Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
This is the first mmorpg I've ever played where i wanted to log off after an hour. I personally enjoyed XI more and i don't think enough has changed to warrant a new monthly fee.
^THIS. At the moment with FFXIV playing it is actually downgrading from FFXI. I know its new and shiny, but come on. They developed FFXI into a great game, and yet didn't transfer any of the knowledge they learned from it? They know certaint things work and don't work, the problem is they don't care. They are gonna make the game the way they want even if it has obvious flaws.
If your looking forward to FFXIV im sad to say let the dream die. Go play FFXI, you will have more fun on that game than this one.
Glad someone in this thread actually has a brain. Side, man you pretty much have been on point with all your comments in this thread. People don't play WoW because they find it fun, they play it because of marketing. I've never laughed so hard in my life.
None the less WoW got so big because of the marketing. Poeple stayed for the gameplay/community/friend/etc.
This is the first mmorpg I've ever played where I've thought, "Hmm, this thing could get as huge as WoW."
Polish seems superb and it's still in Beta. The graphics, music and networking (dealing with lag and whatnot) are all top notch, really beyond top notch. I've never seen anything this polished in Beta, and I've never seen an MMORPG that looks and feels as nice as this one does period.
Top all of that off with the fact that you can play it on a ps3 and I can totally see this thing overcoming WoW.
WoW did not become popular because it was good or polished. It roped in players that had never played an MMO before, so they had no standards to compare it to. WoW could have run like garbage and it would have seem "polished" and they would have assumed it was industry standard. WoW is famous for advertising and timing, it didn't do anything new, and it didn't do anything better. So no, you will not break WoW by being good, because thats not why WoW is popular.
Glad someone in this thread actually has a brain. Side, man you pretty much have been on point with all your comments in this thread. People don't play WoW because they find it fun, they play it because of marketing. I've never laughed so hard in my life.
None the less WoW got so big because of the marketing. Poeple stayed for the gameplay/community/friend/etc.
No, they stayed because your first MMORPG is almost always addicting, and the snowball effect of more people trying the game because they hear of it from the marketing.
I played my first MMORPG for 6 years. Now I bounce from MMO to MMO within months of eachother. That's how it works. Since WoW is hardly an MMO, it didn't appeal to core MMO players, and just roped in newbies who had never touched another MMO before, and now they're trapped in the addiction.
Glad someone in this thread actually has a brain. Side, man you pretty much have been on point with all your comments in this thread. People don't play WoW because they find it fun, they play it because of marketing. I've never laughed so hard in my life.
None the less WoW got so big because of the marketing. Poeple stayed for the gameplay/community/friend/etc.
No, they stayed because your first MMORPG is almost always addicting, and the snowball effect of more people trying the game because they hear of it from the marketing.
I played my first MMORPG for 6 years. Now I bounce from MMO to MMO within months of eachother. That's how it works. Since WoW is hardly an MMO, it didn't appeal to core MMO players, and just roped in newbies who had never touched another MMO before, and now they're trapped in the addiction.
No, Just no. Stop making excuses WoW is just a good well build game. People play it because its fun. Really does this site hate WoW that much?
yes we all do hate wow O_o and i sure hate ffxiv, just played the beta about 1 hour and throw it off my computer, besides okish looking graphics, its just lame, boring, combat system is soooooooo annyoingly boring, and much more.... just cant stand this s***hole of game.
Playing: Global Agenda / Vindictus ----------------- Excited for: Guild Wars 2 / TERA / SWTOR ----------------- Have Played: Ultima Online, World of Warcraft, Guild Wars, Lord of the Rings Online, Vanguard, CoH/CoV, EverQuest 1+2, Tabula Rasa, DDO, The Chronical of Spellborn, Warhammer Online, Age of Conan, Champions Online, Aion, FLYFF, ArchLord, Metin 2, DAoC, APB, CC, Darkfall and many many more ----------------- Favorite MMO: Ultima Online
Glad someone in this thread actually has a brain. Side, man you pretty much have been on point with all your comments in this thread. People don't play WoW because they find it fun, they play it because of marketing. I've never laughed so hard in my life.
None the less WoW got so big because of the marketing. Poeple stayed for the gameplay/community/friend/etc.
No, they stayed because your first MMORPG is almost always addicting, and the snowball effect of more people trying the game because they hear of it from the marketing.
I played my first MMORPG for 6 years. Now I bounce from MMO to MMO within months of eachother. That's how it works. Since WoW is hardly an MMO, it didn't appeal to core MMO players, and just roped in newbies who had never touched another MMO before, and now they're trapped in the addiction.
No, Just no. Stop making excuses WoW is just a good well build game. People play it because its fun. Really does this site hate WoW that much?
Being a "well made game" does not alone explain the success of WoW. There were MANY "well made games" and many much better games before and after WoW that did not enjoy the same success of WoW.
Why don't you tell me what WoW does differently that is so fantastic?
yes we all do hate wow O_o and i sure hate ffxiv, just played the beta about 1 hour and throw it off my computer, besides okish looking graphics, its just lame, boring, combat system is soooooooo annyoingly boring, and much more.... just cant stand this s***hole of game.
We'll you lasted longer than me lol I played for about 30 minutes.
Glad someone in this thread actually has a brain. Side, man you pretty much have been on point with all your comments in this thread. People don't play WoW because they find it fun, they play it because of marketing. I've never laughed so hard in my life.
None the less WoW got so big because of the marketing. Poeple stayed for the gameplay/community/friend/etc.
No, they stayed because your first MMORPG is almost always addicting, and the snowball effect of more people trying the game because they hear of it from the marketing.
I played my first MMORPG for 6 years. Now I bounce from MMO to MMO within months of eachother. That's how it works. Since WoW is hardly an MMO, it didn't appeal to core MMO players, and just roped in newbies who had never touched another MMO before, and now they're trapped in the addiction.
No, Just no. Stop making excuses WoW is just a good well build game. People play it because its fun. Really does this site hate WoW that much?
Being a "well made game" does not alone explain the success of WoW. There were MANY "well made games" and many much better games before and after WoW that did not enjoy the same success of WoW.
Why don't you tell me what WoW does differently that is so fantastic?
Fantastic? well nothing really its just the fact that they did just about every well enough. If you point to the MMO in the last few years you'll see that they all tried to hard on one aspect of gameplay and while that one aspect was fun they didn't spend time polishing up the other aspect of the game.
Do I think that WOW used to be a good game..... Yes
Now having said that I just think that WOW has run its course. I believe that people will be playing it forever and never get over it and thats good for wow. There is still some fight left in wow with its new expansion, but come on now is the story really leading anywhere? I think the main thing that people want to see is something new. People are tired of seeing stupid commercials for a game that has been around for such a long time. I think that Final Fantasy is the hope that most of us are looking for. All the games that have come out recently have not been living up to their hype and it is getting kind of old. It is sad that after all this time we are still comparing things to WOW. Until a game comes out that is so absolutely ground breaking that WOW cant compete with, people are going to try to bash and compare games to WOW any way they can. Believe me we are just as tired of bashing WOW as some people are of hearing about it be bashed.
But back to my thoughts on FF14
Final Fantasy has so much potential. It has a nice refreshing story and game play. Graphics are amazing. And best of all it is not a WOW clone.... by any means. Controls need some work with the mouse but I believe that using the xbox controller is fantastic. People are upset about silly experience issues and quest limitations but I think that a game being different is what people are looking for. So what if it actually takes some effort to level fast... bring it on. As for end game content it is all up in the air but whatever it is I am hoping it something "new" and different. We will all have to wait and see.
Glad someone in this thread actually has a brain. Side, man you pretty much have been on point with all your comments in this thread. People don't play WoW because they find it fun, they play it because of marketing. I've never laughed so hard in my life.
None the less WoW got so big because of the marketing. Poeple stayed for the gameplay/community/friend/etc.
No, they stayed because your first MMORPG is almost always addicting, and the snowball effect of more people trying the game because they hear of it from the marketing.
I played my first MMORPG for 6 years. Now I bounce from MMO to MMO within months of eachother. That's how it works. Since WoW is hardly an MMO, it didn't appeal to core MMO players, and just roped in newbies who had never touched another MMO before, and now they're trapped in the addiction.
No, Just no. Stop making excuses WoW is just a good well build game. People play it because its fun. Really does this site hate WoW that much?
Being a "well made game" does not alone explain the success of WoW. There were MANY "well made games" and many much better games before and after WoW that did not enjoy the same success of WoW.
Why don't you tell me what WoW does differently that is so fantastic?
Fantastic? well nothing really its just the fact that they did just about every well enough. If you point to the MMO in the last few years you'll see that they all tried to hard on one aspect of gameplay and while that one aspect was fun they didn't spend time polishing up the other aspect of the game.
In the context of WoW, that comment makes no sense. WoW, as a whole, is an extremely limited and shallow game. Games that came before it had a much greater range of gameplay, from a complex crafting system, a real game economy, and housing, to full fledged RvR systems, all things WoW does NOT have. In fact, WoW is pretty much a one trick pony, raiding, and watered down small scale raiding at that. Calling WoW a jack of all trades master of none is too high praise for such a limited game.
Glad someone in this thread actually has a brain. Side, man you pretty much have been on point with all your comments in this thread. People don't play WoW because they find it fun, they play it because of marketing. I've never laughed so hard in my life.
None the less WoW got so big because of the marketing. Poeple stayed for the gameplay/community/friend/etc.
No, they stayed because your first MMORPG is almost always addicting, and the snowball effect of more people trying the game because they hear of it from the marketing.
I played my first MMORPG for 6 years. Now I bounce from MMO to MMO within months of eachother. That's how it works. Since WoW is hardly an MMO, it didn't appeal to core MMO players, and just roped in newbies who had never touched another MMO before, and now they're trapped in the addiction.
No, Just no. Stop making excuses WoW is just a good well build game. People play it because its fun. Really does this site hate WoW that much?
Being a "well made game" does not alone explain the success of WoW. There were MANY "well made games" and many much better games before and after WoW that did not enjoy the same success of WoW.
Why don't you tell me what WoW does differently that is so fantastic?
Fantastic? well nothing really its just the fact that they did just about every well enough. If you point to the MMO in the last few years you'll see that they all tried to hard on one aspect of gameplay and while that one aspect was fun they didn't spend time polishing up the other aspect of the game.
In the context of WoW, that comment makes no sense. WoW, as a whole, is an extremely limited and shallow game. Games that came before it had a much greater range of gameplay, from a complex crafting system, a real game economy, and housing, to full fledged RvR systems, all things WoW does NOT have. In fact, WoW is pretty much a one trick pony, raiding, and watered down small scale raiding at that. Calling WoW a jack of all trades master of none is too high praise for such a limited game.
I am just going to assume you mean EvE, EQ2, and DAOC.
EvE was boring to many.
DAOC was losing subs.
EQ2 is the only game that is worth anything, and it had a buggy launch.
Glad someone in this thread actually has a brain. Side, man you pretty much have been on point with all your comments in this thread. People don't play WoW because they find it fun, they play it because of marketing. I've never laughed so hard in my life.
None the less WoW got so big because of the marketing. Poeple stayed for the gameplay/community/friend/etc.
No, they stayed because your first MMORPG is almost always addicting, and the snowball effect of more people trying the game because they hear of it from the marketing.
I played my first MMORPG for 6 years. Now I bounce from MMO to MMO within months of eachother. That's how it works. Since WoW is hardly an MMO, it didn't appeal to core MMO players, and just roped in newbies who had never touched another MMO before, and now they're trapped in the addiction.
No, Just no. Stop making excuses WoW is just a good well build game. People play it because its fun. Really does this site hate WoW that much?
Being a "well made game" does not alone explain the success of WoW. There were MANY "well made games" and many much better games before and after WoW that did not enjoy the same success of WoW.
Why don't you tell me what WoW does differently that is so fantastic?
Fantastic? well nothing really its just the fact that they did just about every well enough. If you point to the MMO in the last few years you'll see that they all tried to hard on one aspect of gameplay and while that one aspect was fun they didn't spend time polishing up the other aspect of the game.
In the context of WoW, that comment makes no sense. WoW, as a whole, is an extremely limited and shallow game. Games that came before it had a much greater range of gameplay, from a complex crafting system, a real game economy, and housing, to full fledged RvR systems, all things WoW does NOT have. In fact, WoW is pretty much a one trick pony, raiding, and watered down small scale raiding at that. Calling WoW a jack of all trades master of none is too high praise for such a limited game.
I am just going to assume you mean EvE, EQ2, and DAOC.
EvE was boring to many.
DAOC was losing subs.
EQ2 is the only game that is worth anything, and it had a buggy launch.
I'm not sure what that response is supposed to mean. DAoC was losing subs simply because the company making the game changed it from a well balanced PvE/PvP game to a PvE raiding game, and there was already EQ and EQ2 for that.
My point is, WoW is a one trick pony, raiding is all it has to its name, and its raiding is pretty bad compared to other MMOs out there. The ONLY thing that allowed WoW to become a success was Blizzards massive marketing budget, aimed at people who had never heard of an MMO, and how dumbed down the gameplay was.
Glad someone in this thread actually has a brain. Side, man you pretty much have been on point with all your comments in this thread. People don't play WoW because they find it fun, they play it because of marketing. I've never laughed so hard in my life.
None the less WoW got so big because of the marketing. Poeple stayed for the gameplay/community/friend/etc.
No, they stayed because your first MMORPG is almost always addicting, and the snowball effect of more people trying the game because they hear of it from the marketing.
I played my first MMORPG for 6 years. Now I bounce from MMO to MMO within months of eachother. That's how it works. Since WoW is hardly an MMO, it didn't appeal to core MMO players, and just roped in newbies who had never touched another MMO before, and now they're trapped in the addiction.
No, Just no. Stop making excuses WoW is just a good well build game. People play it because its fun. Really does this site hate WoW that much?
Being a "well made game" does not alone explain the success of WoW. There were MANY "well made games" and many much better games before and after WoW that did not enjoy the same success of WoW.
Why don't you tell me what WoW does differently that is so fantastic?
Fantastic? well nothing really its just the fact that they did just about every well enough. If you point to the MMO in the last few years you'll see that they all tried to hard on one aspect of gameplay and while that one aspect was fun they didn't spend time polishing up the other aspect of the game.
In the context of WoW, that comment makes no sense. WoW, as a whole, is an extremely limited and shallow game. Games that came before it had a much greater range of gameplay, from a complex crafting system, a real game economy, and housing, to full fledged RvR systems, all things WoW does NOT have. In fact, WoW is pretty much a one trick pony, raiding, and watered down small scale raiding at that. Calling WoW a jack of all trades master of none is too high praise for such a limited game.
I am just going to assume you mean EvE, EQ2, and DAOC.
EvE was boring to many.
DAOC was losing subs.
EQ2 is the only game that is worth anything, and it had a buggy launch.
I'm not sure what that response is supposed to mean. DAoC was losing subs simply because the company making the game changed it from a well balanced PvE/PvP game to a PvE raiding game, and there was already EQ and EQ2 for that.
My point is, WoW is a one trick pony, raiding is all it has to its name, and its raiding is pretty bad compared to other MMOs out there. The ONLY thing that allowed WoW to become a success was Blizzards massive marketing budget, aimed at people who had never heard of an MMO, and how dumbed down the gameplay was.
Raiding, PvP, polish, WoW has something for just about everyone, or else it would not be able to maintain the numbers that it has. Look at WAR, PvP centric game, failed miserably because the majority of people do not like PvP centric game. DDO PvE centric game, forced to go f2p because people don't want a PvE centric game. EvE (Yes growing mind you) so complex that 70% of the people who try it don't want to continue playing.
Glad someone in this thread actually has a brain. Side, man you pretty much have been on point with all your comments in this thread. People don't play WoW because they find it fun, they play it because of marketing. I've never laughed so hard in my life.
None the less WoW got so big because of the marketing. Poeple stayed for the gameplay/community/friend/etc.
No, they stayed because your first MMORPG is almost always addicting, and the snowball effect of more people trying the game because they hear of it from the marketing.
I played my first MMORPG for 6 years. Now I bounce from MMO to MMO within months of eachother. That's how it works. Since WoW is hardly an MMO, it didn't appeal to core MMO players, and just roped in newbies who had never touched another MMO before, and now they're trapped in the addiction.
No, Just no. Stop making excuses WoW is just a good well build game. People play it because its fun. Really does this site hate WoW that much?
Being a "well made game" does not alone explain the success of WoW. There were MANY "well made games" and many much better games before and after WoW that did not enjoy the same success of WoW.
Why don't you tell me what WoW does differently that is so fantastic?
Fantastic? well nothing really its just the fact that they did just about every well enough. If you point to the MMO in the last few years you'll see that they all tried to hard on one aspect of gameplay and while that one aspect was fun they didn't spend time polishing up the other aspect of the game.
In the context of WoW, that comment makes no sense. WoW, as a whole, is an extremely limited and shallow game. Games that came before it had a much greater range of gameplay, from a complex crafting system, a real game economy, and housing, to full fledged RvR systems, all things WoW does NOT have. In fact, WoW is pretty much a one trick pony, raiding, and watered down small scale raiding at that. Calling WoW a jack of all trades master of none is too high praise for such a limited game.
I am just going to assume you mean EvE, EQ2, and DAOC.
EvE was boring to many.
DAOC was losing subs.
EQ2 is the only game that is worth anything, and it had a buggy launch.
I'm not sure what that response is supposed to mean. DAoC was losing subs simply because the company making the game changed it from a well balanced PvE/PvP game to a PvE raiding game, and there was already EQ and EQ2 for that.
My point is, WoW is a one trick pony, raiding is all it has to its name, and its raiding is pretty bad compared to other MMOs out there. The ONLY thing that allowed WoW to become a success was Blizzards massive marketing budget, aimed at people who had never heard of an MMO, and how dumbed down the gameplay was.
Sadly you may well be correct, but the truth remains is that its still better than all the other games in that genre, if it was just a case of marketing, it would be all over by now, the fact that people keep playing is more down to the fact that its better at what it does, than the others. until we get games that actually are more fun than WoW, then people are going to keep on playing it.. its not rocket science after all.
Glad someone in this thread actually has a brain. Side, man you pretty much have been on point with all your comments in this thread. People don't play WoW because they find it fun, they play it because of marketing. I've never laughed so hard in my life.
None the less WoW got so big because of the marketing. Poeple stayed for the gameplay/community/friend/etc.
No, they stayed because your first MMORPG is almost always addicting, and the snowball effect of more people trying the game because they hear of it from the marketing.
I played my first MMORPG for 6 years. Now I bounce from MMO to MMO within months of eachother. That's how it works. Since WoW is hardly an MMO, it didn't appeal to core MMO players, and just roped in newbies who had never touched another MMO before, and now they're trapped in the addiction.
No, Just no. Stop making excuses WoW is just a good well build game. People play it because its fun. Really does this site hate WoW that much?
Being a "well made game" does not alone explain the success of WoW. There were MANY "well made games" and many much better games before and after WoW that did not enjoy the same success of WoW.
Why don't you tell me what WoW does differently that is so fantastic?
Fantastic? well nothing really its just the fact that they did just about every well enough. If you point to the MMO in the last few years you'll see that they all tried to hard on one aspect of gameplay and while that one aspect was fun they didn't spend time polishing up the other aspect of the game.
In the context of WoW, that comment makes no sense. WoW, as a whole, is an extremely limited and shallow game. Games that came before it had a much greater range of gameplay, from a complex crafting system, a real game economy, and housing, to full fledged RvR systems, all things WoW does NOT have. In fact, WoW is pretty much a one trick pony, raiding, and watered down small scale raiding at that. Calling WoW a jack of all trades master of none is too high praise for such a limited game.
I am just going to assume you mean EvE, EQ2, and DAOC.
EvE was boring to many.
DAOC was losing subs.
EQ2 is the only game that is worth anything, and it had a buggy launch.
I'm not sure what that response is supposed to mean. DAoC was losing subs simply because the company making the game changed it from a well balanced PvE/PvP game to a PvE raiding game, and there was already EQ and EQ2 for that.
My point is, WoW is a one trick pony, raiding is all it has to its name, and its raiding is pretty bad compared to other MMOs out there. The ONLY thing that allowed WoW to become a success was Blizzards massive marketing budget, aimed at people who had never heard of an MMO, and how dumbed down the gameplay was.
And yet when people here this sort of thing they get their backs up and tell you how the game is "accessible" not "easy". When a person has an other-worldly-compltely outside of the lore of the game- exclamation mark over their head annoucing they have a quest for you, that is accesible sure...but its also easy. And talk about immersion...sure you can jump but you are jumping all over the place with people who have question marks and exclamation marks over their heads.
I love snails. I love every kinda snail. I just want to hug them all, but I cant. Cant hug every snail.
Glad someone in this thread actually has a brain. Side, man you pretty much have been on point with all your comments in this thread. People don't play WoW because they find it fun, they play it because of marketing. I've never laughed so hard in my life.
None the less WoW got so big because of the marketing. Poeple stayed for the gameplay/community/friend/etc.
No, they stayed because your first MMORPG is almost always addicting, and the snowball effect of more people trying the game because they hear of it from the marketing.
I played my first MMORPG for 6 years. Now I bounce from MMO to MMO within months of eachother. That's how it works. Since WoW is hardly an MMO, it didn't appeal to core MMO players, and just roped in newbies who had never touched another MMO before, and now they're trapped in the addiction.
No, Just no. Stop making excuses WoW is just a good well build game. People play it because its fun. Really does this site hate WoW that much?
Being a "well made game" does not alone explain the success of WoW. There were MANY "well made games" and many much better games before and after WoW that did not enjoy the same success of WoW.
Why don't you tell me what WoW does differently that is so fantastic?
Fantastic? well nothing really its just the fact that they did just about every well enough. If you point to the MMO in the last few years you'll see that they all tried to hard on one aspect of gameplay and while that one aspect was fun they didn't spend time polishing up the other aspect of the game.
In the context of WoW, that comment makes no sense. WoW, as a whole, is an extremely limited and shallow game. Games that came before it had a much greater range of gameplay, from a complex crafting system, a real game economy, and housing, to full fledged RvR systems, all things WoW does NOT have. In fact, WoW is pretty much a one trick pony, raiding, and watered down small scale raiding at that. Calling WoW a jack of all trades master of none is too high praise for such a limited game.
I am just going to assume you mean EvE, EQ2, and DAOC.
EvE was boring to many.
DAOC was losing subs.
EQ2 is the only game that is worth anything, and it had a buggy launch.
I'm not sure what that response is supposed to mean. DAoC was losing subs simply because the company making the game changed it from a well balanced PvE/PvP game to a PvE raiding game, and there was already EQ and EQ2 for that.
My point is, WoW is a one trick pony, raiding is all it has to its name, and its raiding is pretty bad compared to other MMOs out there. The ONLY thing that allowed WoW to become a success was Blizzards massive marketing budget, aimed at people who had never heard of an MMO, and how dumbed down the gameplay was.
Raiding, PvP, polish, WoW has something for just about everyone, or else it would not be able to maintain the numbers that it has. Look at WAR, PvP centric game, failed miserably because the majority of people do not like PvP centric game. DDO PvE centric game, forced to go f2p because people don't want a PvE centric game. EvE (Yes growing mind you) so complex that 70% of the people who try it don't want to continue playing.
You are wrong in so many ways, I'll try to break it down.
First with Eve, you realize that, what was the number, 90% of people who try WoW don't make it beyond level 10? You have high fall off in EVERY game.
Now, WAR. WAR didn't fail because people don't like PvP, WAR didn't do well because it was too much like WoW, and the PvP wasn't that good.
Now, DDO. DDO was forced to go F2P simply because it wasn't a very good game. Not because to focused on PvE. EverQuest focuses EXCLUSIVELY on PvE and its the second most popular MMORPG ever made.
Nobody, and I mean nobody plays WoW BECAUSE of the PvP. WoW is a PvE game, make no mistake. The PvP is tacked on, and it shows. Anyone that ENJOYS PvP would probably find a different game. WoW does not have "a little for everyone" it just has "a little". Is there housing? A solid crafting system? RvR/meaningful PvP? Large scale raids? Naval combat? No, to all of the above. Know what game did? Dark Age of Camelot, and it was billed as a PvP game, yet it was the second most popular MMO out there during the MMO Golden Age. (1997-2003)
Good games sometimes do poorly. Average games sometimes do amazingly well. Like I said, the only credit WoW has to its name is the massive Blizzard marketing team, and timing.
"If it was all marketing then it would have died by now" Not true, like I said, MMORPGs in general are addictive. Usually the first one you play is one you play the longest. Since WoW's massive marketing team didn't target MMORPG players, but instead targetted Blizzards RTS fans, and people from other genres, and non gamers, WoW was their first MMO, and so they raved about it, and spread the word to other non gamers. The trick wasn't WoW being better than all the rest, majority of WoW players have never even HEARD of another MMORPG. The trick is, WoW was their first, because of the long arm of the Blizzard marketing.
Glad someone in this thread actually has a brain. Side, man you pretty much have been on point with all your comments in this thread. People don't play WoW because they find it fun, they play it because of marketing. I've never laughed so hard in my life.
None the less WoW got so big because of the marketing. Poeple stayed for the gameplay/community/friend/etc.
No, they stayed because your first MMORPG is almost always addicting, and the snowball effect of more people trying the game because they hear of it from the marketing.
I played my first MMORPG for 6 years. Now I bounce from MMO to MMO within months of eachother. That's how it works. Since WoW is hardly an MMO, it didn't appeal to core MMO players, and just roped in newbies who had never touched another MMO before, and now they're trapped in the addiction.
No, Just no. Stop making excuses WoW is just a good well build game. People play it because its fun. Really does this site hate WoW that much?
Being a "well made game" does not alone explain the success of WoW. There were MANY "well made games" and many much better games before and after WoW that did not enjoy the same success of WoW.
Why don't you tell me what WoW does differently that is so fantastic?
Fantastic? well nothing really its just the fact that they did just about every well enough. If you point to the MMO in the last few years you'll see that they all tried to hard on one aspect of gameplay and while that one aspect was fun they didn't spend time polishing up the other aspect of the game.
In the context of WoW, that comment makes no sense. WoW, as a whole, is an extremely limited and shallow game. Games that came before it had a much greater range of gameplay, from a complex crafting system, a real game economy, and housing, to full fledged RvR systems, all things WoW does NOT have. In fact, WoW is pretty much a one trick pony, raiding, and watered down small scale raiding at that. Calling WoW a jack of all trades master of none is too high praise for such a limited game.
I am just going to assume you mean EvE, EQ2, and DAOC.
EvE was boring to many.
DAOC was losing subs.
EQ2 is the only game that is worth anything, and it had a buggy launch.
I'm not sure what that response is supposed to mean. DAoC was losing subs simply because the company making the game changed it from a well balanced PvE/PvP game to a PvE raiding game, and there was already EQ and EQ2 for that.
My point is, WoW is a one trick pony, raiding is all it has to its name, and its raiding is pretty bad compared to other MMOs out there. The ONLY thing that allowed WoW to become a success was Blizzards massive marketing budget, aimed at people who had never heard of an MMO, and how dumbed down the gameplay was.
Raiding, PvP, polish, WoW has something for just about everyone, or else it would not be able to maintain the numbers that it has. Look at WAR, PvP centric game, failed miserably because the majority of people do not like PvP centric game. DDO PvE centric game, forced to go f2p because people don't want a PvE centric game. EvE (Yes growing mind you) so complex that 70% of the people who try it don't want to continue playing.
You are wrong in so many ways, I'll try to break it down.
First with Eve, you realize that, what was the number, 90% of people who try WoW don't make it beyond level 10? You have high fall off in EVERY game.
Now, WAR. WAR didn't fail because people don't like PvP, WAR didn't do well because it was too much like WoW, and the PvP wasn't that good.
Now, DDO. DDO was forced to go F2P simply because it wasn't a very good game. Not because to focused on PvE. EverQuest focuses EXCLUSIVELY on PvE and its the second most popular MMORPG ever made.
Nobody, and I mean nobody plays WoW BECAUSE of the PvP. WoW is a PvE game, make no mistake. The PvP is tacked on, and it shows. Anyone that ENJOYS PvP would probably find a different game. WoW does not have "a little for everyone" it just has "a little". Is there housing? A solid crafting system? RvR/meaningful PvP? Large scale raids? Naval combat? No, to all of the above. Know what game did? Dark Age of Camelot, and it was billed as a PvP game, yet it was the second most popular MMO out there during the MMO Golden Age. (1997-2003)
Good games sometimes do poorly. Average games sometimes do amazingly well. Like I said, the only credit WoW has to its name is the massive Blizzard marketing team, and timing.
"If it was all marketing then it would have died by now" Not true, like I said, MMORPGs in general are addictive. Usually the first one you play is one you play the longest. Since WoW's massive marketing team didn't target MMORPG players, but instead targetted Blizzards RTS fans, and people from other genres, and non gamers, WoW was their first MMO, and so they raved about it, and spread the word to other non gamers. The trick wasn't WoW being better than all the rest, majority of WoW players have never even HEARD of another MMORPG. The trick is, WoW was their first, because of the long arm of the Blizzard marketing.
Yep WoW has been top MMO for 6 years with over 20X the amount of players as EQ had at its prime....Because of marketing, has nothing to do with the game being good or anything, just mass marketing ok.....
Edit:This is coming from the guy who played MMOs in their "Golden Age" lol.
Glad someone in this thread actually has a brain. Side, man you pretty much have been on point with all your comments in this thread. People don't play WoW because they find it fun, they play it because of marketing. I've never laughed so hard in my life.
None the less WoW got so big because of the marketing. Poeple stayed for the gameplay/community/friend/etc.
No, they stayed because your first MMORPG is almost always addicting, and the snowball effect of more people trying the game because they hear of it from the marketing.
I played my first MMORPG for 6 years. Now I bounce from MMO to MMO within months of eachother. That's how it works. Since WoW is hardly an MMO, it didn't appeal to core MMO players, and just roped in newbies who had never touched another MMO before, and now they're trapped in the addiction.
No, Just no. Stop making excuses WoW is just a good well build game. People play it because its fun. Really does this site hate WoW that much?
Being a "well made game" does not alone explain the success of WoW. There were MANY "well made games" and many much better games before and after WoW that did not enjoy the same success of WoW.
Why don't you tell me what WoW does differently that is so fantastic?
Fantastic? well nothing really its just the fact that they did just about every well enough. If you point to the MMO in the last few years you'll see that they all tried to hard on one aspect of gameplay and while that one aspect was fun they didn't spend time polishing up the other aspect of the game.
In the context of WoW, that comment makes no sense. WoW, as a whole, is an extremely limited and shallow game. Games that came before it had a much greater range of gameplay, from a complex crafting system, a real game economy, and housing, to full fledged RvR systems, all things WoW does NOT have. In fact, WoW is pretty much a one trick pony, raiding, and watered down small scale raiding at that. Calling WoW a jack of all trades master of none is too high praise for such a limited game.
I am just going to assume you mean EvE, EQ2, and DAOC.
EvE was boring to many.
DAOC was losing subs.
EQ2 is the only game that is worth anything, and it had a buggy launch.
I'm not sure what that response is supposed to mean. DAoC was losing subs simply because the company making the game changed it from a well balanced PvE/PvP game to a PvE raiding game, and there was already EQ and EQ2 for that.
My point is, WoW is a one trick pony, raiding is all it has to its name, and its raiding is pretty bad compared to other MMOs out there. The ONLY thing that allowed WoW to become a success was Blizzards massive marketing budget, aimed at people who had never heard of an MMO, and how dumbed down the gameplay was.
Raiding, PvP, polish, WoW has something for just about everyone, or else it would not be able to maintain the numbers that it has. Look at WAR, PvP centric game, failed miserably because the majority of people do not like PvP centric game. DDO PvE centric game, forced to go f2p because people don't want a PvE centric game. EvE (Yes growing mind you) so complex that 70% of the people who try it don't want to continue playing.
You are wrong in so many ways, I'll try to break it down.
First with Eve, you realize that, what was the number, 90% of people who try WoW don't make it beyond level 10? You have high fall off in EVERY game.
Now, WAR. WAR didn't fail because people don't like PvP, WAR didn't do well because it was too much like WoW, and the PvP wasn't that good.
Now, DDO. DDO was forced to go F2P simply because it wasn't a very good game. Not because to focused on PvE. EverQuest focuses EXCLUSIVELY on PvE and its the second most popular MMORPG ever made.
Nobody, and I mean nobody plays WoW BECAUSE of the PvP. WoW is a PvE game, make no mistake. The PvP is tacked on, and it shows. Anyone that ENJOYS PvP would probably find a different game. WoW does not have "a little for everyone" it just has "a little". Is there housing? A solid crafting system? RvR/meaningful PvP? Large scale raids? Naval combat? No, to all of the above. Know what game did? Dark Age of Camelot, and it was billed as a PvP game, yet it was the second most popular MMO out there during the MMO Golden Age. (1997-2003)
Good games sometimes do poorly. Average games sometimes do amazingly well. Like I said, the only credit WoW has to its name is the massive Blizzard marketing team, and timing.
"If it was all marketing then it would have died by now" Not true, like I said, MMORPGs in general are addictive. Usually the first one you play is one you play the longest. Since WoW's massive marketing team didn't target MMORPG players, but instead targetted Blizzards RTS fans, and people from other genres, and non gamers, WoW was their first MMO, and so they raved about it, and spread the word to other non gamers. The trick wasn't WoW being better than all the rest, majority of WoW players have never even HEARD of another MMORPG. The trick is, WoW was their first, because of the long arm of the Blizzard marketing.
Yep WoW has been top MMO for 6 years with over 20X the amount of players as EQ had at its prime....Because of marketing, has nothing to do with the game being good or anything, just mass marketing ok.....
Edit:This is coming from the guy who played MMOs in their "Golden Age" lol.
I think you are completely disregarding where he has told you why its at the top; its addictive and easy. People start, they find they can play "Oh Wow, Im real goodz at this" and then they keep playing cause its addictive and easy. Is it fun...sure but so is tetris and tower defense games. Is it a complex, immersive, lore bound world, with a plethora of fun things to do? Well you can jump!
I love snails. I love every kinda snail. I just want to hug them all, but I cant. Cant hug every snail.
Comments
To the OP, no it won't. Not even close.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
^THIS. At the moment with FFXIV playing it is actually downgrading from FFXI. I know its new and shiny, but come on. They developed FFXI into a great game, and yet didn't transfer any of the knowledge they learned from it? They know certaint things work and don't work, the problem is they don't care. They are gonna make the game the way they want even if it has obvious flaws.
If your looking forward to FFXIV im sad to say let the dream die. Go play FFXI, you will have more fun on that game than this one.
None the less WoW got so big because of the marketing. Poeple stayed for the gameplay/community/friend/etc.
QFTW
WoW did not become popular because it was good or polished. It roped in players that had never played an MMO before, so they had no standards to compare it to. WoW could have run like garbage and it would have seem "polished" and they would have assumed it was industry standard. WoW is famous for advertising and timing, it didn't do anything new, and it didn't do anything better. So no, you will not break WoW by being good, because thats not why WoW is popular.
No, they stayed because your first MMORPG is almost always addicting, and the snowball effect of more people trying the game because they hear of it from the marketing.
I played my first MMORPG for 6 years. Now I bounce from MMO to MMO within months of eachother. That's how it works. Since WoW is hardly an MMO, it didn't appeal to core MMO players, and just roped in newbies who had never touched another MMO before, and now they're trapped in the addiction.
^^ Well said Garvon. Well said!
I love snails.
I love every kinda snail.
I just want to hug them all, but I cant.
Cant hug every snail.
No, Just no. Stop making excuses WoW is just a good well build game. People play it because its fun. Really does this site hate WoW that much?
I don't care about innovation I care about fun.
yes we all do hate wow O_o and i sure hate ffxiv, just played the beta about 1 hour and throw it off my computer, besides okish looking graphics, its just lame, boring, combat system is soooooooo annyoingly boring, and much more.... just cant stand this s***hole of game.
Playing: Global Agenda / Vindictus
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Excited for: Guild Wars 2 / TERA / SWTOR
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Have Played: Ultima Online, World of Warcraft, Guild Wars, Lord of the Rings Online, Vanguard, CoH/CoV, EverQuest 1+2, Tabula Rasa, DDO, The Chronical of Spellborn, Warhammer Online, Age of Conan, Champions Online, Aion, FLYFF, ArchLord, Metin 2, DAoC, APB, CC, Darkfall and many many more
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Favorite MMO: Ultima Online
Being a "well made game" does not alone explain the success of WoW. There were MANY "well made games" and many much better games before and after WoW that did not enjoy the same success of WoW.
Why don't you tell me what WoW does differently that is so fantastic?
Is the OP a joke? I'm wondering...
We'll you lasted longer than me lol I played for about 30 minutes.
I don't care about innovation I care about fun.
Fantastic? well nothing really its just the fact that they did just about every well enough. If you point to the MMO in the last few years you'll see that they all tried to hard on one aspect of gameplay and while that one aspect was fun they didn't spend time polishing up the other aspect of the game.
I don't care about innovation I care about fun.
Do I think that WOW used to be a good game..... Yes
Now having said that I just think that WOW has run its course. I believe that people will be playing it forever and never get over it and thats good for wow. There is still some fight left in wow with its new expansion, but come on now is the story really leading anywhere? I think the main thing that people want to see is something new. People are tired of seeing stupid commercials for a game that has been around for such a long time. I think that Final Fantasy is the hope that most of us are looking for. All the games that have come out recently have not been living up to their hype and it is getting kind of old. It is sad that after all this time we are still comparing things to WOW. Until a game comes out that is so absolutely ground breaking that WOW cant compete with, people are going to try to bash and compare games to WOW any way they can. Believe me we are just as tired of bashing WOW as some people are of hearing about it be bashed.
But back to my thoughts on FF14
Final Fantasy has so much potential. It has a nice refreshing story and game play. Graphics are amazing. And best of all it is not a WOW clone.... by any means. Controls need some work with the mouse but I believe that using the xbox controller is fantastic. People are upset about silly experience issues and quest limitations but I think that a game being different is what people are looking for. So what if it actually takes some effort to level fast... bring it on. As for end game content it is all up in the air but whatever it is I am hoping it something "new" and different. We will all have to wait and see.
~Knaple~
In the context of WoW, that comment makes no sense. WoW, as a whole, is an extremely limited and shallow game. Games that came before it had a much greater range of gameplay, from a complex crafting system, a real game economy, and housing, to full fledged RvR systems, all things WoW does NOT have. In fact, WoW is pretty much a one trick pony, raiding, and watered down small scale raiding at that. Calling WoW a jack of all trades master of none is too high praise for such a limited game.
I am just going to assume you mean EvE, EQ2, and DAOC.
EvE was boring to many.
DAOC was losing subs.
EQ2 is the only game that is worth anything, and it had a buggy launch.
I don't care about innovation I care about fun.
I'm not sure what that response is supposed to mean. DAoC was losing subs simply because the company making the game changed it from a well balanced PvE/PvP game to a PvE raiding game, and there was already EQ and EQ2 for that.
My point is, WoW is a one trick pony, raiding is all it has to its name, and its raiding is pretty bad compared to other MMOs out there. The ONLY thing that allowed WoW to become a success was Blizzards massive marketing budget, aimed at people who had never heard of an MMO, and how dumbed down the gameplay was.
Raiding, PvP, polish, WoW has something for just about everyone, or else it would not be able to maintain the numbers that it has. Look at WAR, PvP centric game, failed miserably because the majority of people do not like PvP centric game. DDO PvE centric game, forced to go f2p because people don't want a PvE centric game. EvE (Yes growing mind you) so complex that 70% of the people who try it don't want to continue playing.
I don't care about innovation I care about fun.
Sadly you may well be correct, but the truth remains is that its still better than all the other games in that genre, if it was just a case of marketing, it would be all over by now, the fact that people keep playing is more down to the fact that its better at what it does, than the others. until we get games that actually are more fun than WoW, then people are going to keep on playing it.. its not rocket science after all.
And yet when people here this sort of thing they get their backs up and tell you how the game is "accessible" not "easy". When a person has an other-worldly-compltely outside of the lore of the game- exclamation mark over their head annoucing they have a quest for you, that is accesible sure...but its also easy. And talk about immersion...sure you can jump but you are jumping all over the place with people who have question marks and exclamation marks over their heads.
I love snails.
I love every kinda snail.
I just want to hug them all, but I cant.
Cant hug every snail.
You are wrong in so many ways, I'll try to break it down.
First with Eve, you realize that, what was the number, 90% of people who try WoW don't make it beyond level 10? You have high fall off in EVERY game.
Now, WAR. WAR didn't fail because people don't like PvP, WAR didn't do well because it was too much like WoW, and the PvP wasn't that good.
Now, DDO. DDO was forced to go F2P simply because it wasn't a very good game. Not because to focused on PvE. EverQuest focuses EXCLUSIVELY on PvE and its the second most popular MMORPG ever made.
Nobody, and I mean nobody plays WoW BECAUSE of the PvP. WoW is a PvE game, make no mistake. The PvP is tacked on, and it shows. Anyone that ENJOYS PvP would probably find a different game. WoW does not have "a little for everyone" it just has "a little". Is there housing? A solid crafting system? RvR/meaningful PvP? Large scale raids? Naval combat? No, to all of the above. Know what game did? Dark Age of Camelot, and it was billed as a PvP game, yet it was the second most popular MMO out there during the MMO Golden Age. (1997-2003)
Good games sometimes do poorly. Average games sometimes do amazingly well. Like I said, the only credit WoW has to its name is the massive Blizzard marketing team, and timing.
"If it was all marketing then it would have died by now" Not true, like I said, MMORPGs in general are addictive. Usually the first one you play is one you play the longest. Since WoW's massive marketing team didn't target MMORPG players, but instead targetted Blizzards RTS fans, and people from other genres, and non gamers, WoW was their first MMO, and so they raved about it, and spread the word to other non gamers. The trick wasn't WoW being better than all the rest, majority of WoW players have never even HEARD of another MMORPG. The trick is, WoW was their first, because of the long arm of the Blizzard marketing.
Yep WoW has been top MMO for 6 years with over 20X the amount of players as EQ had at its prime....Because of marketing, has nothing to do with the game being good or anything, just mass marketing ok.....
Edit:This is coming from the guy who played MMOs in their "Golden Age" lol.
I don't care about innovation I care about fun.
Yah Blizzard is like Microsoft in that respect. Successful advertising up the wazoo!
In terms of stranglehold on the MMO market; well we will have to see what happens with Blizzards next MMO.
I love snails.
I love every kinda snail.
I just want to hug them all, but I cant.
Cant hug every snail.
And in that respect MMORPG.com is like Fox News, and WoW is the liberal agenda.
I don't care about innovation I care about fun.
I think you are completely disregarding where he has told you why its at the top; its addictive and easy. People start, they find they can play "Oh Wow, Im real goodz at this" and then they keep playing cause its addictive and easy. Is it fun...sure but so is tetris and tower defense games. Is it a complex, immersive, lore bound world, with a plethora of fun things to do? Well you can jump!
I love snails.
I love every kinda snail.
I just want to hug them all, but I cant.
Cant hug every snail.