You all can be *concerned* or *afraid* about pots, fears, no holy trinity stuff (which are so easily overhaulable) but I think I just saw one of the most beautiful landscapes in a game..the human starting area hit my eyes in so awesome way I feel like I hadnt that feeling since Oblivion
dreams apparently do come true;))
I think I actually spent way more time reading and theorycrafting about MMOs than playing them
1) it might look to you like a quest driven singleplayer game watching from outside. But dynamic events is very different, as it draw people to the same locations without creating conflicts about it. Nice done actual.
It's solo with other people attacking the same target. It's already been done in Warhammer Online and that was the same thing. You didn't get to know people or even interact with each other, you just did your thing, got the rewards and moved on likely never to see them again.
i played WAR, (as a beta tester aswell). It doesn't feel solo to me whith other people around. The point here is that i don't mind if others is around, i might actual enjoy it even more ! It looks every bit improved compared to PQs.
2) there already is focused CC, and might come more and there will be Support classes, (instead of dedicated healers.)
With a bit of luck the support classes will be able to focus more on Healing or CC, thus making a specific class, otherwise the classes are all going to be a bit generic. That's how I'd do it if I was making the game - create a class and then allow the player to focus it in whatever direction they enjoy, be that Melee Damage, Long Range Damage, Healing or Crowd Control.
i advice you to read up on what Areana-net says about the holy trinity and their new take on it including healing. CC and support are 2 different roles. I for one really respect that developers dare to drop the dedicated healer (even having maybe the best healer class ever in an online game in the monk in GW1). And all that because they don't want to make players wait to form a group looking for a healer.
3) Its hard to judge on that video alone if there is no interaction. I find cross class combos very interactive. they havent come to show grouping yet, but so far they have showed that the game works with out being dependent on being in a group in a multiplayer setup . Nice achivement actual.
Cross class combo's could be fun, as was the Fellowship attacks in LOTRO, but if that's the only reason to group up then I can't see it happening. They need to make content that requires a group otherwise it's not going to happen - but if all the characters are the same, as in they all DPS, all Heal and nobody can Taunt, then how is that going to be done? You can't make a powerful mob because it'll just kill its way through the characters. All you can do is add lots of mobs which just creates a zerg, which again doesn't sound entertaining. I for one will be very interested to find out how they do things regarding group content.
group or not cross class combos are there to use ! skilled players will use them , and want to play along other skilled players. If the gameplay makes people feel like a group , do you need a group interface to be a group? Think out side off the box , taunt is so yesterday! Btw i think the shatterer was what i would call a powerfull mob, (though they toned it down) so unskilled players could handle this midlevel event.
4) i will not judge combat ease on this demo, there is some speculation in that it was made easy because it was a 45 minutes demo, and they didn't want to give players the real learning curve. Especial jumping in and playing a mid lvl charr. The starting area is supposed to be easy. That speculation makes sense to me.
We can only judge on what we've seen. If this is what they put out then we have to assume this is how it's going to be. We can't run around saying, "Oh its not going to be that easy..", because how do we know? They've given us information, we have to take it as real until hearing otherwise.
and we have heard that this was scaled to the situation it was. 45minutes gameplay for noobs. i would relax and give the developers some credit , they did a good job, doing exsactly that.
5) i would for sure not jump to that conclussion that it is going to be a solo grind game! (and let me just shortly mention the antigrind philosofi the developers have and successfull put into gw1). It wil be soloable, and they show that, fine. But with the innovation put in so far, i do exspect that players actual will feel it fun to group and go out and explore.
We can hope so. But as I said before, I really want to see how they deliver group content considering the way they've created the classes.
so would i , i am just not worried, because i think that the way they design classes makes alot of sense.
Looks really nice. From what I've seen so far the only thing that bothers me is, what seems like at least, a lot of loading screens.
thats mostly Map travel. If you feel like moving on your paws instead thats an option. There are loading screens when entering instances aswell. If you skip most of your personal story you will not see them as well.
Looks really nice. From what I've seen so far the only thing that bothers me is, what seems like at least, a lot of loading screens.
thats mostly Map travel. If you feel like moving on your paws instead thats an option. There are loading screens when entering instances aswell. If you skip most of your personal story you will not see them as well.
I know it's mostly map travel, just that I like it more when you fly on something from point to point instead of a loading screen. Probably just because I'm so used to that. Beside that, it looks like a good game. Really hope some if not all of the mmos coming out in 2011 do good in their segment. Maybe the top dog mentality can lessen if that happens.
Edit: Some loading screens won't keep me away from playing a good story.
Thanks for that. That movie made me realize I won't like this game much.
It's way too generic for my taste. I didn't like the atmosphere, movement and overal look.
They sure did a good job in the promotional videos we saw so far, because that looked like a whole different game.
No sir. I won't be playing GW2.
Try it on a color-screen.
Try it without Rose-Tinted glasses on.
Sorry, but I agree with BunnyKing. After reading these positive posts I was excited to check out the vid, but I couldn't take anymore after just 14 minutes. Not bashing the game at all, it just seems at this point the game isn't for me.
95% of all percentages quoted on the internet are made up on the spot 50% of the time.
Thanks for that. That movie made me realize I won't like this game much.
It's way too generic for my taste. I didn't like the atmosphere, movement and overal look.
They sure did a good job in the promotional videos we saw so far, because that looked like a whole different game.
No sir. I won't be playing GW2.
Try it on a color-screen.
Try it without Rose-Tinted glasses on.
Sorry, but I agree with BunnyKing. After reading these positive posts I was excited to check out the vid, but I couldn't take anymore after just 14 minutes. Not bashing the game at all, it just seems at this point the game isn't for me.
Thanks for the link, some interesting stuff listed there. However, the more I read the more it sounds like just a zerg-style game. The worst part for me was that death isn't worth worrying about, that you die, you respawn, you jump back in again with no penalty.
Players who have recently been downed several times will take longer to revive each time. If no one revives you, you can spend a small amount of gold to come back at a waypoint. It's as simple as that, and why not? Why should we debuff you, take away experience, or make you run around for five minutes as a ghost instead of letting you actually play the game? We couldn't think of a reason. Well, we did actually think of a reason--it just wasn't a good one. Death penalties make death in-game a more tense experience. It just isn't fun. We want to get you back into the action (fun) as quickly as possible. Defeat is the penalty; we don't have to penalize you a second time.
Actually, it's a very good reason. Death penalties make you think about what you're doing, they make you wary of your surroundings, make you think about what you're attacking and whether it's worth the risk. Having taken away death penalties, healers, the need to group and a load of other MMO's standards, they seem to be making the game more into a single player console fantasy fighting RPG than an MMO. God of War the MMO. While that might appeal to some, to someone who started with EverQuest, it doesn't really appeal to me.
However, don't take that as meaning I dislike the game or don't want to play it. I'll likely give it a try, especially if they release a trial, but in my eyes this isn't an MMORPG. This is just another themepark moving further away from its MMORPG roots.
You're automatically grouped with everyone else participating in an event.
The difficulty was turned down for the demo.
If you don't work together you will miss out on cross-class combos and who's going to revive fallen players?
I think skeaser is right here.
Yes they were not "grouped" together showing x y z player in party but all were helping each other to defeat centaurs and that summoning thing or boss whatever.
Everyone completed the quest when the boss/whatever was downed so it's sort of a group.
This shows that in story quests you will have to help/cooperate a little with others cause I'm sure he wouldn't have killed that summoning thing alone seeing how much damage it was giving.
This was not a dungeon but story quest I'm sure you'll need groups for dungeons,ecc later on.
There are waaay better vids than that. You can find the elementalist part of that in HD on youtube, its waaay more impressive especially the dragon part when you see it in HD.
There are waaay better vids than that. You can find the elementalist part of that in HD on youtube, its waaay more impressive especially the dragon part when you see it in HD.
If your talking about the char elemental video, its the second half of this video. I just screwed up when I wrote the title of this thread, because i forgot to mention that part as well.
Yes, it shows the dragon pop in HD style....its roar right after the captain starts spouting orders was freaking epic.
"Everyone dies. It is how one lives that matters." Artemis Entreri (R.A. Salvatore)
"P.S. MAKE NO DEALS WITH THE WOLF." -Durzo Blint-
"But, there is one they fear.
In their tongue, he is Dovahkiin -- Dragonborn!" -Game of the Century-
As for the need to form groups or parties, the dev have said the group mechanism was disabled for the demo.
The parties will become mandatory for the instanced dungeons that will make part of the end-game, and will be also present during the leveling. There is a interview that describe a hard fight the devs have done in a mid-level dungeon.
Do not forget the game - population will be on separate servers with relative limited population, as most MMO are today (opposed to one global server on GW1). This will contribute to create a better server community.
World vs World vs World (servers) PVP will also bring together players.
Thanks for that. That movie made me realize I won't like this game much.
It's way too generic for my taste. I didn't like the atmosphere, movement and overal look.
They sure did a good job in the promotional videos we saw so far, because that looked like a whole different game.
No sir. I won't be playing GW2.
If GW2 is generic then i guess u need to take a time from all Fantasy MMO and try some other MMO setting. The promotional videos were more cinematographic than anything and everyone already knew about that, or did u expect no UI, no health or skill bars and crazy camera angles in gameplay? That's called God of War, and there is no MMO of it yet.
Well atmosphere and overall look are more of a matter of taste, but i'd advise you to don't judge the game yet. We have only seen a few human and charr areas, only 2 races, 4 professions and nothing about the other aspects of the game. I loved the western-eastern kinda of hybrid style, its not gay like aion/la2 or ugly like wow/war.
There is the lush and beautiful human areas but also the exotic and devastated charr areas, we have so much more to see yet. I prefer this kind of world: beautiful, untouched nature with plenty of different landscapes to explore; but if you are more of the ravaged scorched war-zone, we may see plenty of those too (we know nothing about Orr yet).
The human movements are really a little weird though, and this comes from GW1. It needs some little changes, specially in the fast direction changes. But the charr all4 is amazing as hell, undeniable.
Playing: Starcraft II. Played: Tibia, Ragnarok Online, Ultima Online, Guild Wars, World of Warcraft. Wanna play: Guild Wars 2, SW:TOR, Final Fantasy XIV, Diablo III.
My only gripe is the animation when the player stops running, even if the player has only run half a meter. Not sure why it just bugs me for some reason.
Originally posted by echose7en Really looking forword to this game. My only gripe is the animation when the player stops running, even if the player has only run half a meter. Not sure why it just bugs me for some reason.
Agreed. It's always the exact same motion. A bit repetitive and doesn't really fit if you just went 2 feet. I can see it being used only after you've ran a certain distance but not every distance no matter how short or small.
Can't expect everyone to like it. Ranger style is my least loved playstyle too, but I was really enjoying the sound effects, so brutal
About grouping, I can imagine if you can make an event scale bigger, i'd wager the rewards would be higher, and honestly an epic battle is more fun.
When I play, i'll be ressing people and casting flame walls for ranger/warriors etc, all that fancy crossclass stuff, because *that* is what I enjoy about MMOs. I think the main reason most people don't group is because it's often more convienient to solo, no split exp, no split loot, no waiting for a healers. Those problems (hopefully) have been addressed in gw2 which is why it's such a big deal.
The path of least resistance will actually be helping your fellow players out for once! (at least I guess that's the idea)
I'm sure there will be great games out there if you don't like Guild Wars 2, no hard feelings eh
edit:
Originally posted by elocke
Originally posted by echose7en
Really looking forword to this game.
My only gripe is the animation when the player stops running, even if the player has only run half a meter. Not sure why it just bugs me for some reason.
Agreed. It's always the exact same motion. A bit repetitive and doesn't really fit if you just went 2 feet. I can see it being used only after you've ran a certain distance but not every distance no matter how short or small.
Yeah the animations need a little more work for sure, hopefully going to have a little more polish before release
While you can tell animations, collision, and a few other things need a little bit of work, the groundwork for it looks wonderful.
If there was one thing I hated about GW1, it was the fact that there was no more then 8 in your group, but usually, it was less. People did missions on their own because of henchies/heros, and there was no team play.
I Do hope there are places that a group is a better thing, and not just people in an area trying to accomplish the same goal.
The one thing that I'm not quite satisfied with is the voices for the Charr. Most are fine, but the female voices for the Charr? Really? Sounds 120% human.
Comments
You all can be *concerned* or *afraid* about pots, fears, no holy trinity stuff (which are so easily overhaulable) but I think I just saw one of the most beautiful landscapes in a game..the human starting area hit my eyes in so awesome way I feel like I hadnt that feeling since Oblivion
dreams apparently do come true;))
I think I actually spent way more time reading and theorycrafting about MMOs than playing them
Thanks for that. That movie made me realize I won't like this game much.
It's way too generic for my taste. I didn't like the atmosphere, movement and overal look.
They sure did a good job in the promotional videos we saw so far, because that looked like a whole different game.
No sir. I won't be playing GW2.
I am really gonna play this game, was a huge lover of guildwars 1 and this looks even better, a lot better!
This will be the best mmorpg out there.
Try it on a color-screen.
Looks really nice. From what I've seen so far the only thing that bothers me is, what seems like at least, a lot of loading screens.
thats mostly Map travel. If you feel like moving on your paws instead thats an option. There are loading screens when entering instances aswell. If you skip most of your personal story you will not see them as well.
I know it's mostly map travel, just that I like it more when you fly on something from point to point instead of a loading screen. Probably just because I'm so used to that. Beside that, it looks like a good game. Really hope some if not all of the mmos coming out in 2011 do good in their segment. Maybe the top dog mentality can lessen if that happens.
Edit: Some loading screens won't keep me away from playing a good story.
Try it without Rose-Tinted glasses on.
Sorry, but I agree with BunnyKing. After reading these positive posts I was excited to check out the vid, but I couldn't take anymore after just 14 minutes. Not bashing the game at all, it just seems at this point the game isn't for me.
95% of all percentages quoted on the internet are made up on the spot 50% of the time.
I don't wear glasses.
Thanks for the link, some interesting stuff listed there. However, the more I read the more it sounds like just a zerg-style game. The worst part for me was that death isn't worth worrying about, that you die, you respawn, you jump back in again with no penalty.
Players who have recently been downed several times will take longer to revive each time. If no one revives you, you can spend a small amount of gold to come back at a waypoint. It's as simple as that, and why not? Why should we debuff you, take away experience, or make you run around for five minutes as a ghost instead of letting you actually play the game? We couldn't think of a reason. Well, we did actually think of a reason--it just wasn't a good one. Death penalties make death in-game a more tense experience. It just isn't fun. We want to get you back into the action (fun) as quickly as possible. Defeat is the penalty; we don't have to penalize you a second time.
Actually, it's a very good reason. Death penalties make you think about what you're doing, they make you wary of your surroundings, make you think about what you're attacking and whether it's worth the risk. Having taken away death penalties, healers, the need to group and a load of other MMO's standards, they seem to be making the game more into a single player console fantasy fighting RPG than an MMO. God of War the MMO. While that might appeal to some, to someone who started with EverQuest, it doesn't really appeal to me.
However, don't take that as meaning I dislike the game or don't want to play it. I'll likely give it a try, especially if they release a trial, but in my eyes this isn't an MMORPG. This is just another themepark moving further away from its MMORPG roots.
I think skeaser is right here.
Yes they were not "grouped" together showing x y z player in party but all were helping each other to defeat centaurs and that summoning thing or boss whatever.
Everyone completed the quest when the boss/whatever was downed so it's sort of a group.
This shows that in story quests you will have to help/cooperate a little with others cause I'm sure he wouldn't have killed that summoning thing alone seeing how much damage it was giving.
This was not a dungeon but story quest I'm sure you'll need groups for dungeons,ecc later on.
There are waaay better vids than that. You can find the elementalist part of that in HD on youtube, its waaay more impressive especially the dragon part when you see it in HD.
This is not a game.
If your talking about the char elemental video, its the second half of this video. I just screwed up when I wrote the title of this thread, because i forgot to mention that part as well.
Yes, it shows the dragon pop in HD style....its roar right after the captain starts spouting orders was freaking epic.
"Everyone dies. It is how one lives that matters."
Artemis Entreri (R.A. Salvatore)
"P.S. MAKE NO DEALS WITH THE WOLF." -Durzo Blint-
"But, there is one they fear.
In their tongue, he is Dovahkiin -- Dragonborn!" -Game of the Century-
As for the need to form groups or parties, the dev have said the group mechanism was disabled for the demo.
The parties will become mandatory for the instanced dungeons that will make part of the end-game, and will be also present during the leveling. There is a interview that describe a hard fight the devs have done in a mid-level dungeon.
Do not forget the game - population will be on separate servers with relative limited population, as most MMO are today (opposed to one global server on GW1). This will contribute to create a better server community.
World vs World vs World (servers) PVP will also bring together players.
UsualSuspect & Co, good to have you here. Well founded scepticism is always good.
One thing though: Themepark does not exclude MMORPG.
Game looks great! Cant wait ot try it.
"Negaholics are people who become addicted to negativity and self-doubt, they find fault in most things and never seem to be satisfied."
^MMORPG.com
If GW2 is generic then i guess u need to take a time from all Fantasy MMO and try some other MMO setting. The promotional videos were more cinematographic than anything and everyone already knew about that, or did u expect no UI, no health or skill bars and crazy camera angles in gameplay? That's called God of War, and there is no MMO of it yet.
Well atmosphere and overall look are more of a matter of taste, but i'd advise you to don't judge the game yet. We have only seen a few human and charr areas, only 2 races, 4 professions and nothing about the other aspects of the game. I loved the western-eastern kinda of hybrid style, its not gay like aion/la2 or ugly like wow/war.
There is the lush and beautiful human areas but also the exotic and devastated charr areas, we have so much more to see yet. I prefer this kind of world: beautiful, untouched nature with plenty of different landscapes to explore; but if you are more of the ravaged scorched war-zone, we may see plenty of those too (we know nothing about Orr yet).
The human movements are really a little weird though, and this comes from GW1. It needs some little changes, specially in the fast direction changes. But the charr all4 is amazing as hell, undeniable.
Playing: Starcraft II.
Played: Tibia, Ragnarok Online, Ultima Online, Guild Wars, World of Warcraft.
Wanna play: Guild Wars 2, SW:TOR, Final Fantasy XIV, Diablo III.
Great video! i'll make a ranger when gw2 is ready!
Really looking forword to this game.
My only gripe is the animation when the player stops running, even if the player has only run half a meter. Not sure why it just bugs me for some reason.
Agreed. It's always the exact same motion. A bit repetitive and doesn't really fit if you just went 2 feet. I can see it being used only after you've ran a certain distance but not every distance no matter how short or small.
Can't expect everyone to like it. Ranger style is my least loved playstyle too, but I was really enjoying the sound effects, so brutal
About grouping, I can imagine if you can make an event scale bigger, i'd wager the rewards would be higher, and honestly an epic battle is more fun.
When I play, i'll be ressing people and casting flame walls for ranger/warriors etc, all that fancy crossclass stuff, because *that* is what I enjoy about MMOs. I think the main reason most people don't group is because it's often more convienient to solo, no split exp, no split loot, no waiting for a healers. Those problems (hopefully) have been addressed in gw2 which is why it's such a big deal.
The path of least resistance will actually be helping your fellow players out for once! (at least I guess that's the idea)
I'm sure there will be great games out there if you don't like Guild Wars 2, no hard feelings eh
edit:
Yeah the animations need a little more work for sure, hopefully going to have a little more polish before release
<Welcome to my world>
The game is atleast 8-12 months away so it has plenty of time for polish.
While you can tell animations, collision, and a few other things need a little bit of work, the groundwork for it looks wonderful.
If there was one thing I hated about GW1, it was the fact that there was no more then 8 in your group, but usually, it was less. People did missions on their own because of henchies/heros, and there was no team play.
I Do hope there are places that a group is a better thing, and not just people in an area trying to accomplish the same goal.
The one thing that I'm not quite satisfied with is the voices for the Charr. Most are fine, but the female voices for the Charr? Really? Sounds 120% human.