You also linked to 2008 figures, which as stated was around 500k. Its not now though.
Way to miss the point.
What that someone doesn't know Japan is in Asia? Also that for the region 350k is small. Its not 350k Japanese players, its 350k world wide with the majory being in Asia (i.e. the region). The game can still be profitable, but that doesn't make it hugely popular, when taken relative to other MMOs within that region.
Aion and Warhammer had fairly decent launches. Actually, Aion was very smooth except for there not being enough servers at first. AoC was a little more choppy at first. All of them had maintenances pretty quick for bugs. I just hope Square Enix stays on top of the issues and listens to the complaints.
Performance on my PC is actually pretty good......only issues I have is server lag. But then again, I have a i7 930 @ 4ghz and ATI HD 5970. Now on my other computer that is a couple years old, it is laggy big time.
I just want to be able to do more quests. I have an MMO on my desktop that doesn't want me to play it because there's nothing to do. Feels like EVE, but at least EVE rewarded me for not playing it.
^Attempt at a joke and how I feel right now, not as much as a bash as you'd think.
Have you even read the Beta Guide, let me answer that for you. No.
If you bothered you would realise that a damn lot is restricted in the BETA. As its just the stress testing they are doing now, and they don;t want to give away free content.
Core i5 13600KF, BeQuiet Pure Loop FX 360, 32gb DDR5-6000 XPG, WD SN850 NVMe ,PNY 3090 XLR8, Asus Prime Z790-A, Lian-Li O11 PCMR case (limited ed 1045/2000), 32" LG Ultragear 4k Monitor, Logitech G560 LightSync Sound, Razer Deathadder V2 and Razer Blackwidow V3 Keyboard
But FF11 was released forever ago. It was a different MMO era, it was pre wow and the big MMO boom.
Those kinds of launches were the norm and expected back then.. Now days.. not so much. People have a different view on launches now, games are forced to be more solid and well polished at release or feel the wrath of MMO emptyness.
Except WoW had a horrible launch as well....HORRIBLE launch. I have not played a single mmo launch that has gone smooth. So when did it become the norm to have a 100% solid and polished game at launch? Because the beloved WoW didn't even have one.
I think its just a jaded view people have now a days, and it always leads to the same conclusion. People feel let down, cancel subs, goes to the next crappy mmo, plays for 2 months, isn't what was promised and cancel's subs again. The cycle continues, the games they left get better, then they sit there and question whether or not they should return to the game and try it out. But by then, its too late. The damage has been done and the vicious cycle goes on.
FFXIV is going to be a monster hit in the mmo industry, just like FFXI. The game will get the minor tweaks and fixes it deserves in a healthy and quick manor and the content will poor in to us from all directions. Also remember. FFXI was out for a year before the western gamers even got to play it. The game had already had its tweaks, it was launched to us with an expansion already tied into the version we bought.
All in all, if you like the game. Stick it through. Things will get better and fast. If you don't like the game. Move on and wait for your MMO of choice. But just remember, the launch and OB of YOUR game of choice is going to have JUST as many flaws in it as this one. Except you're going to be willing to overlook them because its YOUR game of choice. All the nay sayers right now are people who 1.) never intended to buy it in the first place, but because its in OB and free, they felt the need to give it a try anyways because they have nothing else better to play. Or 2.) Were looking at a game to pass the time before the game they are really looking forward to playing is released, but just didn't find what they were looking for in FFXIV. Nothing wrong with any of those type of players, but they also seem to be the most vocal right now as well.
What people are failing to realize is, before WoW, sure there were other mmorpgs, but it was still different.
When a mmorpg comes out now, you can't go "oh its just released i know you played for a month and are out of content... itll get better!" or those lines, not because the other games were released better, but because they are better now.
Why would I, a player, honestly play a game that would be my style of game in a year, when i cna play a game that is my style now.
Heck even some of the "bad" mmo's that released and got bad reviews but patched up to being decent are a better game(inherently). And it's why the mmorpg genre is going to die. I know ill get argued with, frankly i don't care. Can I ask you guys something, since WoW came out, there have been tons of anticipated games. But what happened to them? they just sorta... flittered off the radar, and the upcoming ones, which everyone says "are going to bring the genre back" are simply... the same old lines used for the last waves of releases.
At the same time we are getting a surge of SPORPG's becoming more of a trend, heck, evne wow is basically SPORPG, because the big "solo" complaint against it, is ignoring the fact that the game presents YOU as the hero. Sure your online and other people are doing the same things, but it has a single player presentation.
It's being enhanced in upcoming games, and frankly if its successful diablo 3 will destroy most everything in terms of online play time.
Why? because the mmorpg genre isn't new anymore, everyones experienced the mmorpg style, and while it's enjoyable, since even if your a loner, humans are social creatures. But humans are also pack animals that tend to be self servicing within a mentally defined group of individuals. A big example is at work, if you were working in a hospital(as i do) you'll notice that the staff seperate themselves from the patients and visitors, not just in conversations, but as well as in mentality, while not always visible. And even more than that, the staff also seperates itself into it's own sections, such as nurses, doctors, security, but even further into maternity nurses, er nurses. Sure bonds still exist outside it, but people place themselves mentally into the groups.
You see this in mmorpgs as well, WoW is a huge example, since guilds function the same way, you'll join a guild, but try walking down in dalaran, you'll see cool people, but in general youll walk by hundreds and hundreds of players, but you'll see someone you've never talked to in your guild in the auction house but feel a bond for him, through no association beyond being in the same guild.
This is why games which are taking gameplay as a primary concern, and then creating a system for social ties to be created and played as a player desires are going to become more mainstream. Now just thinking of diablo 3 as a diablo 2 with better graphics may distort the picture. The actual thing is battle.net, it is basically steam, except it works as part of the game rather than a program controlling games. Play starcraft 2 for example. You can go into single player and keep your online interactions. You don't have to sacrifice social contacts for your own time to play the game at your pace.
Where am i going with this? I'm going into the mindset of players.
Now that people have experienced mmorpgs, have mmorpgs they like, and have already altered themselves into the same mindset they share in real life, they no longer HAVE to accept the BAD THINGS. They can get their social interaction without losing the gameplay. They don't have to suffer bugs, server issues, lack of content, because they can get it in other games.
Can anyone honestly say that FFIV is a amazing game that is so solid in all aspects(or any single one strong enough) that it no longer has to worry about anything? I'd laugh at that, as way too many people who were huge FFXI fans, MMO fans, have played it, and realized, this.... just isn't it. It's not the next step in mmos, it's the same step done differently, and i've already done this step...
It's not even about the bugs, content, or anything of that sort. It comes down to a big question mmo devs have to answer.
Is my game more FUN to play, in a % of the time played, compared to other games? If it's not, then it's gonna fail. And that's why releases which are stable, aren't enough.
If i have fun 30% of 10 hours of play in WoW, then a game I'm having fun 80% of the time in the same 10 hours, say DAOC, then i will obviously play daoc. The reason people somtimes don't make the decision is, social ties, or feelings of connection toward the game itself. But a new game doesn't have either of those. so not only does the game have to offer more fun over the same period of time, but it also has to have enough other fun, or bonds, or goals to break players from other games.
MMORPGS rely on a large player base as well, which can be a huge fault, since players don't NEED a huge playerbase, they just need... a playerbase to feel connected to in a game they enjoy.
Now that people have experienced mmorpgs, have mmorpgs they like, and have already altered themselves into the same mindset they share in real life, they no longer HAVE to accept the BAD THINGS. They can get their social interaction without losing the gameplay. They don't have to suffer bugs, server issues, lack of content, because they can get it in other games.
I'll translate the wall of text.
What really makes an MMORPG very successful are guilds. What companies don't understand is that many guilds exist out-of-game. Once you drive these guilds *out*, you never get them *back*. No patches will ever get guilds that left WAR to return -- Guilds don't move back; guilds move forward. By the time they fix their game, these guilds are already engrossed in something else.
This is why MMORPG launches are so important -- games are hyped to bump up the first-month subscription numbers, and once people have to pay, you see a dropoff. Any guilds who leave in that first month are gone, for good.
Then there are players like me, players whose first MMO addictions were 2nd-gen online games like Ultima Online and Everquest. Players who are so jaded by the cookie-cutter mold that we'd rather dump the genre completely than invest more time into it. We WANT to like something, and still can't.
FFXIV will be reasonably successful solely due to the devotion their Japanese fanbase shows towards the brand name. Without an easily accessible UI though, this game may only thrive for the platform it's clearly designed for: Playstation 3.
True, I understand that completely. But if you just read developer websites for these games, you will see how complex it is. I am not saying a game should be released unpolished.....it is evident that SE needed a little more time to work out the flaws.
Which is the point, that is, why release a game with known flaws? The old saying, "first impressions..." holds so strong in the gaming community. AoC certainly proved that point and releasing a game with...flaws only hurts it in the long run. Fix the mouse deal, reconsider the content and surely the population would increase...just a thought.
Barely. Its base of subscribers wasn't exactly successful.
As far as I can tell, only Everquest, WoW, Lineage 1 and 2 did better in subs over time than FFXI (Aion is apparently doing really well *shudder* but it's on the downslide and hasn't been out long enough to estimate subs over time- remember that 2 years of 500k subs equals one year of 1 million subs). As far as subs over the long run, that's not a bad league for FFXI to be a part of if you ask me, and hardly denotes a failure.
If you look closely, right around 2005 every game except WoW started to decline (right when WoW was released- coincidence?). I expect the same thing to happen to ffxiv- it will release really well and grow in subs and then Star Wars will come out, at which point it will peak, decline some and then plateu. FFXI held steady at 500k subs for 5 years straight. That's really nothing to sneeze at in the era of WoW.
Except WoW had a horrible launch as well....HORRIBLE launch.
I was there on day one and i can assure you, WoW had the best and smoothest launch the industry had ever seen until that day. Sure the first day we got Latency like 5000 ms but that was fixed the next day and from then on it was smooth sailing. Sure it was no way near as polished as it is today but it was far more playable and more importantly enjoyable than ANY MMOs before at launch and all the basic mechanics where in place and working.
This was the much needed paradigm-shift that the industry needed to lure in the big crowds. Before this MMOs where a thing for enthusiasts who where willing to endure painfully long periods of beta-testing (for a fee of course), clients where downright broken, Lag was atrocious for months on end, the gameclients didn't perform on anything but the most expensive and uip to date systems and the list goes on and on. Those times are gone for good and i can't see anything wrong with that. As of today no MMO can afford to be released in "not-fun" and unpolished state, if thy hope to be even remotely successfull. Thats just how it is.
And as a customer i really don't give a rats ass about how difficult it may be to develop a game like this. If it's not working or it's not fun or (as in FF XIV) both, i don't pay, simple as that.
I like to keep an open mind. I don't go in having expectations. I'm a happier man for it. I life variety, it is the spice of life, but in all the years (yes more then I like to count) of playing MMO's, my experience with the open beta Launcher of FF14 is without a doubt one of the worst.
Yes I realize it's Beta, but it took hours to get the game up and running and I don't understand the reason for it. I mean the issues in game are one thing, but doesn't seem odd that to get in the game itself was such a chore. What were they thinking with that horrible loader. The fact that I have to read web sites instructions, download seperate utorrent files and even after all that, it sitll didn't work. Had to start all over again from scratch until I finally got it work, seems like a very bad way to start.
I have to tell you, it wasn't fun but I'm going in with an open mind .... although staring off frustrated from the start doesn't seem like a good way to begin a new mmo, at least in my opinion.
I think... here we go again is the right phrase to insert... Yet another mmo that hasn't seen the light of day, and some of you are alreadly predicting its doom. This is the same thing i have seen on this site for every gd game that has come out since wow. You" experts" play an open beta, and determine that it doesn't fit your liking... so it will inevitably fail. Laughable.
I think this game will do pretty well on pc, but it will really do well when/if they release it for ps3. Oh, and they are still releasing expansions for ff11, so it must be doing something. We have.all seen developement cut for games that arent bringing in the bacon.
Except WoW had a horrible launch as well....HORRIBLE launch.
I was there on day one and i can assure you, WoW had the best and smoothest launch the industry had ever seen until that day. Sure the first day we got Latency like 5000 ms but that was fixed the next day and from then on it was smooth sailing. Sure it was no way near as polished as it is today but it was far more playable and more importantly enjoyable than ANY MMOs before at launch and all the basic mechanics where in place and working.
Lucky for you, for around a few weeks I always wondered when logging in how many levels I had been rolled back. One of the worst launches I have attended imo.
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Loot lag and having every mob in the game despawn for an entire day was fun too.
________________________ Two atoms walk out of a bar. The first exclaims, "Damn, I forgot my electrons." The other replies, "You sure?". The first explains, "Yea, I'm positive."
Seems to me the game amounts to an over-engineered lobby-system group-play pve dungeon crawl mmo, without any player-centric ecosystem that should be prevalent in a massively-multiplayer game.
Striving for Silver Stars since Gold is so effeminate.
One thing I've learned is you can't please everyone. No matter the game, someone is gonna trash it. I personally hate WoW. I tired it several times and just couldn't stick with it. However, you don't see me on the WoW forums trashing it every 2 seconds like you have seen with every non-WoW game that has been released since WoW began. Just a simple fact. Peace.
One thing I've learned is you can't please everyone. No matter the game, someone is gonna trash it. I personally hate WoW. I tired it several times and just couldn't stick with it. However, you don't see me on the WoW forums trashing it every 2 seconds like you have seen with every non-WoW game that has been released since WoW began. Just a simple fact. Peace.
WoW lovers always attack antoher games and trolling forever, check another forums of outher games, wow lover say "this game sucks", "please dont play this shit", "i stop paying subs because WoW is all"
every people need try this game, if you like old school mmo and FF you could enjoy this game
Okay, whoever thinks that 500k subscriptions is a lot must be crazy. For a corporate company that money is trash. Blizzard made more money off selling flying ponies than an amount like that.
Okay, whoever thinks that 500k subscriptions is a lot must be crazy. For a corporate company that money is trash. Blizzard made more money off selling flying ponies than an amount like that.
Sorry but that's a lot of subscriptions in the current market. A lot of people were expecting better from MMOs because of how well WoW did but none have been able to duplicate that success. And whether they are corporations or not, a ton of game companies have been going out of business or been taken over by other companies because of low revenues. So a game that has already covered it's original development costs and is pulling in $78,000,000 in year in subscriptions would be considered an excellent asset by any company.
Okay, whoever thinks that 500k subscriptions is a lot must be crazy. For a corporate company that money is trash. Blizzard made more money off selling flying ponies than an amount like that.
So what you are trying to say is that any company grossing 60 million or less a year should shut down?
It does not have 500k subs, it has been declining rapidly since 2008. Last report it was at 350k, however there's (unproven) word that its now at 200k. Someone even posted the graph a page back.
So at best it is a rapidly declining asset. Given FF XIV, they are simply going to become a niche in the MMO industry.
It does not have 500k subs, it has been declining rapidly since 2008. Last report it was at 350k, however there's (unproven) word that its now at 200k. Someone even posted the graph a page back.
So at best it is a rapidly declining asset. Given FF XIV, they are simply going to become a niche in the MMO industry.
What is the magic number?
It seems like you would view any game but WoW as being a niche in subscription based MMO gaming.
It does not have 500k subs, it has been declining rapidly since 2008. Last report it was at 350k, however there's (unproven) word that its now at 200k. Someone even posted the graph a page back.
So at best it is a rapidly declining asset. Given FF XIV, they are simply going to become a niche in the MMO industry.
What is the magic number?
It seems like you would view any game but WoW as being a niche in subscription based MMO gaming.
I would class niche as less than 100k. With the continued decline in FF XI and how bad FF XIV is, the trend is likely to continue.
SE fanbois sure have an obsession over WoW. There's more than 12 million MMO players, and its not the only MMO.
Comments
Way to miss the point.
What that someone doesn't know Japan is in Asia? Also that for the region 350k is small. Its not 350k Japanese players, its 350k world wide with the majory being in Asia (i.e. the region). The game can still be profitable, but that doesn't make it hugely popular, when taken relative to other MMOs within that region.
Aion and Warhammer had fairly decent launches. Actually, Aion was very smooth except for there not being enough servers at first. AoC was a little more choppy at first. All of them had maintenances pretty quick for bugs. I just hope Square Enix stays on top of the issues and listens to the complaints.
the ONLY beef i have with it atm is the performance. from what i see, it should not be so bad.
Performance on my PC is actually pretty good......only issues I have is server lag. But then again, I have a i7 930 @ 4ghz and ATI HD 5970. Now on my other computer that is a couple years old, it is laggy big time.
Have you even read the Beta Guide, let me answer that for you. No.
If you bothered you would realise that a damn lot is restricted in the BETA. As its just the stress testing they are doing now, and they don;t want to give away free content.
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Except WoW had a horrible launch as well....HORRIBLE launch. I have not played a single mmo launch that has gone smooth. So when did it become the norm to have a 100% solid and polished game at launch? Because the beloved WoW didn't even have one.
I think its just a jaded view people have now a days, and it always leads to the same conclusion. People feel let down, cancel subs, goes to the next crappy mmo, plays for 2 months, isn't what was promised and cancel's subs again. The cycle continues, the games they left get better, then they sit there and question whether or not they should return to the game and try it out. But by then, its too late. The damage has been done and the vicious cycle goes on.
FFXIV is going to be a monster hit in the mmo industry, just like FFXI. The game will get the minor tweaks and fixes it deserves in a healthy and quick manor and the content will poor in to us from all directions. Also remember. FFXI was out for a year before the western gamers even got to play it. The game had already had its tweaks, it was launched to us with an expansion already tied into the version we bought.
All in all, if you like the game. Stick it through. Things will get better and fast. If you don't like the game. Move on and wait for your MMO of choice. But just remember, the launch and OB of YOUR game of choice is going to have JUST as many flaws in it as this one. Except you're going to be willing to overlook them because its YOUR game of choice. All the nay sayers right now are people who 1.) never intended to buy it in the first place, but because its in OB and free, they felt the need to give it a try anyways because they have nothing else better to play. Or 2.) Were looking at a game to pass the time before the game they are really looking forward to playing is released, but just didn't find what they were looking for in FFXIV. Nothing wrong with any of those type of players, but they also seem to be the most vocal right now as well.
What people are failing to realize is, before WoW, sure there were other mmorpgs, but it was still different.
When a mmorpg comes out now, you can't go "oh its just released i know you played for a month and are out of content... itll get better!" or those lines, not because the other games were released better, but because they are better now.
Why would I, a player, honestly play a game that would be my style of game in a year, when i cna play a game that is my style now.
Heck even some of the "bad" mmo's that released and got bad reviews but patched up to being decent are a better game(inherently). And it's why the mmorpg genre is going to die. I know ill get argued with, frankly i don't care. Can I ask you guys something, since WoW came out, there have been tons of anticipated games. But what happened to them? they just sorta... flittered off the radar, and the upcoming ones, which everyone says "are going to bring the genre back" are simply... the same old lines used for the last waves of releases.
At the same time we are getting a surge of SPORPG's becoming more of a trend, heck, evne wow is basically SPORPG, because the big "solo" complaint against it, is ignoring the fact that the game presents YOU as the hero. Sure your online and other people are doing the same things, but it has a single player presentation.
It's being enhanced in upcoming games, and frankly if its successful diablo 3 will destroy most everything in terms of online play time.
Why? because the mmorpg genre isn't new anymore, everyones experienced the mmorpg style, and while it's enjoyable, since even if your a loner, humans are social creatures. But humans are also pack animals that tend to be self servicing within a mentally defined group of individuals. A big example is at work, if you were working in a hospital(as i do) you'll notice that the staff seperate themselves from the patients and visitors, not just in conversations, but as well as in mentality, while not always visible. And even more than that, the staff also seperates itself into it's own sections, such as nurses, doctors, security, but even further into maternity nurses, er nurses. Sure bonds still exist outside it, but people place themselves mentally into the groups.
You see this in mmorpgs as well, WoW is a huge example, since guilds function the same way, you'll join a guild, but try walking down in dalaran, you'll see cool people, but in general youll walk by hundreds and hundreds of players, but you'll see someone you've never talked to in your guild in the auction house but feel a bond for him, through no association beyond being in the same guild.
This is why games which are taking gameplay as a primary concern, and then creating a system for social ties to be created and played as a player desires are going to become more mainstream. Now just thinking of diablo 3 as a diablo 2 with better graphics may distort the picture. The actual thing is battle.net, it is basically steam, except it works as part of the game rather than a program controlling games. Play starcraft 2 for example. You can go into single player and keep your online interactions. You don't have to sacrifice social contacts for your own time to play the game at your pace.
Where am i going with this? I'm going into the mindset of players.
Now that people have experienced mmorpgs, have mmorpgs they like, and have already altered themselves into the same mindset they share in real life, they no longer HAVE to accept the BAD THINGS. They can get their social interaction without losing the gameplay. They don't have to suffer bugs, server issues, lack of content, because they can get it in other games.
Can anyone honestly say that FFIV is a amazing game that is so solid in all aspects(or any single one strong enough) that it no longer has to worry about anything? I'd laugh at that, as way too many people who were huge FFXI fans, MMO fans, have played it, and realized, this.... just isn't it. It's not the next step in mmos, it's the same step done differently, and i've already done this step...
It's not even about the bugs, content, or anything of that sort. It comes down to a big question mmo devs have to answer.
Is my game more FUN to play, in a % of the time played, compared to other games? If it's not, then it's gonna fail. And that's why releases which are stable, aren't enough.
If i have fun 30% of 10 hours of play in WoW, then a game I'm having fun 80% of the time in the same 10 hours, say DAOC, then i will obviously play daoc. The reason people somtimes don't make the decision is, social ties, or feelings of connection toward the game itself. But a new game doesn't have either of those. so not only does the game have to offer more fun over the same period of time, but it also has to have enough other fun, or bonds, or goals to break players from other games.
MMORPGS rely on a large player base as well, which can be a huge fault, since players don't NEED a huge playerbase, they just need... a playerbase to feel connected to in a game they enjoy.
I'll translate the wall of text.
What really makes an MMORPG very successful are guilds. What companies don't understand is that many guilds exist out-of-game. Once you drive these guilds *out*, you never get them *back*. No patches will ever get guilds that left WAR to return -- Guilds don't move back; guilds move forward. By the time they fix their game, these guilds are already engrossed in something else.
This is why MMORPG launches are so important -- games are hyped to bump up the first-month subscription numbers, and once people have to pay, you see a dropoff. Any guilds who leave in that first month are gone, for good.
Then there are players like me, players whose first MMO addictions were 2nd-gen online games like Ultima Online and Everquest. Players who are so jaded by the cookie-cutter mold that we'd rather dump the genre completely than invest more time into it. We WANT to like something, and still can't.
FFXIV will be reasonably successful solely due to the devotion their Japanese fanbase shows towards the brand name. Without an easily accessible UI though, this game may only thrive for the platform it's clearly designed for: Playstation 3.
Which is the point, that is, why release a game with known flaws? The old saying, "first impressions..." holds so strong in the gaming community. AoC certainly proved that point and releasing a game with...flaws only hurts it in the long run. Fix the mouse deal, reconsider the content and surely the population would increase...just a thought.
As far as I can tell, only Everquest, WoW, Lineage 1 and 2 did better in subs over time than FFXI (Aion is apparently doing really well *shudder* but it's on the downslide and hasn't been out long enough to estimate subs over time- remember that 2 years of 500k subs equals one year of 1 million subs). As far as subs over the long run, that's not a bad league for FFXI to be a part of if you ask me, and hardly denotes a failure.
If you look closely, right around 2005 every game except WoW started to decline (right when WoW was released- coincidence?). I expect the same thing to happen to ffxiv- it will release really well and grow in subs and then Star Wars will come out, at which point it will peak, decline some and then plateu. FFXI held steady at 500k subs for 5 years straight. That's really nothing to sneeze at in the era of WoW.
I was there on day one and i can assure you, WoW had the best and smoothest launch the industry had ever seen until that day. Sure the first day we got Latency like 5000 ms but that was fixed the next day and from then on it was smooth sailing. Sure it was no way near as polished as it is today but it was far more playable and more importantly enjoyable than ANY MMOs before at launch and all the basic mechanics where in place and working.
This was the much needed paradigm-shift that the industry needed to lure in the big crowds. Before this MMOs where a thing for enthusiasts who where willing to endure painfully long periods of beta-testing (for a fee of course), clients where downright broken, Lag was atrocious for months on end, the gameclients didn't perform on anything but the most expensive and uip to date systems and the list goes on and on. Those times are gone for good and i can't see anything wrong with that. As of today no MMO can afford to be released in "not-fun" and unpolished state, if thy hope to be even remotely successfull. Thats just how it is.
And as a customer i really don't give a rats ass about how difficult it may be to develop a game like this. If it's not working or it's not fun or (as in FF XIV) both, i don't pay, simple as that.
I like to keep an open mind. I don't go in having expectations. I'm a happier man for it. I life variety, it is the spice of life, but in all the years (yes more then I like to count) of playing MMO's, my experience with the open beta Launcher of FF14 is without a doubt one of the worst.
Yes I realize it's Beta, but it took hours to get the game up and running and I don't understand the reason for it. I mean the issues in game are one thing, but doesn't seem odd that to get in the game itself was such a chore. What were they thinking with that horrible loader. The fact that I have to read web sites instructions, download seperate utorrent files and even after all that, it sitll didn't work. Had to start all over again from scratch until I finally got it work, seems like a very bad way to start.
I have to tell you, it wasn't fun but I'm going in with an open mind .... although staring off frustrated from the start doesn't seem like a good way to begin a new mmo, at least in my opinion.
I think this game will do pretty well on pc, but it will really do well when/if they release it for ps3. Oh, and they are still releasing expansions for ff11, so it must be doing something. We have.all seen developement cut for games that arent bringing in the bacon.
Lucky for you, for around a few weeks I always wondered when logging in how many levels I had been rolled back. One of the worst launches I have attended imo.
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Loot lag and having every mob in the game despawn for an entire day was fun too.
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Two atoms walk out of a bar. The first exclaims, "Damn, I forgot my electrons." The other replies, "You sure?". The first explains, "Yea, I'm positive."
Seems to me the game amounts to an over-engineered lobby-system group-play pve dungeon crawl mmo, without any player-centric ecosystem that should be prevalent in a massively-multiplayer game.
Striving for Silver Stars since Gold is so effeminate.
One thing I've learned is you can't please everyone. No matter the game, someone is gonna trash it. I personally hate WoW. I tired it several times and just couldn't stick with it. However, you don't see me on the WoW forums trashing it every 2 seconds like you have seen with every non-WoW game that has been released since WoW began. Just a simple fact. Peace.
WoW lovers always attack antoher games and trolling forever, check another forums of outher games, wow lover say "this game sucks", "please dont play this shit", "i stop paying subs because WoW is all"
every people need try this game, if you like old school mmo and FF you could enjoy this game
Which Final Fantasy Character Are You?
Final Fantasy 7
Okay, whoever thinks that 500k subscriptions is a lot must be crazy. For a corporate company that money is trash. Blizzard made more money off selling flying ponies than an amount like that.
Sorry but that's a lot of subscriptions in the current market. A lot of people were expecting better from MMOs because of how well WoW did but none have been able to duplicate that success. And whether they are corporations or not, a ton of game companies have been going out of business or been taken over by other companies because of low revenues. So a game that has already covered it's original development costs and is pulling in $78,000,000 in year in subscriptions would be considered an excellent asset by any company.
So what you are trying to say is that any company grossing 60 million or less a year should shut down?
It does not have 500k subs, it has been declining rapidly since 2008. Last report it was at 350k, however there's (unproven) word that its now at 200k. Someone even posted the graph a page back.
So at best it is a rapidly declining asset. Given FF XIV, they are simply going to become a niche in the MMO industry.
What is the magic number?
It seems like you would view any game but WoW as being a niche in subscription based MMO gaming.
I would class niche as less than 100k. With the continued decline in FF XI and how bad FF XIV is, the trend is likely to continue.
SE fanbois sure have an obsession over WoW. There's more than 12 million MMO players, and its not the only MMO.