OMG Guild Wars 2 is going to be the best! It's going to blow out WoW and TOR and every other MMO out there. Guild Wars 2 is clearly the future and ArenaNet did more than just walk the walk!
Jump on the Guild Wars 2 bandwagon or get left in the dust!
im having this idea for years now and i think it would make a great mmo
its an MMO set in a prehistoric universe with a seamless world. you can choose different races of that time
Cro magnon. Neanderthal etc.
there will be different factions who struggle for survival wich creates th pvp aspect
gameplay is set arround building camps. hunting, raiding enemy camps
and character progression
a great group battle would be the hunting of a mammoth. these beasts where extremeley strong and it took much bravery and teamwork to get such a beast down, i can go on but this basicly wrapped up my idea
OMG Guild Wars 2 is going to be the best! It's going to blow out WoW and TOR and every other MMO out there. Guild Wars 2 is clearly the future and ArenaNet did more than just walk the walk!
Jump on the Guild Wars 2 bandwagon or get left in the dust!
Hehe I'm only 99% serious. ^^
ima round that to the nearest 100..... YAY 100% :P
I have yet to see anything beyond combat. Thats one step. String that together with the rest of the steps that make a good mmorpg and i'll say they walked the walk.
Ah, but the whole point touched on in this article is that "what makes a good mmorpg" is subjective - someone who plays EverQuest will disagree pretty vehemently with someone who plays WoW, or EVE, or Star Wars Galaxies on what makes a good mmorpg.
This article is about whether ArenaNet delivered on what they claimed they would in their many blog posts and content reveals leading up to the con. Did they? They showed combat, yes, but they also showed the beginnings of the personal story. They showed how dynamic events work. They showed how they artistically render the world. They showed how their (revealed) classes work. Did they walk the walk on these features?
Ah, but the whole point touched on in this article is that "what makes a good mmorpg" is subjective - someone who plays EverQuest will disagree pretty vehemently with someone who plays WoW, or EVE, or Star Wars Galaxies on what makes a good mmorpg.
This article is about whether ArenaNet delivered on what they claimed they would in their many blog posts and content reveals leading up to the con. Did they? They showed combat, yes, but they also showed the beginnings of the personal story. They showed how dynamic events work. They showed how they artistically render the world. They showed how their (revealed) classes work. Did they walk the walk on these features?
No, not at all! They said something about 'swing a sword, swing a sword again', and what do I see in the gameplay videos? People swinging their sword, then a SECOND time.
Also, they promised free money, and I watched the videos and I got no money in the mail.
I've checked several times! Granted, they didn't uh... explicitly say I would get free money, but it was rather implied, and I'm really let down that they didn't follow through on everything I managed to infer out of their videos.
So to summarize, Guild Wars 2 sucks, and is full of liars
Also, MMORPG, how about SENDING someone to Germany next year instead of pressing your noses to the glass? It's not that far. There are things called "direct flights", you know. We come here for information, not second hand guesswork.
We've been to Gamescom before, and who knows, maybe we'll be there next year. I'd certainly love for us to be! We WILL be at PAX though, so we'll have goodies for you from the show in a few days. Stay tuned.
A good MMO is like a good book: it sucks you in from page 1, and you can't wait to discover how it ends, but luckily you still have 1000 pages to go till the end.
This game got my attention that's for sure. Now let's see how the 1000 pages look like.
Currently playing browser games. Waiting for Albion Online, Citadel of Sorcery and Camelot Unchained. Played: almost all MMO pre 2007
Also, MMORPG, how about SENDING someone to Germany next year instead of pressing your noses to the glass? It's not that far. There are things called "direct flights", you know. We come here for information, not second hand guesswork.
We've been to Gamescom before, and who knows, maybe we'll be there next year. I'd certainly love for us to be! We WILL be at PAX though, so we'll have goodies for you from the show in a few days. Stay tuned.
Maybe a list should be gathered of questions that mmorpg.com posters would like to know about GW2, so that you people could ask them at PAX?
Maybe an idea for an item or discussion article here on mmorpg.com? Just saying
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
im having this idea for years now and i think it would make a great mmo
its an MMO set in a prehistoric universe with a seamless world. you can choose different races of that time
Cro magnon. Neanderthal etc.
there will be different factions who struggle for survival wich creates th pvp aspect
gameplay is set arround building camps. hunting, raiding enemy camps
and character progression
a great group battle would be the hunting of a mammoth. these beasts where extremeley strong and it took much bravery and teamwork to get such a beast down, i can go on but this basicly wrapped up my idea
Well you definetely got one hell of an offtopic post thats for sure...
And as snowie posted, ANet more likely jump the jump:))
I think I actually spent way more time reading and theorycrafting about MMOs than playing them
Yeah I'd say they strutted their stuff. The people that are bitter towards Arenanet because of hype need to step back and realize that it isn't the developers over hypen their product. It's us and some of us are relly excited about it and this is a place to talk about it and share lil tidbits with each other about any new info released. Can't hold that against the developers. What they have said they are gonna do with GW2, they seem to be doing. Did they really say they were "changing the genre in ground breaking ways?" I do remember them saying they wanted to do some things differently than others and they seem to be doing that. Too early to say they are delivering on everything they are telling us, but from what I see..... me likey a lot!!
I think they showed a polished demo, that as a whole looked amazing, what they didnt address are:
"Dynamic" - nothing really appeared dynamic, if you watch the video, the player doesnt select to help the village, they are just sent on their way via cutscene once they click on a NPC. I know its not final, and in the game we may be given a choice but it was far from dynamic. It seemed like a scripted event that when I look at it I want to know, what happens if I let the village burn, do I have have that choice? Otherwise its just like playing a scripted story ala a bioware RPG.
Persistent Open World - there was no running between zones (ala Warcraft) it appeared to be like GW1/Warhammer/et al in terms of porting from one area to the next, even within a specific area on the map you dont fly to a different part, you load from one to the next. So in my opinion that remains unsettled.
The game otherwise looks similar to Tera in term of graphics, very good, clean. Effects are amazing, Dragon fight felt epic. But so far it looks like a modern GW with a console feel to it. Which may attract gamers but it doesnt feel game changing unless they find a way to put the items above in it like they stated would be in it.
I think they showed a polished demo, that as a whole looked amazing, what they didnt address are:
"Dynamic" - nothing really appeared dynamic, if you watch the video, the player doesnt select to help the village, they are just sent on their way via cutscene once they click on a NPC. I know its not final, and in the game we may be given a choice but it was far from dynamic. It seemed like a scripted event that when I look at it I want to know, what happens if I let the village burn, do I have have that choice? Otherwise its just like playing a scripted story ala a bioware RPG.
Persistent Open World - there was no running between zones (ala Warcraft) it appeared to be like GW1/Warhammer/et al in terms of porting from one area to the next, even within a specific area on the map you dont fly to a different part, you load from one to the next. So in my opinion that remains unsettled.
The game otherwise looks similar to Tera in term of graphics, very good, clean. Effects are amazing, Dragon fight felt epic. But so far it looks like a modern GW with a console feel to it. Which may attract gamers but it doesnt feel game changing unless they find a way to put the items above in it like they stated would be in it.
Dynamic - yes you can decide to not save the village and just let it burn to the ground. Even though you might make this choice though, other people participating in the event may decide to save it and then your choice is a moot point anyway. Also, if you were in said situation and 20 other people were in the process of saving the village, in my mind, you might as well join in so that you have some impact in the event. Also choosing to not save the village sounds like a much more boring decision, like stand there and do nothing vs. participating in the event. In addition,there are scripted elements a la Bioware and billions of companies before them in your personal storyline. There are choices built into the storyline, but I am sure that you cannot just do anything you want.
Persistant Open World - This does not mean no loading screens like WoW. The term for that is seamless, which they have never used. Persistant Open World simply means that the world is not instanced like in GW1 where the only player interaction occurred in city hubs and that events that take place in the open world will persist for some amount of time. Warhammer would be considered to have an open world as well.
Persistent Open World - there was no running between zones (ala Warcraft) it appeared to be like GW1/Warhammer/et al in terms of porting from one area to the next, even within a specific area on the map you dont fly to a different part, you load from one to the next. So in my opinion that remains unsettled.
You are confusing Persistent and Seamless. Also the "porting", in a lot of cases, was a result of the map travel.
Two good points to bring up, Mordeath - the effect of the Dynamic events on the world is not so apparent in the demo, in large part because all events were set to run more frequently than will be in the "live" version, so that demo players could participate in them as much as possible. It was stated that the Shatterer fight was set to run on regular intervals as opposed to the real version that only occurs at the end of a long, particular event chain, and even provided players with the opportunity to teleport directly to the fight - another feature that will not occur in the live game. There were still some chances to see different events at different stages of progress across all the videos, though - the chance to see irrigation pumphouses on fire and spewing poison, hay bales on fire, etc. Still, these results were not always evident in the short demo time provided.
As the posters above me noted, the frequent loading screens were a result of waypoint travel, which is entirely optional. In the live game, waypoints have to be discovered before they can be used (a la Oblivion); however, for the demo, all waypoints were revealed so that players could quickly cover the map and engage with the content. Again, a little bit of fudging of the actual game mechanics for the sake of ensuring maximum content during the demo. As for how many loading screens we'll encounter during regular gameplay, walking from one zone to the next, there is no definitive answer, although there was a GamesCom interview where Izzy Cartwright stated that you could run for "hours" without encountering a loading screen. That remains to be seen!
I think they showed a polished demo, that as a whole looked amazing, what they didnt address are:
"Dynamic" - nothing really appeared dynamic, if you watch the video, the player doesnt select to help the village, they are just sent on their way via cutscene once they click on a NPC. I know its not final, and in the game we may be given a choice but it was far from dynamic. It seemed like a scripted event that when I look at it I want to know, what happens if I let the village burn, do I have have that choice? Otherwise its just like playing a scripted story ala a bioware RPG.
You simple confused the tutorial Personal Storyline dynamic event with a persistent world dynamic event. The tutorial was meant to string you along with cutscenes in order for you to understand what is going on in the world, what to do and where to go.
Like others have said the other dynamic events in the persistent world will allow you to make your decision.
@ Loke and Deviliscous. U 2 ever thought about being Politicians because your speeches moved me.
Snaylor. U are a troll dude. This time no one bashed SWTOR but you still took a dive at GW2. No one said anything about any of the games you like. then you still took a Dive at GW2 -_- Stop trolling and get under your bridge before I beat you back in it.
ArenaNet walked the walk. I don't think they have the ability to not walk the walk anymore. They just can't.
@ Loke and Deviliscous. U 2 ever thought about being Politicians because your speeches moved me.
Snaylor. U are a troll dude. This time no one bashed SWTOR but you still took a dive at GW2. No one said anything about any of the games you like. then you still took a Dive at GW2 -_- Stop trolling and get under your bridge before I beat you back in it.
ArenaNet walked the walk. I don't think they have the ability to not walk the walk anymore. They just can't.
No. This thread is asking for opinions. I am giving my opinion. I said they did a good job with gamecon. and I said they walked the walk. So please stop being a fanboy. All I did was use SWTOR as a reference, And it was talking about hype not the game itself.
Seems that saying anything negative makes me a troll.
Even if they didn't do such a good job, I'd much rather have them show us the gameplay than use up resources making a really good looking trailer (Yes Bioware, I'm talking to you).
I think they showed a polished demo, that as a whole looked amazing, what they didnt address are:
"Dynamic" - nothing really appeared dynamic, if you watch the video, the player doesnt select to help the village, they are just sent on their way via cutscene once they click on a NPC. I know its not final, and in the game we may be given a choice but it was far from dynamic. It seemed like a scripted event that when I look at it I want to know, what happens if I let the village burn, do I have have that choice? Otherwise its just like playing a scripted story ala a bioware RPG.
Persistent Open World - there was no running between zones (ala Warcraft) it appeared to be like GW1/Warhammer/et al in terms of porting from one area to the next, even within a specific area on the map you dont fly to a different part, you load from one to the next. So in my opinion that remains unsettled.
The game otherwise looks similar to Tera in term of graphics, very good, clean. Effects are amazing, Dragon fight felt epic. But so far it looks like a modern GW with a console feel to it. Which may attract gamers but it doesnt feel game changing unless they find a way to put the items above in it like they stated would be in it.
Dynamic - yes you can decide to not save the village and just let it burn to the ground. Even though you might make this choice though, other people participating in the event may decide to save it and then your choice is a moot point anyway. Also, if you were in said situation and 20 other people were in the process of saving the village, in my mind, you might as well join in so that you have some impact in the event. Also choosing to not save the village sounds like a much more boring decision, like stand there and do nothing vs. participating in the event. In addition,there are scripted elements a la Bioware and billions of companies before them in your personal storyline. There are choices built into the storyline, but I am sure that you cannot just do anything you want.
Persistant Open World - This does not mean no loading screens like WoW. The term for that is seamless, which they have never used. Persistant Open World simply means that the world is not instanced like in GW1 where the only player interaction occurred in city hubs and that events that take place in the open world will persist for some amount of time. Warhammer would be considered to have an open world as well.
Good Points, I guess I view "dynamic" as changing and not static. How many times are the centaurs gonna burn the village? Once a day, once a year, once per character? Is it really dynamic if they're gonna keep coming back or is it scripted with 2 possible outcomes? You could try and argue RPG's offer dynamic content but they really dont. The outcomes are predetermined. Regardless of what you may or may not feel is boring, if I "might as well join in" well that fine, I might as well go do the public quests in Warhammer, which I would argue is well, not dynamic. I can choose to help or not. If the group kills the bosses they die, if they dont the bosses stay. 2 outcomes, not dynamic. In regard to the personal story stuff, dynamic to ME, also involves choice, something that this doesnt, my personal story, doesnt offer my personal story, it offers the written story of whatever things are predetermined (like an RPG). An example would be " Mordeath choose not to help the village from the Centaurs and was branded a coward. He was driven from is village with stones and left to fend for himself with the Kobolds (which would kill him cause he only does 1D4 ("Always the first to die" homage). Thats a personal story, now I have to figure out how I am going to repair my sullied name, Maybe I lead the charge next time and cleanse my name. Maybe I go further down the path, maybe I become a baker. Anyway, hopefully you get the point. The demo showed, "We have a problem at the village", "Oh, I ll help (no selection of yes or no)" "Thanks, go save us please". Thats all I'm saying.
As far as persistent is concerned, part of this is being naive I to what the current Guild Wars 1 offers. I could not imagine playing an online game that I was by myself in. If it is not an MMO I can see why you would be excited that this is one. I am curious though, how many people who played STO and bagged on it for load screens will play this, and feel its OK for GW2 to have load screens. I understand "seamless" and load screens. Load screens make if feel like an online multiplayer game ala FPS, etc. Waypoint travel, if its an in game mechanic should feel that way, there shouldnt be a load, why not fly me on a bird? Or something? Warhammer felt limited and was not open due to loading every time you moved across a tier area, crap I forgot something, load, etc (this feels immersive) seamless areas make the world feel big and immersive. Load screens and text walls dont.
Comments
OMG Guild Wars 2 is going to be the best! It's going to blow out WoW and TOR and every other MMO out there. Guild Wars 2 is clearly the future and ArenaNet did more than just walk the walk!
Jump on the Guild Wars 2 bandwagon or get left in the dust!
Hehe I'm only 99% serious. ^^
im having this idea for years now and i think it would make a great mmo
its an MMO set in a prehistoric universe with a seamless world. you can choose different races of that time
Cro magnon. Neanderthal etc.
there will be different factions who struggle for survival wich creates th pvp aspect
gameplay is set arround building camps. hunting, raiding enemy camps
and character progression
a great group battle would be the hunting of a mammoth. these beasts where extremeley strong and it took much bravery and teamwork to get such a beast down, i can go on but this basicly wrapped up my idea
ima round that to the nearest 100..... YAY 100% :P
Ah, but the whole point touched on in this article is that "what makes a good mmorpg" is subjective - someone who plays EverQuest will disagree pretty vehemently with someone who plays WoW, or EVE, or Star Wars Galaxies on what makes a good mmorpg.
This article is about whether ArenaNet delivered on what they claimed they would in their many blog posts and content reveals leading up to the con. Did they? They showed combat, yes, but they also showed the beginnings of the personal story. They showed how dynamic events work. They showed how they artistically render the world. They showed how their (revealed) classes work. Did they walk the walk on these features?
No, not at all! They said something about 'swing a sword, swing a sword again', and what do I see in the gameplay videos? People swinging their sword, then a SECOND time.
Also, they promised free money, and I watched the videos and I got no money in the mail.
I've checked several times! Granted, they didn't uh... explicitly say I would get free money, but it was rather implied, and I'm really let down that they didn't follow through on everything I managed to infer out of their videos.
So to summarize, Guild Wars 2 sucks, and is full of liars
We've been to Gamescom before, and who knows, maybe we'll be there next year. I'd certainly love for us to be! We WILL be at PAX though, so we'll have goodies for you from the show in a few days. Stay tuned.
A good MMO is like a good book: it sucks you in from page 1, and you can't wait to discover how it ends, but luckily you still have 1000 pages to go till the end.
This game got my attention that's for sure. Now let's see how the 1000 pages look like.
Currently playing browser games. Waiting for Albion Online, Citadel of Sorcery and Camelot Unchained.
Played: almost all MMO pre 2007
Maybe a list should be gathered of questions that mmorpg.com posters would like to know about GW2, so that you people could ask them at PAX?
Maybe an idea for an item or discussion article here on mmorpg.com? Just saying
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
More like jumped the jump lol.
Rawr?
Well you definetely got one hell of an offtopic post thats for sure...
And as snowie posted, ANet more likely jump the jump:))
I think I actually spent way more time reading and theorycrafting about MMOs than playing them
Bioware, Enmasse and Arenanet
My three great white hopes for the MMO industry next year.
Yes please!
Incredible! This game looks more solid than Drago's win over Apollo Creed.
Yeah I'd say they strutted their stuff. The people that are bitter towards Arenanet because of hype need to step back and realize that it isn't the developers over hypen their product. It's us and some of us are relly excited about it and this is a place to talk about it and share lil tidbits with each other about any new info released. Can't hold that against the developers. What they have said they are gonna do with GW2, they seem to be doing. Did they really say they were "changing the genre in ground breaking ways?" I do remember them saying they wanted to do some things differently than others and they seem to be doing that. Too early to say they are delivering on everything they are telling us, but from what I see..... me likey a lot!!
RIP Jimmy "The Rev" Sullivan and Paul Gray.
And not nearly as scripted!
I think they showed a polished demo, that as a whole looked amazing, what they didnt address are:
"Dynamic" - nothing really appeared dynamic, if you watch the video, the player doesnt select to help the village, they are just sent on their way via cutscene once they click on a NPC. I know its not final, and in the game we may be given a choice but it was far from dynamic. It seemed like a scripted event that when I look at it I want to know, what happens if I let the village burn, do I have have that choice? Otherwise its just like playing a scripted story ala a bioware RPG.
Persistent Open World - there was no running between zones (ala Warcraft) it appeared to be like GW1/Warhammer/et al in terms of porting from one area to the next, even within a specific area on the map you dont fly to a different part, you load from one to the next. So in my opinion that remains unsettled.
The game otherwise looks similar to Tera in term of graphics, very good, clean. Effects are amazing, Dragon fight felt epic. But so far it looks like a modern GW with a console feel to it. Which may attract gamers but it doesnt feel game changing unless they find a way to put the items above in it like they stated would be in it.
Dynamic - yes you can decide to not save the village and just let it burn to the ground. Even though you might make this choice though, other people participating in the event may decide to save it and then your choice is a moot point anyway. Also, if you were in said situation and 20 other people were in the process of saving the village, in my mind, you might as well join in so that you have some impact in the event. Also choosing to not save the village sounds like a much more boring decision, like stand there and do nothing vs. participating in the event. In addition,there are scripted elements a la Bioware and billions of companies before them in your personal storyline. There are choices built into the storyline, but I am sure that you cannot just do anything you want.
Persistant Open World - This does not mean no loading screens like WoW. The term for that is seamless, which they have never used. Persistant Open World simply means that the world is not instanced like in GW1 where the only player interaction occurred in city hubs and that events that take place in the open world will persist for some amount of time. Warhammer would be considered to have an open world as well.
Steam: Neph
Two good points to bring up, Mordeath - the effect of the Dynamic events on the world is not so apparent in the demo, in large part because all events were set to run more frequently than will be in the "live" version, so that demo players could participate in them as much as possible. It was stated that the Shatterer fight was set to run on regular intervals as opposed to the real version that only occurs at the end of a long, particular event chain, and even provided players with the opportunity to teleport directly to the fight - another feature that will not occur in the live game. There were still some chances to see different events at different stages of progress across all the videos, though - the chance to see irrigation pumphouses on fire and spewing poison, hay bales on fire, etc. Still, these results were not always evident in the short demo time provided.
As the posters above me noted, the frequent loading screens were a result of waypoint travel, which is entirely optional. In the live game, waypoints have to be discovered before they can be used (a la Oblivion); however, for the demo, all waypoints were revealed so that players could quickly cover the map and engage with the content. Again, a little bit of fudging of the actual game mechanics for the sake of ensuring maximum content during the demo. As for how many loading screens we'll encounter during regular gameplay, walking from one zone to the next, there is no definitive answer, although there was a GamesCom interview where Izzy Cartwright stated that you could run for "hours" without encountering a loading screen. That remains to be seen!
You simple confused the tutorial Personal Storyline dynamic event with a persistent world dynamic event. The tutorial was meant to string you along with cutscenes in order for you to understand what is going on in the world, what to do and where to go.
Like others have said the other dynamic events in the persistent world will allow you to make your decision.
This is not a game.
@ Loke and Deviliscous. U 2 ever thought about being Politicians because your speeches moved me.
Snaylor. U are a troll dude. This time no one bashed SWTOR but you still took a dive at GW2. No one said anything about any of the games you like. then you still took a Dive at GW2 -_- Stop trolling and get under your bridge before I beat you back in it.
ArenaNet walked the walk. I don't think they have the ability to not walk the walk anymore. They just can't.
hehehe,hahahahaHAHAHAHA
laughing Hyena, get used to it -_-
No. This thread is asking for opinions. I am giving my opinion. I said they did a good job with gamecon. and I said they walked the walk. So please stop being a fanboy. All I did was use SWTOR as a reference, And it was talking about hype not the game itself.
Seems that saying anything negative makes me a troll.
I don't care about innovation I care about fun.
gotta say, the minute there is a trial out, im trying it out
I'm seriously thinking of getting this game. So far, looks impressive
Gw 2 EPIC EPIC EPIC EPIC i was on gamescom and is AAAAAAAAAAAAAA
Even if they didn't do such a good job, I'd much rather have them show us the gameplay than use up resources making a really good looking trailer (Yes Bioware, I'm talking to you).
Good Points, I guess I view "dynamic" as changing and not static. How many times are the centaurs gonna burn the village? Once a day, once a year, once per character? Is it really dynamic if they're gonna keep coming back or is it scripted with 2 possible outcomes? You could try and argue RPG's offer dynamic content but they really dont. The outcomes are predetermined. Regardless of what you may or may not feel is boring, if I "might as well join in" well that fine, I might as well go do the public quests in Warhammer, which I would argue is well, not dynamic. I can choose to help or not. If the group kills the bosses they die, if they dont the bosses stay. 2 outcomes, not dynamic. In regard to the personal story stuff, dynamic to ME, also involves choice, something that this doesnt, my personal story, doesnt offer my personal story, it offers the written story of whatever things are predetermined (like an RPG). An example would be " Mordeath choose not to help the village from the Centaurs and was branded a coward. He was driven from is village with stones and left to fend for himself with the Kobolds (which would kill him cause he only does 1D4 ("Always the first to die" homage). Thats a personal story, now I have to figure out how I am going to repair my sullied name, Maybe I lead the charge next time and cleanse my name. Maybe I go further down the path, maybe I become a baker. Anyway, hopefully you get the point. The demo showed, "We have a problem at the village", "Oh, I ll help (no selection of yes or no)" "Thanks, go save us please". Thats all I'm saying.
As far as persistent is concerned, part of this is being naive I to what the current Guild Wars 1 offers. I could not imagine playing an online game that I was by myself in. If it is not an MMO I can see why you would be excited that this is one. I am curious though, how many people who played STO and bagged on it for load screens will play this, and feel its OK for GW2 to have load screens. I understand "seamless" and load screens. Load screens make if feel like an online multiplayer game ala FPS, etc. Waypoint travel, if its an in game mechanic should feel that way, there shouldnt be a load, why not fly me on a bird? Or something? Warhammer felt limited and was not open due to loading every time you moved across a tier area, crap I forgot something, load, etc (this feels immersive) seamless areas make the world feel big and immersive. Load screens and text walls dont.