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Surplus Experience Thread - Updated

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  • TaishiFoxTaishiFox Member RarePosts: 999

    I'm glad I read this thread, or at least the first few posts, its made the surplus alot clearer to me now.  I'm totally cool with the fact that it reduces from 200% to 100% after 15 hours, I also read somewhere that if you play another class, the reduction on previous class is gradually taken a way, meaning you won't be actually waiting an entire week for that bonus to reoccure, though that could be just a rumor.  Either way I don't see why people are bitching, if you still get exp at the end of 15 hours then who cares?  Personally I think the leve system is far worse than this surplus system, focus attention where it is needed most people! jeez >_>

    Oh and here's a little fyi for you all, I was in CB3 and I didn't seem to suffer much from leveling my marauder that I chose constantly as my fighting class.  Granted I did some gathering classes inbetween but tbh I saw hardly any exp reduction and I was on FFXIV at least 4-6 hours per day, playing just one melee class between gathering!

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  • whisperwyndwhisperwynd Member UncommonPosts: 1,668

    Originally posted by mainvein33

     

    Its not that I didnt get the first article its the surplus that i am not getting. So far I see all these translations and no "i was in B3 this is how it is." Why I posted the previous link. Eff a defense if it works how it looks it wont be around long no1 is that insane. If it wroks how I think iy will It wont be so bad. Either way til their is a credible source that is not translating and gives us 1 to 1 info why get so worked up. Look OB is in 1 to 2 weeks soon we will all get to know for free. If the Dev says ohh No the sites where you are are getting it wrong and then they arent even explaining themselves how the hell do you trust wth ppl are posting. give me videos facts and a solid frame to work this out from and ill be happy. So basically until OB eff it this is all just conjecture for all we know it may be gone by next week.

    I agree. Simply thought you hadn't seen what those others were refering to when mentioning '0 xp'  image

  • AIMonsterAIMonster Member UncommonPosts: 2,059

    Originally posted by neorandom

    lol have you guys even looked at the amount of classes and crafting types?  theres enough kinds of everything that if oyu only do half of what they are offering at release you dont need more then 8 hours of each to play 12 hours a day 7 days a week and not run into diminishing xp that youre all fired up about, omg a game that discourages botting/powerleveling/account selling, o noes!

    Situation one:  Little Timmy just started Final Fantasy XIV and he's been happily playing his main job (we'll make it a Lancer for example) and got it all the way to level 16, but Timmy notices that he's no longer getting a large amount of EXP.  Little Timmy's linkshell wants his help for a rank 20 guild leve, but Little Timmy is no longer getting the benefit of EXP for playing his main, so Little Timmy passes and goes and levels another class instead of socializing with his linkshell members.

    Situation two:  Little Timmy doesn't want to level any of the other classes, and only focuses on a single class.  Too bad he's hit surplus and isn't progressing anymore.  Little Timmy is now forced to either play with little or no benefit, or suck it up and switch classes.

    Situation three:  Little Timmy is an amazing leveler, and after years he's finally got every job except one to max level; however that one job he has left is still low level, and he's forced to play with surplus in order to level it.

     

    How does this deter botting?  Powerleveling?  Account selling?  It doesn't.  You can still bot, you can still powerlevel, and you can still sell accounts.  In fact if it really is based off hours per week (I don't think it is, seems to be based on how much EXP you are getting) powerleveling should be more prevelant.  I know I'm certainly not going to waste my time on things like exploring, socializing, trading, and grouping if it's not effective with the current surplus system.

    Are people overreacting about surplus?  Probably.  I don't think that article is entirely accurate either.  I played for more than 15 hours a week (more like 40 in beta) and only hit 20% surplus with 3 classes and 10% with another.  Still, it was enough to force me to switch classes, even though I would have been perfectly content with playing just my Marauder or Lancer.  The system stinks, but I'm still think SE is going to have to listen on this one eventually, because everyone seems to hate it, even Japanese.

  • mainvein33mainvein33 Member Posts: 406

    Originally posted by whisperwynd

    Originally posted by mainvein33

     

    Its not that I didnt get the first article its the surplus that i am not getting. So far I see all these translations and no "i was in B3 this is how it is." Why I posted the previous link. Eff a defense if it works how it looks it wont be around long no1 is that insane. If it wroks how I think iy will It wont be so bad. Either way til their is a credible source that is not translating and gives us 1 to 1 info why get so worked up. Look OB is in 1 to 2 weeks soon we will all get to know for free. If the Dev says ohh No the sites where you are are getting it wrong and then they arent even explaining themselves how the hell do you trust wth ppl are posting. give me videos facts and a solid frame to work this out from and ill be happy. So basically until OB eff it this is all just conjecture for all we know it may be gone by next week.

    I agree. Simply thought you hadn't seen what those others were refering to when mentioning '0 xp'  image

    I first read it and met it with disbelief. I mean in the same article you say at some point it will be impossible to gain exp and in the same breath say Tanaka tweeted (lol) that the US sites have it wrong and are spreading false facts. I mean wtf. the funny thing is for weeks the damn beta guys have been in and this didn't explode until yesterday (if you cant see why its hard for me to beleieve a thing yet well...........) So by this point when im asking for facts show me a vid where in the text I see (you gain 0 exp). I mean are you telling me for all this time its been there since day one and this is the first we here of it after B3 is over. And if it is true then is Se stupid did they lose it  Did they go to nc soft and ask for advice on how to piss off players? Maybe they should have checked in on what Arena Net planned for GW2 leveling. Sigh Im just gonna wait for OB and hope for the best. Honestly this picture sums it up for me

  • whisperwyndwhisperwynd Member UncommonPosts: 1,668

    Originally posted by mainvein33

    I first read it and met it with disbelief. I mean in the same article you say at some point it will be impossible to gain exp and in the same breath say Tanaka tweeted (lol) that the US sites have it wrong and are spreading false facts. I mean wtf. the funny thing is for weeks the damn beta gus have been in and this didn't explode until yesterday (if you cant see why its hard for me to beleieve a thing yet well...........) So by this point when im asking for facts show me a vid where in the text I see (you gain 0 exp). I mean are you telling me for all this time its been there since day one and this is the first we here of it after B3 is over. Honestly this picture sums it up for me

    I completely understand, and until the real facts are given I will wait and see. I still want to play it, and if the game is fun, whether it has this system or not, I'll make the necessary changes in order to enjoy it for as long as I do enjoy it.

  • solarfoxsolarfox Member Posts: 53

    no one know whats going on anymore i say wait till game is release or free trall and see how this works out if really lucky there see how bad this is and just take it out or something i dont know thats IMHO

  • shankemshankem Member Posts: 25

    first off let me say im a casual gamer  mostlikely 6-12 hrs a week. and im getting FF14 period!!!     this penalty for other players won't effect me much , first few weeks maybe. 

    r"Within the first eight hours of play, you can earn 100% experience. The seven hour period following will see your possible experience gradually approach zero.. ........       Furthermore, it is being designed to not give those with more time on their hands to play an unfair advantage. "

    and then to have a whole week  of no physical xp wtf????   , why would they piss off all their hard core gamers???  i think that a little bit of bonus xp isnt a bad idea for us more casual players  already done back when i use to play FF11  < xp ring you equipted for an extra 1000 a day> maybe change that to a %      my only complaint when i played FF11 many years ago was the waste of my time while i  was logged in, not the fact that other players had the time to advanced far ahead of me.  mostlikely  they have very little of later game quests /missions /areas finished , and they are giving themselves time to add more.  id rather they put a low level limit on players rather than  this .  just my two cents, but i certainly hope that this is just a misunderstanding

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  • cerockscerocks Member UncommonPosts: 33

    Originally posted by scythe99

    Honestly if this game was free to play I'd not care, but in a pay to play mmorpg, having a limit on how long you can play is just fail

     there is only a limit if you're unwilling to make full use of the skill system, with 18 classes there is 144hours each week  of full exp possible. I plan on lvling a lancer/marauder/gladiator to ensure I have a well rounded choice of skills to choose from. As a crafter i will be a miner/blacksmith/armorer. I doubt i'll ever see this surplus unless in a grp.

  • IllyssiaIllyssia Member UncommonPosts: 1,507
    I think it will actually be a refreshing change to have an mmo's launch population level up at more or less the same rate. Should be better for the overall community on each server.
  • ManarixManarix Member UncommonPosts: 98

    Any game that severely limits how/when I want to play it, won't have me as a customer.

    Currently playing browser games. Waiting for Albion Online, Citadel of Sorcery and Camelot Unchained.
    Played: almost all MMO pre 2007

  • BureykuBureyku Member Posts: 488

    The fact of the matter is this won't effect 90% of the playerbase, and for those it does effect we have no idea how it will actually play out in the long run.  Most people hate the idea of this, but most would not level 1 class and severely gimp themselves in a method where fatigue stops them.  Money for one will stop them because of leve cooldowns and no gathering/crafting, and they will be a horribly gimped player. 

    I am not a big fan of the system, but most people are blowing it out of proportion.  If it makes you not play that is fine..  it is likely you weren't going to play anyway and any number of new systems would give you the excuse.  Maybe once the game is launched and we see how the system really plays out and you cool off a bit and spend some time with another clone MMO you can come back and give the game a shot, and hey maybe it won't be all fire and brimstone after all.

  • SkieveSkieve Member Posts: 190

    You guys are missing somethin really important,

    There is no time restriction,read this 

     "Even if you reach the XP limit mid-week, your fatigue will recover in the time not spent skilling up. The one week period is simply a guarantee that it WILL recover then no matter what."

    "The limitation on thee amount of points you can attain is set on a weekly timer. Once it passes a week since you first began leveling a particular skill, the limitation resets to zero. After it resets, it will come into effect again once you begin work on that skill once more."

    "Even if you are hit with this limitation during a one-week period, its detrimental effects decrease if you do not level that particular class. You can even recover back to the full 100% rate of point acquisition, so you do not always have to wait the full week for the limitations to go away."

    "This is the system as currently implemented.



    In truth, this system was not just put in during phase 3 of the beta, but has been implemented from the start. However, we have received many opinions saying the system explained above is not what actually appears in phase 3 of the beta. There are several reasons for this.



    Around the time of beta phase 3, it became possible to play for longer periods of time, thus increasing the amount one could play in a single week.

    In beta phase 3, Guildleves received a boost in skill points and experience points awarded to encourage party play.

    The skill points and experience gained from defeating enemy parties as well as weaker single enemies was lowered, though due to a bug, did not take affect initially in beta phase 3. This was fixed during beta phase 3.

    The number biggest culprit behind this issue was that last bug, which allowed players to gain more skill points and experience than we expected, causing the limitations to come into effect much quicker. Of course, not adjusting the limitations in accordance with the boost to Guildleve was a problem as well."

    "The numbers behind these limitations are all still under development, and we plan to adjust them according to player feedback in an effort to make them less severe. 

    In particular, we are considering making the decline in points less drastic and are already hard at work on it. Also, as the limit on experience carries over through class changes, we plan to lessen its effect compared with the limit on skill points.



    At the very least, we promise players will not be hitting the limit as quickly as they did at the start of beta phase 3."

    I mean you can come and play 8 hours, log of for  the day , and still have the bonus the next day,,, this is all a HUGE misunderstanding, mainly becouse REALLY BAD LANGUAGE translation and that they are translating it on parts. How lame is that.

    Please just stop asuming thins, and wait for the outcome. Half of the posts here are to far away from what the system actually is.

    If you still want to bitch about it, then just gtfo is the freakking same as rested exp,  as far as RANK LV GOES( class lv),phisical lv DOES GET MORE RESTRICTED but physical is just for the stats it will be always above your main class rank.

    FFXIV  calls exp and rank diferently for all of you who havent played beta,

    EXPERIENCE POINTS---> PHYSICAL LV(stats)

    RANK, SKILL POINTS ---> CLASS LV ( skill ups,actual level of your class,what you would call experience points on your regular MMO, etc)

    This is the perfect example how language, miscomunication and cultural barriers can start real wars , lol.

  • DisdenaDisdena Member UncommonPosts: 1,093

    Originally posted by Skieve

    You guys are missing somethin really important,

    There is no time restriction,read this 

     "Even if you reach the XP limit mid-week, your fatigue will recover in the time not spent skilling up. The one week period is simply a guarantee that it WILL recover then no matter what."



    ...

    I mean you can come and play 8 hours, log of for  the day , and still have the bonus the next day,,, this is all a HUGE misunderstanding, mainly becouse REALLY BAD LANGUAGE translation and that they are translating it on parts. How lame is that.

    It's not that the translation was bad. That line about your fatigue recovering was not in the original article. It was added later, after FFXIVCore's translation had been posted. But the two translations that I've seen have had a pretty major difference on another issue, so unfortunately it looks like we are still in the dark after all.

    image
  • EffedupEffedup Member Posts: 35

    From a business standpoint, the hard core players are your worst customers.  They are logged in to the servers for extremely long periods of time eating up bandwidth and compute cycles, consume content at record pace and constantly demand more.  Once they run out of content, they bail on the game.  I've seen it myself many times with LS members in Final Fantasy XI; new expansion comes out, they restart their account, blast through it in a couple weeks, and then suspend their account again, until next time a new expansion comes out.

     

    While any MMO will have it's share of these hard core players, like has been said here by the hard core players themselves "they pay the same amount as anyone else".  That is certainly true, and probably has a lot to do with why this system got introduced in the first place.

     

    Even outside of the social implications (we all know of the criticism S-E has gotten over the time-sink that was old school FFXI), from a business standpoint, casuals are a better market.  They are only on a few days a week a few hours or so at a time.  They're not flying through content, hitting the wall, and then shooting off emails and forum posts about how there "isn't anything to do anymore".  They're not canceling their account 6 months in because they've experienced all the content there is in the game.  More than likely, they're not getting into huge wars with rival LS's over rare NM's, they're not calling GM's left and right over it.

     

    Now, I'm not saying there is anything wrong with being a hard core player; from a personal standpoint, the more time you spend on the game the more you're getting for your money.  But I'm not surprised that a company would want to cater more to the casual player...they make them more money in the long run.  I've gone literally weeks without logging on to my FFXI account, but I'm still paying for it.

     

    Face it, the casual market is the future of gaming as a whole.  There will still be bastians of hope out there, games that are tailored for the hard core player, but modern gaming is, for the most part, Farmville and WoW.  I don't like it any more than anyone else that remembers the golden age of gaming (and the golden age of MMO's) but frankly, I'm not surprised.  There's more money to be had, and as with all things, money makes the world go 'round...

     

    EDIT: Just saw this linked to on CNN a few minutes ago:


    Hawaii man sues; claims video game is too addicting

    http://www.hawaiinewsnow.com/global/story.asp?s=13039117

    This is why games are becoming more casual oriented...

  • NerfonNerfon Member UncommonPosts: 6

    The funny part is that not really a timer in hours but a fix xp value, so good players/teams will cap the week in few hours.

    So if  you no hitting surplus fast  you a crappy player lol

  • ThachsanhThachsanh Member Posts: 331

    Originally posted by Nerfon

    The funny part is that not really a timer in hours but a fix xp value, so good players/teams will cap the week in few hours.

    So if  you no hitting surplus fast  you a crappy player lol

    You don't get it. If they take the fastest exp gaining rate and set it as their threshold, then 99% of their player base will never be able to get exp that fast. And if you stop of gamming section to take a break, log out for the night, sleep, eat, go to the bathroom, taking a shower.... it will refill back up.

    Do you want to be on a team that sit there, with a stack of pizza, sit on a bowl, do now showers and playing 24 hours straight? I would not want to be on that team anyway.

  • NerfonNerfon Member UncommonPosts: 6

    Man let's make it clear, our alpha team got to 0 xp in 3 hours 23 mins played when tried pushing max levelling xp rate.

  • DeostDeost Member Posts: 18

    Also, people keep forgetting the fact they're also nerfing xp gain to start off. Meaning in B3 it was increased higher then it was supposed to be. So in Open Beta - it's going to take even longer to Weapon Rank up.

     

    Also - people are forgetting that surplus XP is not only JUST Weapon Rank, it's also Physical Level too.

    And you get Phys Level XP when you do ANYTHING. Meaning, you craft? You get some. You mine? You get some. You level up Puglist - you get some.  Etc, etc.

     

    So even if you dodge the Weapon Class Rank XP surplus wall, you're not going to dodge the other one!

    So really what is this system?

     

    A load of shite to dictate to people how long they can play. It doesn't do anything to help casual gamers out at all. It just keeps hardcore players from getting too high, too fast. And honestly? Who cares if they do or not. It's the casual gamers who'll be there the longest.

    So quit trying to thwap HCG's, and just let it go already.

  • LastChimeLastChime Member Posts: 107

    Originally posted by Deost

    Also, people keep forgetting the fact they're also nerfing xp gain to start off. Meaning in B3 it was increased higher then it was supposed to be. So in Open Beta - it's going to take even longer to Weapon Rank up.

     

    Also - people are forgetting that surplus XP is not only JUST Weapon Rank, it's also Physical Level too.

    And you get Phys Level XP when you do ANYTHING. Meaning, you craft? You get some. You mine? You get some. You level up Puglist - you get some.  Etc, etc.

     

    So even if you dodge the Weapon Class Rank XP surplus wall, you're not going to dodge the other one!

    So really what is this system?

     

    A load of shite to dictate to people how long they can play. It doesn't do anything to help casual gamers out at all. It just keeps hardcore players from getting too high, too fast. And honestly? Who cares if they do or not. It's the casual gamers who'll be there the longest.

    So quit trying to thwap HCG's, and just let it go already.

     

    Bah I wanted to cut out the rest that's not pertinent but this editor is so full of fail.

    Seriously man, read moar better, XP is JUST PHYSICAL LEVEL, SKILL IS WEAPON RANK, the two are completely seperate and have very little to do with each other, yes they are both restricted by the surplus system but they have 0 to do with one and other. Don't convolute it any more please.

    Also every game dictates how to play to you, some just hide it better than others. If there were no rules or regulations we wouldn't call them games, we'd call them "I WIN"s.

  • NinelNinel Member UncommonPosts: 40

    All this messy resting system sounds bad to me. I think the best experience leveling system is the traditional one, implemented in FFXI: all mobs have a regulated (and always the same) experience points reward based on the level of the mob and yours. Then, every level requires more experience points to reach them. This is the traditional RPG experience points system. Beside this, they can give experience for many other things. I hope they reconsider this resting shit. 

  • EffedupEffedup Member Posts: 35

    Originally posted by LastChime

    Also every game dictates how to play to you, some just hide it better than others. If there were no rules or regulations we wouldn't call them games, we'd call them "I WIN"s.

     

    Exactly.  Every game has it's maximum.  Obviously S-E wants to encourage people to slow down and get out of the "grind" mindset somewhat.

    And before someone responds "OMG YOU HAVE TO GRIND MORE BECAUSE YOU HAVE TO PLAY OTHER CLASSES TO REDUCE YOUR FATIQUE OMG", no, you don't.  You can turn off the game and come back later.  For every person that is trying to mathematically calculate the most efficient exp return on time investment there are 20 people that will just play their 1 or 2 jobs a little, craft some, and log off and do something else.

    Maybe S-E is trying to prevent a mass exodus from FFXI to FFXIV?  They just announced that they will be discounting sub fees for people that play both concurrently.  When you cap out of FFXIV, load up FFXI! :)

    And yes, I'm being slightly facetious, but really, there's more than one game out there. 

  • DeostDeost Member Posts: 18

    Originally posted by LastChime

     
    Bah I wanted to cut out the rest that's not pertinent but this editor is so full of fail.

    Seriously man, read moar better, XP is JUST PHYSICAL LEVEL, SKILL IS WEAPON RANK, the two are completely seperate and have very little to do with each other, yes they are both restricted by the surplus system but they have 0 to do with one and other. Don't convolute it any more please.

    Also every game dictates how to play to you, some just hide it better than others. If there were no rules or regulations we wouldn't call them games, we'd call them "I WIN"s.

     

    Uh, yeah. I said they were different. But they are also connected, too.

    There are two XP paths. You get Phys XP when you do anything. You level up Pugilist, you're gaining Phys Class XP.

    If you level up the crafting, or gathering classes - you get Phys XP.  They're connected - not seperate as you get Phys Class XP when you do anything for any Weapon Class, Gathering Class, or Crafting Class.

    So in the end if you *do* switch Weapon/Gathering/Crafting class to dodge the surplus wall there - you're not dodging the Phys Class one. Sure, they're going to relax it so people don't hit it *as* fast - but that belays the point.

    It's still there to begin with.

    It's still there to dictate how people play the game.

    It's an arbitrary system dedicated to controlling people and how they play the game. As in how long. I think it's stupid to have that sort of system in place - as people should be able to figure it out how long they play themselves. It's not SE's job to be responsible for people. They should do it themselves.

    It's why I dislike it. It's basically insulting to people, in general.

    No other game regulates how long you should play a week.

     

    I agree - there are rules for games. That's the outline basis for how the game operates.. The surplus system isn't a rule for the game. It's not a mechanic *for* how the game works. It's a psychological mechanic that is there to control how long people play - or to change their mindset.

     

     

  • turbo904turbo904 Member Posts: 1

    i don't know.. the surplus system don't sound too bad... consider if you look at it in real life playing terms.

    15hours till xp reach 0 for physical lvl and you can change to other class...

    well for person who works a 9-5 job like me.. usually gets a good 3hrs online per night...

    so.. by the time the limit hits it'll be  weekends and away from pc... so doesn't really sounds like such a big deal for many people i guess..

    but of course that's only for casual gamers... 

  • abyss610abyss610 Member, Newbie CommonPosts: 1,131

    ok correct me if i'm wrong but it doesn't seem like its being added to help the casuals as other have stated. considering the hardcore people still get the same exact bonus every week that the casuals get? its just a bonus exp that everyone that plays the game gets, hard core and casuals alike? i mean it resets every week for everyone no matter how much they play. normal rest exp is to help the casuals because the longer you're logged out the more bonus exp you get. i do like this system better tho, because its fair to everyone, not just for certain people that can't play as much as others.

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