! And the only reason that you are your friends see it and the other 999.000 don't is... because they are "insert childish insult" and trolls?! Everyone?!!

    Yeah.... Reality, try it out for once.. just once. You might... No, you wont like it, continue in fairy fluff fluff land. You fit right in.

    LoL where are you getting this information from?  Every game loses players after the first few months.  You have no proof.  Log on right now to badlands or gorfang.   You have no idea what you are talking about.

    Actually, that assessment was pretty much bang on.

    The first month was a complete disaster, I spent as much time filling out bug reports as I did playing the game.  From random crashes, to combat animations repeating themselves, to the AH being full of placeholder items.  Sure it was playable, but only if you closed your eyes and ignored everything happening around you.  It was a complete failure, and you're about the only person who denies it.

    Add to this a host of other gameplay issues, along with the complete lack of balance that should have existed between classes, and you were left with a game that wasn't worth most people's time and effort. 

    Now much of these problems can be solved with time, but those first few weeks left a lasting impression on people.  I certainly wouldn't go back.  Almost everything about the gameplay seemed backwards and clunky, the AH was a nightmare to navigate with a vast unsorted list of identical items socketted slightly differently interspersed with non-existant items.  Keep your fanboy comments to yourself, most of us expect quality when we fork out a monthly subscription, only a select few will put up with such a colossal failure long enough to see it fixed.

    What doesn't help it's cause much is that practically every good idea in the game has since been poached and redone in a much better way during it's time in the pits of obscurity.

    Another person that doesn't play the game yet thinks they are an authority on it.  I bet you bought a liftime CO account too...

  • wolvie3131wolvie3131 Member UncommonPosts: 196

    I cannot say how it played at launch, as I was not there. I tried the endless trial about a month ago and my girlfriend and I had subbed to this game in under a week.

    I cant lie and say all is peachy and perfect. it has some issues still, but NO MMO is perfect NOT ONE.

    what it offers, fun pvp and rvr, is it DAOC? nope it misses that third faction, but it is still fun and the scenario's can be fun as well. those of you you who thought this was going to be a QUEST game even I have to LOL at , as it plainly says war is everywhere it is RVR and PvP focused.

    I have had several epic , yes I said epic battles for Keeps with some actual thought and strategy used not just the mindless zerg vs zerg, Order side held Fangbreaka Keep for over 3 hours of epic Defense the other night and we even managed to get off a couple of Pandora's box maneuvers on Destro! (Pandoras box is a maneuver where you swing your shild wall out of the way, let the enemy fill the ground floor trap them there and then kill them all.)

    Badlands has a darn good population and for the most part the Community is very helpful to new players and to each other, still has a vew bad apples but again what MMO doesnt ?

    Warhammer Online is fun for what it is and in the end that is All that really matters to me :)

  • tmann50tmann50 Member UncommonPosts: 70

    Someone mentioned a third faction? That's part of what made Daoc so kick-ass. If that actually happens I'll have to log in and take a look before I shutdown my account for keeps.

  • soundsonicsoundsonic Member UncommonPosts: 16

    the feeling  that they develop backwards :S

  • Rockgod99Rockgod99 Member Posts: 4,640
    The game struggles with it self constantly. It has fun mechanics in place but they live or die by having a robust, balanced server population.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • elockeelocke Member UncommonPosts: 4,335

    It tried to be WoW and didn't know how to do it right, and failed in that respect. Then, it made the pve game so long, boring and PARALLEL to the opposite faction, which boggles me in a game all about conflict. The boring part is due to the AI of the mobs being very lackluster and pretty much non existant.

    It wasn't and still isn't in some areas, polished. Lack of great music/sound cues in more areas of the game to bring it to life. Hearing the same music for 3 zones is annoying beyond belief. Which is silly, because the actual score is really good, IF you ever get to hear it.

    Combat and movement feel sluggish and not very visceral/reactive.

    This is my opinion as to why WAR fails.

  • mojitomojomojitomojo Member Posts: 4

    Really, I doubt you played the game much. Your comparison to WoW is inane.

  • warmaster670warmaster670 Member Posts: 1,384

    Originally posted by Skraeling

    WAR ultimately failed because of a terrible launch. The game was barely playable, would crash frequently (possibly due to Vistaids) and to top it off, the install disc didn't even create a proper icon to boot the game. I recall having to dig through windows files just to find the game's patcher.

    The RvR was fun, but completely dependant on a community that didn't stay. Entire race starting areas became completely barren. They built the game around the player base, but the players weren't there.

    The sad part is, in spite of the bugs, the game was actually -really- fun. The quests were written to make you feel like a part of the game, giving a purpose to the whole "Go kill 5 sewer rats" bit that seems pointless in every other MMO.

    your exe problem had nothing to do with the game, but a set amount of discs that werent right, and maybe your computer had issues with teh game at lauch, i had no problems aside from lag in pvp, WAR for its time had a fairly smooth launch, better than wows for sure.

    Apparently stating the truth in my sig is "trolling"
    Sig typo fixed thanks to an observant stragen001.

  • sungodrasungodra Member Posts: 1,376

    I think its pretty good pvp wise , but the graphics and animations and character movements are kind  of glitchy...

     

    Still it's a great pvp game tbh.

    image


    "When it comes to GW2 any game is fair game"

  • Ghost021Ghost021 Member Posts: 84

    So here is an actual question from a Warhammer fan and perhaps returning player... is the game worth it atm? In the first months it was boring and glitchy, so many bugs... and then the "rewrote" history ( i still wonder how GW has allowed that )

     

    Well anyways, has this game any future at all or should i just wait for Dark Millenium?

    image
  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by nordamax

    I personally like that game. Specially, PVP part. It's fail as too close to wow. What do you folks think about it?

    Crappy endgame.

    They had a rather complicated endgame but they cut it when a month before release. Then they hurried in the current one and it just isn't good enough. That is the reason WARs players played it for a month and then got tired.

    They also go against the Warhammer lore all the time and the Wowish mechanics doesn't work so good for the setting, it turned the GW fans away from the game and the same thing will happen with 40K.

    But for the MMO fans the game should have had a more fun endgame like DaoC. 2 factions didn't really help either, it does not really fit the lore and unbalances the battles.

    And fixing the endgame is a lot of work, they cut out 4 of 6 cities and the current team isn't big enough to make them and not big enough to actually make a new fun endgame either.

  • aesperusaesperus Member UncommonPosts: 5,135

    Originally posted by Ghost021

    So here is an actual question from a Warhammer fan and perhaps returning player... is the game worth it atm? In the first months it was boring and glitchy, so many bugs... and then the "rewrote" history ( i still wonder how GW has allowed that )

     

    Well anyways, has this game any future at all or should i just wait for Dark Millenium?

    As someone who used to really enjoy this game, I will say that the only way this game will survive will be via a miracle. I really wanted this game to live up to it's intentions, but I can't really advise anyone to spend money on it in it's current state.

  • Honeymoon69Honeymoon69 Member Posts: 647

    zone about to flip=zone crashed

    fortress raid=zone crashed

    city siege=server crashed

    omg Orders are OP=reroll Orders

    serpent 24x7=boring

    cap fortress siege= /cancel

    Aion= /cancel

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by pmaura
    well there adding the skaven as a third faction, that should be interesting.


    No, no, no, no. You've got it all wrong.

    Skaven is NOT a third faction. There will still only be two factions.

    Warhammer is not capable of having three factions now the way the game is set up and given the low population.


    Skaven may be playable like Monster Play in LOTRO where you get a fully loaded guy to fight other people who leveled up. But they don't actually fight in a factional way or add to the meaning of the game.

    It's more of a side amusement game to play around with.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Sovrath


    One can show up and be part of a fight or queue up for a scenario and instantly be part of it all.



    Ironically, this was one of the major reasons many stopped playing Warhammer, lol.

    You'd have a guild or some alliance doing a ton of work capturing something for awhile, then some solo guys would enter the zone with a preset number that was RNG higher than theirs, walk in, whack a few things and walk away with the top loot. People who had contributed got nothing simply because of the random roll.


    I believe it's called the Vegas Loot system and it's not good.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Sauronas

    I don't know what server you're playing on but ever since the endless trial the population has almost doubled.


    Most of the people in the 'endless trial' don't actually leave the endless trial. Because.. it's free, endless and that's where the fun is.

    Some in the trial think "Wow, this is great!" then they sub and go to T2 and start finding less and less action. When they hit T3, they've unsubbed as it looks like a totally different game than the trial and they wonder where all the people went.

  • BruceYeeBruceYee Member EpicPosts: 2,556

    It really doesn't give me too many reasons to stay subbed. I'll re-sub for 1 month then quit, have done this a few times. The pvp is above average but definitely not as good as it could/should have been.

    Sometimes I wonder how they believed this game was worthy of a P2P model and would attract people for the long-term with the way it was designed/made.

    IMO they should make T1-T3 free and lower the sub fee for T4 to $9.99.

  • nordamaxnordamax Member Posts: 92

    Make is free to play even better i think

  • AlexisfireAlexisfire Member Posts: 52

    Just logged out after city siege...personally, war didn't failed, still the only mmorpg worth my money :)

  • Kaelano1Kaelano1 Member Posts: 375

    War is great fun for about 2 months.

     

    It was overly ambitious, released in what felt alot like beta condition, added some content, and now it's just ok, but repetitve.

     

    I guess if you play mmo's 10 hours a week you might like it for 3 months. I'd go back to it for a month sometime I have absolutely nothing else to do.

     

    But really, in the end, it's pretty meh.

  • kalanthiskalanthis Member Posts: 111

    Originally posted by nordamax

    I personally like that game. Specially, PVP part. It's fail as too close to wow. What do you folks think about it?

     I actually loved the game. The PVP was great and the character classes fun and different. I enjoyed the PQ's as well.

    Personally I can't really understand the rage and quits that it attracted, but I guess it's pretty similar to WOW, it just doesn't do a lot of the stuff that WOW does as well.

    On the bad side, the PVE was pretty weak, the crafting practically non-existent and the raiding/dungeons not up to the levels of WOW.

    I found that the game was also heavily reliant on the number of people playing. Because of the PQ's, focus on RVR and PVP I found that if there weren't a lot of people around there wasn't much to do.

    If it still had a decent population, I'd still be playing, but I quit once I was waiting an hour or more for PVP BG's to spawn.

    Really gutted it didn't do that well, but don't think I'd go back now.

  • SwaneaSwanea Member UncommonPosts: 2,401

    The game is a PvP group based game.  Solo players (which so many people are), just can't do half the content.  That's a huge thing.  You can kill stuff in pve and do some quests. But you can't do 2/3 of the PQs, you will B&M about SCs/PvP having no healers/tanks, no focus fire, while the other side always seems to solo.

     

    Of course, the normal stuff applies.  Bugs, crashes, etc, etc, etc.

  • LasastardLasastard Member Posts: 604

    Why it fails (for me):

     

    - classes are largely mirror images between factions; lazy and boring

    - combat lacks oomph - as someone else said once: it's not kinetic. In DAoC (to give an example), you actually got the sensation of hitting your target through the way the animations were done. In WAR it's just aimless buttom-mashing and you never feel like you are hitting anything but air

    - world-design is very, very linear

    - lacks a proper social layer (better crafting system, housing, an incentive for people to communicate - even grouping is done in a way that you never have to talk to anybody, in principle)

    - Keeps are a joke - if you compare them to what DAoC has done already years ago (destroyable walls, upgrades, siege weapons that could be placed anywhere, etc)

    - Knockbacks are a clowny effect in a RvR game. I'd take mezzes and what-not any day over knockbacks. 

    - the combat system, all in all, is too simplistic and arcade (see also point 2)

    - two factions = no balance

     

    And none of these things are easily fixable - starting from requiring completely new animations, over adding a third faction and re-imagining new classes. Will never ever happen. 

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by nordamax

    I personally like that game. Specially, PVP part. It's fail as too close to wow. What do you folks think about it?

    Their big failure was that they used Warhammer IP but made a game for Wow players (and MJ and Barnett both said so even before the release). They should have made a game for Warhammer fans or not at all and made that sequel to DaoC instead.

    They should have based the game mainly on the old Warhammer fantasy RPG, kept the mature theme that it have and converted the original mechanics to a MMO instead of using the same mechanics as Wow and EQ.

    And why 2 factions when they themselves proved 3 is more fun and more in line with the lore too?

    For me it failed because I could not recognize the gameworld I love from 20 years of P&P roleplaying and tabletops. Only Altdorf looks OK and that is because GW forced them to remake it.

Sign In or Register to comment.