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Next gen. MMOs just aren't for me it seems...

DragimDragim Member UncommonPosts: 867

I have not really enjoyed a mmo since dark age of camelot.  The post WoW apocolypse seemed to have changed the face of mmo, as it has been said numerous times.

These "next gen" MMOs just don't cut it for me.  MMOs that bring me back to happier mmo times seem to flop, while these watered down mmos seem to flourish.

They say time repeats itself, so when will it repeat itself into the good ol' mmo days?

I love to play MMOs, they are fun and it is what I like to spend my little amount of downtime on, but I cannot even enjoy them anymore.

Not sure if it is due to the community that we have in the mmo market today, or just the lackluster mmos that have been comming out.  Nothing feels adventerous and dangerous.  Not much risk/reward these days.

These next gen. mmos just don't seem to be for me, which is fine, I will just not play them.  Just wanted to express my sadness with the current state of the MMO world/market/community, whatever you would like to call it.

I am sure many many many of you feel the same, but you can only truely feel my pain if you have played pre-wow MMOs.

MMO-in since 99'.

 

EDIT:  As far as "Next Gen. MMO". The number of years in a human generation is debatable, but I guess my definition of "Next Gen MMO" would be post WoW mmo, just because WoW added so many people into the MMO community, and it also made MMO more mainstream and in the public eye.

I am entitled to my opinions, misspellings, and grammatical errors.

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Comments

  • UOloverUOlover Member UncommonPosts: 339

    I would have to say that next gem MMOs aren't for you because there hasn't even been a next gen MMO yet.

  • IronfungusIronfungus Member Posts: 519

    Originally posted by Dragim

    I have not really enjoyed a mmo since dark age of camelot.  The post WoW apocolypse seemed to have changed the face of mmo, as it has been said numerous times.

    These "next gen" MMOs just don't cut it for me.  MMOs that bring me back to happier mmo times seem to flop, while these watered down mmos seem to flourish.

    They say time repeats itself, so when will it repeat itself into the good ol' mmo days?

    I love to play MMOs, they are fun and it is what I like to spend my little amount of downtime on, but I cannot even enjoy them anymore.

    Not sure if it is due to the community that we have in the mmo market today, or just the lackluster mmos that have been comming out.  Nothing feels adventerous and dangerous.  Not much risk/reward these days.

    These next gen. mmos just don't seem to be for me, which is fine, I will just not play them.  Just wanted to express my sadness with the current state of the MMO world/market/community, whatever you would like to call it.

    I am sure many many many of you feel the same, but you can only truely feel my pain if you have played pre-wow MMOs.

    MMO-in since 99'.

    I get where you're coming from, and I agree, although I still have hope that someone will get it right one day.

     

    But this isn't just limited to MMOs. The casual gamers have almost completely annihilated the gaming industry all together, all genres included.

  • KingKong007KingKong007 Member Posts: 149

    Originally posted by ironfungus

     

    But this isn't just limited to MMOs. The casual gamers have almost completely annihilated the gaming industry all together, all genres included.

    What you describe has always been the case in ANY human activity.

    Be that sports, gaming, other hobbies.

    And it is not the fault of the "industry" as a whole.

    - The development does indeed go to where the market is.

    - But the false "elite" who resist the logical changes are to blame too.

     

    There are no longer box matches of 220 rounds to become WC. There are no longer stages in the Tour de France that last 20 hours/race over 750+ km. Cricket ... is not a worldwide sport.

    Sitting before a monitor and waiting for 4 hours to form a 72 man group to down a boss who ... may be there and not yet taken...  is not a good example of  a fun activity in what it is supposed to be: a video game activity.

    The same happened to 400 hour long board war games and simulations etc ...

    Besides: it is not a question of being casual : it is a question of how a player wants to play within HIS time frame.

  • skulyskuly Member UncommonPosts: 140

    I hear you.

    I'm still waiting for a game that has a skill system like ferentus had, where casting a skill so many times levels it up makign it more powerful etc. every game since ferentus died seems to feel the same for the most part.

    My point isn't that having skill increase in power by usign them is what makes a game great, my point is (im pretty sure when i was playing ferentus i didn't know anything or much of anything about wow) that after ferentus died i started trying other mmorpg's and none could really hold my attention like anarchy online and ferentus used to.

    And it's funny but i didn't really get into wow untill last year i started with anarchy online then was playing AO and ferentus and when ferentus died years ago i tried every mmorpg i could find, they all seem like different versions of the same 3 or so types of games with jsut different looks and small changes that don't really make up for the fact i feel like im playign a different game.

    For example when coh came out i tried it and was bored with it fast but occassionally kept trying it over the years. then i tried champoins online during it's beta and i felt like i was playing coh with changes that made it alittle more fun but still like i was playing coh.

    It's messed up i remember spending my childhood playing crappy graphic games for hours and hours and loving it , but if i try to play those games now the gfx are to crappy for me to enjoy it or something or they jsut feel to simple/boring of a game. Maybe im at that point with mmorpg's "been there, done that". I remember when i first heard of huxley and apb years ago i was really excited about them but now i realyl don't even care or think there is a chance i'd enjoy them.

    I can't even really describe what i need in a mmorpg to make me play it for long periods of time  for years liek i used ot play Anarchy Online and ferentus. All i know is i want a game with the skill system ferentus had but that also that isn't enough, i think i found one game since ferentus shutdown that had a semi-similar skill system but it wasn't enough.

    I'm kinda thinking it's not the next-gen games that suck it's jsut some of us have spent to much time playing mmorpg's and they have become stale, like when you listen to the same song so much you start hating it then you hear it a few years later and you love it again, thats why i keep taking breaks from the games i actually liked alot at one point. But i new stuff i jsut can't get into for some reason.

    It's kinda depressing.

     


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  • skulyskuly Member UncommonPosts: 140

    Oh and i used to really be into anarchy online, then wow came out and ao changed, i think to be more liek wow.

    I really like the changes to Anarchy Online for the most part but i just can't enjoy the game like i used ot even though it has alot mroe then it did when i started playing it. So yeah it's probably not just the newer mmo's fault has to do with how i evolved  as a gamer, im 31 years old and i've been gaming since Atari 2600/C64 when i was 6 years old.


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  • AysonoAysono Member Posts: 164
    There may not even be "next gen MMOs". Catalysm and SWTOR may be the starting point of the end of this 10 year boom of the MMO industry. There will always be small scale cash shop f2p games and some college kids toying with browser games using their spare time but high profile investment funds and money managers have already left the arena.

    You may have to live with OMGs even if they just aren't for you.
  • DragimDragim Member UncommonPosts: 867

    I think that many of us really fell in love with [Insert Game] and since we cannot find [Insert Aspects of Said Game] in all these new MMOs maybe we feel we are at a loss and cannot enjoy them like we used to?

    Also, this whole Item Mall/Free to play stuff really has to go in my opinion.  It is further ruining the MMO experience for me personally.  Of course MMOs are a business, but I mean, when will the greed end and pride in your product begin?

    Never ever have I ever paid for anything in an MMO besides the monthly subscribtion.

    (Waits for people to drink)<---If you don't understand, then you've never played the game, lol.

    I am entitled to my opinions, misspellings, and grammatical errors.

  • SuperDonkSuperDonk Member UncommonPosts: 759

    I have been looking for a game to replace SWG for the last three years.  Thried Wow, could not get past level 40 before I was completely bored, same with a half dozen others I have tried since I quit becasue of NGE.  The funny thing is I think I remember the good more then the bad when it comes to SWG.  I downladed the trail a few weeks ago and found a clunky game that is boring and has horrible graphics.  I think I loved SWG because of friends I had and the leveling system prior to NGE.  But the game kinda sucks and reminds me of when I dust off the Regular Nintendo to play Mario.  It is fun for a few minutes, but it would not be something I would go back and spend tons of time with.

    I'm sick of the fanasty world of orcs, elves, etc.  I want a great sci-fi mmo.  I really looking forward to trying earthrise, SWTOR, and maybe DC universe.  Hopefully one of them will be one I can play for years like I did with SWG.

  • FoomerangFoomerang Member UncommonPosts: 5,628

    Im in the same boat. having a hard time getting excited about the new crop of mmos. if theyre going to make a game that has no player cities or housing, little to no game economy, boring crafting, invisible walls, solo leveling, but action paced combat... 

    ...you know, consoles have been making those types of games for years and are frankly much better at delivering the experience that these new mmos are trying to emulate.

    i'll most likely head back to my console games and wait for mmorpgs to stop trying to be other genres.

  • slessmanslessman Member Posts: 181

    I understand what you mean about the newer generation of MMOs. However, I play Ryzom, which I believe is post WoW. But, the diference is that Ryzom maintains the same quality as WoW does and nothing within the game was done cheaply nor was the game merely a clone of other MMOs. There was still a lot of unique qualities that it had. I have found newer games to be guilty of being WoW clones and it has discouraged me from playing them. However, I haven't given up hope of finding a decent new-generation MMO.

    www.ryzom.com

  • allanxallanx Member Posts: 1

    The biggest letdown in all the new MMO's, for me, is the quest "rail" system.  It is too linear, too guided, too... well it feels like the game has training wheels on.  Like it was made by Fisher-Price... my First MMO!

    I am ready for the adult version now please.

    And after playing alot of these linear-guided MMO's I am tired of being spoon fed content... I want off the leash please!

  • skulyskuly Member UncommonPosts: 140

    Well Allanx and SuperDonk, have you guys tried anarchy online?

    It's a sci-fi mmorpg and there aren't exactly"quests" . 

    I have thought that maybe since Anarchy Online was my first mmorpg it was the reason i wasn't into questing, i played anarchy online for 4-5 years and then i got bored with it and started trying other games and having to quest kinda bothered me. But it could also be that quests are repetative and the same things over and over and that im not really into lore and they just bore me.

    I like to just kill stuff and i really like to just kill stuff with other people but you don't really find grind parties in mmorpg's anymore, well you do, dungeons/instances but it's not exactly the same thing.


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  • tawesstawess Member EpicPosts: 4,227

    Originally posted by Dragim

    I have not really enjoyed a mmo since dark age of camelot.  The post WoW apocolypse seemed to have changed the face of mmo, as it has been said numerous times.

    These "next gen" MMOs just don't cut it for me.  MMOs that bring me back to happier mmo times seem to flop, while these watered down mmos seem to flourish.

    They say time repeats itself, so when will it repeat itself into the good ol' mmo days?

    I love to play MMOs, they are fun and it is what I like to spend my little amount of downtime on, but I cannot even enjoy them anymore.

    Not sure if it is due to the community that we have in the mmo market today, or just the lackluster mmos that have been comming out.  Nothing feels adventerous and dangerous.  Not much risk/reward these days.

    These next gen. mmos just don't seem to be for me, which is fine, I will just not play them.  Just wanted to express my sadness with the current state of the MMO world/market/community, whatever you would like to call it.

    I am sure many many many of you feel the same, but you can only truely feel my pain if you have played pre-wow MMOs.

    MMO-in since 99'.

     

    EDIT:  As far as "Next Gen. MMO". The number of years in a human generation is debatable, but I guess my definition of "Next Gen MMO" would be post WoW mmo, just because WoW added so many people into the MMO community, and it also made MMO more mainstream and in the public eye.

    Well since you fail at providing what in DaoC you liiked i can't counter or give advice on that part, So i guess you are right. You are, like the people who only listens to 50's-60's rock fan of a special era. Much like the music of that time it can be emulated but will never come back. This is not bad this is just a fact, games like DaoC will most likleynever be made again as the demograpic has changed. Much like how MTV now is a lifestyle channel and not a musci channel.

     

    My tip is to go back to SP RPG's and fondly remeber the good old days.

     

    Ps. No matter how good you might think that old TV shows are... Never do the mistake of actually re-watch them. Not good for your nostalgia.  Ds.

    This have been a good conversation

  • AldersAlders Member RarePosts: 2,207

    I disagree to an extent.

     

    We're all older now and we have to accept the old saying that we can never go home again. As much as we want to try and get that old feeling back, it's never going to happen again. It was a special time in a special place and that's how i remember it.

     

    Grind parties or even solo grinding is something i wish the genre would get over so we can move forward. I get no satisfaction from killing mobs over and over for the sake of exp. I need a reason and it should be incorporated in the overall story and atmosphere of what i'm playing. It needs to mean something, it needs to have a purpose. I want to be so enthralled in what i'm doing that i lose track that i'm even leveling and it must effect the server, even if a little.

  • EyelidsEyelids Member Posts: 76

    Casual gamers have had a devestating impact on gamers experiences. Fewer and fewer challenging titles .A large portion of the customer base just want to pop in and play a little bit and that ruins things for the real gamers. There is little hope left with the game industry. The real gamer has been pushed aside and we are going to become extinct if we allow this to continue.

  • seriafyreseriafyre Member Posts: 12

    Exactly what next gen MMO have you even played ? cause it seems you are jumping the gun before any of them even come out

    wait till they are available and playable to even talk about how much you dont like them.

    I imagine you would be a happier person if you did.

  • MumboJumboMumboJumbo Member UncommonPosts: 3,219

    Originally posted by Foomerang

    Im in the same boat. having a hard time getting excited about the new crop of mmos. if theyre going to make a game that has no player cities or housing, little to no game economy, boring crafting, invisible walls, solo leveling, but action paced combat... 

    ...you know, consoles have been making those types of games for years and are frankly much better at delivering the experience that these new mmos are trying to emulate.

    i'll most likely head back to my console games and wait for mmorpgs to stop trying to be other genres.

     

    This is it. I'm only intersted in GW2 tbh.

    SO MANY MMO's and only 1 title I am excited about.

    That because the combat will be a lot improved and have a Daoc style WvWvW and beautiful art and possibly great lore. In a word: Quality. But not variety. That is the problem of mmo's all having similar interactions of primarily combat with mobs or other players. Variation in interaction in mmo's is key: Eg more creative and destructive interactions gameplay is needed.

  • KwanseiKwansei Member UncommonPosts: 334

    Originally posted by Eyelids

    Casual gamers have had a devestating impact on gamers experiences. Fewer and fewer challenging titles .A large portion of the customer base just want to pop in and play a little bit and that ruins things for the real gamers. There is little hope left with the game industry. The real gamer has been pushed aside and we are going to become extinct if we allow this to continue.

    I would say it's less casual gamer as much as it is the "give it to me now" generation (which seems to be growing in age range quickly).  A lot of us older (playing MMO's 10 years+) folks just don't have the time we used to. For this reason I now consider myself casual. I don't however consider myself a 'must have it now' type though I think a majority of the newer generation of players are that type. As far as i am concerned the only "real" gamers still have thier intellivision control pads and scars on their feet from steppin on D4s back in the day :)

  • bdewbdew Member UncommonPosts: 192



    Originally posted by Dragim
    you can only truely feel my pain if you have played pre-wow MMOs.
    MMO-in since 99'.

    Nah, you'r just a whiner that forgot how to enjoy yourself.
    I find modern games much better and having a great fun.

    MMO-in since 97'.

  • ariestearieste Member UncommonPosts: 3,309

    Originally posted by Alders

    We're all older now and we have to accept the old saying that we can never go home again. As much as we want to try and get that old feeling back, it's never going to happen again. It was a special time in a special place and that's how i remember it.

    This.

     

    Yes, the new games are less innovative and less immersive and more similar to each other than ever.  But we as an audience are also a lot more demanding.  And going back isn't the answer.

     

    As far as lack of challenge, that's bullshit.  There is more challenge now than ever.  It's just a different challenge.  Yes, staying up for 20 hours to camp a mob was a challenge.  But honestly, it was a stupid challenge.   Killing (no joke) 10,000 of the same mob to get 1 level was a challenge, but again, it wasn't exactly rocket science.

     

    I am lot more challenged by 6-minute 24-person raid encounters in EQ2 that require everyone to communicate and do their job exceptionally than I ever was by 100-person, 2 hour raids in old games that basically consisted of turning on your auto-attack and watching HP go down.

     

    And back in 2000, I loved running aimlessly for 2 hours to explore a distant part of the world just to see some different trees.  Today, I'd say "Wtf, this place is empty!" if the game was designed the same way.  Things change and things we've done in other games are no longer a novelty to us in new ones.  It's not that having 5000 linear quests is boring - it's awesome.  The problem is that I've already done these 5000 quests in other games, so it's no longer  awesome.

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  • bunnyhopperbunnyhopper Member CommonPosts: 2,751

    Originally posted by KingKong007

    Originally posted by ironfungus

     

    But this isn't just limited to MMOs. The casual gamers have almost completely annihilated the gaming industry all together, all genres included.

    What you describe has always been the case in ANY human activity.

    Be that sports, gaming, other hobbies.

    And it is not the fault of the "industry" as a whole.

    - The development does indeed go to where the market is.

    - But the false "elite" who resist the logical changes are to blame too.

     

    There are no longer box matches of 220 rounds to become WC. There are no longer stages in the Tour de France that last 20 hours/race over 750+ km. Cricket ... is not a worldwide sport.

    Sitting before a monitor and waiting for 4 hours to form a 72 man group to down a boss who ... may be there and not yet taken...  is not a good example of  a fun activity in what it is supposed to be: a video game activity.

    The same happened to 400 hour long board war games and simulations etc ...

    Besides: it is not a question of being casual : it is a question of how a player wants to play within HIS time frame.

    In the case of sports and many other industries, the rules have changed as the sports have become more competitive (diving in football aside). In the case of mmos though the competition is decreasing not increasing, the games becoming ever more casual.

     

    Times have changed, things evolve and that evolution is healthy for the industry. But you cannot seriously think that the games have become more casual, they have.

     

    Keep in mind that in any activity there tend to be an 'elite' sport or 'extreme' activity. You can play pool down your local pub, or you can free climb the north face of the Eiger. Gaming should be the same, there are thousands of options for people short on time or just wanting a quick gaming blast. There should aslo be an option for those who want to put a little more effort into a game. It's for this reason that whilst the major demand will be for casual games and WOW, there will always be niche products like DF, EVE and UO classic servers (coming soon hopefully) for those of us who prefered the traditional style of mmos.

     

    "Come and have a look at what you could have won."

  • sadeyxsadeyx Member UncommonPosts: 1,555

    Its like we are in a ".com" boom / bust period.

     

    And I'll agree that nearly all new mmo's in the past several years havent been very good.  but I dont think thats because they are failing to be 'next generation' enough.. I think its just because they are being rushed and failing on quality and quantity.

     

    The "next generation" of MMO's will be the existing MMO's evolving and developing, assuming they survive.

     

    A Classic example is Eve Online, everything about Eve is next generation and what they have planned for it is next generation.. but at the same time its one of the oldest MMO's out there.

    Eve may not be your kind of game and Im not trying to promote it, but there are other, existing MMO's which are doing some amazing things

  • VampgamrVampgamr Member Posts: 30

    Originally posted by skuly

    I hear you.

    I'm still waiting for a game that has a skill system like ferentus had, where casting a skill so many times levels it up makign it more powerful etc. every game since ferentus died seems to feel the same for the most part.

    My point isn't that having skill increase in power by usign them is what makes a game great, my point is (im pretty sure when i was playing ferentus i didn't know anything or much of anything about wow) that after ferentus died i started trying other mmorpg's and none could really hold my attention like anarchy online and ferentus used to.

    And it's funny but i didn't really get into wow untill last year i started with anarchy online then was playing AO and ferentus and when ferentus died years ago i tried every mmorpg i could find, they all seem like different versions of the same 3 or so types of games with jsut different looks and small changes that don't really make up for the fact i feel like im playign a different game.

    For example when coh came out i tried it and was bored with it fast but occassionally kept trying it over the years. then i tried champoins online during it's beta and i felt like i was playing coh with changes that made it alittle more fun but still like i was playing coh.

    It's messed up i remember spending my childhood playing crappy graphic games for hours and hours and loving it , but if i try to play those games now the gfx are to crappy for me to enjoy it or something or they jsut feel to simple/boring of a game. Maybe im at that point with mmorpg's "been there, done that". I remember when i first heard of huxley and apb years ago i was really excited about them but now i realyl don't even care or think there is a chance i'd enjoy them.

    I can't even really describe what i need in a mmorpg to make me play it for long periods of time  for years liek i used ot play Anarchy Online and ferentus. All i know is i want a game with the skill system ferentus had but that also that isn't enough, i think i found one game since ferentus shutdown that had a semi-similar skill system but it wasn't enough.

    I'm kinda thinking it's not the next-gen games that suck it's jsut some of us have spent to much time playing mmorpg's and they have become stale, like when you listen to the same song so much you start hating it then you hear it a few years later and you love it again, thats why i keep taking breaks from the games i actually liked alot at one point. But i new stuff i jsut can't get into for some reason.

    It's kinda depressing.

     

    If your looking for an mmo where your skills level up as you use them,try 9Dragons,its old,and from Akklaim,which in my opinion is just a virus scam,but you could try it,i havent played it in a while but it was fun while i played it

     

    Currently playing Jade Dynasty,looking for master,I'm a level 75 Arden,name iBiTeU,server-Billows

  • randomtrandomt Member UncommonPosts: 1,220

    I think part of the problem is the number of large big budget companies that have gotten into the mmo dev world..

    As soon as they have a massive budget, they need massive amounts of players in order to make their money back, and so they have to make an mmo that tries to appeal to the most players at once.. which very rarely works. WoW was a fluke, in that respect.

    mmo devs need to get back to targeting a specific audience, like offline games do. AAA titles aren't going to do this, so the indie dev is the one to support, eh?

    But because we the players keep buying and trying out these big aaa titles, we give the illusion of support to that watered down genre. We need to stop settling for what's there and only support those specific indies that are making something we can actually relate to. And we need to stop crying about the fact that an indie dev doesn't have a large dev team that can crap out patches and fixes instantly.

    And hey, if the big name publishers see that players want 'old school' mmos, they might support them instead of only the mass-market casual stuff.

    Vote with your money!

    And don't support f2p, who's model of business is abusing people who have a pathological problem with money management, so that everyone else can play for free. F2P is just not moral.

    edit: oh and there's a number of current mmos that have the skill up as you use skills model of leveling, like darkfall or fallen earth or rysom, to name 3 different genres.

  • PhilbyPhilby Member Posts: 849

    We are just starting to get a taste of what the "next gen" mmo's will bring. The implementaion of easy mode did not make the games easy enough it seems. The F2P model is now here in the west  to create an even easier gaming experience. Those that "just dont have the time" to play game or those that find even the dumbed down gameplay too much to handle can now keep up with the use of their  bank accounts. Its here and people are swarming to it just as they did and do to the easy mode gameplay. I will see what the reviews say about a couple of the MMO's to release in the spring but do not hold out much hope.  I will not play a cash shop game of any kind, be it P2P or F2P.  In addition, I will not play the latest version of WOW. We will see, but I believe l have set the bar too high for most "next gen" games to clear.  Fact is, too many not only accept the dumbed down cash shop games but cheer for more of them to be created. I really believe the end of my MMO days are here.

    WOW isnt great because it has 12 million players. WOW has 12 million players because its great.

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